So when we gonna change the mounts? - Page 3 — Guild Wars 2 Forums

So when we gonna change the mounts?

13>

Comments

  • Karnasis.6892Karnasis.6892 Member ✭✭✭

    @Creaitov.6328 said:

    Depends on the implementation, but I don't think it will really solve the problem. Even the devs themselves said that using consumables in combat is not the best experience, and I agree. Its already hard to disable static enemy siege during an attack, imagine using a trick to dismount a fast-moving person. I guess it would at least give people that haven't unlocked the mount yet (to use the dismount skill) a chance. And thats not even talking about the supply cost, which I think should be 0 unless the trick/trap creates a no-mount zone with a set duration instead of being a single target dismount (or maybe have both? trick = free single target dismount, trap = no-mount zone for 10 supply).

    Maybe the trap won't be super effective, but the skill is more than likely going to be free. Or at least a small supply cost. This WILL resolve most issues unless implemented very poorly (which at this point I doubt)

    I still think a better, less complicated solution would be to nerf the warclaw, be it by reducing its hp, its mobility/evades or by removing its CC immunity (the biggest issue in my opinion). Remember, K.I.S.S. lol.

    I think 11k hp is not the prolem, nor the dodges or the mobility (the mobility is a main point of the mount after all). If you want to reduce the mobility of your enemies, take objectives, which is the point of one side having a speed advantage over another side. It's a benefit to those willing to take those objectives that the whole team gets in that area.

    Also, ranger immob is a thing, by giving the mount a CC bar your allowing people to just camp outside objectives/spawns as a ranger to pew pew immob their way to victory. I like the immunity to CC as it stands (not that I have a thing against rangers, it just came to mind because longbow immob spam they do innately and the range they have). And even if we have a CC bar, everyone in this forum calling for nerfs are gonna cry because some classes have lots of CC and some have very little, or have to be in melee range to CC. It will never end unless we stand up and stop calling for nerfs. Like I am right now.

  • Creaitov.6328Creaitov.6328 Member ✭✭✭
    edited May 12, 2019

    @Karnasis.6892 said:

    @Creaitov.6328 said:

    Depends on the implementation, but I don't think it will really solve the problem. Even the devs themselves said that using consumables in combat is not the best experience, and I agree. Its already hard to disable static enemy siege during an attack, imagine using a trick to dismount a fast-moving person. I guess it would at least give people that haven't unlocked the mount yet (to use the dismount skill) a chance. And thats not even talking about the supply cost, which I think should be 0 unless the trick/trap creates a no-mount zone with a set duration instead of being a single target dismount (or maybe have both? trick = free single target dismount, trap = no-mount zone for 10 supply).

    Maybe the trap won't be super effective, but the skill is more than likely going to be free. Or at least a small supply cost. This WILL resolve most issues unless implemented very poorly (which at this point I doubt)

    I still think a better, less complicated solution would be to nerf the warclaw, be it by reducing its hp, its mobility/evades or by removing its CC immunity (the biggest issue in my opinion). Remember, K.I.S.S. lol.

    I think 11k hp is not the prolem, nor the dodges or the mobility (the mobility is a main point of the mount after all). If you want to reduce the mobility of your enemies, take objectives, which is the point of one side having a speed advantage over another side. It's a benefit to those willing to take those objectives that the whole team gets in that area.

    Also, ranger immob is a thing, by giving the mount a CC bar your allowing people to just camp outside objectives/spawns as a ranger to pew pew immob their way to victory. I like the immunity to CC as it stands (not that I have a thing against rangers, it just came to mind because longbow immob spam they do innately and the range they have). And even if we have a CC bar, everyone in this forum calling for nerfs are gonna cry because some classes have lots of CC and some have very little, or have to be in melee range to CC. It will never end unless we stand up and stop calling for nerfs. Like I am right now.

    Except immob deals damage over time to the breakbar rather than in a single hit (kinda like condis). So its not the end of the world if you get immob, assuming you even get hit by it in the first place with the 3 evades and enough mobility to get out of range safely. Also ranger is one of the few classes that can already dismount you in the blink of an eye if you're not paying attention so its not a very good example for your case.

    I also find it funny how there have been no nerfs at all to the warclaw's defense and mobility yet you're saying that it will never end. I think you're overreacting a little bit lol.

    Maybe you should look at the proposed nerfs like this: the mount will always be useful unless the mobility gets nerfed to swiftness speed, mount HP gets removed so you use your own HP while mounted and the mount becomes vulnerable to CC directly with no breakbar. Any other scenario and the mount is still objectively better than being on foot. And lets be honest, anet won't nerf the warclaw so harshly anyways so there is no need to worry about it.

    I get that you like the warclaw, but its just broken. Stop protecting it so much, it will be fine after the nerfs (if they happen).

  • Karnasis.6892Karnasis.6892 Member ✭✭✭

    @Creaitov.6328 said:

    I get that you like the warclaw, but its just broken. Stop protecting it so much, it will be fine after the nerfs (if they happen).

    But it's not broken, adding a dismount skill is the only change that needs to be done. After that it'll be fine. Stop calling for nerfs.

  • Widmo.3186Widmo.3186 Member ✭✭✭
    • Release Warclaw in WvW so ppl stop crying because of teefs constantly ganking them
    • Teefs needs to burn half of their CDs to catch somebody and dismount him, yet they still manage to kill that person
    • Nerf DD Steal by >half< of its range making this spec almost completly useless in roaming terms. Add unblockable in advance, now its properly balanced.
    • Great, community is pleased. What now, shall we add another PvE content to WvW or rather destroy next annoying class that is able to somehow dismount ppl, how about revenant this time?

    Dont mind me, I just randomly spam 35 skill-buttons

  • reddie.5861reddie.5861 Member ✭✭✭

    @Karnasis.6892 said:

    @Creaitov.6328 said:

    I get that you like the warclaw, but its just broken. Stop protecting it so much, it will be fine after the nerfs (if they happen).

    But it's not broken, adding a dismount skill is the only change that needs to be done. After that it'll be fine. Stop calling for nerfs.

    but why dismount is gonnafix it?
    i need be on my mount to dismount some1?

    using 1 hit is far better then using kitten mount skill to dismount some1.

    for example i just wanna 111 with my ranger and moment he pops off (knocked down) ill put on my 1 hit sic em etc balabal and i press 2 and get done with it.
    i dont wanna mount up > dismount > unmount > use skills > press 2

    to much for me to do so.

    nah on serious note when some1 wants to go tru a blob he can do it on his mount to get to commander on other side.
    so in order to stop this person u need mount up to stop some1 going tru your blob ?

    nope doesnt work.
    lower HP is way to go. u wanna run fast u can have it vs high risk.
    now its high speed vs barely any risk.

  • Karnasis.6892Karnasis.6892 Member ✭✭✭
    edited May 12, 2019

    @reddie.5861 said:

    but why dismount is gonnafix it?
    i need be on my mount to dismount some1?

    If you are on your mount to start with, unless you hate the mount so much you aren't using it, this solves the problem. If you are done taking a camp, why not mount up? For faster movement speed and in preperation for dismounting someone else.

    using 1 hit is far better then using kitten mount skill to dismount some1.

    Nope

    for example i just wanna 111 with my ranger and moment he pops off (knocked down) ill put on my 1 hit sic em etc balabal and i press 2 and get done with it.
    i dont wanna mount up > dismount > unmount > use skills > press 2
    to much for me to do so.

    Ah, so laziness is why people hate this mount. Instead of actually playing the game and adapting you want nothing to change ever and want easy kills, gotcha.

    nah on serious note when some1 wants to go tru a blob he can do it on his mount to get to commander on other side.
    so in order to stop this person u need mount up to stop some1 going tru your blob ?

    Or you wait till they dismount.... obviously lol

    nope doesnt work.
    lower HP is way to go. u wanna run fast u can have it vs high risk.
    now its high speed vs barely any risk.

    Adapt, or leave, I don't care which.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Karnasis.6892 said:

    Ah, so laziness is why people hate this mount. Instead of actually playing the game and adapting you want nothing to change ever and want easy kills, gotcha.

    Laziness is pretty much the primary reason the warclaw exists, just sayin'.

  • Karnasis.6892Karnasis.6892 Member ✭✭✭

    @DemonSeed.3528 said:

    Laziness is pretty much the primary reason the warclaw exists, just sayin'.

    Except I didn't call for the warclaw to exist. I was fine with how WvW was before. But now that the Warclaw is here, I've adapted to the new style of game play. The folks that haven't are upset they lost their easy kills... hence Lazy.

  • Cristalyan.5728Cristalyan.5728 Member ✭✭✭

    @Karnasis.6892 said:

    Keep in mind that that's how mounts are designed in GW2 unlike other games, so I see why they added more functionality to them in WvW. But different people are upset about different aspects of the mount. Some hate the speed, some hate the dodges, some hate the immunity of CC and a small subsection of people hate all of it. A good portion of all of these problems will be dealt with with the dismount skill coming in the future. And before anyone says we can dodge it and it'll be a waste of time, you don't know how it will be implemented yet. We have ZERO information on how it works, so maybe we can't dodge it.

    So, even if you don't know how it will work, (you don't know even if it will work), you are sure it will solve all the problems generated by the WarCat?
    No wonder your answer to the complain of the numerous hot fixes and changes was:

    @Karnasis.6892 said:

    @Creaitov.6328 said:

    "the mount isn't poorly implemented" lol

    Immediately breaks the game mode on release, requiring multiple hotfixes, and needs so many changes and bugfixes the devs have created a sticky for them.

    Which means it's no longer poorly implemented.... so....

    You still don't get it. The numerous hot fixes and changes were generated by the complains from the players. And NOW: The complains continues, that means the WarCat is still not correctly implemented.

    Is funny to see how often you encounter the attitude of "I have no idea of what you are talking about, but my opinion is ... ". This is funny. But after that the ignorant tries to tell the others that his opinion is correct and all the others are wrong. This is not funny anymore, is painful.

  • Mount #1 skill should do 100% damage to other mounts (only other mounts!)
    So if you want to dismount someone, you should be able to do it with your mount.
    Make that skill event undodgeable so it is 100% success.

  • Karnasis.6892Karnasis.6892 Member ✭✭✭
    edited May 13, 2019

    @Duckota.4769 said:

    @Karnasis.6892 said:

    @DemonSeed.3528 said:

    Laziness is pretty much the primary reason the warclaw exists, just sayin'.

    Except I didn't call for the warclaw to exist. I was fine with how WvW was before. But now that the Warclaw is here, I've adapted to the new style of game play. The folks that haven't are upset they lost their easy kills... hence Lazy.

    Imagine calling yourself an easy kill.

    I've been one shot by things, and I've also put up a good fight. The Warclaw hasn't changed anything, except the bad players that used to prey on lower skilled players, or newer players, are upset that they can't get an easy kill. Hence, lazy.

    @Cristalyan.5728 said:

    So, even if you don't know how it will work, (you don't know even if it will work), you are sure it will solve all the problems generated by the WarCat?

    Yes, because people are upset that it has 3 dodges and 11k hp, but if you dismount someone guess what goes away. 11k Hp and 3 dodges. That's the crux of the problem. Some of us LIKE the extra mobility/dodges/speed, if only because it makes a huge map feel much smaller since we go a lot faster. Also some classes DON'T have a reliable way to move faster than other classes, it evens the playing field for all. I'm not even asking for a free pass, I'm just happy with the current state of it, but the people that seem to be awful at accepting changes to their beloved game mode have a problem with it. I haven't had a problem, I know lots of other people haven't had a problem with it, but the vocal minority on this forum (yourself included) can't seem to adapt. So I say to you, adapt to the current version (or version with the dismount skill down the line), or leave. I don't really care which.

    You still don't get it. The numerous hot fixes and changes were generated by the complains from the players. And NOW: The complains continues, that means the WarCat is still not correctly implemented.

    No, it will be properly implemented when the dismount skill is complete. That's it, no other changes needed, unless they somehow mess up that skill. The complaints now are from people who "can't get a fight" since you know, they refuse to change their builds to accommodate the change in meta. They could easily burst a warclaw down if they wanted to (there are builds out there for it) that can also deal good damage to another player. But instead they are stuck in their ways. Or they refuse to experiment with their own theory crafting, or hell, trying a different class out. That's adapting.

    Is funny to see how often you encounter the attitude of "I have no idea of what you are talking about, but my opinion is ... ". This is funny. But after that the ignorant tries to tell the others that his opinion is correct and all the others are wrong. This is not funny anymore, is painful.

    I know what you are talking about, I just don't agree. But hey, kettle, meet black. Since you know, you've only told me I'm wrong the entire time. So who's the ignorant one now?

  • reddie.5861reddie.5861 Member ✭✭✭

    @Karnasis.6892 said:
    Yes, because people are upset that it has 3 dodges and 11k hp, but if you dismount someone guess what goes away. 11k Hp and 3 dodges. That's the crux of the problem. Some of us LIKE the extra mobility/dodges/speed, if only because it makes a huge map feel much smaller since we go a lot faster. Also some classes DON'T have a reliable way to move faster than other classes, it evens the playing field for all. I'm not even asking for a free pass, I'm just happy with the current state of it, but the people that seem to be awful at accepting changes to their beloved game mode have a problem with it. I haven't had a problem, I know lots of other people haven't had a problem with it, but the vocal minority on this forum (yourself included) can't seem to adapt. So I say to you, adapt to the current version (or version with the dismount skill down the line), or leave. I don't really care which.

    how it evens the play field?
    im a ganker how did this help me?
    im a roamer how did this help me?
    im a blobber yes ty this did help me.

    you on the other hand in part of ur post are most likely a dueler.. not a roamer neither a ganker.
    i dont really enjoy duels if i wanted these ill go duel spot, i prefer roaming and yes i will kill most things on my path couldnt careless if its a new player or old or newbie or a pro. I die also here and there no1 cares neither i care for a blobber not being able to get back to his blob.

    i didnt need extra mobility i had it already it was my choice to be faster then others and get rejected by any commander cus ill never be in Meta..
    like i said a 100 times i cant see any good things warclaw did to WvW i can only see the bad things.
    the speed and mobility added by warclaw did nothing good to WvW i mean let say im on thief and happy necro thinks he can roam now or gank.
    i still got my mobility over him when he dismount i still get to choose when to attack and leave again i still got upper hand in the fight over all these classes that pretend they can roam or gank or duel now.
    so even for these people it changed nothing beside fact that they can run faster from A to B but it was never needed to be faster WvW maps are already rather small..

    so again no1 can give me a valid reason why Warclaw is such a good add to WvW.

  • Karnasis.6892Karnasis.6892 Member ✭✭✭

    @reddie.5861 said:

    how it evens the play field?

    Everyone has the ability to use it and all classes get increased mobility

    im a ganker how did this help me?

    If you happen to be killed you can run back faster, especially if your teammates are still busy with someone

    im a roamer how did this help me?

    Allows you to move faster to takes camps or other objectives, or to respond to an enemy attacking an objective. Or get back to the fight faster

    im a blobber yes ty this did help me.

    It did, to get back to defense/offense back

    you on the other hand in part of ur post are most likely a dueler.. not a roamer neither a ganker.

    Nope, I don't think duelers needed/wanted the mount. I am a roamer, I solo roamed for a long time (if you had cared to read past posts of mine, and I mean actually read them, you'd know this). I have roamed after the warclaw and had 0 problems with the warclaw. It's the other roamers who can't adapt who are having "problems" with the mount....

    i dont really enjoy duels if i wanted these ill go duel spot, i prefer roaming and yes i will kill most things on my path couldnt careless if its a new player or old or newbie or a pro. I die also here and there no1 cares neither i care for a blobber not being able to get back to his blob.

    Right, so if you have no issues attacking/killing anyone in your path, you should have NO PROBLEMS killing anyone on the mount. And if you are having issues, maybe it's your build, or your own player skill that's the problem.

    i didnt need extra mobility i had it already it was my choice to be faster then others and get rejected by any commander cus ill never be in Meta..

    Good for you? But not all classes are as fast as a thief, the warclaw helps those classes/players more than you. You feel attacked by this mount adding speed to those players.

    like i said a 100 times i cant see any good things warclaw did to WvW i can only see the bad things.

    Then you are actively not seeing both sides of the conversation. Or from day 1 you you made up your mind without actually trying it and are actively trying to get it removed.

    the speed and mobility added by warclaw did nothing good to WvW i mean let say im on thief and happy necro thinks he can roam now or gank.
    i still got my mobility over him when he dismount i still get to choose when to attack and leave again i still got upper hand in the fight over all these classes that pretend they can roam or gank or duel now.

    Lol, all classes have been able to roam to varying degrees. The mount just balanced some of the playing field for the slower classes. However a good thief will be able to get out of most situations if they choose to, barring a mistake by said player.

    so even for these people it changed nothing beside fact that they can run faster from A to B but it was never needed to be faster WvW maps are already rather small..

    The mount LITERALLY changed things for all classes, otherwise it wouldn't have been added to the game. Because it didn't "improve" your play experience doesn't mean it didn't improve other players play experience. But I forgot, it's all about YOU.

    so again no1 can give me a valid reason why Warclaw is such a good add to WvW.

    I've given lots of valid reasons the mount was a good addition to WvW, as have others, but you won't accept anyone's answer unless they agree with you.

  • Karnasis.6892Karnasis.6892 Member ✭✭✭

    @sephiroth.4217 said:

    It depends on your persective...

    If you enjoyed open world pvp and everything that came with it, its bad. The poor implementation accidently removed several playstyles from WvW and obliterated several builds and classes in the process because the mount is extremely power creeped. It was more of the very thing we were asking for less of. Less power creep.

    Except it hasn't, you perceive it to be that way, but a melee class is still effective. You can still attack and fight opponents just like before. The only difference is that you don't get to fight EVERYONE any more. The opponents get to pick and choose their fights, and shocker, you can too lol.

    If you are only doing WvW for Gift of Battle or for WxP for some shiny loot and have no actual interest in open world pvp, its great and should stay the way it is and everyone else should adapt, stop whining and move on because killing people is not how the game mode was designed. (Actual responses)

    It's pretty clear that the devs are aiming for a more zerg based play style, which has it's own challenges and tactics. The mount showcases this pretty well, given that it on it's own encourages folks to take objectives to get a speed boost over the enemy team. On top of that but the change to walls and siege damage is pushing this further along that path.

    Roaming is not dead, but now you have to either rethink your build, or rethink the class of choice for roaming. Or just accept that you aren't going to fight every single person you run into anymore.

  • Anput.4620Anput.4620 Member ✭✭✭
    edited May 14, 2019

    Current state of WvW post-mounts, that's some balance right there.

    Look at this action packed world PvP mode, this is how it SHOULD be played!1

    Also thats my friend who doesnt have a mount yet there, trust me their new player experience is simply wonderful.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 14, 2019

    @Karnasis.6892 said:

    @sephiroth.4217 said:

    It depends on your persective...

    If you enjoyed open world pvp and everything that came with it, its bad. The poor implementation accidently removed several playstyles from WvW and obliterated several builds and classes in the process because the mount is extremely power creeped. It was more of the very thing we were asking for less of. Less power creep.

    Except it hasn't, you perceive it to be that way, but a melee class is still effective. You can still attack and fight opponents just like before. The only difference is that you don't get to fight EVERYONE any more. The opponents get to pick and choose their fights, and shocker, you can too lol.

    If you are only doing WvW for Gift of Battle or for WxP for some shiny loot and have no actual interest in open world pvp, its great and should stay the way it is and everyone else should adapt, stop whining and move on because killing people is not how the game mode was designed. (Actual responses)

    It's pretty clear that the devs are aiming for a more zerg based play style, which has it's own challenges and tactics. The mount showcases this pretty well, given that it on it's own encourages folks to take objectives to get a speed boost over the enemy team. On top of that but the change to walls and siege damage is pushing this further along that path.

    Roaming is not dead, but now you have to either rethink your build, or rethink the class of choice for roaming. Or just accept that you aren't going to fight every single person you run into anymore.

    And thats why you come under the latter perspective.

    Thankyou for enforcing or backing up my post.

  • Widmo.3186Widmo.3186 Member ✭✭✭

    @Karnasis.6892 said:
    Get over it, adapt, move on.

    Then good? They didn't adapt, so I guess it's fine they quit.

    That is why I have been advocating adapting to the new dynamic because we did to gliding

    Ah, so laziness is why people hate this mount. Instead of actually playing the game and adapting you want nothing to change ever and want easy kills, gotcha.

    Adapt, or leave, I don't care which.

    Except I didn't call for the warclaw to exist. I was fine with how WvW was before. But now that the Warclaw is here, I've adapted to the new style of game play. The folks that haven't are upset they lost their easy kills... hence Lazy.

    I haven't had a problem, I know lots of other people haven't had a problem with it, but the vocal minority on this forum (yourself included) can't seem to adapt. So I say to you, adapt to the current version (or version with the dismount skill down the line), or leave. I don't really care which.

    That's adapting.

    It's the other roamers who can't adapt who are having "problems" with the mount....

    I've quoted your every comment where you used this word. Bro, you want from us some kind of Nobel Prize because you adapted ?

    Dont mind me, I just randomly spam 35 skill-buttons

  • Karnasis.6892Karnasis.6892 Member ✭✭✭

    @RedShark.9548 said:

    Your way of "adepting" just forces builds out of wvw, because they became useless, meaning less build diversity.
    Honestly, you are one of the most egoistical players ive seen on the forums, thinking that you know it all without a care about other ppl.
    Just because your favourite build isnt affected by it much.

    How can you not see that all those roamers quitting is a bad sign, especially for a gamemode that lives from its population?

    Warclaws are way too strong and require big nerfs.

    But it hasn't forced builds out, it just forces you to rethink where you are fighting. A lot of my fights now happen when I'm taking objectives, instead open field. That is why folks need to change the way they think about fights.

    If my build was needing a change I would change it, it's not hard.

    Because roaming helps the game mode, but losing a couple roamers isn't really an issue.

    Warclaw doesn't need big nerfs, just people to get over it.

  • Karnasis.6892Karnasis.6892 Member ✭✭✭
    edited May 14, 2019

    @RedShark.9548 said:

    Warclaw makes ppl rethink if they even want to try to solo/small group an objective, because defender in bigger groups are waaay more likely to show up due to warclaw mobility.

    So I see it now as "They are likely to show up, so lets not try and blame the warclaw". Instead of trying, failing, trying again. Gotcha. Also with seige damage changes hitting objectives is easier now lol.

    In a previous post you said that some builds (that previously worked) arent good vs warclaw and that those ppl should change builds (to condi for example)
    So yes, thats basically saying that builds are forced out of the mode, because they cant do what they were doing before.

    Except that those people can still run the builds that aren't good against warclaw and they might not be able to dismount you, but it's not like (most of the time) that player can't do anything to you unless THEY dismount.

    Going from power to condi for example is a really big change for a build, that many ppl dont want to do, because its a completely different playstyle or not viable at all for their class.

    Then they don't have to, they can continue playing the game mode like before. Only difference is they may get less fights, or more fights

    Losing ANY sort of player is an issue for the gamemode, just in case you still havent realized that wvw is less and less populated overall.

    Haven't noticed any changes honestly, except during relinks or when a guild transfers. Players come and go, that's the nature of MMO's.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @RedShark.9548 said:
    Wow, great, then there will be less fair fights and more unfavourable fights, because many ppl do not like to fight fair fights and just fight when they smell an easy kill, them ALWAYS choosing when to fight is most certainly bad af.

    You have just perfectly described what roaming was BEFORE the introduction of the Warclaw.

    Funny how before the warclaw, when the statement above applied only to you / roamers, it wasn't an issue, but now when everyone has the same ability, WvW is suddenly broken.

    Just in case you weren't aware of that stark hypocrisy, I'm happy to point it out to you.

    Also, for bonus hypocrisy points:

    @RedShark.9548 said:
    , thinking that you know it all without a care about other ppl.

    The accusation you levied at another player actually describes you perfectly, at least as far as this thread is concerned.

    Enjoy your time in WvW.

  • reddie.5861reddie.5861 Member ✭✭✭
    edited May 15, 2019

    @Karnasis.6892 said:

    @reddie.5861 said:

    how it evens the play field?

    Everyone has the ability to use it and all classes get increased mobility

    im a ganker how did this help me?

    If you happen to be killed you can run back faster, especially if your teammates are still busy with someone

    im a roamer how did this help me?

    Allows you to move faster to takes camps or other objectives, or to respond to an enemy attacking an objective. Or get back to the fight faster

    im a blobber yes ty this did help me.

    It did, to get back to defense/offense back

    you on the other hand in part of ur post are most likely a dueler.. not a roamer neither a ganker.

    Nope, I don't think duelers needed/wanted the mount. I am a roamer, I solo roamed for a long time (if you had cared to read past posts of mine, and I mean actually read them, you'd know this). I have roamed after the warclaw and had 0 problems with the warclaw. It's the other roamers who can't adapt who are having "problems" with the mount....

    i dont really enjoy duels if i wanted these ill go duel spot, i prefer roaming and yes i will kill most things on my path couldnt careless if its a new player or old or newbie or a pro. I die also here and there no1 cares neither i care for a blobber not being able to get back to his blob.

    Right, so if you have no issues attacking/killing anyone in your path, you should have NO PROBLEMS killing anyone on the mount. And if you are having issues, maybe it's your build, or your own player skill that's the problem.

    i didnt need extra mobility i had it already it was my choice to be faster then others and get rejected by any commander cus ill never be in Meta..

    Good for you? But not all classes are as fast as a thief, the warclaw helps those classes/players more than you. You feel attacked by this mount adding speed to those players.

    like i said a 100 times i cant see any good things warclaw did to WvW i can only see the bad things.

    Then you are actively not seeing both sides of the conversation. Or from day 1 you you made up your mind without actually trying it and are actively trying to get it removed.

    the speed and mobility added by warclaw did nothing good to WvW i mean let say im on thief and happy necro thinks he can roam now or gank.
    i still got my mobility over him when he dismount i still get to choose when to attack and leave again i still got upper hand in the fight over all these classes that pretend they can roam or gank or duel now.

    Lol, all classes have been able to roam to varying degrees. The mount just balanced some of the playing field for the slower classes. However a good thief will be able to get out of most situations if they choose to, barring a mistake by said player.

    so even for these people it changed nothing beside fact that they can run faster from A to B but it was never needed to be faster WvW maps are already rather small..

    The mount LITERALLY changed things for all classes, otherwise it wouldn't have been added to the game. Because it didn't "improve" your play experience doesn't mean it didn't improve other players play experience. But I forgot, it's all about YOU.

    so again no1 can give me a valid reason why Warclaw is such a good add to WvW.

    I've given lots of valid reasons the mount was a good addition to WvW, as have others, but you won't accept anyone's answer unless they agree with you.

    to pick out one thing or a few but not quoting like you ;)

    no on certain classes i dont have problem with warclaw at all, but like i mention before i enjoy roaming on my core ele also with d/d.
    there is no freaking way for me to dismount any1 and as i mention before i really wanna kill everything on my path, why? because when i as happy roamer walk around solo infront of enemy blob i get blown up also these blobbers dont care for me either they kill everything on their way also.

    in a way my playstyle to a blob player is no difference.
    im alone killing all on my path
    hes in a group killing all on their path

    but now u add in warclaw
    i cant dismount all players on my path cus of certain classes not having burst or range to do it or the mobility.
    blobbers can all do 111 most of them are ranged and u get popped off your mount like it was nothing.

    so again in my point of view they got advantage hence why im asking for a serious HP nerf to make mount a nice tool to go around quicker but also deadly cus u get popped off for example by 1 guard hit near a tower.

    as for its all about me, its not but WvW isnt sPvP.
    i have freedom to do what i want if i wanna play solo on my ele or guard i should be able to get full enjoy out of it and not having to see a million people pass me cus they arent interested in same thing as im.
    im not interested in the zerging but yet im getting crippled by a mount and they are not.

    and i saw somewhere before from you or some1 else, anet will add a dismount option to warclaw how this gonna help exactly? i need mount up my self to dismount other player? so i can only dismount one guy every X amount of seconds if i can get out of combat atleast.
    as for the faster getting to objectives thing why it needs to be faster, for example im going to your north camp u run from your spawn to north camp while u spotted me in south camp (near bay) would it matter if i had no mount and u had no mount?

    if would take me without mount 1minute to get from south to north camp and you 30 seconds from spawn to north camp
    then with mount (for example)
    it would take me 30 seconds to get there and u 15 seconds.

    what is the difference? beside fact that u can come back faster which i find kitten also cus it helps you but not the attacker in this case it can be the other way around also
    whole WvW map hasnt been build on mounts just like tyra or tyria maps arent build for mounts but in pve its not so game breaking.
    look at huge size and blockades in new maps when mounts got introduced they are different and not compareable to older maps.

    but we can go on for ever, youre okay with mounts.
    im okay with mounts after they recieved a huge nerf to point its rewarding to be fast on mount but kitten deadly if u meet a enemy.

    thats all i miss in mounts the downside for wanting to be faster.

  • reddie.5861reddie.5861 Member ✭✭✭

    forgot to mention btw, what if people dont buy PoF? they basically can never get into WvW.
    even if u enjoy blobbing u cant follow your commander ull be trully meat for any ganker on the map as non mount player cus all the other blobbers are really not gonna help you with a ganker cus what if i die while helping this poor guy vs ganker.

    cus yes i put my money on ganker in 2v1 even 3v1 i bet on ganker when its vs blobbers.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    @Mil.3562 said:
    If Anet gives in to all your requests, and i bet more to come from you gankers, the Warclaw is not a mount anymore.
    [..]
    If you want Warclaw to be removed, just say it like those haters. See what is happeneing ANet? The more you obliged, the more the demands will come in and getting absurd too.

    The ganker lobbyists have been at it for years. They always get their way eventually.

    Necro. Never knowingly blasting combo fields since 2012.

  • Opal.9324Opal.9324 Member ✭✭✭

    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭
    edited May 20, 2019

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount.

    I feel this statement is quite true, but both sides get equally ganked as much now, whatever they may be called. It's just that if you're for the mount, it's not ganking, and if you are against mount, you are a ganker.
    To add, now you will see players go to the ends of the earth chasing people - I would say this behaviour is worse now than any ganking that came pre mount. They don't care if you are a zergling/roamer/ganker/quaggan/whatever. They will just try to mow you down with their numbers and laugh at you like they accomplished a great thing.

  • L A T I O N.8923L A T I O N.8923 Member ✭✭✭

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    Fun thing is, no matter whoms territory you in

    You can run away tnx to the mount, whether it's 20v20 or 10v1

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @L A T I O N.8923 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    Fun thing is, no matter whoms territory you in

    You can run away tnx to the mount, whether it's 20v20 or 10v1

    Fun thing is, I can still dismount people 1v1 because they are just standing there thinking they cant be dismounted.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Dawdler.8521 said:

    @L A T I O N.8923 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    Fun thing is, no matter whoms territory you in

    You can run away tnx to the mount, whether it's 20v20 or 10v1

    Fun thing is, I can still dismount people 1v1 because they are just standing there thinking they cant be dismounted.

    Well they were standing there as you said...

    Im loving the mount now, BG can't catch meeeeeee.....

  • zengara.8301zengara.8301 Member ✭✭✭

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    I am pretty sure it is still the gankers who wants your mount to have less HP, and making it easier for these groups to put your mount down, will in the end just diminish your changes of running away, unless if you want the mount fully gone. Try to run away from them in your own territory, if you are having that issue. I have personally, still not been shot down yet from my own territory

    But nonetheless I still honestly don't get this whole theory, at the very least, if you dont want to fully remove the mount from the game:

    If these people can run you down now with the current mount, would having a mount that fall in 1 shot instead of 3+, fewer dodges or even being able to CC it, makes it so you would be killed even faster when 10+ people jump you?

    I literally don't get your theory here, would they not be able to just destroy you easier, if you literally are making the 1 thing that should be able to make you run away weaker?

  • spectrito.8513spectrito.8513 Member ✭✭✭

    @zengara.8301 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    I am pretty sure it is still the gankers who wants your mount to have less HP, and making it easier for these groups to put your mount down, will in the end just diminish your changes of running away, unless if you want the mount fully gone. Try to run away from them in your own territory, if you are having that issue. I have personally, still not been shot down yet from my own territory

    But nonetheless I still honestly don't get this whole theory, at the very least, if you dont want to fully remove the mount from the game:

    If these people can run you down now with the current mount, would having a mount that fall in 1 shot instead of 3+, fewer dodges or even being able to CC it, makes it so you would be killed even faster when 10+ people jump you?

    I literally don't get your theory here, would they not be able to just destroy you easier, if you literally are making the 1 thing that should be able to make you run away weaker?

    Because WvW is a open world PvP zone, if you want to run in your mount, Anet added plenty of races in PVE.

  • Opal.9324Opal.9324 Member ✭✭✭
    edited May 20, 2019

    @L A T I O N.8923 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    Fun thing is, no matter whoms territory you in

    You can run away tnx to the mount, whether it's 20v20 or 10v1

    Fun thing is, they make sure you are stuck in combat before they run you over.

  • Opal.9324Opal.9324 Member ✭✭✭
    edited May 20, 2019

    @zengara.8301 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    I am pretty sure it is still the gankers who wants your mount to have less HP, and making it easier for these groups to put your mount down, will in the end just diminish your changes of running away, unless if you want the mount fully gone. Try to run away from them in your own territory, if you are having that issue. I have personally, still not been shot down yet from my own territory

    But nonetheless I still honestly don't get this whole theory, at the very least, if you dont want to fully remove the mount from the game:

    If these people can run you down now with the current mount, would having a mount that fall in 1 shot instead of 3+, fewer dodges or even being able to CC it, makes it so you would be killed even faster when 10+ people jump you?

    I literally don't get your theory here, would they not be able to just destroy you easier, if you literally are making the 1 thing that should be able to make you run away weaker?

    I'm honestly not sure how the problems with the mount can be fixed. I'm just annoyed that everyone who dislikes the mount automatically gets labeled a ganker when the mount makes ganking even easier in a lot of cases. I guess if they ever make a trap that dismounts and it doesn't cost much sup I could just surround everything I want to cap with them before I attempt it so I have a chance to get away if a zerg shows up, but that's gonna be a pain.

  • spectrito.8513spectrito.8513 Member ✭✭✭

    @Opal.9324 said:

    @zengara.8301 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    I am pretty sure it is still the gankers who wants your mount to have less HP, and making it easier for these groups to put your mount down, will in the end just diminish your changes of running away, unless if you want the mount fully gone. Try to run away from them in your own territory, if you are having that issue. I have personally, still not been shot down yet from my own territory

    But nonetheless I still honestly don't get this whole theory, at the very least, if you dont want to fully remove the mount from the game:

    If these people can run you down now with the current mount, would having a mount that fall in 1 shot instead of 3+, fewer dodges or even being able to CC it, makes it so you would be killed even faster when 10+ people jump you?

    I literally don't get your theory here, would they not be able to just destroy you easier, if you literally are making the 1 thing that should be able to make you run away weaker?

    I'm honestly not sure how the problems with the mount can be fixed. I'm just annoyed that everyone who dislikes the mount automatically gets labeled a ganker when the mount makes ganking even easier in a lot of cases. I guess if they ever make a trap that dismounts and it doesn't cost much sup I could just surround everything I want to cap with them before I attempt it so I have a chance to get away if a zerg shows up, but that's gonna be a pain.

    Mounts should work as mounts, only for mobility, without CC immunity, HP, and dodges.
    Until then PvP, outside big skill lagged fights, is reduced to ganking groups chasing indefinitely groups with less numbers.

  • reddie.5861reddie.5861 Member ✭✭✭

    @zengara.8301 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    I am pretty sure it is still the gankers who wants your mount to have less HP, and making it easier for these groups to put your mount down, will in the end just diminish your changes of running away, unless if you want the mount fully gone. Try to run away from them in your own territory, if you are having that issue. I have personally, still not been shot down yet from my own territory

    But nonetheless I still honestly don't get this whole theory, at the very least, if you dont want to fully remove the mount from the game:

    If these people can run you down now with the current mount, would having a mount that fall in 1 shot instead of 3+, fewer dodges or even being able to CC it, makes it so you would be killed even faster when 10+ people jump you?

    I literally don't get your theory here, would they not be able to just destroy you easier, if you literally are making the 1 thing that should be able to make you run away weaker?

    what if gankers dont exist, and in your perfect world only blobs exist and u have CC immunity 50 dodges and 400k HP.
    imagine how much fun that would be for a 50 man blob to put down all your kitten on 1 person who has the choice to just dodge around and then run off into distance or keep you all in combat making u blow all your skills untill his commander shows up with 0 CD's and will instantly blob up your whole blob.

    you couldnt run cus of that 1 guy keeping u all in combat so u cant mount up.

    imagine it that way now look at it again from a "gankers" eyes.
    WvW has no rules if i wanna sit out of ur spawn and 1 shot everything on a OP build i should be able to do so.
    if i decide i wanna be slow as kitten in wvw i can do it if i trait to be super fast i can do it.

    but in most people eyes here WvW should be all around blobbers, they are the ones with correct trait they are the one who make this gameplay possible they are everything

    while in my eyes if u get a group of "gankers" and u plant em infront of enemy spawn and put a 50vs50 blob up against each other the people with the gankers at spawn will lose not cus of ur commander being better no because of gankers making ur enemies come back much much slower.
    u guys need wake up that wvw isnt about 1 thing and doesnt only have 1 purpose which is blobbing.
    every1 is doing its own thing and all of em most of the time one guy doing X will help the other guy doing Y.
    Y might not realise what X is doing and X might not realise hes helping Y big time but yet they do help each other.

  • zengara.8301zengara.8301 Member ✭✭✭
    edited May 20, 2019

    @spectrito.8513 said:

    @zengara.8301 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    I am pretty sure it is still the gankers who wants your mount to have less HP, and making it easier for these groups to put your mount down, will in the end just diminish your changes of running away, unless if you want the mount fully gone. Try to run away from them in your own territory, if you are having that issue. I have personally, still not been shot down yet from my own territory

    But nonetheless I still honestly don't get this whole theory, at the very least, if you dont want to fully remove the mount from the game:

    If these people can run you down now with the current mount, would having a mount that fall in 1 shot instead of 3+, fewer dodges or even being able to CC it, makes it so you would be killed even faster when 10+ people jump you?

    I literally don't get your theory here, would they not be able to just destroy you easier, if you literally are making the 1 thing that should be able to make you run away weaker?

    Because WvW is a open world PvP zone, if you want to run in your mount, Anet added plenty of races in PVE.

    Yeah but his problem is that he want to decrease ganking. In that same scenario as he proposed, it would increase ganking, it would make it a lot easier to gank. The argument whether or not ganking should be more promoted, is an argument I don't generally care about. But he wanted ganking to decrease, and the idea that making Warclaw easier to knock down, should make him somehow able to run away from 10 people (exact scenario as he stated why he hates mounts), is just directly wrong.

  • zengara.8301zengara.8301 Member ✭✭✭
    edited May 20, 2019

    @reddie.5861 said:

    @zengara.8301 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    I am pretty sure it is still the gankers who wants your mount to have less HP, and making it easier for these groups to put your mount down, will in the end just diminish your changes of running away, unless if you want the mount fully gone. Try to run away from them in your own territory, if you are having that issue. I have personally, still not been shot down yet from my own territory

    But nonetheless I still honestly don't get this whole theory, at the very least, if you dont want to fully remove the mount from the game:

    If these people can run you down now with the current mount, would having a mount that fall in 1 shot instead of 3+, fewer dodges or even being able to CC it, makes it so you would be killed even faster when 10+ people jump you?

    I literally don't get your theory here, would they not be able to just destroy you easier, if you literally are making the 1 thing that should be able to make you run away weaker?

    what if gankers dont exist, and in your perfect world only blobs exist and u have CC immunity 50 dodges and 400k HP.
    imagine how much fun that would be for a 50 man blob to put down all your kitten on 1 person who has the choice to just dodge around and then run off into distance or keep you all in combat making u blow all your skills untill his commander shows up with 0 CD's and will instantly blob up your whole blob.

    you couldnt run cus of that 1 guy keeping u all in combat so u cant mount up.

    imagine it that way now look at it again from a "gankers" eyes.
    WvW has no rules if i wanna sit out of ur spawn and 1 shot everything on a OP build i should be able to do so.
    if i decide i wanna be slow as kitten in wvw i can do it if i trait to be super fast i can do it.

    but in most people eyes here WvW should be all around blobbers, they are the ones with correct trait they are the one who make this gameplay possible they are everything

    while in my eyes if u get a group of "gankers" and u plant em infront of enemy spawn and put a 50vs50 blob up against each other the people with the gankers at spawn will lose not cus of ur commander being better no because of gankers making ur enemies come back much much slower.
    u guys need wake up that wvw isnt about 1 thing and doesnt only have 1 purpose which is blobbing.
    every1 is doing its own thing and all of em most of the time one guy doing X will help the other guy doing Y.
    Y might not realise what X is doing and X might not realise hes helping Y big time but yet they do help each other.

    Ok, I like your opinion, I dont share it......But he wants ganking to decrease, and it still does not change the fact that he would not escape, if 10 people jumped him while A-Net made it so they could knock down his Warclaw easiere in that same scenario as he proposed?

  • zengara.8301zengara.8301 Member ✭✭✭
    edited May 21, 2019

    @Opal.9324 said:

    @zengara.8301 said:

    @Opal.9324 said:
    I'm honestly starting to think the real "ganker lobbyists" are the ones who love the mount. I've never been ganked as often as I get ganked now that groups of players can chase you down with a mount. I used to have a chance to escape if a gank squad showed up while I was fighting someone, but now if I see a big group coming while I'm in combat I'm screwed no matter what I do. Being able to dismount other players with your mount won't fix that, unfortunately, and may even make that problem worse. Oh, and the whole "oh, the mount is an indirect nerf to gank builds" thing is BS because a gank build will still shoot your mount down in 1-3 hits. The only people being punished by the mount are the non-ganky roamer builds and you gankers know it.

    I am pretty sure it is still the gankers who wants your mount to have less HP, and making it easier for these groups to put your mount down, will in the end just diminish your changes of running away, unless if you want the mount fully gone. Try to run away from them in your own territory, if you are having that issue. I have personally, still not been shot down yet from my own territory

    But nonetheless I still honestly don't get this whole theory, at the very least, if you dont want to fully remove the mount from the game:

    If these people can run you down now with the current mount, would having a mount that fall in 1 shot instead of 3+, fewer dodges or even being able to CC it, makes it so you would be killed even faster when 10+ people jump you?

    I literally don't get your theory here, would they not be able to just destroy you easier, if you literally are making the 1 thing that should be able to make you run away weaker?

    I'm honestly not sure how the problems with the mount can be fixed. I'm just annoyed that everyone who dislikes the mount automatically gets labeled a ganker when the mount makes ganking even easier in a lot of cases. I guess if they ever make a trap that dismounts and it doesn't cost much sup I could just surround everything I want to cap with them before I attempt it so I have a chance to get away if a zerg shows up, but that's gonna be a pain.

    Thats true, but based on the answers I get, most of them are "WvW has no rules if i wanna sit out of ur spawn and 1 shot everything on a OP build i should be able to do so." kind of people. I just dont see how you have a better chance of surviving gankers without buffing Warclaw, which I would not like either, nerfing it would just put you in a worse position, specially in enemy territory. I simply like how it is now, good to roam with, unless if enemy comes to defend their camp/tower or w/e and you dont see them coming or in combat, but then you would be in a worse situation no matter what (at the very least, as long as mounts is a thing).

  • archmagus.7249archmagus.7249 Member ✭✭✭

    Solution: have any mount in competitive modes with a break bar where when the bar is broken, you're dismounted.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.