Ryudnard.2587 Posted May 10, 2019 Share Posted May 10, 2019 In WvW, when you managed to beat someone go down, the guy shouldn't be rezzed up right away. Or not. I dunno. Is 10 seconds too long? I just think we cannnot completely disable the rezzing mechanism, but we should be able to punish more by making the players go down. Link to comment Share on other sites More sharing options...
Klipso.8653 Posted May 10, 2019 Share Posted May 10, 2019 10 seconds in a zerg fight might as well be 10 hours Link to comment Share on other sites More sharing options...
NuhDah.9812 Posted May 10, 2019 Share Posted May 10, 2019 It's an interesting idea, but i'd go for 3 or 5 seconds instead of 10. Suficiently enough to pull of a stomp and revitalize stomping usage in the current combat system. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 10, 2019 Share Posted May 10, 2019 No, its a silly idea. For all intents and purposes, this is the eqvivalent to removing downstate. There is zero ways anyone is going to survive 10s with no heals unless the enemies let you heal. Link to comment Share on other sites More sharing options...
Ryudnard.2587 Posted May 10, 2019 Author Share Posted May 10, 2019 @Klipso.8653 said:10 seconds in a zerg fight might as well be 10 hoursHmm yeah, I agree. Somewhere between 4 to 7 seconds then? Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted May 10, 2019 Share Posted May 10, 2019 imo 5 seconds would be acceptable Link to comment Share on other sites More sharing options...
Obe.4283 Posted May 10, 2019 Share Posted May 10, 2019 @Dawdler.8521 said:No, its a silly idea. For all intents and purposes, this is the eqvivalent to removing downstate. There is zero ways anyone is going to survive 10s with no heals unless the enemies let you heal.Pretty much this.I'd reckon even in 3s (4s if you include the short downed invuln) people will be getting cleaved down by reasonable power builds in small-scale (1v2 up to 5v5) Of all the ways to nerf downstate, adding a timer during which allies sit there and watch someone die is perhaps the worst idea I've seen yet. Just go for no-downstate at that point.There are simpler things you could go for; Capping the amount of players that can revive someone (1 for 1 perhaps), slower revive speeds, lower downed health, reducing the effectiveness of reviving skills etc. Link to comment Share on other sites More sharing options...
Auburner.6945 Posted May 10, 2019 Share Posted May 10, 2019 I don't even get to use my Vapor Form (even when spamming) if I were out of position and got downed. 10s will only mean something in Outnumbered small fights, but to be honest, downstate is what makes us win Outnumbered small fights: They try to rez, they die rez'ing. Link to comment Share on other sites More sharing options...
Assassin X.8573 Posted May 10, 2019 Share Posted May 10, 2019 I missed the first few "no down state events". And I got to do the last one. Just remove downstate in wvw. Leave it in the other game modes. (Maybe remove it from pvp) . Best way of wvw ever. Made me feel like I was playing DAoC again. It was awesome. No down state really elevates the skill level needed to wvw because you don't have that oh if I die my team will get me back up and rally bot mentality. Link to comment Share on other sites More sharing options...
Kaiser.9873 Posted May 10, 2019 Share Posted May 10, 2019 @"Assassin X.8573" said:I missed the first few "no down state events". And I got to do the last one. Just remove downstate in wvw. Leave it in the other game modes. (Maybe remove it from pvp) . Best way of wvw ever. Made me feel like I was playing DAoC again. It was awesome. No down state really elevates the skill level needed to wvw because you don't have that oh if I die my team will get me back up and rally bot mentality.Except it really doesn't relate to "skill" at all. It's pure burst mode. You play a burst class, you win, OR if you have great passive traits, you win. There's a reason no downstate week was all beserkers and pew pew soulbeasts. Build tanky they say. It doesn't help. I ran nothing but Beserker all week. Had a blast on my Beserker, but it wasn't skill. Link to comment Share on other sites More sharing options...
Assassin X.8573 Posted May 10, 2019 Share Posted May 10, 2019 @Kaiser.9873 said:@"Assassin X.8573" said:I missed the first few "no down state events". And I got to do the last one. Just remove downstate in wvw. Leave it in the other game modes. (Maybe remove it from pvp) . Best way of wvw ever. Made me feel like I was playing DAoC again. It was awesome. No down state really elevates the skill level needed to wvw because you don't have that oh if I die my team will get me back up and rally bot mentality.Except it really doesn't relate to "skill" at all. It's pure burst mode. You play a burst class, you win, OR if you have great passive traits, you win. There's a reason no downstate week was all beserkers and pew pew soulbeasts. Build tanky they say. It doesn't help. I ran nothing but Beserker all week. Had a blast on my Beserker, but it wasn't skill.I run zerk armor since release and celestial accessories on my war since they implemented celestial. Nothing changed in my survivability. I was actually able to out last more 1v2 or 1v3 even 1v4s because I didn't have to worry about stopping a rally or steady 1v+1 back to back fights than with normal ds rules. I didn't have to change my play style to compensate for downstate. It was even more apparent with Zerg v Zerg battles because it did showcase which Commanders or guilds did better or worse with and without the rally bot effects. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted May 10, 2019 Share Posted May 10, 2019 Makes no sense at all... Link to comment Share on other sites More sharing options...
Kaiser.9873 Posted May 10, 2019 Share Posted May 10, 2019 @Assassin X.8573 said:@Kaiser.9873 said:@Assassin X.8573 said:I missed the first few "no down state events". And I got to do the last one. Just remove downstate in wvw. Leave it in the other game modes. (Maybe remove it from pvp) . Best way of wvw ever. Made me feel like I was playing DAoC again. It was awesome. No down state really elevates the skill level needed to wvw because you don't have that oh if I die my team will get me back up and rally bot mentality.Except it really doesn't relate to "skill" at all. It's pure burst mode. You play a burst class, you win, OR if you have great passive traits, you win. There's a reason no downstate week was all beserkers and pew pew soulbeasts. Build tanky they say. It doesn't help. I ran nothing but Beserker all week. Had a blast on my Beserker, but it wasn't skill.I run zerk armor since release and celestial accessories on my war since they implemented celestial. Nothing changed in my survivability. I was actually able to out last more 1v2 or 1v3 even 1v4s because I didn't have to worry about stopping a rally or steady 1v+1 back to back fights than with normal ds rules. I didn't have to change my play style to compensate for downstate. It was even more apparent with Zerg v Zerg battles because it did showcase which Commanders or guilds did better or worse with and without the rally bot effects.Yep, full zerk all week on my Beserker. Couple invulns help a ton with survival. Easy kills during no downstate week, and really not even about skill. Our guild had a couple of Scrapper/Beserker nights for the lols. Bursty builds rule anyway; especially without downstate. Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted May 10, 2019 Share Posted May 10, 2019 Half the time the game feels liek it has no downstate from how bursty a lot of classes already are. Just leave the downstate alone. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted May 10, 2019 Share Posted May 10, 2019 And another pro-ganking idea is defeated - if you hate the result, you hate democracy! Link to comment Share on other sites More sharing options...
Kovu.7560 Posted May 10, 2019 Share Posted May 10, 2019 I can see both sides of the coin. I'd be okay with, like, 3 seconds -- but on the whole unless you hit like a wet noodle in anything more than a 1v1 you should be able to match or even out-cleave someone being revived by one person. If you're going for the stomp you know you gotta get in there quick.I think ongoing diminishing returns on multiple sources of reviving and downstate healing (transfusion, MI. pet res etc.) so players have a chance to stomp a player being revived my multiple others could be an option. It would help promote ganking in outnumbered scenarios, which I'm totally okay with. Those thieves and rangers should be feared. I wouldn't know the first thing about balancing such a mechanic though.~ Kovu Link to comment Share on other sites More sharing options...
Mokk.2397 Posted May 21, 2019 Share Posted May 21, 2019 Just get rid of rally in WvW . Simple Link to comment Share on other sites More sharing options...
XECOR.2814 Posted May 21, 2019 Share Posted May 21, 2019 Sb, rev and thief rejoice Link to comment Share on other sites More sharing options...
Timelord.8190 Posted May 21, 2019 Share Posted May 21, 2019 Just remove the downed state already. It mainly serves the bigger and better servers. They can power ress with their blob while having enough people for the offense. Every advantage in the game will be more used by the strongest server than the weaker servers. Link to comment Share on other sites More sharing options...
wanya.1697 Posted May 21, 2019 Share Posted May 21, 2019 sorry but its already annoying enough to get the you cant rez dead while in combat message all the timedont need another useless message popup while trying to rez someone Link to comment Share on other sites More sharing options...
SoV.5139 Posted May 21, 2019 Share Posted May 21, 2019 The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys SHOULD BE advocating for is a smaller version of WvW - 30v30v30 per map, or something like that. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted May 21, 2019 Share Posted May 21, 2019 Rally is the issue too, not only ressing. Link to comment Share on other sites More sharing options...
spectrito.8513 Posted May 22, 2019 Share Posted May 22, 2019 @SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys SHOULD BE advocating for is a smaller version of WvW - 30v30v30 per map, or something like that. How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1 Link to comment Share on other sites More sharing options...
SoV.5139 Posted May 22, 2019 Share Posted May 22, 2019 @spectrito.8513 said:@"SoV.5139" said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys SHOULD BE advocating for is a smaller version of WvW - 30v30v30 per map, or something like that. How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason. If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court. Link to comment Share on other sites More sharing options...
spectrito.8513 Posted May 22, 2019 Share Posted May 22, 2019 @SoV.5139 said:@spectrito.8513 said:@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys SHOULD BE advocating for is a smaller version of WvW - 30v30v30 per map, or something like that. How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason. If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court. I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ? Link to comment Share on other sites More sharing options...
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