So hear me out on this wonky thing.
Insta-7k heal from Blood Bond. Dagger #2 capable of 10k heals. Exiting Shroud 3k heal when below 50% health + consumes condtions + with cleansing, clears 3. Passive near 800 heal when hit both in and out of Shroud (near 7k heal if conditions are on you when Signet activated). Bleeding yourself with BiP increases the effect of Dagger #2's heal or can help for proc'ing Blood Bond if you're not in Scepter. Absurdly high armor + Shroud's baseline damage reduction + all the heals both small and massive make this build disgustingly tanky.
This is from a solo/small scale WvW perspective.
Objectively, it's crappy. Really not advocating that this is a secret OP soon to be meta build or something. But I enjoy it greatly and especially in 1v1's (rare as they might be) you should hardly drop below 90% health. And even if you do, you can literally heal from 1% to full in a second or two. It's fun to play an attrition Necro as it was "designed" to be by wearing people down and constantly recovering.
If you want to criticize, share your own builds or give tips, by all means. But in regards to it's weaknesses, I really don't need to be told twice, lol. Just wanted to share for those who are looking for something fun to play that's very forgiving.
[Smut] [HUNT] [IH] | Necromancer, Engineer, Revenant | Anvil Rock | Diamond Legend
"I'll take triumph over victory every time. If it isn't a challenge it isn't an accomplishment."