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Give Jaunt 3 charges again


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@Vieux P.1238 said:

@Bigpapasmurf.5623 said:Making elite comparisons, its amazing how many ppl are against touching Jaunt, despite even mes players stating the condi/damage should be nerfed, and buff the CD/ammo. Any other skill/class people would be all for it as they are still balancing out the skill.

You hoomans never cease to amaze me

Yeah but the confusion damage in Jaunt has been reduce to almost nill. Just remove it already & give us back 3 jaunt at 600 range with 20sec recharge. No damage but at least mobility.

Id be ok if they removed the condi and DPS, and revert the condi cleanse nerf thus making it a complete survival/mobility based (600 range would be a bonus...maybe change a trait to provide the extra cleanse and extra distance). Id be fine with no change in CD in this case

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@Bigpapasmurf.5623 said:

@Bigpapasmurf.5623 said:Making elite comparisons, its amazing how many ppl are against touching Jaunt, despite even mes players stating the condi/damage should be nerfed, and buff the CD/ammo. Any other skill/class people would be all for it as they are still balancing out the skill.

You hoomans never cease to amaze me

Yeah but the confusion damage in Jaunt has been reduce to almost nill. Just remove it already & give us back 3 jaunt at 600 range with 20sec recharge. No damage but at least mobility.

Id be ok if they removed the condi and DPS, and revert the condi cleanse nerf thus making it a complete survival/mobility based (600 range would be a bonus...maybe change a trait to provide the extra cleanse and extra distance). Id be fine with no change in CD in this case

Well if i remembered it was initially 600 range when it first came out. But between that & the damage from confusion at that time got nerf hammer.

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@"Master Ketsu.4569" said:Mesmers would need a redo to their phantasm rework before any buff to the class could be justified. The current design of the class is just bad for the game in general.

Hell, it's not just bad for GW2. You could copy Mesmers design concept of "rotate defenses while 4-9 clones do the work for you", add it to any PvP oriented game and it would have a negative impact. It would be bad for Overwatch, bad for League of Legends, bad for DOTA, bad for SMITE, bad for Apex, bad for BDO, bad for Blade+Soul, bad for just about anything. The problem with this kind of design is it's uninteractive playstyle means it's either good enough to win fights and therefore breaks the game due to lack of meaningful counterplay, or it's not good enough to win fights and therefore is useless. This is what Anet refuses to accept about the direction they have taken with Mesmers design, it's impossible to properly balance.

It's impossible to have a productive conversation regarding mesmer balance with people who think that it's the clones that are dealing all the damage.

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@Vieux P.1238 said:

@Bigpapasmurf.5623 said:Making elite comparisons, its amazing how many ppl are against touching Jaunt, despite even mes players stating the condi/damage should be nerfed, and buff the CD/ammo. Any other skill/class people would be all for it as they are still balancing out the skill.

You hoomans never cease to amaze me

Yeah but the confusion damage in Jaunt has been reduce to almost nill. Just remove it already & give us back 3 jaunt at 600 range with 20sec recharge. No damage but at least mobility.

Id be ok if they removed the condi and DPS, and revert the condi cleanse nerf thus making it a complete survival/mobility based (600 range would be a bonus...maybe change a trait to provide the extra cleanse and extra distance). Id be fine with no change in CD in this case

Well if i remembered it was initially 600 range when it first came out. But between that & the damage from confusion at that time got nerf hammer.

Jaunt was 400 units in the demo weekend and was buffed to 450 which is how it's been since Path of Fire went live.

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@mortrialus.3062 said:

@Bigpapasmurf.5623 said:Making elite comparisons, its amazing how many ppl are against touching Jaunt, despite even mes players stating the condi/damage should be nerfed, and buff the CD/ammo. Any other skill/class people would be all for it as they are still balancing out the skill.

You hoomans never cease to amaze me

Yeah but the confusion damage in Jaunt has been reduce to almost nill. Just remove it already & give us back 3 jaunt at 600 range with 20sec recharge. No damage but at least mobility.

Id be ok if they removed the condi and DPS, and revert the condi cleanse nerf thus making it a complete survival/mobility based (600 range would be a bonus...maybe change a trait to provide the extra cleanse and extra distance). Id be fine with no change in CD in this case

Well if i remembered it was initially 600 range when it first came out. But between that & the damage from confusion at that time got nerf hammer.

Jaunt was 400 units in the demo weekend and was buffed to 450 which is how it's been since Path of Fire went live.

400, ah yeah that is right. & your saying buffing it to 3 jaunts at 600 range with 20sec CD while removing dps & confusion would be wrong why exactly?

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@Multicolorhipster.9751 said:

@Sampson.2403 said:Mirage was overpowered months ago and has since then received good and bad nerfs. It's time to start reverting back some of the bad nerfs.

I can get behind 3 jaunts, but some of the nerfs were justly earned. Mirage is still crazy strong in good hands, which I know you know ;)

Oh so what your saying is that lets make mirage weaker cuz it's still viable & kill's stuff when it's in the hands of good players? By all means, nerf it ..We can't have that!

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@Vieux P.1238 said:

@"Sampson.2403" said:Mirage was overpowered months ago and has since then received good and bad nerfs. It's time to start reverting back some of the bad nerfs.

I can get behind 3 jaunts, but some of the nerfs were justly earned. Mirage is still crazy strong in good hands, which I know you know ;)

Oh so what your saying is that lets make mirage weaker cuz it's still viable & kill's stuff when it's in the hands of good players? By all means, nerf it ..We can't have that!

Druid was trash tier before the most recent pet nerf. Now, it's actually worthless. Druid deserves buffs.

Mirage is nowhere near the level of "dumpster fire" and doesn't need a third charge/reduced cooldown on Jaunt.

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@praqtos.9035 said:

@Sampson.2403 said:3 jaunts is better than 2 jaunts bro. Did did didn't cha no ? It's a QoL thing for harlem globetrotter meme players like myself. 33% broDude, look at mesmer nerfs they have applied before?They not just nerfed core class,they butchered it. How is your specific MIRAGE change would help the class?In fact jaunt doesnt even deserve to be an elite skill. Its more of an utility ...at best.

Jaunt is a mediocre bandaid that's there because Mirage cloak eliminates your ability to chose a favorable position by dodging in certain directions.

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@Lincolnbeard.1735 said:Mirage is now way trashier than at beta and mirage was voted as one of the worst specs at that time.The difference is that now people are blinded by hate and memeing.

Surely it is not meta anymore and it might be better this way. A handful of skilled players are still committed to Mirage and Chrono regardless of the recent balance patches.At least we do not see complains (some people are still salty though) so we should not expect more nerfs beyond this point. Imo both specs are viable in capable hands, and sooner or later the remaining cheesy builds will be nerfed which will lead us to a better overall balance.

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@LegendaVagyok.9132 said:

@Lincolnbeard.1735 said:Mirage is now way trashier than at beta and mirage was voted as one of the worst specs at that time.The difference is that now people are blinded by hate and memeing.

Surely it is not meta anymore and it might be better this way. A handful of skilled players are still committed to Mirage and Chrono regardless of the recent balance patches.At least we do not see complains (some people are still salty though) so we should not expect more nerfs beyond this point. Imo both specs are viable in capable hands, and
sooner or later the remaining cheesy builds will be nerfed which will lead us to a better overall balance.

Ha! After 6 year you believe that? pfff kitten plz

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@Vieux P.1238 said:

@Lincolnbeard.1735 said:Mirage is now way trashier than at beta and mirage was voted as one of the worst specs at that time.The difference is that now people are blinded by hate and memeing.

Surely it is not meta anymore and it might be better this way. A handful of skilled players are still committed to Mirage and Chrono regardless of the recent balance patches.At least we do not see complains (some people are still salty though) so we should not expect more nerfs beyond this point. Imo both specs are viable in capable hands, and
sooner or later the remaining cheesy builds will be nerfed which will lead us to a better overall balance.

Ha! After 6 year you believe that? pfff kitten plz

There will always be threads for nerfs as long as Spvp exist.In the words of childish gambino

stay woke.------- creepinthey gon find yougon catch you sleepin

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@Vieux P.1238 said:

@Lincolnbeard.1735 said:Mirage is now way trashier than at beta and mirage was voted as one of the worst specs at that time.The difference is that now people are blinded by hate and memeing.

Surely it is not meta anymore and it might be better this way. A handful of skilled players are still committed to Mirage and Chrono regardless of the recent balance patches.At least we do not see complains (some people are still salty though) so we should not expect more nerfs beyond this point. Imo both specs are viable in capable hands, and
sooner or later the remaining cheesy builds will be nerfed which will lead us to a better overall balance.

Ha! After 6 year you believe that? pfff kitten plz

We won’t reach optimum, better is fair enough. I like these new wall threads about broken Sb, arc div / rampage and holo sustain...can’t wait for the next patch ;)

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Revert jaunt to PvE equivalent recharge and charges. Remove Confusion, add blind.

After all the survivability nerfs and damage nerfs this will not be over performing, if jaunt was tipping the scales in this it would have done so being nerfed long ago. Right now jaunt underperfroms as an elite skill, and is only unbalanced FOR CONDI because it offers to much offense. As it stands Mirage, active defenses stand on par with most of the roster when it by design should live a bit longer.

If you still have a problem with Condi mirage, the problem is still because of condi and how it applies stacks. Maim the Disillusioned is still stacking on all 4 shatters, despite the whole "we are making traits shatter specific", and Between Ineptitude and Blinding dissipation synergy, Ineptitude should been the one to have taken the hit.

Power wasn't over performing before even with all the shenanigans, and it's definitely not over performing now after all the nerfs.

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