Remember when Meteor Shower used to actually do damage? — Guild Wars 2 Forums

Remember when Meteor Shower used to actually do damage?

Usagi.4835Usagi.4835 Member ✭✭
edited April 25, 2019 in Elementalist

And now you have to eat through barriers and are capped by diminishing returns, often taking enough damage in retaliation to near down you. And then to top it off, they even nerfed Lava Font and didn't split skills between game modes, not even revisiting the changes for the sake of consistency. What happened to the the risk-reward factor for playing glass staff ele and positioning well? At least we have dagger buffs here and there :(

Comments

  • Auburner.6945Auburner.6945 Member ✭✭✭

    It was clearly a PvE series of patches, well, mostly. MS, then the nerf extended to similar skills, then Lava Font, Air Line got nerfed, and EoR got nerfed as well.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited April 27, 2019
    • Meteor Shower: Hardest Hitter on Weaver

    -Damage: 646 (1.6)
    -Minimum Damage: 129 (0.32)
    -Damage Reduction per Hit: 10%
    -Number of Total Impacts: 24
    -Duration: 9s
    -Targets: 3
    -Cooldown: 30s (could be 24s when traited)

    • Coalescence of Ruin: Hardest Hitter on Herald

    -Damage - First Impact: 504 (1.25), (notice that this is almost close to Meteor Shower's first impact only, the weakest impact of CoR)
    -Damage - Second Impact: 706 (1.75)
    -Damage - Final Impact: 908 (2.25)
    -Number of Impacts: 3
    -Targets: 5
    -Cooldown: 4s

    Now let's say the Weaver traited Meteor Shower for the 24s cooldown, that's 6 CoR in the duration of 1 MS. A possible total of 15 * 6 targets vs 24 * 3 targets, 90 vs 72.

    Let's calculate the maximum damage output each skill can put out in a blue moon night with a value of 1000, since the value doesn't matter much as it will affect both modifier the same.

    Meteor Shower: If this skill was only to land the first impact 72 times which is not possible in a WvW scenario, then 72 * (646 + 1.6 * 1000) = an approximate of 162,000 damage, since that is not the truth, we can cut this in half, which is still not true, but we can cut this in half, and place in the 2nd impact, which already would be lower than 72 first impacts, now 36 first impacts is also not a possibility, but let's keep it at that, just to put a value of how low this skill can get.

    Coalescence of Ruin: 30 * (504 + 1.25 * 1000) + 30 * (706 + 1.75 * 1000) + 30 * (908 + 2.25 * 1000) = 52620 (first impact) + 73680 (second impact) + 94740 (third impact) = 221,040 damage, now anyone would see the difference already, but to cut off any argument, we can remove the first impact from CoR, still the damage would be = 168,000 and that is still higher, that is if MS was able to hit 72 first impacts, keep that in mind, 10 (excluding first impact)/15 targets is a possibility in any scenario, GvG or pug groups, for either MS and CoR.

    Now that the damage is set, let's talk about the cooldown. The probability of missing an MS is already 6 times that of CoR, which means, that if even CoR missed 3 of its 6 times, it will still provide damage, opposite to MS that is only one every six CoR.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • VDAC.2137VDAC.2137 Member ✭✭✭

    @Usagi.4835 said:
    And now you have to eat through barriers and are capped by diminishing returns, often taking enough damage in retaliation to near down you. And then to top it off, they even nerfed Lava Font and didn't split skills between game modes, not even revisiting the changes for the sake of consistency. What happened to the the risk-reward factor for playing glass staff ele and positioning well? At least we have dagger buffs here and there :(

    I agree! Both of those skills should be “de-nerfed” — especially meteor shower since it has a long cast time and can be interrupted. Where’s the payoff of playing a glass cannon if you don’t have attacks that hit hard?

    I have tried different specs and weapon sets and I still enjoy the theme and feel of staff the most.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    I think this skill would be miles better if it wasn't so random. lets say if all the meteors hit in a 240 radius circle, while reducing the number of impacts.

    The horror...…….the horror...…….the horror...…….

  • Usagi.4835Usagi.4835 Member ✭✭

    I posted out of sheer frustration when I saw 3k meteors. In trying not to reveal anything about the most recent episode of GoT (for anyone else who watches), I wish we could do stuff like what Melisandre did! Eeeeeeee! Though ideally more reliably.

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited April 29, 2019

    @Usagi.4835 said:
    I posted out of sheer frustration when I saw 3k meteors. In trying not to reveal anything about the most recent episode of GoT (for anyone else who watches), I wish we could do stuff like what Melisandre did! Eeeeeeee! Though ideally more reliably.

    Well, she provided Fire Aura to everyone, however, they still got obliterated by the enemy, then she created a Lava Pudding out of the trenches, but it was a big... meh. The only thing she did was the prophecy, guess we should have access to that, things would be easier.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • Usagi.4835Usagi.4835 Member ✭✭

    @Auburner.6945 said:

    @Usagi.4835 said:
    I posted out of sheer frustration when I saw 3k meteors. In trying not to reveal anything about the most recent episode of GoT (for anyone else who watches), I wish we could do stuff like what Melisandre did! Eeeeeeee! Though ideally more reliably.

    Well, she provided Fire Aura to everyone, however, they still got obliterated by the enemy, then she created a Lava Pudding out of the trenches, but it was a big... meh. The only thing she did was the prophecy, guess we should have access to that, things would be easier.

    Good old useless Fire Aura. At the time, I thought the Lava Pudding was cool as kitten and thought they should change Flame Wall into that and make its radius HUGE! With lots of particles and a CC ward effect. That episode redeemed some of the more questionable dialogue in previous episodes. So suspenseful. Eeeeeeeee.

  • Auburner.6945Auburner.6945 Member ✭✭✭

    @Usagi.4835 said:

    @Auburner.6945 said:

    @Usagi.4835 said:
    I posted out of sheer frustration when I saw 3k meteors. In trying not to reveal anything about the most recent episode of GoT (for anyone else who watches), I wish we could do stuff like what Melisandre did! Eeeeeeee! Though ideally more reliably.

    Well, she provided Fire Aura to everyone, however, they still got obliterated by the enemy, then she created a Lava Pudding out of the trenches, but it was a big... meh. The only thing she did was the prophecy, guess we should have access to that, things would be easier.

    Good old useless Fire Aura. At the time, I thought the Lava Pudding was cool as kitten and thought they should change Flame Wall into that and make its radius HUGE! With lots of particles and a CC ward effect. That episode redeemed some of the more questionable dialogue in previous episodes. So suspenseful. Eeeeeeeee.

    I only want to finish this show with the 2 sisters safe and sound, the nice rest are... do whatever they want to.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • Jski.6180Jski.6180 Member ✭✭✭✭

    You use to be able to add effect to MS that would effect the full skill at one point too. I will never forget the old GoEP chill MS or weakness MS where the best. Now all of ele add on effects act as if they where made for a non aoe class.

    See ELE forms and you will get my views.

  • Usagi.4835Usagi.4835 Member ✭✭

    Slightly off-topic and I've not really been playing since the event started but I realised after the fact that you can also now fully die to retaliation. And they'll never actually tone it down. How stupid that you can play bunker and put out so much damage just for getting hit. And if you play glass, well. Boop. Deal inconsequential damage and take oodles of retal just for landing your skills on boonbot trains.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    Im just glad Meteor Shower is still goo din WvW, getting down on walls/siege.

    Red = Dead...or someone runs away. Either way it's gone.
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  • Waisenpai.6028Waisenpai.6028 Member ✭✭
    edited May 2, 2019

    They can decrease the casting time and cool down if they won't buff it or renamed it Fire Drizzle.

    Sword Weavers are decent 1v1 vs non POF metas in wvw. Sadly sword still has low packet damage, very small range and is easy to read. Good luck catching holo, mirage, or firebrand if fleeing from battle. You will never catch the others. And chill from Reapers gibs you so hard.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    I think this skill would be miles better if it wasn't so random. lets say if all the meteors hit in a 240 radius circle, while reducing the number of impacts.

    Well you got it, the issue of the skill is mostly that it is an "impacts" skill, which allow a large number of hit over a "short" duration. Had it been a regular AOE hiting reliably (opposed to randomly) without impact there wouldn't ever have been a need for any nerf on the skill. The "impact" system add a great flavor to the game but ultimately it's difficult to balance accross gamemodes. Like a lot of professions the elementalist here take a (few) hit for the sake of "flavor".

    GW1 meteor shower was a lot better in the sense that it stuned the foes on impact. GW2 meteor shower hit hard but have no additional effect that make it more than a fire rain.

  • Dahir.4158Dahir.4158 Member ✭✭✭

    @Auburner.6945 said:
    Don't know why but after today I just want to say one thing.

    Can you please buff staff, in tight fields such as Keeps' lord rooms it's impossible to land MS without Lightning Flash which is on a 40s cd for no reason when mesmers get a stun break and 1200 range on a 30s cd utility of the exact same type and they also have their shenanigans running round their foe. Also the damage of the meteors is low compared to CoR which is on 1/6 of the cd. The class is tanky as hell too. Lava Pudding is a spam off cooldown, I really wonder if I should Fireball instead of using it, that 40% nerf was juicy. Oh, and all my utility bar is mostly stun breaks and cleanses which are also on a high cd, fantastic!! Let alone that Guard's staff #5 interrupts Twist of Fate, when there clearly is no mentioning that it can go through evades - Le Wiki speaks "Despite the description, this skill is ground targeted. Additionally, the line is not unpassable. It acts like a tripwire by causing knockdown, but if the foe has stability or is otherwise immune to knockdowns they can pass through unaffected." Ice Spike and Eruption need a damage buff given how they take an eternity to finally decide to pop. Flame Burst, what is this? I can't even use it at the start or middle of fights because it will turn into a Block right away, let alone the damage is lacking. Too much projectiles with a juicy amount of projectile hate on the other side.

    Oh and if it's PvE golem things, it hits 30k which is lower than the lowest low.

    The weapon is in a juicy spot tbf.

    so true lol so true

    Broski Supreme - Borsk Carry Effect

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    Keep MS exactly like it is now. Add a short duration daze on each impact. Makes sense thematically. MS becomes a powerful zoning tool in PvP/WvW. Big CC buff for staff ele in PvE.

    Meteor Shower: Fixed.

  • SoulSlavocracy.4902SoulSlavocracy.4902 Member ✭✭✭
    edited May 9, 2019

    Staff weaver is in a nice position right now because the top-end of realistic damage in WvW is still battle-changing (1 meteor can make the difference between win/loss in some situations) and the mid-region of realistic damage (inexperience, unfamiliar with rotations, poor reaction time, or bad movement etc) is still OK in terms of damage. I don't think PvE really needs the buff because sw/d might still be higher DPS.

    Please don't think I'm linking this as any sort of a humble-brag, I'm really encouraging anyone who is feeling unsure about meteor shower's effectiveness to watch at least a minute and see how brutal staff weaver still is the vast majority of the time. I'd caution against a serious buff, maybe a short duration daze on impact like CE said above would be fine. Fighting against 3 to 4 competent weavers in a group comp is already pretty daunting as they can hard-carry heavy sustain comps.

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  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @CETheLucid.3964 said:
    Keep MS exactly like it is now. Add a short duration daze on each impact. Makes sense thematically. MS becomes a powerful zoning tool in PvP/WvW. Big CC buff for staff ele in PvE.

    Meteor Shower: Fixed.

    I'd tend to agree with that, but it might be seen as too strong in PvP/WvW even thought daze only prevent you from using your skills.

  • steki.1478steki.1478 Member ✭✭✭✭

    @Dadnir.5038 said:

    @CETheLucid.3964 said:
    Keep MS exactly like it is now. Add a short duration daze on each impact. Makes sense thematically. MS becomes a powerful zoning tool in PvP/WvW. Big CC buff for staff ele in PvE.

    Meteor Shower: Fixed.

    I'd tend to agree with that, but it might be seen as too strong in PvP/WvW even thought daze only prevent you from using your skills.

    If daze didn't stop autoattacking it would be an interesting buff to MS.

  • juno.1840juno.1840 Member ✭✭✭

    I'd love to see the staff reworked to be more responsive. It's so sluggish that it's only viable in a zerg setting (talking wvw). All other pvp settings you can't even hit your foe because they move faster than the projectiles can track.

  • Kolsyrad.2807Kolsyrad.2807 Member ✭✭

    I miss staff.
    I came back to the game a couple of days ago and staff ele was my fav but doesn't seem to be all that relevant anymore :/.
    It always bothered me that Ele never felt so much as a '' mage ''.
    I don't mean that they have to be a straight up generic mage, but I don't think that they feel so much like a spellcaster with any of the other weapons ( nor do any of the other Professions really ).

  • Shiyo.3578Shiyo.3578 Member ✭✭✭

    Really unjustified nerf, this skill should be one of if not the highest damaging attacks in GW2 You have to stand there and channel for ages.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭

    the nerfs are justified because staff was way too op against fat golems. anyone that disagrees need to get some industry experience first

  • Aigleborgne.2981Aigleborgne.2981 Member ✭✭✭

    @LazySummer.2568 said:
    the nerfs are justified because staff was way too op against fat golems. anyone that disagrees need to get some industry experience first

    Haha so true!
    Sure it was powerful before, but 1-2 hits and ele go down...

  • Dahir.4158Dahir.4158 Member ✭✭✭
    edited May 11, 2019

    It's so fun to see myself go down to retaliation when casting a Meteor.

    clap

    Broski Supreme - Borsk Carry Effect

  • Auburner.6945Auburner.6945 Member ✭✭✭

    Trust FBs, they say.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited May 11, 2019

    @Aigleborgne.2981 said:

    @LazySummer.2568 said:
    the nerfs are justified because staff was way too op against fat golems. anyone that disagrees need to get some industry experience first

    Haha so true!
    Sure it was powerful before, but 1-2 hits and ele go down...

    Backline Weaver differs nothing than current oneshot builds on any class. You give up all possible defense on stats and trait lines to come on par with others in small-mid scale fights, top on large scale ones. Also give in all weapon options and pick staff, the slowest staff in the whole game, slowest weapon even, so I believe when I 2-shot someone that just stands there under my 3 3/4s cast time and is so careless about it as the damage is pointless with big RNG, it's more than justified that the damage needs to go up, or the skill needs a buff in some sort of way. Even other oneshot builds have some defense.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    I'll just chime in here. I don't believe that meteor shower really needs a buff. If it does get a buff, maybe it can be daze though, since if you think about it there will be no major impact against players who play at a decent level. If you 1v1 with staff you should never be landing meteors on anyone, so daze will not do anything unless your enemy has no idea what they are doing. In zergs it would be a bit of a buff but nothing groundbreaking, because FBs are always there to provide stability.

    However, I believe that the biggest issue with staff is that the vast majority of its skills are simply not useful enough. Meteor shower is the main skill that carries the weapon in zergs, which is why I don't think that this particular skill is the priority when it comes to staff buffs.

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited May 11, 2019

    @Ganathar.4956 said:
    I'll just chime in here. I don't believe that meteor shower really needs a buff. If it does get a buff, maybe it can be daze though, since if you think about it there will be no major impact against players who play at a decent level. If you 1v1 with staff you should never be landing meteors on anyone, so daze will not do anything unless your enemy has no idea what they are doing. In zergs it would be a bit of a buff but nothing groundbreaking, because FBs are always there to provide stability.

    However, I believe that the biggest issue with staff is that the vast majority of its skills are simply not useful enough. Meteor shower is the main skill that carries the weapon in zergs, which is why I don't think that this particular skill is the priority when it comes to staff buffs.

    Well, if I were to ask any commander what do they want from a Weaver, there answer is only to land MS, they don't care about the CC or utility the class provides as it's nothing compared to those dedicated to it. Therefore, buffing other skills will surely improve Weaver's life, not the squad's though, but that's not why we're taken in the first place.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • Dahir.4158Dahir.4158 Member ✭✭✭

    @Ganathar.4956 said:
    I'll just chime in here. I don't believe that meteor shower really needs a buff. If it does get a buff, maybe it can be daze though, since if you think about it there will be no major impact against players who play at a decent level. If you 1v1 with staff you should never be landing meteors on anyone, so daze will not do anything unless your enemy has no idea what they are doing. In zergs it would be a bit of a buff but nothing groundbreaking, because FBs are always there to provide stability.

    However, I believe that the biggest issue with staff is that the vast majority of its skills are simply not useful enough. Meteor shower is the main skill that carries the weapon in zergs, which is why I don't think that this particular skill is the priority when it comes to staff buffs.

    The only buff Meteor Shower needs is to go back to how it was before, and the same goes for Lava Font, too. I will keep on saying this until it has been done. Our damage was amazing back then, but when compared to other high-hitting skills, they look meaningless. For the amount of survivability we have to give up on, Elementalists have to play extremely safe and be wary of their surroundings, and yet, we are expected to be dishing out tons of damage in correspondence to the state we are in, i.e health, armour, defensive trait-lines and so on. Since we are the squishiest class, out of all nine classes, don't we deserve to be the most strongest and powerful, given our frail and fragile disposition?

    Broski Supreme - Borsk Carry Effect

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    @Auburner.6945 said:

    @Ganathar.4956 said:
    I'll just chime in here. I don't believe that meteor shower really needs a buff. If it does get a buff, maybe it can be daze though, since if you think about it there will be no major impact against players who play at a decent level. If you 1v1 with staff you should never be landing meteors on anyone, so daze will not do anything unless your enemy has no idea what they are doing. In zergs it would be a bit of a buff but nothing groundbreaking, because FBs are always there to provide stability.

    However, I believe that the biggest issue with staff is that the vast majority of its skills are simply not useful enough. Meteor shower is the main skill that carries the weapon in zergs, which is why I don't think that this particular skill is the priority when it comes to staff buffs.

    Well, if I were to ask any commander what do they want from a Weaver, there answer is only to land MS, they don't care about the CC or utility the class provides as it's nothing compared to those dedicated to it. Therefore, buffing other skills will surely improve Weaver's life, not the squad's though, but that's not why we're taken in the first place.

    If other skills are buffed or reworked sufficiently, then they may actually become useful for the zerg. Meteor shower doesn't have to remain the only reason that you are taken. Though improving the weaver's QoL would be nice as well.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭
    edited May 12, 2019

    @Dahir.4158 said:

    @Ganathar.4956 said:
    I'll just chime in here. I don't believe that meteor shower really needs a buff. If it does get a buff, maybe it can be daze though, since if you think about it there will be no major impact against players who play at a decent level. If you 1v1 with staff you should never be landing meteors on anyone, so daze will not do anything unless your enemy has no idea what they are doing. In zergs it would be a bit of a buff but nothing groundbreaking, because FBs are always there to provide stability.

    However, I believe that the biggest issue with staff is that the vast majority of its skills are simply not useful enough. Meteor shower is the main skill that carries the weapon in zergs, which is why I don't think that this particular skill is the priority when it comes to staff buffs.

    don't we deserve to be the most strongest and powerful, given our frail and fragile disposition?

    No

    /15chars

  • Auburner.6945Auburner.6945 Member ✭✭✭

    @Ganathar.4956 said:

    @Auburner.6945 said:

    @Ganathar.4956 said:
    I'll just chime in here. I don't believe that meteor shower really needs a buff. If it does get a buff, maybe it can be daze though, since if you think about it there will be no major impact against players who play at a decent level. If you 1v1 with staff you should never be landing meteors on anyone, so daze will not do anything unless your enemy has no idea what they are doing. In zergs it would be a bit of a buff but nothing groundbreaking, because FBs are always there to provide stability.

    However, I believe that the biggest issue with staff is that the vast majority of its skills are simply not useful enough. Meteor shower is the main skill that carries the weapon in zergs, which is why I don't think that this particular skill is the priority when it comes to staff buffs.

    Well, if I were to ask any commander what do they want from a Weaver, there answer is only to land MS, they don't care about the CC or utility the class provides as it's nothing compared to those dedicated to it. Therefore, buffing other skills will surely improve Weaver's life, not the squad's though, but that's not why we're taken in the first place.

    If other skills are buffed or reworked sufficiently, then they may actually become useful for the zerg. Meteor shower doesn't have to remain the only reason that you are taken. Though improving the weaver's QoL would be nice as well.

    I mean, there has to be complete reworking to skills to make them useful. We need downed control, boon denial, etc. We need stuff that are actually useful practically, and I lack the trust for such changes, so Meteor Shower and Lava Font seem to be the straight up EZ Clap solution.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • Bamm.6975Bamm.6975 Member ✭✭

    @juno.1840 said:
    I'd love to see the staff reworked to be more responsive. It's so sluggish that it's only viable in a zerg setting (talking wvw). All other pvp settings you can't even hit your foe because they move faster than the projectiles can track.

    I don't agree with this at all. I love using staff in sPvP. It's currently my favorite weapon and I am having success blowing dudes up.

  • juno.1840juno.1840 Member ✭✭✭

    @Bamm.6975 said:

    @juno.1840 said:
    I'd love to see the staff reworked to be more responsive. It's so sluggish that it's only viable in a zerg setting (talking wvw). All other pvp settings you can't even hit your foe because they move faster than the projectiles can track.

    I don't agree with this at all. I love using staff in sPvP. It's currently my favorite weapon and I am having success blowing dudes up.

    Not sure how. The autos can be reflected. The aoes are easy to walk out of. On top of that the autos are slow af.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Dadnir.5038 said:

    @CETheLucid.3964 said:
    Keep MS exactly like it is now. Add a short duration daze on each impact. Makes sense thematically. MS becomes a powerful zoning tool in PvP/WvW. Big CC buff for staff ele in PvE.

    Meteor Shower: Fixed.

    I'd tend to agree with that, but it might be seen as too strong in PvP/WvW even thought daze only prevent you from using your skills.

    With Lightning Rod traits this would be severely over powered.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
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  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭
    edited May 17, 2019

    @sephiroth.4217 said:

    @Dadnir.5038 said:

    @CETheLucid.3964 said:
    Keep MS exactly like it is now. Add a short duration daze on each impact. Makes sense thematically. MS becomes a powerful zoning tool in PvP/WvW. Big CC buff for staff ele in PvE.

    Meteor Shower: Fixed.

    I'd tend to agree with that, but it might be seen as too strong in PvP/WvW even thought daze only prevent you from using your skills.

    With Lightning Rod traits this would be severely over powered.

    Fair. Alright, add it as a trait for Pyromancer's Puissance. Meteor impacts also inflict burning. That GM trait is fairly empty anyway. Now Ele has to pick between Persisting Flames and PP for Meteor Shower stun/burns and if they want to combo it with Lightning Rod, they'd either have to go core elementalist or forego the water trait line.

    Maybe rename it to better reflect it's new functionality.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 17, 2019

    @CETheLucid.3964 said:

    @sephiroth.4217 said:

    @Dadnir.5038 said:

    @CETheLucid.3964 said:
    Keep MS exactly like it is now. Add a short duration daze on each impact. Makes sense thematically. MS becomes a powerful zoning tool in PvP/WvW. Big CC buff for staff ele in PvE.

    Meteor Shower: Fixed.

    I'd tend to agree with that, but it might be seen as too strong in PvP/WvW even thought daze only prevent you from using your skills.

    With Lightning Rod traits this would be severely over powered.

    Fair. Alright, add it as a trait for Pyromancer's Puissance. That GM trait is fairly empty anyway. Now Ele has to pick between Persisting Flames and PP for Meteor Shower stun and if they want to combo it with Lightning Rod, they'd either have to go core elementalist or forego the water trait line.

    Maybe rename it to better reflect it's new functionality.

    That would make ME op.... Im down with that lol

    I run celestial fire/air/temp DD for PvP.

    If I was going to add that trait to anything it would be the Earth line... I feel like Earth is lacking for the current state of the game.
    Personal opinion though because thematically fire line would make a lot of sense.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    @sephiroth.4217 said:

    @CETheLucid.3964 said:

    @sephiroth.4217 said:

    @Dadnir.5038 said:

    @CETheLucid.3964 said:
    Keep MS exactly like it is now. Add a short duration daze on each impact. Makes sense thematically. MS becomes a powerful zoning tool in PvP/WvW. Big CC buff for staff ele in PvE.

    Meteor Shower: Fixed.

    I'd tend to agree with that, but it might be seen as too strong in PvP/WvW even thought daze only prevent you from using your skills.

    With Lightning Rod traits this would be severely over powered.

    Fair. Alright, add it as a trait for Pyromancer's Puissance. That GM trait is fairly empty anyway. Now Ele has to pick between Persisting Flames and PP for Meteor Shower stun and if they want to combo it with Lightning Rod, they'd either have to go core elementalist or forego the water trait line.

    Maybe rename it to better reflect it's new functionality.

    That would make ME op.... Im down with that lol

    I run celestial fire/air/temp DD for PvP.

    If I was going to add that trait to anything it would be the Earth line... I feel like Earth is lacking for the current state of the game.
    Personal opinion though because thematically fire line would make a lot of sense.

    Maybe. Staff is a lot less flexible in PvP compared to DD but I've played around with a similar build myself to reasonable success in the past. I think such a buff would make it viable. Between the RNG nature of MS and most classes having stability, either pulsing or absurd stacks of it, it wouldn't be such an OP thing.

    Only place I could see it being really strong would be in WvW blob trolling, and it would be a very glassy spec for most. Most players can't manage without water and by nature of it being locked behind a GM, with another reasonably attractive GM to compete with? Or potentially giving up access to an elite spec?

    It's more than reasonable. I edited in burning on top of it because viper/condi burn eles need love and RNG is RNG. It shouldn't be a long duration burn, but it's a little something for PvE eles. Most actual players aren't going to stand in the circle for your burns and stuns to stack for the entire duration of the skill.

    With players of reasonable skill it's strictly a zoning tool.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @CETheLucid.3964 said:

    @sephiroth.4217 said:

    @CETheLucid.3964 said:

    @sephiroth.4217 said:

    @Dadnir.5038 said:

    @CETheLucid.3964 said:
    Keep MS exactly like it is now. Add a short duration daze on each impact. Makes sense thematically. MS becomes a powerful zoning tool in PvP/WvW. Big CC buff for staff ele in PvE.

    Meteor Shower: Fixed.

    I'd tend to agree with that, but it might be seen as too strong in PvP/WvW even thought daze only prevent you from using your skills.

    With Lightning Rod traits this would be severely over powered.

    Fair. Alright, add it as a trait for Pyromancer's Puissance. That GM trait is fairly empty anyway. Now Ele has to pick between Persisting Flames and PP for Meteor Shower stun and if they want to combo it with Lightning Rod, they'd either have to go core elementalist or forego the water trait line.

    Maybe rename it to better reflect it's new functionality.

    That would make ME op.... Im down with that lol

    I run celestial fire/air/temp DD for PvP.

    If I was going to add that trait to anything it would be the Earth line... I feel like Earth is lacking for the current state of the game.
    Personal opinion though because thematically fire line would make a lot of sense.

    Maybe. Staff is a lot less flexible in PvP compared to DD but I've played around with a similar build myself to reasonable success in the past. I think such a buff would make it viable. Between the RNG nature of MS and most classes having stability, either pulsing or absurd stacks of it, it wouldn't be such an OP thing.

    Only place I could see it being really strong would be in WvW blob trolling, and it would be a very glassy spec for most. Most players can't manage without water and by nature of it being locked behind a GM, with another reasonably attractive GM to compete with? Or potentially giving up access to an elite spec?

    It's more than reasonable. I edited in burning on top of it because viper/condi burn eles need love and RNG is RNG. It shouldn't be a long duration burn, but it's a little something for PvE eles. Most actual players aren't going to stand in the circle for your burns and stuns to stack for the entire duration of the skill.

    With players of reasonable skill it's strictly a zoning tool.

    I can pretty much agree with it, im strictly PvP and when I use staff, im extremely hesitant of using MS... Cast time to damage ratio isnt worth it.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

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