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Weekend events every week or so (no downed state etc.)


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So I think it would be cool to have a couple of events that start and end each and every weekend. There could even be more then one event at a time! With the release of WvW Restructuring coming sometime in the future, we know that each season lasts 8 weeks. That in mind, we're looking at 8 different weekends of crazy shenanigans, hopefully them being all fun and increasing participation! Weekends are the time to mess around and not take things too seriously, so why not I say.

Here are some more ideas that could be standalone or combined:No downed stateNo downed state (res traits instantly revive)No rallyCore professions onlyNo mounts5 lords per capture pointNo siege except for rams (or no siege no gates)Yak attack (all npcs everywhere become champ yaks)Gates revenge (gates fight back vs player damage, not siege)Double heavy loot bagHealing reduced by 50%, no mightWaypoint bonanza (keeps and towers get uncontestable permanent waypoints)No tactivatorsEveryone gets roller beetle mountAll boon and condi duration halvedAll ranged weapons have half rangeMelee does 1/3 less damageSquads of 25 or over get a -33% slower speed penalty and can't gain swiftnessOutnumbered squads of 5 or over grant -33% damage and condi damage buffCritical hits heal you for 100 hpGetting knocked down, launched or stunned gives 2 stacks @ 1s of stability when the effect ends (does not break stuns)Retaliation only works on non-critical hitsNo trebs

What ya think? Got some ideas peeps?

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No downed state - not a fan, but its a thing nowNo rally - would be a variation of the no downed state and worth doingCore professions only - not a chance, the effect on peoples gear and attributes would be a huge painNo mounts - all for it, won't happen5 lords per capture point - better that they just raise the hp pool of the existing lordsNo siege except for rams (or no siege no gates) - bad idea. No cannons? No oil? No motor? A lot of work to get those removed.Yak attack (all npcs everywhere become champ yaks) - might be interesting. It would greatly increase the importance of camps to keep those yaks rolling.Gates revenge (gates fight back vs player damage, not siege) - weird, but why not.Double heavy loot bag - a must. Best draw to get more bodies in to check out wvw.Healing reduced by 50%, no might - No, to much effect on gear and builds.Waypoint bonanza (keeps and towers get uncontestable permanent waypoints) - would bring the fights - might be fun.No tactivators - eh, probably wouldn't have much of an effect on drawing people in or how they play.

Add, crazy emote day. During a blob battle (you know, the ktrainers) everyone randomly stops at the same time and dances. Some laugh, some rage and the fight goes on.

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Previous thread on event suggestions.https://en-forum.guildwars2.com/discussion/37526/wvw-events/

Ben giving a guideline on suggestions.

@Ben Phongluangtham.1065 said:We certainly welcome any ideas for future WvW events!

Here are some guidelines we've been using in our brainstorming.

Change the way WvW is played in some way. Doesn't have to be a big change, but should be a change.

Using events as test beds for permanent changes can be nice, but isn't necessary. There are many things we probably would be willing to do for the length of a matchup, but wouldn't want it to be forever.

Events shouldn't require large art changes. We want to be able to implement these events quickly and not rely on getting a lot of art that may never be used again.

Events shouldn't exclude large sections of the player base. No restricting events to specific classes, expansions, etc.

Looking forward to hearing more ideas!

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Not sure the non-forum crowd would be for weekly since it would be a surprise each time without warning but more frequent rule changes would help freshen things. Maybe one week a month. As previously stated wouldn't mind seeing week of:

  • No rez week, full dead have to port
  • No rally week
  • Double HP week (all classes HP doubled)

Will have to consider others.

@ArchonWing.9480 That could be interesting to incorporate some of the fractal ones.

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@Stand The Wall.6987 said:

@TheGrimm.5624 said:Not sure the non-forum crowd would be for weekly since it would be a surprise each time without warning but more frequent rule changes would help freshen things.

Anet could release a schedule for the entire 8 weeks or biweekly or whatever.

Don't get me wrong, hopefully people would read the opening banners when they login after the first one, but I know a lot of people don't even notice. Now that might be solved by an in game email announcing the event. Again, I would be for the idea, but have to be careful about change shock.

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  • 2 weeks later...

@DemonSeed.3528 said:No boons, friendly fire.

FF would be the funniest few minutes at friday reset. Whole zergs just exploding themselves.For Anet to make these weekends they should perhaps be beneficial for the alliances.Like a no siege week, half health of gates(or better percentage to get down a door)The double health week would also be interesting to see if this will lead to prolonged fights and less one shot ganks.If Anet really wants to troll us they will have a no doors week :P Open house everywhere.

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  • The Long Night: Night lasts twice as long and day half as long. Every player death spawns a veteran risen at night.
  • I need healing!: No out of combat health regen.
  • You have no power here: Power damage is reduced by 25%. Conditions last 25% longer.
  • Favorable conditions: All conditions are converted to boons every 3 second.
  • Party Hard: Each player in your group takes increased damage of 1% for every player in the group.
  • Run for it!: Everyone has permeant superspeed. (The buff has the same effects as superspeed but it called something different so it doesn't trigger superspeed traits)
  • No dead state: Players regenerate health slowly when dead and will eventually resurrect.
  • No supply, no problem: All siege instant builds and cost 0 supply.
  • Well then...: On player defeat spawn any random well in the game.
  • Hearty Meals: All food effects are tripled.
  • No where is safe: Determined and Righteous Indignation are completely removed. All structures take 50% more damage.
  • Get me a bandaid: Gain 3 stacks of bleeding every 3 seconds when not in a structure.
  • No fair: Any amount of fall damage instantly kills you.
  • Roll check: Endurance regen is increased by 100%

I could keep going, but that's enough for now.

EDIT: And here are more

  • What goes around comes around: Permanent retaliation. (Same as superspeed one, uses different name)
  • You feelin' lucky, punk?: Random chance to turn into a moa, gain rampage, consume plasma, or refresh all cd's when using a heal skill.
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We need events that changes the way WvW is played and does not rely on a funny gimmick that turns one thing into a ridiculously effect. We had that with "Golem Week" and that was horrible.Many people do not like the "No Downstate" (including me), but that at least changes the way WvW is played (for better and worse).

A game changer I would like to see to make a return is an emphasis on the "supply game". The following ideas should be considered, perhaps even in combination:

For the duration on the week, no fortification (tower, keep, garrison) will hold more than its T0 value for the depot; killing Dolyaks gives you 5 supply (right now it is random whether you get supply or not); All traps only cost 5 supply to deploySecuring camps and escorting Dolyaks would gain a high priority; You would have to keep and eye on supply in a zerg, because you will not be able to restock after taking a fortification, when you wasted supply on 7 rams at the outer gate. Defenders would have to bring supply by foot to damaged walls; wearing down a borderland could be an option, if you deny the enemy a lot of camps. zergs would be hard to sustain, small groups more easy to resupply;

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  • 7 months later...

@Stand The Wall.6987 said:So I think it would be cool to have a couple of events that start and end each and every weekend. There could even be more then one event at a time! With the release of WvW Restructuring coming sometime in the future, we know that each season lasts 8 weeks. That in mind, we're looking at 8 different weekends of crazy shenanigans, hopefully them being all fun and increasing participation! Weekends are the time to mess around and not take things too seriously, so why not I say.

Here are some more ideas that could be standalone or combined:No downed stateNo downed state (res traits instantly revive)No rallyCore professions onlyNo mounts5 lords per capture pointNo siege except for rams (or no siege no gates)Yak attack (all npcs everywhere become champ yaks)Gates revenge (gates fight back vs player damage, not siege)Double heavy loot bagHealing reduced by 50%, no mightWaypoint bonanza (keeps and towers get uncontestable permanent waypoints)No tactivatorsEveryone gets roller beetle mountAll boon and condi duration halvedProjectiles have half rangeMelee does 1/3 less damageSquads of 25 or over get a -33% slower speed penalty and can't gain swiftnessOutnumbered squads of 5 or over grant -33% damage and condi damage buffCritical hits heal you for 100 hpGetting knocked down, launched or stunned gives 2 stacks @ 1s of stability when the effect ends (does not break stuns)Retaliation only works on non-critical hitsNo trebs

What ya think? Got some ideas peeps?

Why is there one that punishes melee, but none that punishes ranged classes?And yes, ive seen the projectile one, and most viable ranged classes dont even cast projectiles.

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I missed the old No White Swords Wintersday, several years back. It forced guilds and/or commanders to place scouts in locations in order to know when a location was under attack. The commanders couldn't ignore that strategic resource of "scouts" during that time. Some of these commanders wholly rely on white swords or OJ's to know when something comes under attack, and tell the truth, that's just wrong. Live eyes is where it should be at. You want to defend something or know when something is in trouble, only live player eyes would be able to tell you. You'd have to use Scouts as resources instead of considered a "waste" of player space on a map.

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