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The amount of time it takes to actually find a fight, self fulfilling prophecies...


jul.7602

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I know a lot of people and devs focus on how we can improve fights which isn't a bad, but in your honest opinion, what percentage of your time in wvw do you spend engaging in combats? To me this is the biggest issue I have with WvW, it's too kitten hard to actually find a decent fight with your friends, and when I say decent I mean fights that are close and last for more than 20 seconds. What good is tweaking the balance and improving fights if you literally cannot find one.

I've been a part of many fight guilds over the past couple of years in literally every timezone and tier, and our raids are a good 2-3 hours long. Out of these three hours, I'd say we'd spend at least50% auto running between places chasing Orange swords or looking for fights, or running back from spawn to rejoin the fight elsewhere15% waiting in ques or rotating maps15% using siege mechanics to break through fortifications only see 80% of their team way point out, or abandon the fortification leaving you with more of a looting run that any fight10% brief skirmishes that end almost instantly due to us having overwhelming numbers , or the enemy having overwhelming numbers, or one side bailing.7.5% some sort of extended fight, but nothing that would really be worth the saving on the hard disk.1.5% merchanting, salvaging, inventory management, party and squad management, breaks, food check, random things.1% Amazing Extended, engaging fights that last for more than 5 minutes, memorably, worthy of recording and sharing, ones that generally keep me playing or returning to the game

At the end of the day, what's the point in all this balance talk when we realistically only spend a fraction of our time in wvw actually fighting. And of that fraction of the time we spend fighting, how many of those fights can we say. "wow I can't believe we won that, what an amazing fight and everyone did so well". The truth is, you can predict the winner of a fight 99.7% of the time. There is hardly any suspense for the favored team, and the losing team generally has no incentive to even attempt to fight because you don't get jack shit for trying to fight, and if you wipe multiple times in a row everyone else gets frustrated and leaves which means that now you really can't fight so you end up having to swap maps or hide in keeps which just pisses off the other team that legitimately wants to fight. It's a self fulfilling prophecy discourages fights or any real engagement.

One of the biggest mistakes that I think the devs made which the community more or less overlooked was the "bugged waypoint". Yes that's right, one of the best things we had in WvW to encourage and extend fights was literally an accident. Basically, every 2 minutes and 30 seconds defenders in a keep would get the "you defended a keep reward" and then the event timer would reset. But every time the event reset, the waypoint would automatically uncontest itself for 2-3 seconds (regardless of whether the keep was being attacked) and players would be ablezone back into the keep and rejoin the fight. Granted it was probably OP for the defenders, but I honestly don't think anyone had a problem with it.

Lets think about it. The defending team which was usually outnumbered, was actually encouraged to get off the walls and aggressively fight the attackers because they were guaranteed re-deployment at the objective with the rest of their team whereas the few people they killed would have to spend 4-5 minutes walking back and knocking down gate/wall to rejoin their attacking force. Secondly, the defenders actually had hope that their attacks were successful because every 2 minutes and 30 seconds, more and more people from other maps would start showing up and eventually you had a decent enough force to wipe the enemy. Sure it was OP as hell for the defending side, but those who were attacking satisfied because they were rewarded with epic fights of steadily increasing difficulty for 15+minutes.

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I roamed solo for the last 1.5 hours on DBL EU T4 and got tons of fights. 1v1, 1v2, 1v3. Prolly 30ish individual fights (and also a couple zerg fights - dont think they liked me pulling out people from their backline and killing them). Accidentally jumped off a cliff by necro because I thought I could fly only to run back and fight a rev wanting to take out my cata site and seeing him accidentally jump off the same cliff because then we had the camp, lol. Most notable fight was a 5 minute random duel against a pretty good spellbreaker. He got me in the end. Most laughable "fight" was against a staff mirage. I have absolutely no idea what he was doing but he did literally zero damage to me (and the "fight" did last 30s as he popped clones, stealthed and jumped around).

I dont waste my time chasing orange swords like some dog chasing cars.

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@"Dawdler.8521" said:I roamed solo for the last 1.5 hours on DBL EU T4 and got tons of fights. 1v1, 1v2, 1v3. Prolly 30ish individual fights (and also a couple zerg fights - dont think they liked me pulling out people from their backline and killing them). Accidentally jumped off a cliff by necro because I thought I could fly only to run back and fight a rev wanting to take out my cata site and seeing him accidentally jump off the same cliff because then we had the camp, lol. Most notable fight was a 5 minute random duel against a pretty good spellbreaker. He got me in the end. Most laughable "fight" was against a staff mirage. I have absolutely no idea what he was doing but he did literally zero damage to me (and the "fight" did last 30s as he popped clones, stealthed and jumped around).

I dont waste my time chasing orange swords like some dog chasing cars.

Do you engage in group fights from time to time? My experience will differ because I tend to like playing in larger groups of 5-15 or larger.

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@jul.7602 said:

@"Dawdler.8521" said:I roamed solo for the last 1.5 hours on DBL EU T4 and got tons of fights. 1v1, 1v2, 1v3. Prolly 30ish individual fights (and also a couple zerg fights - dont think they liked me pulling out people from their backline and killing them). Accidentally jumped off a cliff by necro because I thought I could fly only to run back and fight a rev wanting to take out my cata site and seeing him accidentally jump off the same cliff because then we had the camp, lol. Most notable fight was a 5 minute random duel against a pretty good spellbreaker. He got me in the end. Most laughable "fight" was against a staff mirage. I have absolutely no idea what he was doing but he did literally
zero
damage to me (and the "fight" did last 30s as he popped clones, stealthed and jumped around).

I dont waste my time chasing orange swords like some dog chasing cars.

Do you engage in group fights from time to time? My experience will differ because I tend to like playing in larger groups of 5-15 or larger.If the need arise and I feel like it. Sometimes I tag up for it. This evening was mostly solo though - the enemy had a 50 man zerg harassing our hills that some of our guilds fought. I only engaged on the sidelines and pulled people out/killing backliners. 10ish peeps is usually where I draw the line at fun smallscale, dont really like the bigger zerg fights unless I run with the guild.

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imo all the maps are too dang big. I would've been satisfied with more of a battlegrounds type feel, idk half or even a third of what they are now. all those halves and thirds are their own separate maps, smaller caps, maybe different objectives for each map. king of the hill, team death match, conquest type, escort.

pre links, way back in the day, I remember I was on borlis pass against sieges bend, oh man... spent a good half an hour tapping (eb) towers, their keep... at each objective I was met with ac fire lol. that pretty much ended my solo roam career.

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one thing we have to consider is that if your group has been around for a while and is rather skilled, then finding another group of similarly high skill level for a good close fight is going to be rare, since I suppose the WvW population to skills graph is a bell curve.

Furthermore, many good groups bandwagon on the same server so it's not surprising that there isn't many good ones to fight on other servers...

Good groups need to spread out on different servers!

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The main problem I see is that multiple guilds bunch together in search of "fights" which either forces other guilds to do the same, or simply not deal with that nonsense.

And then there are people that camp the other side of the bridge hoping for people to push.

Simply put, if people don't think they can win, they just won't. You'll just have to find a way to get this concession, even if it means putting yourself at a disadvantage. But people kitten about it if you even think of it; they just want to win at any cost. They'll ragequit at any loss. That's why it's boring.

Game Balance doesn't help either....

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When our guild feels like bothering to form a group or squad to go do stuff we spend most of the time scrambling all over trying to catch up to anything. When I just log on and space out running around, I feel like I run into all kinds of stuff pretty easily. I think a lot of people have an internal clock that makes them rash and crash into other groups like there has to be a face off then a fight until a finish so when that doesn't happen, their night feels empty. This is as close to open world pvp and while it's very limited, at least there's not really a time limit and you don't have to follow anyone's structure or flow.

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