Were you happy with this balance patch? (April 23rd) — Guild Wars 2 Forums

Were you happy with this balance patch? (April 23rd)

Yannir.4132Yannir.4132 Member ✭✭✭✭
edited April 24, 2019 in Professions

Another Balance Patch, another round of complaints.

Were you happy with this balance patch? (April 23rd) 132 votes

Totally in the right direction.
12%
LucianDK.8615dodgerrule.8739Sigmoid.7082Zaraki.5784BadMed.3846Thornwolf.9721Sobx.1758Shadow.1345DragonFury.6243Foxy.5319Nirari.4827KelyNeli.4516Tolkien Nerd.8639Divine Monk.2401Tiaro.6475Val.7815 16 votes
Mostly. With a few nitpicks.
28%
Cerioth.7062derd.6413TwiceDead.1963Ertrak.9506Durzlla.6295Asum.4960CETheLucid.3964Ivantreil.3092Knox.8962Kylden Ar.3724Opal.9324InsaneQR.7412Kamikazi.5380hash.8462Aeolus.3615Loboling.5293Malavian.4695NICENIKESHOE.7128mPascoal.4258DanAlcedo.3281 38 votes
Not really.
33%
Kraljevo.2801Glider.5792Dahkeus.8243Zenith.7301ZerOGenerations.5360Coronit.9432Pocket.2740Obtena.7952Lily.1935Cragga the Eighty Third.6015NecroSummonsMors.7816Zilong.1407Euthymias.7984Ansau.7326Lazze.9870godofcows.2451Zitronenalien.4532Nomad.4301The Lag.9742Soulock.1752 44 votes
Complete garbage.
20%
XenesisII.1540Nimrod.9240Marxx.5021Westenev.5289TheBravery.9615Whitworth.7259Pirindolo.9427Raiden The Beast.3016otto.5684Emapudapus.1307Acotje.5689C Cspace Cowboy.5903Neurion.4086CavaleiroV.1904mixxed.5862Rodrick.1942Apokriphos.7042GoodWithGravy.8019CamiloCC.8175Elrond.9486 27 votes
"I'm a monkey that doesn't want to answer the question for reasons"
5%
Alexandar.5698Stand The Wall.6987Sarision.6347ArthurDent.9538xanfa.2584Bleyd.9470Tabootrinket.2631 7 votes

Comments

  • Auburner.6945Auburner.6945 Member ✭✭✭
    Not really.

    Well yes but actually no.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • MrPhantasia.5924MrPhantasia.5924 Member ✭✭✭
    Complete garbage.

    Mirage got buffed again.

  • otto.5684otto.5684 Member ✭✭✭✭
    Complete garbage.

    From the classes I most play in PvE and PvP.

    Warrior, the berserker change is not good. Things where better before. It needs some changes, but removing bursts entirely outside berserker is an absolute no no. I also dunno who is the genius who made GS burst, under berserker, the highest hitting skill for warrior... Performance wise, power damage slightly increased and condi damage seems lower.

    Guardian had 2-3 good changes, but largely inconsequential, for a class with no viable builds outside the PoF elite in PvP.

    Rev, ancient echo is cool, but CD is too long. Core rev is still not a viable for much. Condi rev in PvP is still unplayable. And renegade remains dead in PvP.

    Mesmer, no change at all PvE wise. To be fair, it has multiple PvE viable setups.

    Outperform builds in sPvP were not touched, and the balance is way off. No condi build outside scourge is PvP viable. Engi, warrior, rangers and FB completely dominate PvP. No new builds or additional class viability.

    The balance patch failed in balancing anything. And the new redesigned stuff were mediocrely done.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    edited April 24, 2019
    Mostly. With a few nitpicks.

    Nitpicks:

    • No buffs to DH Longbow
    • No meaningful ele buffs
    • Druid and Daredevil "trade-offs" seem arbitrary

    Generally, people seem to have too high expectations for these patches. Or are mine too low?

  • Loboling.5293Loboling.5293 Member ✭✭✭
    Mostly. With a few nitpicks.

    Yes, the ventari changes are underwhelming at best. Staff changes are pretty terrible...

    As a rev player, I'm kind of disappointed too that the new f2 skill doesn't work underwater.

    I also find the berserker changes thematically good, but they messed it up too sadly.

    Overall, I'm happy with the changes, but there is a serious lack of polish.

    I'm hoping some of these can be addressed soon, but I doubt they will give ventari back Regen, and also the master salvation trait, should have been a grandmaster choice or something. It only benefits those running centaur stance, and this was an opportunity to make salvation viable for both healing builds and not.

    Anyway, glad to see some updates, but they really need to set more clear objectives with these updates. It doesn't make sense to revamp berserker for instance, but indirectly nerf the damage potential. It wasn't over performing.

    Anyway, my 2 cents.

  • yusayu.3629yusayu.3629 Member ✭✭✭
    Not really.

    Your typical, run-of-the-mill patch where the currently "overpowered" Mesmer spec gets its PvP nerfs because it's obviously the spec that had the most people crying about it, while changing nothing about the other broken specs.

    For PvE, meh. I hope they don't bring Support Rev into raid viability. One-Button ResidentSleeper classes shouldn't be in the game.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    Heal Rev in WvW basically didnt change.

    PvE Berserker needs higher DpS for all the drawbacks it has now.

  • otto.5684otto.5684 Member ✭✭✭✭
    Complete garbage.

    @Yannir.4132 said:
    Nitpicks:

    • No buffs to DH Longbow
    • No meaningful ele buffs
    • Druid and Daredevil "trade-offs" seem arbitrary

    Generally, people seem to have too high expectations for these patches. Or are mine too low?

    I think Anet balance changes at the end of HoT where on point. PoF had major balance mishaps. Compounded with the decision to reduce condi stacking and increasing duration had significant ramifications that Anet till today did not address.

    Also, boon stacking and boon RIP power creep needs major work. Anet noted this issue, but all they did afterwards was a slap on the wrist to some of the offender builds, with very limited impact.

    Then 3 patches ago, Anet started aggressively gutting build diversity. Probably unintentionally. Guardian and Mesmer had builds outright removed/nerfed to unplayable. But they are not they only classes. Anet also has been dicking too much in thief builds, again, without direction or success. Only making things worse.

    Then changes that should have never made it to live. The decision to buff scrapper sustainability, which already had strong sustain. Giving thief 3 sec stealth on dodge, etc.. These decisions are game breaking and should have never even made out of planning stage.

    I think there has been a reshuffle in the class balance devs (at least on the top) over the last few month and the new person(s) on top does not understand much.

  • Ertrak.9506Ertrak.9506 Member ✭✭✭
    edited April 24, 2019
    Mostly. With a few nitpicks.

    I think druid is where it should be now in terms of power level relative to other supports.

    Core rev update was nice and I wouldn't mind at all seeing core rev (for now until a new elite spec) be the full-dedicated power dps build for PvE with Herald being more boon Centric. I liked this.

    Salvation changes to Revenant were good mostly. Finally made worth taking even if ur not running ventari with some self preservation buffs added to the.

    Heal Revs can generate Vigour! Holy Kitten!

    Berserker changes were really interesting and good idea of forcing more of a trade off between the banner builds and the full DPS builds without outright nerfing banners.

    Nit picks:

    Druid while in a good state balance wise, is now very homogenized and bland. The things it does being made more active, rather than passive without changing its new balance state would be the ideal. To elaborate: Instead of generating the same boons every other defensive support does, going back to short-duration unique defensive buffs would be better. EX: The new glyph blocking incoming conditions. Its strong, its niche. That's good design that doesn't overlap what other supports do. Offensive unqiue buffs should be the same way, instead of flat across-the-board damage modifiers, they should strong but only with specific things. This is how you create diversity.

    Core rev, while in the right direction in regards to PvE, still lacks competitive damage due to Jalis Legend's damage nerf with the Inspiring reinforcement fix. It was needed, however, something like a rework to forced engagement (as i dont think it sees much use in any game mode) to give a stacking damage buff the longer it stays attached to the target could help.

    Salvation changes amazing, but I dont like that regeneration was taken away from ventari. Swiftness is fine to be taken away, but regen should be put back on healing orbs with the vigour trait.

    Berserker changes heavily nerfed the DPS output of the every build the ESpec used. The highest Power Berserker can reach right now is 32.5k which is good, but not enough for a full DPS build. It's an improvement, but its not enough and requires going against the intended way berserker was mean to be played, by staying in berserk mode. The power berserker DPS build only works by dropping in and out of berserk without extending it much because u need the Peak Performance buffs from the Strength Traitline. Thats not to say I think Peak Performance needs a nerf, but rather that extending Berserk Mode should be a DPS increase over using physical skills for peak performance.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    The patch, yesterday, was about giving more individuality and purpose to some profession builds. I do not think Arenanet is done doing that, either, so future balance updates may expand on this theme.

    I like the intent to equalize elite builds with core builds. All professions should have core builds with purpose.

    With such extensive changes being made to professions that are not Necromancer I expect some balance tuning after Arenanet has time to see how players adapt. That may be why there are no substantial adjustments to the meta-builds.

  • Euthymias.7984Euthymias.7984 Member ✭✭✭
    edited April 24, 2019
    Not really.

    Mixed feelings.
    +The Ventari / Core Rev stuff is actually pretty good. It still needs a little more small fixes but its definitely on the right track.
    +Reaper/Necro changes are decent
    +/- Berserker changes seem OK, though questionable. Its mostly a DPS loss, but I'm hopeful that it will get some slight numbers tweaks in the coming months
    -Daredevil bopped. I dont think the Steal change's tradeoff (unblockable) was good enough. If that range stays, it needs more punch to it.
    -Ele still needs MUCH more attention than this. Its a start at least.
    - Druid was flat nerfed (on top of ALL of the nerfs it had in previous years) PvP-wise. Its still a non-factor as a node-bunker and a support, and taking that glyph elite means you have no stability to avoid getting knocked around while using it. It helps PvE supports get more appreciation, I guess.
    - No nerfs or shaves to pressing matters (Scrapper barrier, Rampage)

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @Stand The Wall.6987 said:
    monkey hoo hoo haa haa

    I knew my monkeys would show up eventually <3

  • Elrond.9486Elrond.9486 Member ✭✭
    Complete garbage.

    Such garbage BS.

    They balance around rp and theme instead of what is actually over or under performing. Literally no reason to play PvP when this is the trash being put out to "balance."

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    "I'm a monkey that doesn't want to answer the question for reasons"

    @Yannir.4132 said:

    @Stand The Wall.6987 said:
    monkey hoo hoo haa haa

    I knew my monkeys would show up eventually <3

    <3

    The horror...…….the horror...…….the horror...…….

  • Whitworth.7259Whitworth.7259 Member ✭✭✭
    Complete garbage.

    It's the end of an era for daredevil. They spend 3 years balancing the class around what it has and then throw it all out the window in one single patch.

  • Edge.8724Edge.8724 Member ✭✭✭
    Mostly. With a few nitpicks.

    @yusayu.3629 said:
    Your typical, run-of-the-mill patch where the currently "overpowered" Mesmer spec gets its PvP nerfs because it's obviously the spec that had the most people crying about it, while changing nothing about the other broken specs.

    For PvE, meh. I hope they don't bring Support Rev into raid viability. One-Button ResidentSleeper classes shouldn't be in the game.

    In my opinion, the Support type of Revenant should only be Herald, not Renegade. Renegade by theme wanted to be a DPS spec with a bit of offensive buff. Now it is seen as a support because of its F skill that grants almost perma alacrity.

    Herald is a lot more fun and active than Renegade as a support.

  • Edge.8724Edge.8724 Member ✭✭✭
    Mostly. With a few nitpicks.

    Berserker's changes are kinda nice for the theme, but only for it. In gameplay, it's lackluster and borderline inneffective.

    Daredevil looks like a giant nerf. I seriously cannot understand what is the intentions of the devs with that spec.

    Elementalists are still underperforming.

    I like the changes to the support line of Revenant as well as the new F2 skill for core Revenant. Though in all honesty, they should completely rework Renegade to be the intended thematicaly DPS consi spec and let the Herald have the support job.

    Core Revenant still lacks something though... I can't really explain what this is; it just doesn't have the "oomph" it should have to be played more than the Elite specs.

    The changes to Druid looks a bit random. The real problem is the lack of things with Core Ranger and the overpowered Soulbeast needs to be toned down a bit.

    Altough I admit I don't like fighting against any variation of Mesmer, I think they have overnerfed the class a bit, as I do play one sometimes. I always tought that reworking something was always better than simply reducing the numbers of something.

  • I like the ideas behind, and the direction of this patch (i.e. elite spec tradeoffs), however, the actual changes and implementation leave much to be desired. I think the devs may just be using this as a starting point and will monitor how things go and tweak them as needed in the future. This patch at least gives me some hope that underperforming and overperforming specs and professions are on Anet's radar.

    Take my opinion with a grain of salt because nothing I play or have trouble with has been buffed or nerfed in a major way.

  • otto.5684otto.5684 Member ✭✭✭✭
    Complete garbage.

    @Edge.8724 said:

    @yusayu.3629 said:
    Your typical, run-of-the-mill patch where the currently "overpowered" Mesmer spec gets its PvP nerfs because it's obviously the spec that had the most people crying about it, while changing nothing about the other broken specs.

    For PvE, meh. I hope they don't bring Support Rev into raid viability. One-Button ResidentSleeper classes shouldn't be in the game.

    In my opinion, the Support type of Revenant should only be Herald, not Renegade. Renegade by theme wanted to be a DPS spec with a bit of offensive buff. Now it is seen as a support because of its F skill that grants almost perma alacrity.

    Herald is a lot more fun and active than Renegade as a support.

    I do not think Anet, by design, intend for herald to be played as support (more like dps proving some support). Or Anet devs think it can be played as support, but they are not competent to understand that it cannot full in that role. I am not sure anymore 🙁

  • Vargs.6234Vargs.6234 Member ✭✭
    Not really.

    I really like the idea of boosting core professions or nerfing specializations so that they are on par. There are several core builds that I enjoy more than the specialization ones, but it's impossible to justify playing them. And even as someone who owns all the expansions, it seems kind of exploitative to introduce paid content that makes you far stronger than players who do not own said content in a game that was never supposed to be about vertical power increases. I'm pretty anti-power creep on the whole, as well.

    Unfortunately I don't think Anet went anywhere near far enough to make this a reality, and I'm not so keen on some of the specializations they decided to nerf first when others seem like better initial picks. Hopefully they continue farther down this path.

  • Lily.1935Lily.1935 Member ✭✭✭✭
    Not really.

    I'm not unhappy if that's what you want to hear. But this patch hasn't really excited me.

  • Mostly. With a few nitpicks.

    Already laid my thought on Berserker on the Warrior section but here is a recap. I think it's a step on the right direction, but removing adrenaline from Rage skills was too much. Condi Build for PvE play feels super resident sleeper while outside of Berserk, since you are stuck there just aa with sword, since that's the highest source of damage outside of berserk, and you need to save Rage skills for Berserk. Make Rage skills give adrenaline again and buff Last Blaze so it is worth for condi builds over Smash Brawler.
    Power builds are never going to be built around anything else other than Peak Performance. Arena Net kinda drove themselves into a corner regarding power builds for Warrior with this trait, because having an adept trait give a 20% damage boost is really really strong, but without it, Power builds aren't even near viable. If they want Power Berserk to use Rage skills they need to buff them to be used over a Signet, which they should.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭
    Totally in the right direction.

    The de-homogenization is glorious.

  • Not really.

    Soul Beasts and Scrappers are still imbalanced.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    The berserker changes seem fine. Maybe tweak some stuff to improve gameplay (dmg is fine).
    Daredevil changes I didn't had much chances to play. I didn't thought deeply about the traits and the removal of endurance gain after physical skills kind sucks. The decreased range is understandable and the unblockable trade-off also. Wonder why they didn't made it an leap animation and an evade through that, but that would probably make the skill worse.

    My absolute most flabbergasted moment was when I saw the pet dmg reduction on druid. It's just a straight up nerf to justify a trade-off. They could chabge the F2 of the pet, they could change petswap but they just made the pets even less important.
    The elite Looks cool but has a huge channel time. Id rather would want to see a shorter cast time and some lingering time afterwards. Or atleast a ward ring that prevents entering to make the skill usable in some competitive way.

    Scrappers and soulbeast need a trade off (and I think it's comming) that's also a reason why I don't understand the druid butchering.

    I am fine with the rest and glad that something substantially change. Now I can tinker with buildcraft again.

  • derd.6413derd.6413 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @InsaneQR.7412 said:
    The berserker changes seem fine. Maybe tweak some stuff to improve gameplay (dmg is fine).
    Daredevil changes I didn't had much chances to play. I didn't thought deeply about the traits and the removal of endurance gain after physical skills kind sucks. The decreased range is understandable and the unblockable trade-off also. Wonder why they didn't made it an leap animation and an evade through that, but that would probably make the skill worse.

    My absolute most flabbergasted moment was when I saw the pet dmg reduction on druid. It's just a straight up nerf to justify a trade-off. They could chabge the F2 of the pet, they could change petswap but they just made the pets even less important.
    The elite Looks cool but has a huge channel time. Id rather would want to see a shorter cast time and some lingering time afterwards. Or atleast a ward ring that prevents entering to make the skill usable in some competitive way.

    Scrappers and soulbeast need a trade off (and I think it's comming) that's also a reason why I don't understand the druid butchering.

    I am fine with the rest and glad that something substantially change. Now I can tinker with buildcraft again.

    scrapper and chrono are confirmed to be on the trade-off list

    I Have No friends, so I Must pug

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @derd.6413 said:

    @InsaneQR.7412 said:
    The berserker changes seem fine. Maybe tweak some stuff to improve gameplay (dmg is fine).
    Daredevil changes I didn't had much chances to play. I didn't thought deeply about the traits and the removal of endurance gain after physical skills kind sucks. The decreased range is understandable and the unblockable trade-off also. Wonder why they didn't made it an leap animation and an evade through that, but that would probably make the skill worse.

    My absolute most flabbergasted moment was when I saw the pet dmg reduction on druid. It's just a straight up nerf to justify a trade-off. They could chabge the F2 of the pet, they could change petswap but they just made the pets even less important.
    The elite Looks cool but has a huge channel time. Id rather would want to see a shorter cast time and some lingering time afterwards. Or atleast a ward ring that prevents entering to make the skill usable in some competitive way.

    Scrappers and soulbeast need a trade off (and I think it's comming) that's also a reason why I don't understand the druid butchering.

    I am fine with the rest and glad that something substantially change. Now I can tinker with buildcraft again.

    scrapper and chrono are confirmed to be on the trade-off list

    Nice to know. Soulbeast is probably too. It does not have a tradeoff yet and I also think that core professions could benefit from upgrades that e-specs replace.
    Like a fifth shatter for core mesmer or better core guard virtues.

  • derd.6413derd.6413 Member ✭✭✭✭
    edited April 25, 2019
    Mostly. With a few nitpicks.

    @InsaneQR.7412 said:

    @derd.6413 said:

    @InsaneQR.7412 said:
    The berserker changes seem fine. Maybe tweak some stuff to improve gameplay (dmg is fine).
    Daredevil changes I didn't had much chances to play. I didn't thought deeply about the traits and the removal of endurance gain after physical skills kind sucks. The decreased range is understandable and the unblockable trade-off also. Wonder why they didn't made it an leap animation and an evade through that, but that would probably make the skill worse.

    My absolute most flabbergasted moment was when I saw the pet dmg reduction on druid. It's just a straight up nerf to justify a trade-off. They could chabge the F2 of the pet, they could change petswap but they just made the pets even less important.
    The elite Looks cool but has a huge channel time. Id rather would want to see a shorter cast time and some lingering time afterwards. Or atleast a ward ring that prevents entering to make the skill usable in some competitive way.

    Scrappers and soulbeast need a trade off (and I think it's comming) that's also a reason why I don't understand the druid butchering.

    I am fine with the rest and glad that something substantially change. Now I can tinker with buildcraft again.

    scrapper and chrono are confirmed to be on the trade-off list

    Nice to know. Soulbeast is probably too. It does not have a tradeoff yet and I also think that core professions could benefit from upgrades that e-specs replace.
    Like a fifth shatter for core mesmer or better core guard virtues.

    i don't think mesmer needs an upgrade and guardian especs already have trade-offs (don't know why you brought them up).

    I Have No friends, so I Must pug

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    edited April 25, 2019
    Mostly. With a few nitpicks.

    @InsaneQR.7412 said:
    Nice to know. Soulbeast is probably too. It does not have a tradeoff yet and I also think that core professions could benefit from upgrades that e-specs replace.
    Like a fifth shatter for core mesmer or better core guard virtues.

    Core Guard Virtues could certainly use a buff but the trade-off is already there. A 4th Virtue would be neat though.
    And btw for Daredevil, they didn't remove endurance on physical skills, the trait is still there.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @mPascoal.4258 said:
    Already laid my thought on Berserker on the Warrior section but here is a recap.

    That's why I made this thread. Didn't want to wade through all the various sub-sections of the forums, seeing peoples opinions and instead collect them into 1 place.
    As a bonus, maybe it'll help out ANet to see how the community sees the changes.

  • Not really.

    Trade Of Suggestions: (some I’ve seen other people posted)

    Scapper F5 replaced by Gyro Functions. tone down traits.

    SoulBeast can’t swap pets. Also nerf Sic em and Unflinching Fortitude.

    Chrono. F5 replaces F4.

    Mirage. F4 gives endurance and protection per clone. instead of immunity.

    Elementalist. F5: special skill that changes depending on your current weapon equipped. It combines all elements, has a long-ish CD.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @derd.6413 said:
    i don't think mesmer needs an upgrade

    Why not? Core Mesmer is kinda pathetic in comparison to the other specs.
    Mesmers profession mechanic also requires a resource that they are not in full control of.
    Although I did like the idea that (I think?) Vallun was joking about on Teatime which was that only core mesmer would have Illusionary Persona.

  • derd.6413derd.6413 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @Yannir.4132 said:

    @derd.6413 said:
    i don't think mesmer needs an upgrade

    Why not? Core Mesmer is kinda pathetic in comparison to the other specs.
    Mesmers profession mechanic also requires a resource that they are not in full control of.
    Although I did like the idea that (I think?) Vallun was joking about on Teatime which was that only core mesmer would have Illusionary Persona.

    perhaps but i think the especs need to be reigned in rather then upgrade core. maybe a buff at some point but not an "upgade" like with rev

    I Have No friends, so I Must pug

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @Yannir.4132 said:

    @InsaneQR.7412 said:
    Nice to know. Soulbeast is probably too. It does not have a tradeoff yet and I also think that core professions could benefit from upgrades that e-specs replace.
    Like a fifth shatter for core mesmer or better core guard virtues.

    Core Guard Virtues could certainly use a buff but the trade-off is already there. A 4th Virtue would be neat though.
    And btw for Daredevil, they didn't remove endurance on physical skills, the trait is still there.

    Yeah i looked it up. I thought one of the reworked traits was that one but i was wrong.
    Overall I looked over the traits and I think they are better now than before. Only the steal change really hurtled although they got something in return.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @derd.6413 said:

    @InsaneQR.7412 said:

    @derd.6413 said:

    @InsaneQR.7412 said:
    The berserker changes seem fine. Maybe tweak some stuff to improve gameplay (dmg is fine).
    Daredevil changes I didn't had much chances to play. I didn't thought deeply about the traits and the removal of endurance gain after physical skills kind sucks. The decreased range is understandable and the unblockable trade-off also. Wonder why they didn't made it an leap animation and an evade through that, but that would probably make the skill worse.

    My absolute most flabbergasted moment was when I saw the pet dmg reduction on druid. It's just a straight up nerf to justify a trade-off. They could chabge the F2 of the pet, they could change petswap but they just made the pets even less important.
    The elite Looks cool but has a huge channel time. Id rather would want to see a shorter cast time and some lingering time afterwards. Or atleast a ward ring that prevents entering to make the skill usable in some competitive way.

    Scrappers and soulbeast need a trade off (and I think it's comming) that's also a reason why I don't understand the druid butchering.

    I am fine with the rest and glad that something substantially change. Now I can tinker with buildcraft again.

    scrapper and chrono are confirmed to be on the trade-off list

    Nice to know. Soulbeast is probably too. It does not have a tradeoff yet and I also think that core professions could benefit from upgrades that e-specs replace.
    Like a fifth shatter for core mesmer or better core guard virtues.

    i don't think mesmer needs an upgrade and guardian especs already have trade-offs (don't know why you brought them up).

    Yeah guards have tradeoffs in the e-specs but they are generally better than core.
    I didn't say guards need a tradeoff. I said core specs could use improvements instead of purely trying to push in a tradeoff on an e-spec that didn't change the status quo because core specs still lose against E-specs quality wise.

  • derd.6413derd.6413 Member ✭✭✭✭
    Mostly. With a few nitpicks.

    @InsaneQR.7412 said:

    @derd.6413 said:

    @InsaneQR.7412 said:

    @derd.6413 said:

    @InsaneQR.7412 said:
    The berserker changes seem fine. Maybe tweak some stuff to improve gameplay (dmg is fine).
    Daredevil changes I didn't had much chances to play. I didn't thought deeply about the traits and the removal of endurance gain after physical skills kind sucks. The decreased range is understandable and the unblockable trade-off also. Wonder why they didn't made it an leap animation and an evade through that, but that would probably make the skill worse.

    My absolute most flabbergasted moment was when I saw the pet dmg reduction on druid. It's just a straight up nerf to justify a trade-off. They could chabge the F2 of the pet, they could change petswap but they just made the pets even less important.
    The elite Looks cool but has a huge channel time. Id rather would want to see a shorter cast time and some lingering time afterwards. Or atleast a ward ring that prevents entering to make the skill usable in some competitive way.

    Scrappers and soulbeast need a trade off (and I think it's comming) that's also a reason why I don't understand the druid butchering.

    I am fine with the rest and glad that something substantially change. Now I can tinker with buildcraft again.

    scrapper and chrono are confirmed to be on the trade-off list

    Nice to know. Soulbeast is probably too. It does not have a tradeoff yet and I also think that core professions could benefit from upgrades that e-specs replace.
    Like a fifth shatter for core mesmer or better core guard virtues.

    i don't think mesmer needs an upgrade and guardian especs already have trade-offs (don't know why you brought them up).

    Yeah guards have tradeoffs in the e-specs but they are generally better than core.
    I didn't say guards need a tradeoff. I said core specs could use improvements instead of purely trying to push in a tradeoff on an e-spec that didn't change the status quo because core specs still lose against E-specs quality wise.

    perhaps but i think that's an entirely different issue then anet is trying to address currently

    I Have No friends, so I Must pug

  • crazyhusky.2985crazyhusky.2985 Member ✭✭✭
    edited April 25, 2019
    Not really.

    the attacking spirit weapons for Guardian were mostly fine how they were.
    The ground triggering doesn't feel right for the attacking ones (sword and hammer).
    The auto targetting is why I used them and so I'm going to have to find another skill to use instead.
    Also they reduced the range for them for some reason. Now they only have 900 range which is odd for ranged attack.

    This nerf is wasn't needed many people didnt like the spirit weapons and now they've done this, even more people are going to aviod to use them in competetive modes. it was suppose help the spirit weapons not make them useless.

    Do they even know what they want to do with guardian at this point? problay not.
    They keep nerfing the good traits with random percentages and butching good skills, then randomly tweaking random skills which basically no one is using.
    The right-handed strenght trait nerf is terrible, "4% crit (80 precision) flat, and while weilding 1 handed weapons get +80 power " vs the "15% crit while wielding any 1-handed weapon" we had before.
    what they should have changed it to is 200 precision (9%-10 crit) and 100 power, to keep it rounded. It better swap like a trade off, you get less 5% crit but you get roughly 5% more power. 80 is such a random weird number to use and it only gives 4% crit. seriously... No one is going to use this skill the way it is.

  • Dahkeus.8243Dahkeus.8243 Member ✭✭✭
    Not really.

    Not a big fan of most actual changes, but I admit that I like the direction they are going. I believe that there should be some degree of a drawback to elite specs or something to keep core builds relevant.

    However, the actual implementation of that design doesn't seem to have done much good. Druids went from bad to worse in PvP, one of the most staple builds for Thieves (D/P DrD) was nerfed to oblivion, and even as cool as much of the berserker design appears at first, it doesn't seem to put that spec in a particularly good place for either PvP or PvE.

    The patch created a lot of issues that could easily be addressed while still staying true to their overall direction, but that's still a lot of issues to address.

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