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GJ anet for toning down the triple threat roaming classes


EremiteAngel.9765

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If you guys noticed, no one is really complaining about anything in the roaming scene now.

Soulbeast range and mobility advantage has been indirectly nerfed with the introduction of mounts.Deadeye can no longer gain access to long stealth that easily.Mirage condi has been toned down.Less chances for cheese burst from stealth.Mobile classes like Mirage thief and Soulbeast are still kings of roaming due to high disengagement tools but lesser classes now stand a chance of catching them with enough numbers and the mount.

Everything is rather well balanced now!

Rejoice!

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i understand that you are happy that necro is now on par with enerything else in roaming, if not better than quite a bunch of other builds as they can choose to start the fights in melee range wich is a huge advantage for a necro. however do you selectively ignore all those recent threads about roaming now being even more dead ? yes the issue is not a single build, but that doesnt put roaming in a good position now. larger groups have always been a greater issue than any single build, now that it is harder to escape said larger groups out of an ongoing fight, you can no longer kill them slowly with hit and run.i do think that warclaw is a needed addition to reduce kills 'on the road' as too many of such will keep people out of the mode. however for roaming it is essential to be able to escape out of an ongoing fight with a build set for it, wich is now very difficult because along with warclaw and a few months earlier with the marking they strongly nerfed stealth, wich would be an option to still roam efficiently with warclaws around. so yeah now roaming is balanced. inefficient but balanced.

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@Etterwyn.5263 said:

@BadMed.3846 said:What's roaming? As far as I know it ended around 2015. What's left now is just 5 man camp flippers who gank one solo enemy at a time. Balanced. Rejoice ?.So what's the solo enemy doing there?

Dailies. And I really wish you guys would leave me alone. :p

I really think there should be a way to guarantee safety for dailies. I'm not traited to fight other people and it just drives me away from this game mode when i get killed there.

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@EremiteAngel.9765 said:If you guys noticed, no one is really complaining about anything in the roaming scene now.

People are less likely to complain if they dont play/roam anymore

@BadMed.3846 said:What's roaming? As far as I know it ended around 2015. What's left now is just 5 man camp flippers who gank one solo enemy at a time. Balanced. Rejoice ?.

Thats the reason i dont even bother to roam anymore.Before Warclaw i had a chance of escaping, now its just frustration.I used to solo roam most of my playtime.Now i only log to zerg with my guild 3 times/week and thats it.But i guess thats how gw2 is meant to be played.

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if you encounter 5 big charrs and you're a solo asura and they assault you first, focus target on single player and shout "Banzai!" and F the shit out of that and down that one while letting the rest of them hit you 'coz "all for one and one for all", they say.

when you feel pain, you groan, right? there's a trick wherein you can make that groan "therapeutic/analgesic" by converting that groan to a battle shout like "Banzai!".

srs.

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@schloumou.3982 said:

@BadMed.3846 said:What's roaming? As far as I know it ended around 2015. What's left now is just 5 man camp flippers who gank one solo enemy at a time. Balanced. Rejoice ?.So what's the solo enemy doing there?

Dailies. And I really wish you guys would leave me alone. :p

I really think there should be a way to guarantee safety for dailies. I'm not traited to fight other people and it just drives me away from this game mode when i get killed there.

This just in! PVP happens in PVP maps! More news at 11. :trollface:

No offense, but maybe this isn't the mode for you. Can do PVE dailes.

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@Optimator.3589 said:

@BadMed.3846 said:What's roaming? As far as I know it ended around 2015. What's left now is just 5 man camp flippers who gank one solo enemy at a time. Balanced. Rejoice ?.So what's the solo enemy doing there?

Dailies. And I really wish you guys would leave me alone. :p

I really think there should be a way to guarantee safety for dailies. I'm not traited to fight other people and it just drives me away from this game mode when i get killed there.

This just in! PVP happens in PVP maps! More news at 11. :trollface:

No offense, but maybe this isn't the mode for you. Can do PVE dailes.

The whoosh is strong with this one.

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@Turkeyspit.3965 said:

@BadMed.3846 said:What's roaming? As far as I know it ended around 2015. What's left now is just 5 man camp flippers who gank one solo enemy at a time. Balanced. Rejoice ?.So what's the solo enemy doing there?

Dailies. And I really wish you guys would leave me alone. :p

I really think there should be a way to guarantee safety for dailies. I'm not traited to fight other people and it just drives me away from this game mode when i get killed there.

This just in! PVP happens in PVP maps! More news at 11. :trollface:

No offense, but maybe this isn't the mode for you. Can do PVE dailes.

The whoosh is strong with this one.

I'm well aware that he was most likely being sarcastic, but this game has enough carebears that would actually support being able to do dailies with immunity.

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@EremiteAngel.9765 said:If you guys noticed, no one is really complaining about anything in the roaming scene now.

Because Warclaw killed off the players who enjoyed that aspect of WvW...

WvW is just another PvE map now thats slightly more dangerous than Queensdale but not as dangerous as HoT/PoF maps.

Just about every post I read now days is exactly like this comment.

@schloumou.3982 said:I really think there should be a way to guarantee safety for dailies. I'm not traited to fight other people and it just drives me away from this game mode when i get killed there.

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Roaming kill groups just added a couple of extra whatever got nerfed in their comp to compensate for decreased cheese, so of course they aren't complaining, that one little bag is 6xs as easy to kill now. I only hope everyone is getting in enough shots, I'd hate for all that "effort" to be for naught.

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It is weird that all I see in the forum are complaints on the Warclaw but in game, in Map chats, Squad chats and Guild chats, players actually love the Warclaw and many are having a blast with the new mount in WvW. In fact, the only in-game complaints I see about the Warclaw (myself included), are those unnecessary nerfs to the mount. I always believe that most forum regulars are in WvW to gank players and that's why they make the most noise in the forum. They are Warclaw haters.

And, obviously ANet doesn't play WvW anymore or not enough to know what is actually happening in game, so their nerfs are all based on feedbacks from the forum. Well done ANet.

Anyway, with all these nerfs to the mount (more to come) and T3 structures and I agree that there are no incentives to escort those yaks and do towers defend if their gates and walls are going to be T0 despite spending hours to build them up. I will still continue to play WvW but only to get my last GM shard and I will be out of there.

Recently I have created a new toon and I kinda like playing her in open World PVE. I will still check on WvW once in a while, still hoping for some good changes but i doubt that will happen unless you consider nerfs are good changes lol. But for me and my two friends, we are out. We have been playing mostly WvW for many years but looking at ANet recent policies to changes in WvW, we want to take a break, not that we have never done it before. And, no more buying of WvW mount skins for me after what they have done to the mount. It's just not fun anymore. PVE mounts are way better.

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I do want to point out the comedy in the perceived "bringing in line" of these "triple threat classes" that were so terribly destructive to wvw that I'm sure they were wanted in every group in wvw and absolutely in the meta /s. I know we are talking about roaming but it is still funny to not want every class to have some (or at least a side functionality to the main content) advantageous position in the chaotic wvw format.... especially when those classes aren't wanted in the main battles and haven't been for years, maybe ever.

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Seems to me the only people bitching now are your glass roamer theives and mesmers whos only strength is surprise attack. If you know they're coming then they're easy fodder, if you don't know they're coming they can one shot you. If you're on a warclaw then they have to deal with that extra health bar and that completely ruins their entire play style. Just deal with it, the game has evolved into a new era now and the shiny stick you've had for the past 6 years is now obsolete. Make a new build for the new meta.

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I can't tell who is sarcasm and who's not :p

But roaming is still just as fun as it ever was. There are still plenty of ppl complaining ofc, but it's mostly just ppl whose idea of balance is finding a build that lets them go undefeated in all their outnumbered matchups :p

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@Mil.3562 said:Anyway, with all these nerfs to the mount (more to come) and T3 structures and I agree that there are no incentives to escort those yaks and do towers defend if their gates and walls are going to be T0 despite spending hours to build them up. I will still continue to play WvW but only to get my last GM shard and I will be out of there.What was the incentive before? I want to make this tower T3 because then... no one comes to attack it, so I can lean back and chill?

Objectives still give alot more PPT when upgraded. Thats literally how servers win. If you dont bring down the enemy T3, you loose. WvW is pretty simple in that regards. You are supposed to take objectives. The idea that it should be easy to upgrade an objective is quite frankly, ridiculous.

Yet at the same time, its still easy to upgrade objectives. We where playing RBL on reset and had no commander, no zerg, while both enemies had 70+ man zoneblobs (I think we met the same thief like 10 times because they had so few roamers). Despite this, we where the only ones with a T2 hills all other objectives where T0. That of course eventually got attacked. But on inner we started to delay them. Slapped up 2 shield gens and cycled them. It must have taken 20 minutes from breach for everyone to gather enough to push them back and defend the keep. The reason we even had a T2? Quite simple really. No enemy roamers that would challenge the camps and dollies while we only had them. Thats their choice for running a mapblob. On the other side.

Is this not WvW? What am I playing?

If you arent getting any T3... could it be that the enemy is actually working against you? gasp!

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@Dawdler.8521 said:What was the incentive before? I want to make this tower T3 because then... no one comes to attack it, so I can lean back and chill?

Objectives still give alot more PPT when upgraded. Thats literally how servers win.I may be wrong here bc the wvw population has a variety of motives but I'd be really very surprised if any significant portion of players who enjoy roaming and defense tier objectives for the ppt . . .

Part of it is, yes, so ppl won't attack it. If you can tier your n towers and garri, you can start working the side keeps and after that all the fighting will be down around enemy spawns and southern towers while the bulk of your bl is 'safe'. But it is also to create objectives worth defending. As a roamer your odds of getting a friendly response to an enemy ktrain or even havoc group are hit or miss, but if everything in your bl is paper it's hard to argue the point . . .

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