This update focuses primarily on tuning up core guardian skills and traits that haven't aged very well. Mace skill improvements and some fixes to how torch skills interact with the Radiant Fire trait should help these aspects of guardians fit in better with new specialization options. We're also extending ground-targeting functionality to all spirit weapons to give players more precise control.
Hammer Chain Skills: Adjusted attack animations and damage to get a smoother attack sequence. The full attack chain is slightly faster with less damage, resulting in a small increase in overall damage per second.
Faithful Strike: Lowered the full casting time by 0.3 seconds. Increased damage by 10%. Lowered healing slightly.
Symbol of Faith: Increased damage by 30%.
Protector's Strike: This skill now uses full-body animation for the finishing strike, even while the player is moving. The recovery animation is now shortened if an attack is not blocked. If this skill does not block an attack, it fully charges Virtue of Justice.
Zealot's Flame: This skill now displays an effect when it pulses to show the effective radius.
Zealot's Fire: This skill now uses the ammunition system. The Radiant Fire trait now adds 1 cast to the skill if it triggers while Zealot's Flame is active.
Spirit Weapons: These skills are now all ground-targeted while the player is on land.
Shield of the Avenger: Reduced the range from 1,200 to 900. Reduced the explosion radius from 1,200 to 360. Reduced the projectile speed by 25%. Added missing skill facts for shield radius and explosion radius.
Hammer of Wisdom: Updated the tooltip to display the sink effect instead of the knockdown effect while underwater. Fixed an issue in which the sink duration was 1 second instead of 2 seconds.
Right-Hand Strength: This trait no longer gives a flat critical-hit chance. Instead it gives an additional 80 precision, plus an additional 80 power while wielding a one-handed weapon.
Zealot's Defense: Damage has been increased by 50% in PvE only. Fixed a bug that caused some visual effects to display on the player when enemies were hit.