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Legendary GS Exordium


NICENIKESHOE.7128

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@"Curunen.8729" said:Interesting, so the new feature of this GS is that it has unique animations for each class that uses it?

Cool concept. Still not sold on the model, prefer something sleeker/simpler. Maybe the footsteps will be awesome though.

Every class except guardian has 1 animation unique to them. All of the guardian skills transform but all of them are shared by other classes.

https://wiki.guildwars2.com/wiki/Exordium

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@Mouse.7382 said:The AA with Asuran race is bugged. If you youtube the other mesmer, races, AA--the blade and donuts clearly (and beautifully spin around like a gatling gun)--for an Asuran...it just a soild/non animated sword and static donuts

Have this been fixed or still?I am working on this slooowly through wvw, will be replacing Twilight but ah well ><

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@Heartpains.7312 said:

@Mouse.7382 said:The AA with Asuran race is bugged. If you youtube the other mesmer, races, AA--the blade and donuts clearly (and beautifully spin around like a gatling gun)--for an Asuran...it just a soild/non animated sword and static donuts

Have this been fixed or still?I am working on this slooowly through wvw, will be replacing Twilight but ah well ><

Found out from others, it is not a 'bug.' Humanoid (Human/Salad ppl) get the 'spinning GS animation.' Asuran/Char do not (as with all GS AA skills). Sucks

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@Heartpains.7312 said:

Found out from others, it is not a 'bug.' Humanoid (Human/Salad ppl) get the 'spinning GS animation.' Asuran/Char do not (as with all GS AA skills). Sucks

You mean the animation is lacking for Asura and Char? if it is not a bug, it is just weird design that they don't wanna add it to those 2.

yea...any GS skill (regardless of type of GS) animations are different for different races. Asurans and Charr get screwed.

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