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does this game need a damage % modifier cap for pvp/wvw?


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@"Ovark.2514" said:Outside buffs meaning that the build doesn't require a different player to give them the 25 might or something like Assasin's Presence (aoe rev buff).

What I meant by "Change the traits and skills of individual professions" was that certain traits and skills would be modified or shuffled so that they can't be stacked. A good example would be the Beastmastery trait line on Ranger: Pack Alpha, Loud Whistle, Two-Handed Training, Pet's Prowess, and Honed Axes are all individual traits that can be taken simultaneously in this ONE traitline that together grant: 20% more damage, 420 more Ferocity, and 150 more Power for a Maul (situation permitting). Some of these traits could easily be moved to the same Major trait line so that players must make a choice. The two easiest that come to mind are Two-handed training and Honed Axes.

huh well yeah if it works it works. some kinda dealio man, some kind.

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