Dragonfall. - love this map — Guild Wars 2 Forums

Dragonfall. - love this map

I love this map, it is so pretty, all the giant trees ! The water on this map so beautiful! even when my laptop is set to best performance, they look amazing. I could sit on the giant tree branches and just stare at the scenery. I wish the night/day is more obvious so like you can have an achievement. I saw the sunset or something for this map.

simply amazing, it so pretty. thank you who ever made this.

Comments

  • Fengzhou.9853Fengzhou.9853 Member ✭✭✭

    I really enjoy this new map myself. It is very beautiful and I'm glad there isn't huge packs of mobs that gang bang from any direction (events it can happen..) but here I can actually pause and get my bearings a bit better then other maps without feeling pressured to constantly move.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    It took me a minute but it grew on me fast and now I agree it is pretty great. My main complaint would be navigation, due primarily to the silly aggro range keeping you in combat but also all the different methods of locomotion can make getting around a little convoluted. Sometimes you just want to get where you're going to do the thing you came to do, y'know? But I've also seen a lot of players say they love the way anet brought elements of all the other maps together in the finale so I suppose I'll just have to suck it up and move on :p

  • Aridon.8362Aridon.8362 Member ✭✭✭

    @SweetPotato.7456 said:
    I love this map, it is so pretty, all the giant trees ! The water on this map so beautiful! even when my laptop is set to best performance, they look amazing. I could sit on the giant tree branches and just stare at the scenery. I wish the night/day is more obvious so like you can have an achievement. I saw the sunset or something for this map.

    simply amazing, it so pretty. thank you who ever made this.

    Laptop...just put together a desktop and get a good graphics card. It's like playing a whole new game.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭
    edited May 17, 2019

    I love the meta event. None of the areas feel like they have any wasted potential in them. I love that they have all those throwbacks at Season 3 and HoT, I love all the different types of enemies. My favorite enemy on the entire map are the Willowhearts! There is just so much work in the detail, so much love in the map design as a whole.

    That's the type of power flavor has in any game. Earth Elementals? Boring. Naturelings? Now THIS is interesting! They are the same, but different. A well done recolor/reskin/reimagining of an established enemy type can go a very, very long way. Ya feel me?

    Bite me.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @SweetPotato.7456 said:
    simply amazing, it so pretty. thank you who ever made this.

    That would technically be the monster who murdered our Dragon friend in the last patch XD

  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭

    It's my favorite map from LS 3 and 4. While I wish we could get more new environment and model assets, they did an amazing job using existing ones in different ways. Not to mention immersive touches like moving Kraik looming in the background and Shatterer (I think) battling airships up in the sky. And finally a map wide meta that's both fun and rewarding.

    Makes me hopeful that in a season with allegedly reduced map count we can get 2-3 in the same vain as this, but with more new stuff.

  • SweetPotato.7456SweetPotato.7456 Member ✭✭✭

    @AlexxxDelta.1806 said:
    It's my favorite map from LS 3 and 4. While I wish we could get more new environment and model assets, they did an amazing job using existing ones in different ways. Not to mention immersive touches like moving Kraik looming in the background and Shatterer (I think) battling airships up in the sky. And finally a map wide meta that's both fun and rewarding.

    Makes me hopeful that in a season with allegedly reduced map count we can get 2-3 in the same vain as this, but with more new stuff.

    Go stand on Kralkatorrik's Tail. when it moves you get flip upward into the air :D

  • Perisemiotics.4579Perisemiotics.4579 Member ✭✭✭
    edited May 18, 2019

    @SweetPotato.7456 said:

    @AlexxxDelta.1806 said:
    It's my favorite map from LS 3 and 4. While I wish we could get more new environment and model assets, they did an amazing job using existing ones in different ways. Not to mention immersive touches like moving Kraik looming in the background and Shatterer (I think) battling airships up in the sky. And finally a map wide meta that's both fun and rewarding.

    Makes me hopeful that in a season with allegedly reduced map count we can get 2-3 in the same vain as this, but with more new stuff.

    Go stand on Kralkatorrik's Tail. when it moves you get flip upward into the air :D

    lol I did go up there and waited (I think it rattles up every 10 mins) - would've been great to add a hidden achievement for this.

    Edit: I agree, the physical map is wonderful (though for achievements I still think Jahai Bluffs with Sun's Refuge was the best one) above all because the dragon that's been around for many years, elusively branding lands and peoples is actually present here (unlike Mordremoth who even during the meta is somewhat hidden away) and his body is a living part of the explorable environment; from his Shackled Grasp, that hanging wing-garden we took part in doing to his huge moving tail, it makes this map absolutely unique - the initial instance was not only fun but drew us in to create the map itself... brilliant.

  • @SweetPotato.7456 said:
    Go stand on Kralkatorrik's Tail. when it moves you get flip upward into the air :D

    TIL

    @AlexxxDelta.1806 said:
    It's my favorite map from LS 3 and 4. While I wish we could get more new environment and model assets, they did an amazing job using existing ones in different ways. Not to mention immersive touches like moving Kraik looming in the background and Shatterer (I think) battling airships up in the sky. And finally a map wide meta that's both fun and rewarding.

    Makes me hopeful that in a season with allegedly reduced map count we can get 2-3 in the same vain as this, but with more new stuff.

    Honestly? I'd like that. One or two really nice maps instead of six "just nice" ones.

    @Teratus.2859 said:

    @SweetPotato.7456 said:
    simply amazing, it so pretty. thank you who ever made this.

    That would technically be the monster who murdered our Dragon friend in the last patch XD

    I can't thumbs up this enough.

    @Blocki.4931 said:
    I love the meta event. None of the areas feel like they have any wasted potential in them. I love that they have all those throwbacks at Season 3 and HoT, I love all the different types of enemies. My favorite enemy on the entire map are the Willowhearts! There is just so much work in the detail, so much love in the map design as a whole.

    That's the type of power flavor has in any game. Earth Elementals? Boring. Naturelings? Now THIS is interesting! They are the same, but different. A well done recolor/reskin/reimagining of an established enemy type can go a very, very long way. Ya feel me?

    Reskins vary between "okay, this is obvious" and "Wait, that's a reskin!?" Nice to see some of the latter!

    @Aridon.8362 said:

    @SweetPotato.7456 said:
    I love this map, it is so pretty, all the giant trees ! The water on this map so beautiful! even when my laptop is set to best performance, they look amazing. I could sit on the giant tree branches and just stare at the scenery. I wish the night/day is more obvious so like you can have an achievement. I saw the sunset or something for this map.

    simply amazing, it so pretty. thank you who ever made this.

    Laptop...just put together a desktop and get a good graphics card. It's like playing a whole new game.

    I agree, it's pretty amazing as well. And I get how it's a new game just by having better graphics or even reshade. I currently play on a computer I use for 3D modeling, and it can handle best graphics+reshade, as well as on the family computer, which plays on medium graphics, and a laptop that played on low because it was that much of a potato. Plus I played without reshade for a period of time because any sort of game addon frightened me, since I came to GW2 from games where third party software=instant ban, even if it didn't affect gameplay. (Reshade is all I use, for reference)

    Pardon me, I'm an Asura nut.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @SweetPotato.7456 said:
    I love this map

    • Love the map
    • Love the meta
    • Love the story
    • Love the new mount

    What's there not to like? ;)

  • Bawi.9541Bawi.9541 Member ✭✭

    This map is so kitten beautiful. And it is fun and intuitive to maneuver, at least to me. 10/10
    This map alone was worth checking gw2 out again after a 1year break.

    So far I've done:
    the scale collection: really fun without a guide!
    the diviner gear boxes: it's okay, except for the bridge event count. just your average ingame guide to how the meta works.
    handful of runs of the meta event: i like that most of the rewards are tied to event completion and not to tagging stuff with some lootstick weapon, i like how healing feels impactful, i like the difficulty for pugs, i kitten love how open the maps is
    diviner ascended jewelry: the pace at which you get them feels good; it's not super free but not a mindless grind either

  • melandru.3876melandru.3876 Member ✭✭✭✭
    edited May 18, 2019

    map quality (visual, and gameplay-depth) is on par with dragons stand and draconic mons. two of the maps that i really like

    map wide meta event, different landscapes to add variety

    everything there needs to be

  • Anela.3867Anela.3867 Member ✭✭✭

    I absolutely LOVE it! It's beautiful and there is lots to do! Please keep making maps as good as this one.

  • Liston.9708Liston.9708 Member ✭✭✭

    Love the visuals. Hate traversing. Meta was OK, but haven’t found a reason to do it very often. DS TD AB VB still going strong because of the currency required by legendaries. Will this Zone last or die like other zones? Might be sour taste from the mount collection speaking....

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited May 18, 2019

    The map really saved the episode and restored much faith in their map designers after Thunderhead.

    I’ll have to look into that tail moving - hadn’t spotted that. That’s just icing on the cake

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • calb.3128calb.3128 Member ✭✭✭

    I didn't think I'd get to experience the Underworld or Fissure of Woe again... this is excellent! :3

  • Blur.3465Blur.3465 Member ✭✭✭
    edited May 19, 2019

    I really want to thank the team for making Dragonfall such an amazing map.
    It's giving me so many memories from GW1 (Underworld, Fissue of Woe) and the sounds on the map are just SO good!!!
    I absolutely love the horn that kicks in Balthazar's realm, as well as the battle sounds; then all those creepy eerie sounds in Grenth's realm, brrr...
    Melandru's realm is absolute gem!!! It took away my breath!!!
    It's also beyond fun to go around and explore, I just can't wait to get my Skyscale so I can explore every bit of the map while riding my dragon!

    Also, beautiful emotional story and gorgeous music!!! Truly, thank you ANet! <3

    EDIT:
    Almost forgot! You nailed it with putting Kralky pinned there! I absolutely love those deep bass sounds coming from him and seeing him raise his tail and smash it against the ground is such a nice touch to it, he's alive and fighting!

  • Hey, I'll bite. Nice to see some positivity here. I loved the map too, and I'm enjoying my Skyscale journey. Keep at it.

  • saerni.2584saerni.2584 Member ✭✭✭✭

    I really like the vertical nature of the map. Very pretty and can actually use Griffon well in the map.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    I love that it combines all aspect that I liked about previous maps in one. It has a good map design that doesn't force you to go all over the place, but rather more clockwise-ish. Good design. The variety of enemies, the fact we get to see so many different things. The fact that earth elementals are called Naturelings, the sort of flavor a simple recolor/reskin/rename can bring to the table. It's all top notch. Kralks animation, the fact there aren't any random events there but rather a lot of structure and a ton of verticality, combined with a meta that encompasses a large amount of the map itself. It all comes together.

    Bite me.

  • Samnang.1879Samnang.1879 Member ✭✭✭✭

    Yeah i love it, i like how there are uses for bouncing shrooms, mounts, thermal propulsions and oakhearts. It's so fun to navigate.

    The forest is absolutely beautiful, it reminds me of previous MMO's i played since i was young, the will o wisp thingy.
    The events on the map are simple and easy to understand.

    Anet: give us in-game customizable human NPC companion please
    Please, no more balance changes, or at least reset our gears so we don't have to waste gold changing gears every time.
    Please have option to not receive bloodstone dusts, empyreal fragments, dragonite etc

  • Orion Templar.4589Orion Templar.4589 Member ✭✭✭

    Agreed. Dragonfall combines mechanics from previous maps in a way that still seems a coherent whole and works well. The artwork is top notch and there's never a lack of action or something to participate in. First impressions mean a lot, and my first impression of this map is fully positive.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    This is a BIG step up from Thunderhead. Now, if only more content was like this ...

    I do miss the hearts a little bit, though not the way they lock you out of the vendor if you don't complete them.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    Truly this "entire" update has been grand. Its just obvious that when you mess up bad it overshadows everything else.

    I love everything about this update. Even the method of upgrading the very good armor into the ugly armor.

    This meta map is everything players asked for in an arc finale.

  • Blur.3465Blur.3465 Member ✭✭✭

    I've yet to start with all the map achievements, as I want to get the meta achievement done.
    I first want to wait to get my dragon then I'll delve into every single crevice and hidden place there!
    Truly enjoying the map unlike any other before!
    I don't know if it's just me but...even the graphics seem somehow more...polished, updated? I don't know, it's just too beautiful in every section of the map!

  • calb.3128calb.3128 Member ✭✭✭

    Also a particularly pleasing throwback to GW1 with parts of the Underworld and Fissure of Woe included!

  • Mea.5491Mea.5491 Member ✭✭✭✭

    Also, thank you so much for NOT locking PoIs behind group events and annoying puzzles! <3 10/10 would explore again.

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