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Arc Divider: Reduced damage in PvP and WvW by 25%. The downfall of berserker!


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@Psycoprophet.8107 said:

@Penguinman.1254 said:Yes you can still hit 5-8 k per section the problem is in a real pvp fight they can dodge or mitigate 2 of the 3 rotations, giving you a 5-8k hit where as for ranger for instance a full glass ranger can hit for 15-18k with maul and it can be used more in a 1v1 fight. i just feel like if there gonna nerf the damage it should fall off per rotation or revert it back to the old ark divider cause burst damage is so important.

Cant compare to powercrept class like soulbeast when discussing balance. It has a insane burst at 1500+ range lol as well as melee. Compare it to a more realistic class. Thief hits 6-7k back stab damage once if their invested in it and has a set up and must hit from back. Arc hits that 6-7k 3 times,that is not a wet noodle.

@Penguinman.1254 said:Yes you can still hit 5-8 k per section the problem is in a real pvp fight they can dodge or mitigate 2 of the 3 rotations, giving you a 5-8k hit where as for ranger for instance a full glass ranger can hit for 15-18k with maul and it can be used more in a 1v1 fight. i just feel like if there gonna nerf the damage it should fall off per rotation or revert it back to the old ark divider cause burst damage is so important.

Cant compare to powercrept class like soulbeast when discussing balance. It has a insane burst at 1500+ range lol as well as melee. Compare it to a more realistic class. Thief hits 6-7k back stab damage once if their invested in it and has a set up and must hit from back. Arc hits that 6-7k 3 times,that is not a wet noodle.

realistically, arc divider would be not wet noodle, if it can teleport on to target from far away

Really the tele is such a weak arguement lmao warrior has great mobility,damage and sustain compared to thief but oh gosh it cant tele. But yeah hitting 18k arcs so nerrfed lmao

@Penguinman.1254 said:Yes you can still hit 5-8 k per section the problem is in a real pvp fight they can dodge or mitigate 2 of the 3 rotations, giving you a 5-8k hit where as for ranger for instance a full glass ranger can hit for 15-18k with maul and it can be used more in a 1v1 fight. i just feel like if there gonna nerf the damage it should fall off per rotation or revert it back to the old ark divider cause burst damage is so important.

Cant compare to powercrept class like soulbeast when discussing balance. It has a insane burst at 1500+ range lol as well as melee. Compare it to a more realistic class. Thief hits 6-7k back stab damage once if their invested in it and has a set up and must hit from back. Arc hits that 6-7k 3 times,that is not a wet noodle.

@Penguinman.1254 said:Yes you can still hit 5-8 k per section the problem is in a real pvp fight they can dodge or mitigate 2 of the 3 rotations, giving you a 5-8k hit where as for ranger for instance a full glass ranger can hit for 15-18k with maul and it can be used more in a 1v1 fight. i just feel like if there gonna nerf the damage it should fall off per rotation or revert it back to the old ark divider cause burst damage is so important.

Cant compare to powercrept class like soulbeast when discussing balance. It has a insane burst at 1500+ range lol as well as melee. Compare it to a more realistic class. Thief hits 6-7k back stab damage once if their invested in it and has a set up and must hit from back. Arc hits that 6-7k 3 times,that is not a wet noodle.

realistically, arc divider would be not wet noodle, if it can teleport on to target from far away

Really the tele is such a weak arguement lmao warrior has great mobility,damage and sustain compared to thief but oh gosh it cant tele. But yeah hitting 18k arcs so nerrfed lmao

@Penguinman.1254 said:Yes you can still hit 5-8 k per section the problem is in a real pvp fight they can dodge or mitigate 2 of the 3 rotations, giving you a 5-8k hit where as for ranger for instance a full glass ranger can hit for 15-18k with maul and it can be used more in a 1v1 fight. i just feel like if there gonna nerf the damage it should fall off per rotation or revert it back to the old ark divider cause burst damage is so important.

Cant compare to powercrept class like soulbeast when discussing balance. It has a insane burst at 1500+ range lol as well as melee. Compare it to a more realistic class. Thief hits 6-7k back stab damage once if their invested in it and has a set up and must hit from back. Arc hits that 6-7k 3 times,that is not a wet noodle.

@Penguinman.1254 said:Yes you can still hit 5-8 k per section the problem is in a real pvp fight they can dodge or mitigate 2 of the 3 rotations, giving you a 5-8k hit where as for ranger for instance a full glass ranger can hit for 15-18k with maul and it can be used more in a 1v1 fight. i just feel like if there gonna nerf the damage it should fall off per rotation or revert it back to the old ark divider cause burst damage is so important.

Cant compare to powercrept class like soulbeast when discussing balance. It has a insane burst at 1500+ range lol as well as melee. Compare it to a more realistic class. Thief hits 6-7k back stab damage once if their invested in it and has a set up and must hit from back. Arc hits that 6-7k 3 times,that is not a wet noodle.

realistically, arc divider would be not wet noodle, if it can teleport on to target from far away

Really the tele is such a weak arguement lmao warrior has great mobility,damage and sustain compared to thief but oh gosh it cant tele. But yeah hitting 18k arcs so nerrfed lmao

nop, no mobility can compare to blink really in pvpmain problem with arc divider is with all those aoe blind/weakness that shots it down completely, it was worth it if you through all that, but now damage is equalized, yet you still face the same threat. and even a single cripple can affect your damage ability, not to mention it's predictable.

while blink can make you easily avoid everything above and directly stick to target, way less chances of being weakened, blinded or counterplayed.reason why thief are picked for the pure ability of picking off target as power spec since the beginning of time and never dropped out of meta in any serious pvp matches from 2012 to 2018 when there's still a competitive scene.

also, thief has better survive then berserker and yes, i've got to plat 3 only playing thief soloq and i've have 1k ranked game on thief with 52%+ winrate

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Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

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i agree with that i'm not asking for arc divider to 1 shot someone like it was, i was just hoping the nerf would come in a different form then just just damage reduction, i was hoping for more of for instance on full glass warrior, 1st cycle with closest range hits for around 13k second swing more range but hits for 5k last cycle largest range 3k hitting a player with no damage mitigation, the total damage would be 21k if not stunned or evaded. that way the move would still have burst potential

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@Largo Cifer.3495 said:

@Penguinman.1254 said:i'm not saying hitting one button is what i want but i feel as if warrior getting the arc divider nerf it losses some of its execute potential in pvp,

i dont see hitting for 5-7k per hit of of arc divider being bad in a pvp team fight.

i feel it is when going berserk causes u to take more damage and ur suppose to gain power and you can hit harder with an auto attack

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@Penguinman.1254 said:i agree with that i'm not asking for arc divider to 1 shot someone like it was, i was just hoping the nerf would come in a different form then just just damage reduction, i was hoping for more of for instance on full glass warrior, 1st cycle with closest range hits for around 13k second swing more range but hits for 5k last cycle largest range 3k hitting a player with no damage mitigation, the total damage would be 21k if not stunned or evaded. that way the move would still have burst potential

13k is literally the health of classes that have to go burst in order to do damage to warrior. This is such a huge no.

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@Psycoprophet.8107 said:Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

what the warrior used endure pain?

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@iKeostuKen.2738 said:

@Penguinman.1254 said:i agree with that i'm not asking for arc divider to 1 shot someone like it was, i was just hoping the nerf would come in a different form then just just damage reduction, i was hoping for more of for instance on full glass warrior, 1st cycle with closest range hits for around 13k second swing more range but hits for 5k last cycle largest range 3k hitting a player with no damage mitigation, the total damage would be 21k if not stunned or evaded. that way the move would still have burst potential

13k is literally the health of classes that have to go burst in order to do damage to warrior. This is such a huge no.

revs must kill you alot

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@Penguinman.1254 said:

@Penguinman.1254 said:i agree with that i'm not asking for arc divider to 1 shot someone like it was, i was just hoping the nerf would come in a different form then just just damage reduction, i was hoping for more of for instance on full glass warrior, 1st cycle with closest range hits for around 13k second swing more range but hits for 5k last cycle largest range 3k hitting a player with no damage mitigation, the total damage would be 21k if not stunned or evaded. that way the move would still have burst potential

13k is literally the health of classes that have to go burst in order to do damage to warrior. This is such a huge no.

revs must kill you alot

Yep. Just the hammer revs during zerg fights.

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I do agree that they might have nerfed it a bit too much...It was OP before since you could kill multiple people with just one skill...Reaper shroud #4 can do similar AoE damage but it has a lot more ticks and lower radius...

I think they should have nerf it for 15% and not 20%...I think it is still doing good damage but when you compare it with other professions, all others have a lot more one shot skills (which is broken) while this was the only Warrior one shot skill which is not anymore (and I think none of the skills should be one shot)

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@banJelacic.4201 said:I do agree that they might have nerfed it a bit too much...It was OP before since you could kill multiple people with just one skill...Reaper shroud #4 can do similar AoE damage but it has a lot more ticks and lower radius...

I think they should have nerf it for 15% and not 20%...I think it is still doing good damage but when you compare it with other professions, all others have a lot more one shot skills (which is broken) while this was the only Warrior one shot skill which is not anymore (and I think none of the skills should be one shot)

25% and you could run gun flame but gross, i also agree with you i think no class should really have one shot potential unless ur runnking 13k health then idk what to tell you.

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@Penguinman.1254 said:

@banJelacic.4201 said:I do agree that they might have nerfed it a bit too much...It was OP before since you could kill multiple people with just one skill...Reaper shroud #4 can do similar AoE damage but it has a lot more ticks and lower radius...

I think they should have nerf it for 15% and not 20%...I think it is still doing good damage but when you compare it with other professions, all others have a lot more one shot skills (which is broken) while this was the only Warrior one shot skill which is not anymore (and I think none of the skills should be one shot)

25% and you could run gun flame but gross, i also agree with you i think no class should really have one shot potential unless ur runnking 13k health then idk what to tell you.

Well, cannot say I agree with you with last sentence...Would agree with you if every class had 13k as based HP, but dont think you should be punished for running Ele or Thief without any vitality...Thief has a lot of stealth and mobility and has a lot of evades or extra dodge if running DD, so can evade those one shot skills easier if knows how to tell a skill...But still - having skills doing 15k dmg while healing skill is doing mostly 6-7k is not so balanced...

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@banJelacic.4201 said:

@banJelacic.4201 said:I do agree that they might have nerfed it a bit too much...It was OP before since you could kill multiple people with just one skill...Reaper shroud #4 can do similar AoE damage but it has a lot more ticks and lower radius...

I think they should have nerf it for 15% and not 20%...I think it is still doing good damage but when you compare it with other professions, all others have a lot more one shot skills (which is broken) while this was the only Warrior one shot skill which is not anymore (and I think none of the skills should be one shot)

25% and you could run gun flame but gross, i also agree with you i think no class should really have one shot potential unless ur runnking 13k health then idk what to tell you.

Well, cannot say I agree with you with last sentence...Would agree with you if every class had 13k as based HP, but dont think you should be punished for running Ele or Thief without any vitality...Thief has a lot of stealth and mobility and has a lot of evades or extra dodge if running DD, so can evade those one shot skills easier if knows how to tell a skill...But still - having skills doing 15k dmg while healing skill is doing mostly 6-7k is not so balanced...

was kinda joking about the 13k health cause a lot of classes hit harder then 13k atm

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If there is any class that deserves to be a 1 shot class is the warrior because the warrior has no BS stealth, or teleports and their skills are extremely telegraphed, but according to anet's logic, thieves, rangers, mesmers should be the only ones to be able to hit for 18K+ from stealth.

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Yes you can still hit 5-8 k per section the problem is in a real pvp fight they can dodge or mitigate 2 of the 3 rotations, giving you a 5-8k hit where as for ranger for instance a full glass ranger can hit for 15-18k with maul and it can be used more in a 1v1 fight....5-8k dmg from a section of Arc Diviner if players dodged, 0 dmg from Maul if players dodge :sweat_smile:.

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@Psycoprophet.8107 said:Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

But have you recognized the spec he was playing? I would have no doubts that you played against spellbreaker and not berserker. Arc divider is exclusive thing to berserker, mainly because he lacks in deffensives, he would not be able to survive 2 thiefs jumped on himIdk do you people realize what spec is the discussion about, berserker is not an invincible killing machine, all he has is pure damage, conditions eats him alive.Arc divider can be used only by berserker and only in berserker mode which he needs 30 adrenaline to turn it on. Just bcs you have meet a warrior class doesnt mean its all the warrior specs that does crazy things. Berserker has thoughness debuff and all he gets from his tree are damage buffs and he need to generate full adreline bar in order to make any use of it, without it he is a 2 trait tree spec. His rage skills are just condition and cc.

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@KelyNeli.4516 said:

@Psycoprophet.8107 said:Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

But have you recognized the spec he was playing? I would have no doubts that you played against spellbreaker and not berserker. Arc divider is exclusive thing to berserker, mainly because he lacks in deffensives, he would not be able to survive 2 thiefs jumped on himIdk do you people realize what spec is the discussion about, berserker is not an invincible killing machine, all he has is pure damage, conditions eats him alive.

I think this should exactly be the point of Berserker Specialisation - they are called Berserker afterall!That is why I liked what they did with Fatal Frenzy trait (reducing toughness, but giving Power + Condi Dmg) since that is the whole point of Berserkers.In history they were kamikaze - do more damage before they damage you and I think that should be the thing with this Specialisation as well since they decided to call it that way.

I doubt any profession would be able to survive an attack from two thieves jumping on someone tho, but fighting conditions is not as hard since Warriors have Berserker Stance and Shake it Off which can remove a good amount of conditions and you need to hope you will be able to kill that Condi player before those skills get on cooldown for you which I also think is a good tradeoff.

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@KelyNeli.4516 said:

@Psycoprophet.8107 said:Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

But have you recognized the spec he was playing? I would have no doubts that you played against spellbreaker and not berserker. Arc divider is exclusive thing to berserker, mainly because he lacks in deffensives, he would not be able to survive 2 thiefs jumped on himIdk do you people realize what spec is the discussion about, berserker is not an invincible killing machine, all he has is pure damage, conditions eats him alive.Arc divider can be used only by berserker and only in berserker mode which he needs 30 adrenaline to turn it on. Just bcs you have meet a warrior class doesnt mean its all the warrior specs that does crazy things. Berserker has thoughness debuff and all he gets from his tree are damage buffs and he need to generate full adreline bar in order to make any use of it, without it he is a 2 trait tree spec. His rage skills are just condition and cc.

Can berserker not trait endure pain? Defence line with lesser endure pain? A heal skill that absorbs damage for a time to use towards the heal? Hiw long is that in total invincibility? If they don't trait those skills for sustain and go for all dps that's their trade off but there is options. Anyway I'm just saying a good warrior easily stomps a good thief everytime so comparing them is silly if we talking who's better in a fight,if were talking who's better at disengaging than yeah warriors good with gs but thief is better. Also my point was arc devider still hits very hard,people have gotten far to used to powercreep. Fixing other aspects of berserker so it isn't reliant on a single OP skill would be far better than it remaining a spec that needs one skill to be viable.

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It hits three times and has a maximum radius of 480. For comparison, Meteor Shower, one of the largest AOE's, has a radius of 360.

That means you can't dodge twice backwards from point blank range to get out of it. Either you block, go invulnerable, interrupt it or get out of range before the attack even happens.

It does have counterplay so that's not the point I'm trying to make. What I'm saying is that prior to the "nerf", this skill literally forced players either to burn both their dodges and still take a 6 - 8k hit on the third strike, or to use a high cost defensive skill like a block or invulnerability (something not every build has access to and in the case of Necromancer, does not have at all).

It wasn't a nerf. It was basically a bug fix.

This is still a devastating skill. Take a look at Reaper's Soul Spiral for comparison which is similar in function. Though the individual hits aren't heavily damaging (often not going higher than 3k), they are capable of outright killing someone if every hit connects. The change to Arc Divider means you have to use it at the proper time, unlike before when you could literally use it when ever during a fight and have a high chance of either killing them or damn close. It still has a colossal radius and almost guarantees Adrenal Health procs. If anyone seriously thinks this skill is weak they might want to try some other classes for a while.

And to the people comparing anything to Soulbeast... Really? It is widely agreed upon to be one of the most overtuned specs at the moment. If what you want for Warrior is for it to be the same level of faceroll as Soulbeast, then what you want for Warrior isn't balance.

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