Ranger build for open world survival — Guild Wars 2 Forums

Ranger build for open world survival

Hello,

I leveled with my gf our rangers all the way to 80 and we started living stories seasons. I was using longbow beastmastery build from meta battle for leveling (gs/lb beastmastery, marksmanship, skirmishing) and started building berserk stats on my equipment but i have some issues with it. I started to die a lot more than before hitting 80 and i feel very helpless vs hard condi or some more powerful attacks than from trash mobs. I use mainly gs and lb for harder fights and im usually walking with brown bear/marsh drake/lynx. Im looking for some tips for open world/casual gaming and i will be very grateful for very specific core ranger build with all things in it. I was enjoying very much my ranger with his cool pets, but now im just annoyed about this situation. In future im planning to unlock soulbeast so i if anyone could post a kind of open world soulbeast build too it will be great!

Comments

  • jackowskig.3905jackowskig.3905 Member ✭✭
    edited April 4, 2019

    I see build in WvW section with marauder stats (sic'em roamer) with gs and lb that i like but its for soulbeast. Can i take sth like marksmanship or sth for exchange and it will be good? And maybe some pet suggestions would be great :).

  • bigo.9037bigo.9037 Member ✭✭✭

    @jackowskig.3905 said:
    I see build in WvW section with marauder stats (sic'em roamer) with gs and lb that i like but its for soulbeast. Can i take sth like marksmanship or sth for exchange and it will be good? And maybe some pet suggestions would be great :).

    Swap marksmanship for wilderness survival, use Troll Urgent as your heal, and Quickening Zephyr utility. Use the wilderness trait that removes conditions when using survival skills. Also use the trait that makes you take less fall dmg. Now you have both protection boons and condition removals and you should be fine.

  • And what for exchange for soulbeast?

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @jackowskig.3905 said:
    And what for exchange for soulbeast?

    Try to get your hands on runes of the pack or firework.
    Go full berserker and boonbeast.
    Replace skirmishing with wilderness survival.
    The life gain from this line is fantastic and you have decent condi cleanse with soften the fall and wilderness knowledge.

  • Thanks for all folks!

  • Hoodie.1045Hoodie.1045 Member ✭✭✭✭
    edited April 4, 2019

    If you choose your traits and utility skills wisely, you can make any DPS builds with berserker or viper sets very tanky. To make things easier for you, here's a build I made for players like you who want to be tanky and deal damage at the same time.

    Karras The Engineer

  • Chrury.4627Chrury.4627 Member ✭✭✭

    It looks like you're good for future Power Soulbeast action. If you want to switch it up at some point and try condi, give this guy a look. Vampiric Soulbeast
    This is high on the "don't die" side of things but it has a decent amount of wiggle room depending on how much damage you want and how tanky you need to be.
    The core of the build is Windborne Notes + Oakheart Salve, poison application + Predator's Cunning, and stacking lifesteal effects. As long as you have a balance of Power, Healing Power, and Condi damage; the rest is up to personal preference.
    I ran this build in Apothecary's for a good bit. It can out-lifesteal lifesteal champs.

    Builds for Runes project | Discussion | Archive

  • bigo.9037bigo.9037 Member ✭✭✭

    @jackowskig.3905 said:
    And what for exchange for soulbeast?

    If you're gonna use soulbeast swap it with skirmishing. This way you can go full berserker stats with good survivability.

  • I switch from Zerk gear to Knights gear for Open World. Basically trade ferocity for toughness. The added damage mitigation helps a ton.

  • jackowskig.3905jackowskig.3905 Member ✭✭
    edited April 4, 2019

    I will try more defensive runes for feeling more safe :) Knight/soldier/valkyrie.

  • otto.5684otto.5684 Member ✭✭✭✭

    Best survivablity option is to run Druid staff and LB. It does not do good damage, but unless you solo crazy stuff, not meant to be soloed, you should not die at all.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Boonbeast built for pve is a ridiculously easy build to steam roll all pve content. Up along side minion master reaper

  • jackowskig.3905jackowskig.3905 Member ✭✭
    edited April 11, 2019

    Updated:
    Im sticking to metabattle longbow beastmastery gs+lb build right now with berserker stats and scholar. I have problems with fighting more than 2 mobs or with champs in Hot maps. They kill me after one hit. Im using active defense and consumables but im still squishy af. I dont know what is going on. This build has such a great rating but i have troubles all the time. I was using before some eq with soldier stats but i was convinced that sooner i will wear berserker sooner i will learn about a gamę. Please some advices.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @jackowskig.3905 said:
    Updated:
    Im sticking to metabattle longbow beastmastery gs+lb build right now with berserker stats and scholar. I have problems with fighting more than 2 mobs or with champs in Hot maps. They kill me after one hit. Im using active defense and consumables but im still squishy af. I dont know what is going on. This build has such a great rating but i have troubles all the time. I was using before some eq with soldier stats but i was convinced that sooner i will wear berserker sooner i will learn about a gamę. Please some advices.

    The trick lies exactly in the specializations and not in the gear (in this case atleast).

    http://gw2skills.net/editor/?vNAQJARTnUqAN8id8CmsActglJBzJyVBycNBgGwEIP3GcPulcuEA-jxRGQB6c/BAp+T5eCAkRXgUUCOElfA4SAAA-e

    This build is pretty much boonbeast but with WS and NM for more cleanse, health regen, dmg mitigation and ultimate boon stacking.

    Use all utilities, use heal skill, merge with pet (raven preferably) swoop in, pull, go ham.

    Also fantastically paired with sword/Axe for more AoE.

  • I will try for sure! Can i change SB with core spec if i wanna play as core ranger?

  • Revolution.5409Revolution.5409 Member ✭✭✭

    @jackowskig.3905 said:
    I will try for sure! Can i change SB with core spec if i wanna play as core ranger?

    You can change the elite specifications of soulbeast and druid whenever you want :)

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @jackowskig.3905 said:
    I will try for sure! Can i change SB with core spec if i wanna play as core ranger?

    The third spec line (the bottom one) has a special outline, that where you can put in the e-spec. (path if fire is required ofc and you need to unlock it with hero points)

  • @InsaneQR.7412 said:

    @jackowskig.3905 said:
    Updated:
    Im sticking to metabattle longbow beastmastery gs+lb build right now with berserker stats and scholar. I have problems with fighting more than 2 mobs or with champs in Hot maps. They kill me after one hit. Im using active defense and consumables but im still squishy af. I dont know what is going on. This build has such a great rating but i have troubles all the time. I was using before some eq with soldier stats but i was convinced that sooner i will wear berserker sooner i will learn about a gamę. Please some advices.

    The trick lies exactly in the specializations and not in the gear (in this case atleast).

    http://gw2skills.net/editor/?vNAQJARTnUqAN8id8CmsActglJBzJyVBycNBgGwEIP3GcPulcuEA-jxRGQB6c/BAp+T5eCAkRXgUUCOElfA4SAAA-e

    This build is pretty much boonbeast but with WS and NM for more cleanse, health regen, dmg mitigation and ultimate boon stacking.

    Use all utilities, use heal skill, merge with pet (raven preferably) swoop in, pull, go ham.

    Also fantastically paired with sword/Axe for more AoE.

    Which sigils for sword/axe?

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @""jackowskig.3905"
    I use the same ones as in the build posted above regardless of weapon choice.

  • Are there more pets that you recommend?

  • TamX.1870TamX.1870 Member ✭✭✭
    edited April 17, 2019

    There are already good suggestions here. I can only add some generic perspective for you to consider.

    First, HoT maps are known to be harsh for newcomers, so you don't need to worry if you get constantly downed right after leaving waypoint - been there, done that, and even nowadays HoT maps catch me red handed on new toons. The great trick in HoT maps is very much up to know your enemy. Whenever you get better knowing how pocket raptors, mordrem snipers, mushrooms, frogs and all those work, the easier your life comes, and you start to prefer more offensive builds.

    Second, you should understand that fractal & raid builds are aimed for certain purpose: efficiently killing fractal/raid mobs & bosses with certain team composition played by experienced enough players. Remember that fractal & raid encounters are always the same, there are always same mobs with same health and same attack pattern. Any of these holds not true for you when you are wandering at new frontiers alone on open world maps. If using metabattle, look the open world section, and take also look to PvP & WvW roaming builds, they give you some ideas how to get sustain when you don't exactly know what you are facing next.

    Third, no matter what build you are using, you need some basic knowledge from where the sustain comes. For example, Wilderness Survival is usually traited so that it adds sustain certain ways: first, survival skills are traited to remove conditions, which can be a problem in HoT maps, second, (for PvP/WvW) it is usually traited so that (1) dodge roll gives protection, plus (2) protection from any source heals, so (3) dodge roll gives protection and heals you. You can then slot survival skills to skillbar (e.g. troll urguent as heal, quickening zephyr, root elite) to remove condis, and you can augment your dodging by looking for sources for Vigor (traits, sigils etc).

    Another trait line you may want to consider is Beastmastery. It has Resounding Timber, which augments your shouts, and if you slot "We Heal As One" as heal and e.g. "Protect Me!" as stun break, you get regeneration. Furthermore, Beastmastery is usually traited to augment GS and Axe weapons, so with Beastmastery most common weapon combination is GS + x/Axe (where x is either Sword or Axe). If you play Soulbeast, you almost always choose Beastmastery with that, because then all the agumentations to your pet are transferred to yourself!

    Basically close all tankier builds choose three of following four: Wilderness Survival, Nature's Magic, Beastmastery and Skirmishing. Nature's Magic gives you some passive sustain, condi cleanse on evade or boosted warhorn, and it is commonly paired with Beastmastery because it augments your pet. Nowadays pets are not as strong as they used to be, so NM + BM combination is not as popular as it once were for bunker builds. Skirmishing is many times traited 2-2-1, when it gives Vigor when evading attack (which is why it pairs well with WS and/or NM, if NM is traited to remove condis on evade), it aguments swords (e.g. if you run GS + Sword/Warhorn or Sword/Axe combo). The last, Quick Draw needs practicing to be used correctly, but in general it gives you "double use" of best skills in weapon sets. It is very handy in many builds.

    Greatsword is good defensive and offensive weapon, giving you (1) AoE damage (which is always good to have in open world), (2) evade frame in autoattack, (3) block, (4) hardhitting Maul, and (5) CC. It is very, very hard to bypass GS as a ranger. x/Axe combo gives you good AoE and projectile defense. It pairs well with Sword (which has two good skills to avoid damage), but can be combined with mainhand Axe to get some ranged attacks for rare situations where you have problems to reach the mob.

    Then the gears. Most of players go towards more and more offensive builds as their experience from class and mobs increase. But it really, really helps at the beginning, if you are not downed right when fight starts, because you are not yet familiar with content. So, my suggestion is, that you have some "swap" pieces, e.g. Soldier, which give you passive protection to start with. Don't go extremes with these: something like 2500 armor and 20k health is enough for close any open world content, the more will not anymore help you (if you are dying with 20k + 2500, you will be also dying with 25k + 3000), but instead it starts to make things harder because you can't get mobs down (and thus you start running out of your cooldowns). One cheap way could be slotting Dolyak runes.

    Note, that Scholar runes are expensive, and to get the benefit, you should be able to keep your health above 90%, which is hardly the case when you are first times roaming in open world PvE. Fractal frequenters of course use these in open world, so they don't need to have swap set.

    There are several sigils you might like. Accuracy sigils are quite cheap and they can fill the gap in crit rate if you have slotted Soldier pieces. If you trust on evades, sigils that give you vigor on swap are nice. If you want more condi cleanses, there are few ones with those (triggering either on weapon swap or crit hit). If you have high enough crit, you can get some small passive heals from sigil of blood or sigil of water (water will also heal your pet), although in general they are more useful for druids to gain CA power. For many sigils, try to keep your crit rate high enough to trigger them often enough (and look for Fury sources).

    Tip: There is special forces training area in Lion's Arch Archedome. You can access it by creating a squad where you are the only member. Go in, go to console, and turn on the damage field. Then respawn a golem and go hitting it. This way you can practise and experiment self-sustaining builds to certain level. It is not perfect, as some of the sustain comes from active sources, but anyways it is one place to make somewhat controlled experiments.

    I hope this helps a bit.

  • jackowskig.3905jackowskig.3905 Member ✭✭
    edited April 17, 2019

    @TamX.1870 said:
    There are already good suggestions here. I can only add some generic perspective for you to consider.

    First, HoT maps are known to be harsh for newcomers, so you don't need to worry if you get constantly downed right after leaving waypoint - been there, done that, and even nowadays HoT maps catch me red handed on new toons. The great trick in HoT maps is very much up to know your enemy. Whenever you get better knowing how pocket raptors, mordrem snipers, mushrooms, frogs and all those work, the easier your life comes, and you start to prefer more offensive builds.

    Second, you should understand that fractal & raid builds are aimed for certain purpose: efficiently killing fractal/raid mobs & bosses with certain team composition played by experienced enough players. Remember that fractal & raid encounters are always the same, there are always same mobs with same health and same attack pattern. Any of these holds not true for you when you are wandering at new frontiers alone on open world maps. If using metabattle, look the open world section, and take also look to PvP & WvW roaming builds, they give you some ideas how to get sustain when you don't exactly know what you are facing next.

    Third, no matter what build you are using, you need some basic knowledge from where the sustain comes. For example, Wilderness Survival is usually traited so that it adds sustain certain ways: first, survival skills are traited to remove conditions, which can be a problem in HoT maps, second, (for PvP/WvW) it is usually traited so that (1) dodge roll gives protection, plus (2) protection from any source heals, so (3) dodge roll gives protection and heals you. You can then slot survival skills to skillbar (e.g. troll urguent as heal, quickening zephyr, root elite) to remove condis, and you can augment your dodging by looking for sources for Vigor (traits, sigils etc).

    Another trait line you may want to consider is Beastmastery. It has Resounding Timber, which augments your shouts, and if you slot "We Heal As One" as heal and e.g. "Protect Me!" as stun break, you get regeneration. Furthermore, Beastmastery is usually traited to augment GS and Axe weapons, so with Beastmastery most common weapon combination is GS + x/Axe (where x is either Sword or Axe). If you play Soulbeast, you almost always choose Beastmastery with that, because then all the agumentations to your pet are transferred to yourself!

    Basically close all tankier builds choose three of following four: Wilderness Survival, Nature's Magic, Beastmastery and Skirmishing. Nature's Magic gives you some passive sustain, condi cleanse on evade or boosted warhorn, and it is commonly paired with Beastmastery because it augments your pet. Nowadays pets are not as strong as they used to be, so NM + BM combination is not as popular as it once were for bunker builds. Skirmishing is many times traited 2-2-1, when it gives Vigor when evading attack (which is why it pairs well with WS and/or NM, if NM is traited to remove condis on evade), it aguments swords (e.g. if you run GS + Sword/Warhorn or Sword/Axe combo). The last, Quick Draw needs practicing to be used correctly, but in general it gives you "double use" of best skills in weapon sets. It is very handy in many builds.

    Greatsword is good defensive and offensive weapon, giving you (1) AoE damage (which is always good to have in open world), (2) evade frame in autoattack, (3) block, (4) hardhitting Maul, and (5) CC. It is very, very hard to bypass GS as a ranger. x/Axe combo gives you good AoE and projectile defense. It pairs well with Sword (which has two good skills to avoid damage), but can be combined with mainhand Axe to get some ranged attacks for rare situations where you have problems to reach the mob.

    Then the gears. Most of players go towards more and more offensive builds as their experience from class and mobs increase. But it really, really helps at the beginning, if you are not downed right when fight starts, because you are not yet familiar with content. So, my suggestion is, that you have some "swap" pieces, e.g. Soldier, which give you passive protection to start with. Don't go extremes with these: something like 2500 armor and 20k health is enough for close any open world content, the more will not anymore help you (if you are dying with 20k + 2500, you will be also dying with 25k + 3000), but instead it starts to make things harder because you can't get mobs down (and thus you start running out of your cooldowns). One cheap way could be slotting Dolyak runes.

    Note, that Scholar runes are expensive, and to get the benefit, you should be able to keep your health above 90%, which is hardly the case when you are first times roaming in open world PvE. Fractal frequenters of course use these in open world, so they don't need to have swap set.

    There are several sigils you might like. Accuracy sigils are quite cheap and they can fill the gap in crit rate if you have slotted Soldier pieces. If you trust on evades, sigils that give you vigor on swap are nice. If you want more condi cleanses, there are few ones with those (triggering either on weapon swap or crit hit). If you have high enough crit, you can get some small passive heals from sigil of blood or sigil of water (water will also heal your pet), although in general they are more useful for druids to gain CA power. For many sigils, try to keep your crit rate high enough to trigger them often enough (and look for Fury sources).

    Tip: There is special forces training area in Lion's Arch Archedome. You can access it by creating a squad where you are the only member. Go in, go to console, and turn on the damage field. Then respawn a golem and go hitting it. This way you can practise and experiment self-sustaining builds to certain level. It is not perfect, as some of the sustain comes from active sources, but anyways it is one place to make somewhat controlled experiments.

    I hope this helps a bit.

    Thanks for advice. Now im using build from @InsaneQR.7412 GS+LB, WS/NM/Soulbeast with zerk+fireworks runes and sigils of agility+strength. This build has huge survivability and ok dmg. But i think about maybe for replacing something with BS for GS/merging dmg boost or changing some utilities/runes for more effective playstyle. Any specific tips? I saw boon berserker soulbeast on metabattle but will it be ok for me? My main target now is hot/pof maps. Eventually i got Jacaranda which dmg is great and i have now even more fun with ranger than before. I kinda dont like sword + axe, maybe dagger + wh will be better for more boons and quickness.

  • TamX.1870TamX.1870 Member ✭✭✭
    edited April 17, 2019

    @jackowskig.3905 said:
    Thanks for advice. Now im using build from @InsaneQR.7412 GS+LB, WS/NM/Soulbeast with zerk+fireworks runes and sigils of agility+strength. This build has huge survivability and ok dmg. But i think about maybe for replacing something with BS for GS/merging dmg boost or changing some utilities/runes for more effective playstyle. Any specific tips? I saw boon berserker soulbeast on metabattle but will it be ok for me? My main target now is hot/pof maps. Eventually i got Jacaranda which dmg is great and i have now even more fun with ranger than before. I kinda dont like sword + axe, maybe dagger + wh will be better for more boons and quickness.

    At the moment, there is two popular PvP/WvW side Soulbeast builds: so called boonbeast, and so called sic'em roamer. Links to WvW variants (you may also peek corresponding PvP side builds for ideas):

    Boonbeast: https://metabattle.com/wiki/Build:Soulbeast_-_Dual_Axe_Roamer - SB + WS + NM with sw/wh + axe/axe
    Sic'em Roamer: https://metabattle.com/wiki/Build:Soulbeast_-Sic%27Em_Roamer
    - SB + WS + BM with GS + LB

    Boonbeast utilizes the synergy between NM and warhorn, and stacks boons to increase damage and survivability. Sic'Em Roamer utilizes synergy between BM and shouts and GS. As far as I know, they are both viable builds for open world PvE, at least with some tuning. PvP/WvW builds in general have lots of CC and anti-CC (too much at PvE side), they need gap closers and gap makers (mobility), it does not hurt if you can kite, and you should have counters against kiting. You are fighting against moving (relatively) low health enemy, which has strong sustain, and that's the difference to PvE mobs: they don't usually heal, and they are not actively trying to avoid you, or kite you, or perma-CC you. Also, PvE mobs seldomly cure their condis, so you don't need as frequent sources for them (if you trust on them).

    That's why you can tailor PvP/WvW side builds a bit:

    • You can give up Wilderness Survival if you don't need that much condi cleanses and/or protection heals. Taking Sic'Em roamer and replacing WS with Marksmanship makes it close to regular fractal SB build.
    • Sic'Em roamer can use x/Axe instead of LB as its fractal counterpart does. While LB is iconic ranger weapon, its main use is to put ranged pressure when kiting or against kiting. It has not that much utility at PvE side, and especially if you are Soulbeast when you don't usually have loose pet taking aggro instead of you. But if you like, of course you can go with LB.
    • You might like to try hybrid NM + BM + SB, which probably was already introduced here. To get "everything" out of it, you might consider GS + Axe/Wh setup, although it is not mandatory. Depending on your weapon choices you can trait it bit differently.
    • Mainhand Sword in these builds give you defensive skills (sw #2 and #3), and sword autoattack is AoE, which is really nice at open world side. You need to get used to sword skills, and I understand that it is not as appealing to newer players.
    • Mainhand Axe is semi-ranged option if you replace LB.
    • I don't recall playing mainhand dagger much, but I cant remember the reason. Maybe I should try it. So far I have used either mainhand sword or axe.

    EDIT: Ah, one thing. Even power DPS WvW/PvP builds regularly choose ways to apply poison. Remember, it is against heals, as it reduces the heal efficiency. That has seldomly any value at PvE side.

  • Is it ok with my zerk gear + fireworks runes? Im considering NM+BS+SB GS+Axe/Wh. I always wanna play around boonbeast.

  • Moira Shalaar.5620Moira Shalaar.5620 Member ✭✭✭
    edited April 17, 2019

    Here is my own boonbeast variant build. Using this in open world & WvW I have great uptime and huge damage. In PvE this gets up to 100% crit chance and almost 300% crit damage, but sacrifices a little bit of the burst damage that something like sick'em gives. Like others have said, some of it is knowing how to play your build. Wherever possible, try to use Moa Stance before either "Strength of the Pack" (Elite) or "Call of the Wild" (Warhorn 5) since it gives a bonus to boon duration. Try to use "Quickening Zephyr" or "Worldly Impact" after because quickness extends boon uptime by a flat amount. Done right, you can keep almost 100% uptime on regen, and can burst up to 25 stacks of might. The trick is that much of the DPS is based on fury, which you get on weapon swap, so you want to be swapping between Axe/Axe & Axe/Warhorn pretty regularly. If you do that in addition to the others, you will keep an easy 100% uptime on fury.

    If you are feeling a bit more aggressive, swap in "Leader of the Pack" Soulbeast Elite and use the following: "Leader" --> "Smoke Assault" (Smoke Scale Skill #2) --> "Worldly Impact" --> "Whirling Defense". Little in PvE short of champions will be standing after that and I use that combo in WvW a lot and take out most average players the same way. Some of what it takes to stay up in PvE revolves around how quickly you can destroy the mobs, and this will do the trick.

    Warning for WvW though, if you are interrupted you are toast. If you are up against a warrior with heal on taking damage, you need to interrupt yourself and are probably in trouble. Other than that? Feed on the bags! :-D

    http://gw2skills.net/editor/?vNUQRBHPdG2JlKQFLYJLgHvAXLYpQwe6CRrAAzAodl6yvud3ybJ3JN-jBCBQBYZ/BNq8LP6fUo6PA4AFYunAwJVCGgTqApAiYrF-e

    Edit: forgot to mention you run primarily in beast mode, Moa gives a second heal for slightly higher sustain, use the peck skill after Leader in place of smoke for less damage, also warhorn 4 isn’t bad after leader if you have done the others and Leader is still up.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @jackowskig.3905 said:
    Is it ok with my zerk gear + fireworks runes? Im considering NM+BS+SB GS+Axe/Wh. I always wanna play around boonbeast.

    This is totally fine.
    NM is more crucial for boon stacking and the only thing what makes boonbeast so potent. As long as you hit more or less 33% boon duration with your gear you have 100% duration with moa stance which is more than enough. Firework runes give you good boons right if the bat and nice boon duration.
    BM brings more stats than WS and is, as others already mentioned, more melee focussed arround GS and Axes.

  • TamX.1870TamX.1870 Member ✭✭✭

    @jackowskig.3905 said:
    Is it ok with my zerk gear + fireworks runes? Im considering NM+BS+SB GS+Axe/Wh. I always wanna play around boonbeast.

    Yeah, dont worry about gears. The place to fine tune all the smallest details is way beyond open world builds.

    @Moira Shalaar.5620 said:
    Like others have said, some of it is knowing how to play your build.

    Exactly. Sadly or fortunately, this game is not much about copying build from website and getting BiS gears and rolling face on keyboard for success :) Many fine tuned builds need the user to have pretty good knowledge how to use it. That's why I many times like to say to newcomers, that dont stick too much on details, get the big picture first. And even more when we are dealing with open world, where you can go with your own pace and choose your own challenges.

    I tried few different open world builds. Now, as you all know, it is hard to put builds in strict best to worst order, they have their own strengths and quirks, and best you can do is to try them out and choose the one that fits you best.

    You will probably be good by copying any of the metabattle open world builds, of course. What I was trying to do in my test run, was to try to find out a build that does not necessarily excels at anything, but has tools for many situations. I also tried to find a build that does not rely on "too complex" things, for example Quickness is a thing you need to know how to use (WvW roaming) and it probably does not do much in the hands of new player at open world. Of course, at some point you need to go to more complex things, but that was not my purpose. Sorry @Moira Shalaar.5620, I really think your build is for pros, because I heavily doubt that newcomers can maintain boons or even have an idea how they make them better :) I'm saying this from my own experience: Been there, didn't understand.

    My main approach was choosing traits when camping on merged. That's why I didnt give much value for traits which trigger on pet swap. Both in open world and PvP/WvW you definitely benefit if you get your pet loose at correct times, and merge with it at correct times, but it is probably something you start learning after getting used with basics (of Soulbeast). Without any further explanations, give a try to this soulbeast build:

    http://gw2skills.net/editor/?vNUQNAoYRnEqAlsgl8CO8CUtglCBL/6+dHvP7uZQAoJet6eBlI9dA-jxRHwAg1HA4JAwX9ngKxYq84pSwM7PAA-e

    Idea: The build's sustain comes from Soulbeast trait Predator's Cunning - steal health when applying poison. We forget other sources of sustained heal (e.g. regen from beastmastery), and augment poison application with Wilderness Survival (which also does the condi removal, dodge protection & heal as discussed here). We take Vulture Stance to skill bar, so we can apply poison also with Greatsword, and also, we use pretty strange dagger/dagger combination for sustain. I have never before played D/D SB, but on my runs it was pretty effective against usual mobs. D/D lacks huge amount of utility and raw damage output compared to other weapon choices, yes, but try it once?

    Because of Wilderness Survival, we slot Troll Unguent as heal, Quickening Zephyr as stun break, and Entangle as elite. All these now remove 2 conditions. In Wilderness Survival, we choose Oakheart Salve (apply regen if inflicted w/ damaging condi) instead of Soften The Fall (which mainly makes Troll Unguent to remove 4 condis). From Beastmastery we also take Honed Axes, even when we are not running azes - there is just no good options here.

    We take Smokescale as a pet we are going to camp at, because of it's #2 skill, which gives us gap closer and long evade frame. Taking "Go for the Eyes" from Beastmastery means that Smokescale #3 (Wordly Impact) blinds foes around you.

    About gears, choose some mix of power DPS gears: Berserker, Assassin, Valkyrie, Soldier, Knight, Maraduer, any reasonable mix of these should be OK. Choose the runes you like. I took Dolyak runes for this example, but didnt use them on my test run.

    I tried other combinations and other weapons. For example, I think Warhorn is not that good for inexperienced open world roamer, because its main point are unblockable attacks from #5 and vulnerability from #4. Both are things that I can't assume a newcomer to be able to utilize. That leads to conclusion, that in Nature's Magic line there is not much really useful left.

    From all ranger weapons, I personally like GS most, for few reasons: it is both offensive and defensive, and it has gap closer. If you could choose only one weapon, on ranger, my choice would be GS. So I admit that I might have been bit biased when trying out different combos and choosing trait lines.

    Anyways, this is one more Soulbeast build you to experience. It should be pretty easy to play. Use dagger/dagger autoattack, #2 and #4 for sustain, Vulture stance to gain sustain for GS, Doom sigils to steal life, maybe Blood sigils to steal life on crit. I chose Dolyak Stance as third utility just to get some stability to build, but you can choose something else.

  • Moira Shalaar.5620Moira Shalaar.5620 Member ✭✭✭
    edited April 17, 2019

    @TamX.1870 said:
    Sorry @Moira Shalaar.5620, I really think your build is for pros, because I heavily doubt that newcomers can maintain boons or even have an idea how they make them better :) I'm saying this from my own experience: Been there, didn't understand.

    No apology necessary and no offense taken! You are probably right, mine isn't the build I have given my kids for their SB. Some of that is crafting limitation, but absolutely for them I go for a mostly mindless build that maximizes passive benefits and when they hit something other than 1 1 1 1 1 1 6 it is pure bonus. Not saying that is where the OP is in skill level, but should probably have gone with something in between. :-D

    I did come up with a SB build that has 1150/sec health regen combining regen & passive health recovery, & 16k heal every 25 seconds, but that still requires a bit of boon juggling that isn't as new player friendly. I will have to look a bit more deeply into your suggestions above and see if they might be worthwhile adjustments for my alternate builds. Thanks!

  • VDAC.2137VDAC.2137 Member ✭✭✭

    I have a question along similar lines as OP: I would like to have a core ranger build (thematic reasons I don’t want this particular character SB, indulge me) that is relatively easy to play and survive in HoT and PoF maps (power reaper = facetank and destroy anything! while power weaver = PITA). I geared them full vipers from before PoF when that was still useful in group PvE and have shortbow and axe/torch or sword/torch. I’ve been referencing MetaBattle and trying different traits and utilities, but it still feels sub-par, slow damage with average survivability. Perhaps it takes more finesse to play condi ranger well? Or is condi just not a good choice for open world core ranger?

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭
    edited April 22, 2019

    For VDAC and OP, someone a while back asked about soloing bosses and other not-designed-for-solo content with ranger, and I had a pretty big post about it. VDAC, the first build I list is a core ranger build, so it might be right up your alley.

    The post is here. Build #2 in that post is probably the best for OP, as it uses zerk stats for better output, but makes use of some of the best survival tools available to ranger.

    As for condi in open world, I found core, druid, and soulbeast condi specs were all very useful and safe in HoT and PoF content. I wanted to play a little less intensely and have easier access to aoe, so I ended up using more traps than expected for my druid and soulbeast builds at times, but the result was easier kills. However, I agree that condi builds do require a bit of practice to make sure you're hitting as hard as you can, and avoiding as much damage as you can. I didn't find it hard to pick up, and it just requires a bit of experience to know what to do, and when to do it.

  • jackowskig.3905jackowskig.3905 Member ✭✭
    edited April 23, 2019

    @voltaicbore.8012 said:
    For VDAC and OP, someone a while back asked about soloing bosses and other not-designed-for-solo content with ranger, and I had a pretty big post about it. VDAC, the first build I list is a core ranger build, so it might be right up your alley.

    The post is here. Build #2 in that post is probably the best for OP, as it uses zerk stats for better output, but makes use of some of the best survival tools available to ranger.

    As for condi in open world, I found core, druid, and soulbeast condi specs were all very useful and safe in HoT and PoF content. I wanted to play a little less intensely and have easier access to aoe, so I ended up using more traps than expected for my druid and soulbeast builds at times, but the result was easier kills. However, I agree that condi builds do require a bit of practice to make sure you're hitting as hard as you can, and avoiding as much damage as you can. I didn't find it hard to pick up, and it just requires a bit of experience to know what to do, and when to do it.

    1 build is relevant with something easier to obtain like zerk stats (exotic)?

    2 build is nice too :)

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭

    @jackowskig.3905 said:

    1 build is relevant with something easier to obtain like zerk stats (exotic)?

    >
    Not really. You need something with boon duration for this to really work. Wanderer's (available in exotic, craftable, and readily available from several sources just from doing HoT content) or Diviner's are alternatives, if you don't want to use Commander stats. That build is based around high HP and boon duration, although if you can maintain 25 stacks of might as often as you can, zerk might work too. But the point of build #1 is to be extremely safe while having consistent (if low) dps.

    2 build is nice too :)

    If you really want to keep your zerk stats, build #2 is the way to go. Still not nearly as powerful as build #3, but if you're already having trouble surviving in open world, you'll just die repeatedly with build #3, so stick with #2.

  • @jackowskig.3905 said:
    Hello,

    I leveled with my gf our rangers all the way to 80 and we started living stories seasons. I was using longbow beastmastery build from meta battle for leveling (gs/lb beastmastery, marksmanship, skirmishing) and started building berserk stats on my equipment but i have some issues with it. I started to die a lot more than before hitting 80 and i feel very helpless vs hard condi or some more powerful attacks than from trash mobs. I use mainly gs and lb for harder fights and im usually walking with brown bear/marsh drake/lynx. Im looking for some tips for open world/casual gaming and i will be very grateful for very specific core ranger build with all things in it. I was enjoying very much my ranger with his cool pets, but now im just annoyed about this situation. In future im planning to unlock soulbeast so i if anyone could post a kind of open world soulbeast build too it will be great!

    Hi TS, I am also in the same situation as you. After trying out the builds here, have you found anything that you really enjoy?

  • @tinyasian.8941 said:

    @jackowskig.3905 said:
    Hello,

    I leveled with my gf our rangers all the way to 80 and we started living stories seasons. I was using longbow beastmastery build from meta battle for leveling (gs/lb beastmastery, marksmanship, skirmishing) and started building berserk stats on my equipment but i have some issues with it. I started to die a lot more than before hitting 80 and i feel very helpless vs hard condi or some more powerful attacks than from trash mobs. I use mainly gs and lb for harder fights and im usually walking with brown bear/marsh drake/lynx. Im looking for some tips for open world/casual gaming and i will be very grateful for very specific core ranger build with all things in it. I was enjoying very much my ranger with his cool pets, but now im just annoyed about this situation. In future im planning to unlock soulbeast so i if anyone could post a kind of open world soulbeast build too it will be great!

    Hi TS, I am also in the same situation as you. After trying out the builds here, have you found anything that you really enjoy?

    Now im using @InsaneQR.7412 soulbeast build:
    http://en.gw2skills.net/editor/?vNAQJARTnUqAN8id8CmsActglJBzJyVBycNBgGwEIP3GcPulcuEA-jxRGQB6c/BAp+T5eCAkRXgUUCOElfA4SAAA-e

    I have decent dps and survivability that i wanted. I strongly recommend this build.

    Besides that builds from @voltaicbore.8012 could be worth trying :
    https://en-forum.guildwars2.com/discussion/comment/848713#Comment_848713

  • @jackowskig.3905 said:

    @tinyasian.8941 said:

    @jackowskig.3905 said:
    Hello,

    I leveled with my gf our rangers all the way to 80 and we started living stories seasons. I was using longbow beastmastery build from meta battle for leveling (gs/lb beastmastery, marksmanship, skirmishing) and started building berserk stats on my equipment but i have some issues with it. I started to die a lot more than before hitting 80 and i feel very helpless vs hard condi or some more powerful attacks than from trash mobs. I use mainly gs and lb for harder fights and im usually walking with brown bear/marsh drake/lynx. Im looking for some tips for open world/casual gaming and i will be very grateful for very specific core ranger build with all things in it. I was enjoying very much my ranger with his cool pets, but now im just annoyed about this situation. In future im planning to unlock soulbeast so i if anyone could post a kind of open world soulbeast build too it will be great!

    Hi TS, I am also in the same situation as you. After trying out the builds here, have you found anything that you really enjoy?

    Now im using @InsaneQR.7412 soulbeast build:
    http://en.gw2skills.net/editor/?vNAQJARTnUqAN8id8CmsActglJBzJyVBycNBgGwEIP3GcPulcuEA-jxRGQB6c/BAp+T5eCAkRXgUUCOElfA4SAAA-e

    I have decent dps and survivability that i wanted. I strongly recommend this build.

    Besides that builds from @voltaicbore.8012 could be worth trying :
    https://en-forum.guildwars2.com/discussion/comment/848713#Comment_848713

    Nice thank you!

  • @tinyasian.8941 said:

    @jackowskig.3905 said:

    @tinyasian.8941 said:

    @jackowskig.3905 said:
    Hello,

    I leveled with my gf our rangers all the way to 80 and we started living stories seasons. I was using longbow beastmastery build from meta battle for leveling (gs/lb beastmastery, marksmanship, skirmishing) and started building berserk stats on my equipment but i have some issues with it. I started to die a lot more than before hitting 80 and i feel very helpless vs hard condi or some more powerful attacks than from trash mobs. I use mainly gs and lb for harder fights and im usually walking with brown bear/marsh drake/lynx. Im looking for some tips for open world/casual gaming and i will be very grateful for very specific core ranger build with all things in it. I was enjoying very much my ranger with his cool pets, but now im just annoyed about this situation. In future im planning to unlock soulbeast so i if anyone could post a kind of open world soulbeast build too it will be great!

    Hi TS, I am also in the same situation as you. After trying out the builds here, have you found anything that you really enjoy?

    Now im using @InsaneQR.7412 soulbeast build:
    http://en.gw2skills.net/editor/?vNAQJARTnUqAN8id8CmsActglJBzJyVBycNBgGwEIP3GcPulcuEA-jxRGQB6c/BAp+T5eCAkRXgUUCOElfA4SAAA-e

    I have decent dps and survivability that i wanted. I strongly recommend this build.

    Besides that builds from @voltaicbore.8012 could be worth trying :
    https://en-forum.guildwars2.com/discussion/comment/848713#Comment_848713

    Nice thank you!

    I also recommend experimenting with pets. Dont be afraid of changes. I usually use raven+jacaranda like in this build but changing pets can be useful in some circumstances.

  • VDAC.2137VDAC.2137 Member ✭✭✭

    @voltaicbore.8012 said:
    For VDAC and OP, someone a while back asked about soloing bosses and other not-designed-for-solo content with ranger, and I had a pretty big post about it. VDAC, the first build I list is a core ranger build, so it might be right up your alley.

    The post is here. Build #2 in that post is probably the best for OP, as it uses zerk stats for better output, but makes use of some of the best survival tools available to ranger.

    As for condi in open world, I found core, druid, and soulbeast condi specs were all very useful and safe in HoT and PoF content. I wanted to play a little less intensely and have easier access to aoe, so I ended up using more traps than expected for my druid and soulbeast builds at times, but the result was easier kills. However, I agree that condi builds do require a bit of practice to make sure you're hitting as hard as you can, and avoiding as much damage as you can. I didn't find it hard to pick up, and it just requires a bit of experience to know what to do, and when to do it.

    If only I could give the Commander’s gear I acquired for my Chrono to my Ranger! The condi build I’m using now is one of those from MetaBattle, or close to it, and those are all rated subpar, relative to other options. I think it does require good use of traps and positioning on shortbow?

    If I want to rush in with sword and torch à la Aragorn against the Nazgul, I really should switch to a power build, yes? B) I’ll have a look at those builds you posted — thank you!

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭

    @VDAC.2137 said:

    If I want to rush in with sword and torch à la Aragorn against the Nazgul, I really should switch to a power build, yes? B) I’ll have a look at those builds you posted — thank you!

    A power build will seriously underperform with torch, but it will definitely do wonders for your sword. It's cool to build a character for a theme (I do it all the time on alts), but just realize you'll either have to invest in a mixed gear choice, or accept not being able to hit as hard as you would if you committed to power or condi completely.

    A Viper stat build might work best for a sword/torch character, as that combines some elements of both power and condition. I actually ran a Viper shortbow/dagger+torch build that ran 4 traps (heal, flame, poison, and spike traps with one wolf pack elite) and it performed extremely well against mobs that you could round up in a tight area. I used Iboga and Jacaranda for that one, but found that it seriously underperformed on bounties or other open world mobs that move around. You can get good at learning movement patterns and placing traps that can all (or almost all) of the ticks to hit the moving enemy, but it was not worth the trouble compared to the meta condi soulbeast build that could put conditions on target regardless of motion. I get tons better output (2x or 3x at least) when not stuck using melee range traps. I think they also nerfed flame trap some time ago, and that seemed to lower output as well.

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