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Using elementalist for living world?


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Rolled an Ele earlier this week, and so far I really like how flashy the class is. However, I am finding myself in down state a lot or having to tag along with somebody else while doing HP. Currently only level 55 and focusing on air and earth abilities. I am concerned about what my experience doing the HoT maps is going to be and if I should stick with the class when basically all I do in game is the Living World story chapters. I know that some of the boss fights can be really tricky. Is elementalist viable for doing living world? Or will I be finding myself struggling a lot? I do plan to unlock weaver and tempest as I move through the maps and get the HPs.

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@"NameUnknown.6417" said:Rolled an Ele earlier this week, and so far I really like how flashy the class is. However, I am finding myself in down state a lot or having to tag along with somebody else while doing HP. Currently only level 55 and focusing on air and earth abilities. I am concerned about what my experience doing the HoT maps is going to be and if I should stick with the class when basically all I do in game is the Living World story chapters. I know that some of the boss fights can be really tricky. Is elementalist viable for doing living world? Or will I be finding myself struggling a lot? I do plan to unlock weaver and tempest as I move through the maps and get the HPs.

isn't living world lvl 80 content?and you said you were lvl 55

probably in bad gear and traits aswell (earth in pve??)

wait at lvl 80 when you have weaver elite spec and play sword/dagger a mixture of berserker and maybe some marauder if you feel "safer" with higher healthpool.weaver is a charm

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@melandru.3876 said:

@"NameUnknown.6417" said:Rolled an Ele earlier this week, and so far I really like how flashy the class is. However, I am finding myself in down state a lot or having to tag along with somebody else while doing HP. Currently only level 55 and focusing on air and earth abilities. I am concerned about what my experience doing the HoT maps is going to be and if I should stick with the class when basically all I do in game is the Living World story chapters. I know that some of the boss fights can be really tricky. Is elementalist viable for doing living world? Or will I be finding myself struggling a lot? I do plan to unlock weaver and tempest as I move through the maps and get the HPs.

isn't living world lvl 80 content?and you said you were lvl 55

probably in bad gear and traits aswell (earth in pve??)

wait at lvl 80 when you have weaver elite spec and play sword/dagger a mixture of berserker and maybe some marauder if you feel "safer" with higher healthpool.weaver is a charm

Yes, currently only level 55, but I am wondering if the class overall does okay in Living World, or if I am going to really struggle and should maybe pick a different class since Living World is really all I do.

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@NameUnknown.6417 said:

@NameUnknown.6417 said:Rolled an Ele earlier this week, and so far I really like how flashy the class is. However, I am finding myself in down state a lot or having to tag along with somebody else while doing HP. Currently only level 55 and focusing on air and earth abilities. I am concerned about what my experience doing the HoT maps is going to be and if I should stick with the class when basically all I do in game is the Living World story chapters. I know that some of the boss fights can be really tricky. Is elementalist viable for doing living world? Or will I be finding myself struggling a lot? I do plan to unlock weaver and tempest as I move through the maps and get the HPs.

isn't living world lvl 80 content?and you said you were lvl 55

probably in bad gear and traits aswell (earth in pve??)

wait at lvl 80 when you have weaver elite spec and play sword/dagger a mixture of berserker and maybe some marauder if you feel "safer" with higher healthpool.weaver is a charm

Yes, currently only level 55, but I am wondering if the class overall does okay in Living World, or if I am going to really struggle and should maybe pick a different class since Living World is really all I do.

ye probably a build like this http://gw2skills.net/editor/?vFAQJAsYncMAF5ilNAOOA0RgFBAT4SeBqh3v6Z9uOIAUAeAA-jhRBQBJU9HA8AAMjSQQcCAuy+jyP8oHAA-e

decent health (16k ish) still high power, precision and ferocity.fast combat, lots of self sustain, condi cleanses, barrier

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@NameUnknown.6417 said:Rolled an Ele earlier this week, and so far I really like how flashy the class is. However, I am finding myself in down state a lot or having to tag along with somebody else while doing HP. Currently only level 55 and focusing on air and earth abilities. I am concerned about what my experience doing the HoT maps is going to be and if I should stick with the class when basically all I do in game is the Living World story chapters. I know that some of the boss fights can be really tricky. Is elementalist viable for doing living world? Or will I be finding myself struggling a lot? I do plan to unlock weaver and tempest as I move through the maps and get the HPs.

The want to focus on certain attunements can be a lot of your problem. Yes each attunement has its unique use, but for a good ele you need to be able use and adapt your use of your attunements based on the situation at hand. When I leveled my multiple different ele's I never went into the down state unless I was swarmed by a lot of foes, and I am not a very good ele.First to know when leveling an ele is that fire is your damaging attunement. It has more boons and damage output. Now when you get 80 there are builds that focus more on air attunement but personally even with those builds I found fire does the damage more then air. Earth is more the condi and damage mitigation. And the most important attunement to utilize when leveling is water. It is your healing and cleansing attunement. So you can see each has their niche for each situation.One thing to know about ele is that it is constant switching of attunements and kite, kite, kite. A good ele never stands still and is always casting something.

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I guess you mean open world and not living world (since LW is instanced lvl 80 story content).But yes, ele certainly is one of the harder classes to stay alive on while levling.To compensate for the lowest HP pool and lowest armor tier in the game, you will rely more on actual skills as opposed to raw stats.

It might seem very contra-intuitive, but earth actually is quite mediocre as an defensive traitline.Stone flesh and stone heart for instance only apply when you are IN earth attunement, but wont do anything if you swap out of it.And since earth attunement is one of the weaker DPS attunements, you will take longer to kill mobs and take more dmg nonetheless in the process.

Personally I would recommend swapping the earth trailine for arcane.The boons you get from arcane are far more valueable for survivability than the earth traits (protection i.e. is a 33% dmg reduction).

There are also some useful utility skills that can offer great dmg and survivability at the same time.Glyph of the storms for instance, if used while in earth attunemtn, creates a sandstorm that blinds all enemies in its radius on a 1 second interval.This essentially enables you to stand in an entire horde of mobs and not take a single hit, since they constantly get blinded.

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@Zenix.6198 said:I guess you mean open world and not living world (since LW is instanced lvl 80 story content).But yes, ele certainly is one of the harder classes to stay alive on while levling.To compensate for the lowest HP pool and lowest armor tier in the game, you will rely more on actual skills as opposed to raw stats.

It might seem very contra-intuitive, but earth actually is quite mediocre as an defensive traitline.Stone flesh and stone heart for instance only apply when you are IN earth attunement, but wont do anything if you swap out of it.And since earth attunement is one of the weaker DPS attunements, you will take longer to kill mobs and take more dmg nonetheless in the process.

Personally I would recommend swapping the earth trailine for arcane.The boons you get from arcane are far more valueable for survivability than the earth traits (protection i.e. is a 33% dmg reduction).

There are also some useful utility skills that can offer great dmg and survivability at the same time.Glyph of the storms for instance, if used while in earth attunemtn, creates a sandstorm that blinds all enemies in its radius on a 1 second interval.This essentially enables you to stand in an entire horde of mobs and not take a single hit, since they constantly get blinded.

I actually am asking about Living World. I guess I didn't phrase my question well enough. I am wondering if ele is going to be a huge struggle to play living world with and if I should instead perhaps put my time into a different class. However, thanks for the tips!

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I have done Personal Story, LS2, HoT, LS3, PoF, LS4 with 3 eles using various mix of staff, dagger/dagger, sword/dagger, scepter/focus. No problem I can think of but I am very familiar with the traits and I carry multiple weapons to deal with different situations. You should also familiarize what all those skills do since a single skill can pack a lot of things.

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The best thing you could do is find a class you really like and just play it. Every class is 100% capable of living world content. Personally, I love the ele. I have tried to get into other classes but always go back to it. There is no harm in trying other classes though.

Maybe the reason you're questioning it is that you want another profession more.

I will say that while absolutely capable there are easier classes if that's what you're looking for.

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We're a bit squishier so more care is needed in builds and rotations through the attunements. Perfectly viable though whether it is core ele or either elite spec

I wouldn't say I'm a great ele or use it to its fullest (I don't instance run with it, I'd suck too much), but I've run everything up to the latest chapter without too much issue. A few frustrations in HoT maps early on maybe

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If elementalist is your first class and/or character, yes you will have a hard time.

Difficulty spikes up a lot in HoT and PoF. Inexperienced elementalist are forced into getting better. Inexperienced players will have an even harder time.

I'm not saying this to discourage you but warn you that you will hit a brick wall.

Other classes (necromancer, warrior, guardian, revenant, ranger) will have a significantly easier time even on inexperienced players.

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@Cyninja.2954 said:If elementalist is your first class and/or character, yes you will have a hard time.

Difficulty spikes up a lot in HoT and PoF. Inexperienced elementalist are forced into getting better. Inexperienced players will have an even harder time.

I'm not saying this to discourage you but warn you that you will hit a brick wall.

Other classes (necromancer, warrior, guardian, revenant, ranger) will have a significantly easier time even on inexperienced players.

depends,

if for weaver then i would say yes its rather fast paced and uses alot of movement (and evades) to keep on damaging

tempest however is rather forgiving d/d or d/w for open world

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@melandru.3876 said:

@Cyninja.2954 said:If elementalist is your first class and/or character, yes you will have a hard time.

Difficulty spikes up a lot in HoT and PoF. Inexperienced elementalist are forced into getting better. Inexperienced players will have an even harder time.

I'm not saying this to discourage you but warn you that you will hit a brick wall.

Other classes (necromancer, warrior, guardian, revenant, ranger) will have a significantly easier time even on inexperienced players.

depends,

if for weaver then i would say yes its rather fast paced and uses alot of movement (and evades) to keep on damaging

tempest however is rather forgiving d/d or d/w for open world

True, and there is a ton of things one could and can do to perform perfectly well on elementalist for story and open world content.

Yet, rolling a power reaper (or any of the classes mentioned), slotting just about any traits and utilities and face tanking things will do the same. Elementalist is just not that beginner friendly.

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@Cyninja.2954 said:

@Cyninja.2954 said:If elementalist is your first class and/or character, yes you will have a hard time.

Difficulty spikes up a lot in HoT and PoF. Inexperienced elementalist are forced into getting better. Inexperienced players will have an even harder time.

I'm not saying this to discourage you but warn you that you will hit a brick wall.

Other classes (necromancer, warrior, guardian, revenant, ranger) will have a significantly easier time even on inexperienced players.

depends,

if for weaver then i would say yes its rather fast paced and uses alot of movement (and evades) to keep on damaging

tempest however is rather forgiving d/d or d/w for open world

True, and there is a ton of things one could and can do to perform perfectly well on elementalist for story and open world content.

Yet, rolling a power reaper (or any of the classes mentioned), slotting just about any traits and utilities and face tanking things will do the same. Elementalist is just not that beginner friendly.

OP could give holo a try, has pretty much anythingit takes "special skill" to be bad as this build https://metabattle.com/wiki/Build:Holosmith_-_Static_Sword/Shield lol

ranged pressure on mortar melee pressure on forged/sword'n shield condi cleanes on leaving forge/healing turret hard to fail on holo in non-group content

or good ol'scrapper tanky yet hits hard on hammer

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@melandru.3876 said:

@Cyninja.2954 said:If elementalist is your first class and/or character, yes you will have a hard time.

Difficulty spikes up a lot in HoT and PoF. Inexperienced elementalist are forced into getting better. Inexperienced players will have an even harder time.

I'm not saying this to discourage you but warn you that you will hit a brick wall.

Other classes (necromancer, warrior, guardian, revenant, ranger) will have a significantly easier time even on inexperienced players.

depends,

if for weaver then i would say yes its rather fast paced and uses alot of movement (and evades) to keep on damaging

tempest however is rather forgiving d/d or d/w for open world

True, and there is a ton of things one could and can do to perform perfectly well on elementalist for story and open world content.

Yet, rolling a power reaper (or any of the classes mentioned), slotting just about any traits and utilities and face tanking things will do the same. Elementalist is just not that beginner friendly.

OP could give holo a try, has pretty much anythingit takes "special skill" to be bad as this build
lol

ranged pressure on mortar melee pressure on forged/sword'n shield condi cleanes on leaving forge/healing turret hard to fail on holo in non-group content

or good ol'scrapper tanky yet hits hard on hammer

I actually have an engi that I just used my PoF boost on. Tinkering around with it right now and working on unlocking scrapper. I really love running a turret-based build, even though I have been told a few times that it is terribad. I ended up rolling an ele too because I love how flashy the ele skills are, especially the lightening whip.

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@Cyninja.2954 said:

@Cyninja.2954 said:If elementalist is your first class and/or character, yes you will have a hard time.

Difficulty spikes up a lot in HoT and PoF. Inexperienced elementalist are forced into getting better. Inexperienced players will have an even harder time.

I'm not saying this to discourage you but warn you that you will hit a brick wall.

Other classes (necromancer, warrior, guardian, revenant, ranger) will have a significantly easier time even on inexperienced players.

depends,

if for weaver then i would say yes its rather fast paced and uses alot of movement (and evades) to keep on damaging

tempest however is rather forgiving d/d or d/w for open world

True, and there is a ton of things one could and can do to perform perfectly well on elementalist for story and open world content.

Yet, rolling a power reaper (or any of the classes mentioned), slotting just about any traits and utilities and face tanking things will do the same. Elementalist is just not that beginner friendly.

I actually started out on a reaper, and while I enjoyed facerolling everything, overall I have found myself bored with the class and have lost interest. Rolled a DH and am now running raid training with my guild on it. I am wanting a toon that is my "do all the story on" toon. I boosted an engi that I am messing around with in the level 80 personal story right now, and then also this ele that I am leveling the old fashion way.

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@NameUnknown.6417 said:

@Cyninja.2954 said:If elementalist is your first class and/or character, yes you will have a hard time.

Difficulty spikes up a lot in HoT and PoF. Inexperienced elementalist are forced into getting better. Inexperienced players will have an even harder time.

I'm not saying this to discourage you but warn you that you will hit a brick wall.

Other classes (necromancer, warrior, guardian, revenant, ranger) will have a significantly easier time even on inexperienced players.

depends,

if for weaver then i would say yes its rather fast paced and uses alot of movement (and evades) to keep on damaging

tempest however is rather forgiving d/d or d/w for open world

True, and there is a ton of things one could and can do to perform perfectly well on elementalist for story and open world content.

Yet, rolling a power reaper (or any of the classes mentioned), slotting just about any traits and utilities and face tanking things will do the same. Elementalist is just not that beginner friendly.

I actually started out on a reaper, and while I enjoyed facerolling everything, overall I have found myself bored with the class and have lost interest. Rolled a DH and am now running raid training with my guild on it. I am wanting a toon that is my "do all the story on" toon. I boosted an engi that I am messing around with in the level 80 personal story right now, and then also this ele that I am leveling the old fashion way.

That is perfectly fine, if you have experienced different classes and find the elementalist fun, perfect. The only goal was to warn you or any other new player who might find the learning curve on elementalist to high, because it is not indicative of all classes.

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@NameUnknown.6417 said:

@Cyninja.2954 said:If elementalist is your first class and/or character, yes you will have a hard time.

Difficulty spikes up a lot in HoT and PoF. Inexperienced elementalist are forced into getting better. Inexperienced players will have an even harder time.

I'm not saying this to discourage you but warn you that you will hit a brick wall.

Other classes (necromancer, warrior, guardian, revenant, ranger) will have a significantly easier time even on inexperienced players.

depends,

if for weaver then i would say yes its rather fast paced and uses alot of movement (and evades) to keep on damaging

tempest however is rather forgiving d/d or d/w for open world

True, and there is a ton of things one could and can do to perform perfectly well on elementalist for story and open world content.

Yet, rolling a power reaper (or any of the classes mentioned), slotting just about any traits and utilities and face tanking things will do the same. Elementalist is just not that beginner friendly.

OP could give holo a try, has pretty much anythingit takes "special skill" to be bad as this build
lol

ranged pressure on mortar melee pressure on forged/sword'n shield condi cleanes on leaving forge/healing turret hard to fail on holo in non-group content

or good ol'scrapper tanky yet hits hard on hammer

I actually have an engi that I just used my PoF boost on. Tinkering around with it right now and working on unlocking scrapper. I really love running a turret-based build, even though I have been told a few times that it is terribad. I ended up rolling an ele too because I love how flashy the ele skills are, especially the lightening whip.

ye engi is alot of fun, and regarding the turrets you heard correct. turrets were at one point overperforming so they received countless nerfs making them only "good" for large scaled open world event where they serve the purpose of "tagging enemies to get loot" as they auto attack anything that spawns, even before it spawns

however rifle turret is still a good utility mainly because of it's tolbelt skill "surprise shot" that deal good damage, and is instant cast so u can use it while using other skills nd it won't interrupt your other skill. which has good synergy with traits like static discharge (does an lightning attack when u use a toolbelt skill) so instant cast toolbelt skills with low cooldown can be quite a good burst dps

scrapper is quite fun yes, tanky and durable has good skills on hammer and with the reworked gyros they don't feel "uuuumph" anymore

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My Elementalist main spent a lot of time in down state once I hit Heart of Thorns and Path of Fire content. At level 55, you shouldn't be having a terrible time though....

I would suspect that your problem comes from focusing on Earth. Earth has some ways of making you tough and letting you avoid damage if you know what you're doing. But it's usually a big DPS loss. And honestly, the best hope an Elementalist has of surviving fights is melting enemies so fast they don't have a chance to start punching you much.

There are some really simple builds you can focus on if you just want to maximize damage.

Put a dagger in your main hand and focus mainly on Air autoattacks and work in some Fire abilities and a little Earth for example. The autoattack for Dagger-Air does a lot of damage, especially if you spec for it. Once you unlock Heart of Thorns content, you can pick the Tempest trait line and equip a warhorn which gives you so much damage in Air, that you can just stay in Air the whole time and never have to switch elements. The warhorn's lightning ball, and Overload Air do a lot of damage. Combined with Lightning Whip, you can really melt stuff.

One of the simplest damage builds for newbs, is just to equip a staff and stay in Fire the whole time. The auto-attack, the Lava Font, and the big AOE skill 5. It causes a lot of damage. The weakness is that it makes you pretty immobile and vulnerable. But it is simple, and it can usually destroy everything while leveling.

Another good damage build is to equip a scepter and focus on Fire attacks, while experimenting with other stuff.

Some survivability skills you should look at.

Arcane Shield is pretty good. Trigger it, and it will block up to 3 attacks. It will also pick you up immediately if you are stunned or knocked down - which can save your life. I find it a bit better than Armor of Earth which also picks you up, but just grants protection instead of blocking attacks.

Glyph of Elementals is great for beginners. Before starting a fight, swap to Earth and summon an Earth Elemental. Then swap back to your damage element. The Earth Elemental tanks a lot of damage and aggro for you. In tough fights, he's never a terrible choice. If you don't need the protection, just summon an Air or Fire Elemental for damage.

Signet of Fire is always great if you're running Fire mostly since it helps you melt stuff faster.

For traitlines...

If you're running Fire, you obviously should pick the Fire traitline. There are lots of options there to up your damage, which should be the main focus in this line. Persisting Flames is particularly good, because every time you go into downed state, it automatically casts a Lava Font underneath you damaging whatever is next to you hitting you. This will often kill enemies around you before you can even start fighting to survive and raise you up. Saved my bacon a lot.

The Arcane traitline also has some good damage options and a good survivability trait as well - Final Shielding. Whenever your health drops below a certain level, it automatically triggers an Arcane Shield on you. This actually makes you a lot more survivable.

Mostly though, you want to focus on learning to dodge attacks and up your damage through the roof to end fights before you take too much damage.

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I find for open world this is a good build,except, don't use celestial status. Use mostly Berserker but add some Marauders to get to around 15k hp so you don't drop as easily or get one shot by some stuff. You'll need to play the piano(press lots of buttons) though, as this build relies on you using your skills as often as possible.https://metabattle.com/wiki/Build:Weaver_-_Celestial_Roamer

You can switch Weaver for Fire in the meantime, until you get your Elites Specializations unlocked.

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@Irensaga.6935 said:My Elementalist main spent a lot of time in down state once I hit Heart of Thorns and Path of Fire content. At level 55, you shouldn't be having a terrible time though....

I would suspect that your problem comes from focusing on Earth. Earth has some ways of making you tough and letting you avoid damage if you know what you're doing. But it's usually a big DPS loss. And honestly, the best hope an Elementalist has of surviving fights is melting enemies so fast they don't have a chance to start punching you much.

There are some really simple builds you can focus on if you just want to maximize damage.

Put a dagger in your main hand and focus mainly on Air autoattacks and work in some Fire abilities and a little Earth for example. The autoattack for Dagger-Air does a lot of damage, especially if you spec for it. Once you unlock Heart of Thorns content, you can pick the Tempest trait line and equip a warhorn which gives you so much damage in Air, that you can just stay in Air the whole time and never have to switch elements. The warhorn's lightning ball, and Overload Air do a lot of damage. Combined with Lightning Whip, you can really melt stuff.

One of the simplest damage builds for newbs, is just to equip a staff and stay in Fire the whole time. The auto-attack, the Lava Font, and the big AOE skill 5. It causes a lot of damage. The weakness is that it makes you pretty immobile and vulnerable. But it is simple, and it can usually destroy everything while leveling.

Another good damage build is to equip a scepter and focus on Fire attacks, while experimenting with other stuff.

Some survivability skills you should look at.

Arcane Shield is pretty good. Trigger it, and it will block up to 3 attacks. It will also pick you up immediately if you are stunned or knocked down - which can save your life. I find it a bit better than Armor of Earth which also picks you up, but just grants protection instead of blocking attacks.

Glyph of Elementals is great for beginners. Before starting a fight, swap to Earth and summon an Earth Elemental. Then swap back to your damage element. The Earth Elemental tanks a lot of damage and aggro for you. In tough fights, he's never a terrible choice. If you don't need the protection, just summon an Air or Fire Elemental for damage.

Signet of Fire is always great if you're running Fire mostly since it helps you melt stuff faster.

For traitlines...

If you're running Fire, you obviously should pick the Fire traitline. There are lots of options there to up your damage, which should be the main focus in this line. Persisting Flames is particularly good, because every time you go into downed state, it automatically casts a Lava Font underneath you damaging whatever is next to you hitting you. This will often kill enemies around you before you can even start fighting to survive and raise you up. Saved my bacon a lot.

The Arcane traitline also has some good damage options and a good survivability trait as well - Final Shielding. Whenever your health drops below a certain level, it automatically triggers an Arcane Shield on you. This actually makes you a lot more survivable.

Mostly though, you want to focus on learning to dodge attacks and up your damage through the roof to end fights before you take too much damage.

Thanks, that is super helpful. I didn't phrase it very well, but what I meant is that I was focusing on unlocking my air and earth traitlines first. I was doing a quasi-fresh air d/d build of my own devising. I usually open with fire, then swap to air for the speed boost, then swap to earth to finish the fight. I will often summon my greater fire elemental because if I do go down I find that they tend to burn down the targeted mob fairly quickly so I can get back up. It's saved my butt a few times. However, I will try earth elemental instead. I tried staff, but really didn't care for feeling so stuck in one place. I enjoy that on dagger I have three skills that can help me move around if I need to get out of an enemy's AOE as I don't always get my dodge triggered quite right (currently set to double tap space bar, haven't figured out a better keybinding for it).

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  • 2 weeks later...

@NameUnknown.6417 said:Rolled an Ele earlier this week, and so far I really like how flashy the class is. However, I am finding myself in down state a lot or having to tag along with somebody else while doing HP. Currently only level 55 and focusing on air and earth abilities. I am concerned about what my experience doing the HoT maps is going to be and if I should stick with the class when basically all I do in game is the Living World story chapters. I know that some of the boss fights can be really tricky. Is elementalist viable for doing living world? Or will I be finding myself struggling a lot? I do plan to unlock weaver and tempest as I move through the maps and get the HPs.

It is absolutely viable! The character I do all the story with is an ele. I sometimes have to change around my build and try harder than I do on my necro, but it is absolutely doable if you stick with it and it will teach you not to facetank! ;)

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