Guild Wars 2 is a game I have really loved since it release.
However, the unstoppable powercreep since HoT make me hate the game more and more.
I have still always played PvP until now, and I always took fun somewhere.
Right now, players are too much rewarded for using some specific skills or combinaisons of abilities.
Right now, it is possible to access bunch of instant effect that go against the idea of "interracting" with your opponent (that's how PvP games are actually based on).
Right now, I can claim that the game have reach a terrible state where only toxic players (which are top players for most of them) keep playing the game and blaming people that don't follow the powercreep as "noob". New players are definitly not well welcomed in the game.
I was used to take fun testing some amazing build, but it seems that the powercreep and elitism don't allow me to take fun anymore.
I am kind when I said people tell you being "noob".
Actually, it's worse than that : They do not respect you as a human being since they consider you beeing a noob, and so, for example, someone telled me to "learn my class first" before I can simply know the skin of the weapon he was using, whereas, I was just trying to take fun experimenting and training a specific build on a class I am used to play since the GW2 release, and it's only an example.
I am sorry to tell you this Anet, but your PvP game is dead... At least for people who have a minimum of common sense.
And by the way anet, the point of adding a "block" system or "offline" mode was to prevent some people for being harrassed by verbal abuses. Now, it's toxic players that abuse this system so that they can properly harrass people without fearing have returns to their bad behaviour, which encourage them for being alone and recycle/spread their toxicity.
As a game developper, you have an important part of responsibility, it's not just because of players.
In our current society (almost consumption society, in which you seem to have fallen in with the "powercreep" evolution of the game), The consumer gradually becomes what he consume/do, he gradually become someone among what they are surronded.
If you implement gameplay that force people to play in a violent way (favorize damage and burst over anything else), you'll make players not that kind.
If you implement "trash" toys to interract with, you'll get "toxic" players.
That's how it works.
But we can't blame you so much, it seems that people like to consume a lot.