Skyscale Guild Chat this Friday–leave your questions for the devs here! — Guild Wars 2 Forums

Skyscale Guild Chat this Friday–leave your questions for the devs here!

Hi all, we're doing our in-depth episode about the skyscale mount this Friday, and we're going to answer some questions from you all on the show.

A note: This is for specific questions regarding skyscale design that you would like the dev guests to answer during the show. If you have general feedback about acquisition, we've got a post about that and there's a discussion happening in this thread that you can join.

Here are our dev guests:

  • Steven Stadnicki, Content Programmer
  • Joel Helmich, Gameplay Programmer
  • Joe Clark, Senior Sound Designer
  • Kate Pfeilschiefter, Creature Art Lead
  • Pete Egbers, Senior Artist
  • Brian Walter, Senior Animator

I'll be getting these in front of the devs so they can choose the ones that they're able to answer from their work on the skyscale, and we'll get to as many of them as we have time for on the show!

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Comments

  • Ben K.6238Ben K.6238 Member ✭✭✭✭
    edited May 21, 2019

    When the time comes to make shiny new skins for mounts such as the Skyscale (yay), how do you decide which ones to make?

    P.S. I know it's very unlikely, but do any of the devs wish they could have a pony? ;)

  • Matt H.6142Matt H.6142 Member ✭✭✭

    What considerations went into the type of horns for the skyscale?

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Excursion.9752 said:
    My personal view point is the mount does not feel like I imagined it would. It does not seem very responsive like you would think a flying mount would be. Will there be any adjustments to the overall mechanics of the mount?

    Such as:
    Vertical and Horizontal movement speed?
    The rate the "Flight Juice" is consumed?
    Any possibility that we can get a wall grapple key so we can decide when to attach to a wall?
    Will there be an easier way to lower the mount outside of using the "1" key?

    You could use the 'Decrease Altitude' key (default 'C'), also know as 'Mount Ability 2', rather than the Skill 1 key.
    It's much faster.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited May 22, 2019

    @Inculpatus cedo.9234 said:

    @Excursion.9752 said:
    My personal view point is the mount does not feel like I imagined it would. It does not seem very responsive like you would think a flying mount would be. Will there be any adjustments to the overall mechanics of the mount?

    Such as:
    Vertical and Horizontal movement speed?
    The rate the "Flight Juice" is consumed?
    Any possibility that we can get a wall grapple key so we can decide when to attach to a wall?
    Will there be an easier way to lower the mount outside of using the "1" key?

    You could use the 'Decrease Altitude' key (default 'C'), also know as 'Mount Ability 2', rather than the Skill 1 key.
    It's much faster.

    I say, give us Hotkey Swim-Down as a 'Decrease Altitude'. I have Space key as 'Swim-Up', and it is also Altitude Increase for Skyscale.

    One question though, not excatly about Skyscales, byt related to them. After collection completed and mount unlocked. Why you removed Gorrik and Fledgling Skyscales from the stable?

    Sun's Refuge supposed to be upgradable Zone, as story progresses. I suggest to bring back Fledgling Skyscales and acitivities ( Hide and Seek, Play Catch ) as daily events for some extra MasteryXP.

  • Dreggon.6598Dreggon.6598 Member ✭✭

    Artist question: Are the similarities between the appearances of the skyscale and the griffon intentional, or a by-product of them sharing the same rigging?

    Gameplay question: How do you 'balance' mount movement? Skyscale feels really slow and Wall Launch doesn't feel very strong.

  • Raseus.2543Raseus.2543 Member ✭✭

    Are you considering giving the skyscale a little bit more flight speed? Maybe that it flies faster then a griffon in his normal flight mode but never as fast as a full speed griffon? This way the griffon is faster if you can use the is abilities and have the necessary height while the skyscale is a better choice on flatter terrain without heights?

  • Fundor.2098Fundor.2098 Member ✭✭✭
    edited May 22, 2019

    Thanks for the interesting quest chain for the Skyscale! A lot of it is exactly what the game needs more of and it's in many ways brilliantly designed, even if many of us, who found out the requirements step after step were quite unpleasantly surprised. It's a lot more logical for future Skyscale questers though, who can look up the requirements from the wiki and prepare while waiting & feeding. That's way better in the long run.

    A question:
    With the help of invisible walls and no-fly- & no-mount-zones, which already exist and many have already been successfully placed to prevent the griffon from breaking the maps, jumping puzzles etc., what actually prevents the skyscale from being a fully flying mount? Are there actually still many things a fully flying mount could break in the game, considering we already have the springer, the griffon and high places?

    The stories we love best do live in us forever. - J.K. Rowling

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited May 22, 2019

    Since you are changing the collection and reducing the overall time gates, does this mean that each future collection development will slowly go towards instant gratification or many "throw gold and be done with it" elements? Because some players will always want it asap, without any efforts and these players will always complain. If yes (or at least some of the collections), don't you think that this will ruin the overall feeling of the game and even add some P2W elements?

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    Will future maps ever see areas that require the use of the skyscale? Similar to the Mastery points blocked behind Beetle doors in Kourna?

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @briggah.7910 said:
    why add jumping puzzles to the collections. not everyone is a fan of them

    I don't want to derail or anything, but you only have to do 2 of them normally because mounts allow you skip most of them entirely.

    And to the person who asked for a way to descend: Pressing "C" apparently does that. The drift key on the beetle.

    Hope that helps!

    Bite me.

  • ixora.3569ixora.3569 Member ✭✭

    Why isn't the skyscale more easily available given that this is a f2p game. Wouldn't you want all your players to have the mount? Then make alot of money by selling skins?

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited May 22, 2019

    Why requiring 250 of each ls4 map currency and not only 1200 volatile magic per item?
    Apart that, playing with my skyscale was very fun better than with aurene.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
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  • Crystal Black.8190Crystal Black.8190 Member ✭✭✭

    Will there be an Aurene skin for the skyscale? I really want to be able to fly on Aurene outside of the story instance.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @Crystal Black.8190 said:
    Will there be an Aurene skin for the skyscale? I really want to be able to fly on Aurene outside of the story instance.

    Of course there will be. They like money and Aurene already shared a rig with Griffon/Skyscale/Warclaw.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    Where there ever plans to add different types of the base skyscale skins/looks based on the different egg types in collection 2 (the step where you gathered different types of magic for the eggs) or will we possibly see skins made on this idea in the future.

    Will things like air movement speed, endurance and other features be buffed and adjusted in the future or are there no plans to change anything related to how it currently works?

  • How do you go about testing maps to make sure the mounts don't break it? Before we had mounts in-game, did testers have some sort of mount-like exploration mode?

  • First of all, when will the Skyscale relased? Since the mount is supposed to be "Skyscales use their endurance and strength to lift into the air, cling to sheer cliff faces to restore their energy for long climbs, love to eat fish, and can’t wait to meet you." according to the release page:
    https://www.guildwars2.com/en-gb/the-game/releases/May-14-2019/

    Second of all, I did notice a new mount in the game that isn't gaining energy when it is clinging to the cliffs, and therefore can't be a Skyscale. However this had a time-gated-questline to get it. If you got them all till the time gate you did at at release day (Tuesday) around 6 hours, at the next day (Wednesday) around 6 hours, next day (Thursday) 6 hours, got quest for 1 minute each day for three straight day (Friday, Saturday and Sunday). And than two more days with 6 hours quest, till you where able to get it.

    Why was there such a massive amount of quest that you could daily do at Monday till Thursday and from Friday to Sunday such a laughable low amount? Did you do this on purpose and why did you do this? Getting the 6 hours done each working day was really hard and you had to rush it if you are working, resulting in me missing most of the story/quest, leaving me now disappointed. Getting less quest that needs to be done to finish before the time-gate would be a relief and being able to do quest at the weekend (when most of us have more free time) to catch up would be much stress free.

    I feel such a pity that most of all your hard work with the quests had been wasted, because you did force us to rush through the stuff at weekdays and leave us with nothing to do at the weekend.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @BadHealer.3608 said:
    First of all, when will the Skyscale relased? Since the mount is supposed to be "Skyscales use their endurance and strength to lift into the air, cling to sheer cliff faces to restore their energy for long climbs, love to eat fish, and can’t wait to meet you." according to the release page:
    https://www.guildwars2.com/en-gb/the-game/releases/May-14-2019/

    Second of all, I did notice a new mount in the game that isn't gaining energy when it is clinging to the cliffs, and therefore can't be a Skyscale. However this had a time-gated-questline to get it. If you got them all till the time gate you did at at release day (Tuesday) around 6 hours, at the next day (Wednesday) around 6 hours, next day (Thursday) 6 hours, got quest for 1 minute each day for three straight day (Friday, Saturday and Sunday). And than two more days with 6 hours quest, till you where able to get it.

    Why was there such a massive amount of quest that you could daily do at Monday till Thursday and from Friday to Sunday such a laughable low amount? Did you do this on purpose and why did you do this? Getting the 6 hours done each working day was really hard and you had to rush it if you are working, resulting in me missing most of the story/quest, leaving me now disappointed. Getting less quest that needs to be done to finish before the time-gate would be a relief and being able to do quest at the weekend (when most of us have more free time) to catch up would be much stress free.

    I feel such a pity that most of all your hard work with the quests had been wasted, because you did force us to rush through the stuff at weekdays and leave us with nothing to do at the weekend.

    That's one of the masteries and you'll unlock it soon enough.

    Bite me.

  • @Blocki.4931 said:
    That's one of the masteries and you'll unlock it soon enough.

    Cool. A hidden forth mastery? That sounds interesting. So far I got only the one where all your regeneration is stopped if you are on the cliff.

    I wonder how this other mastery can be unlocked.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    Just wanted to say thank you for all your hard work, and know you are appreciated by some.
    Great collections; bring on more in the future.

  • Trajan.4953Trajan.4953 Member ✭✭✭

    Not going to lie I was a bit irritated with the time gate of the beginning however I've been puttering Along on this collection chain and I haven't found it too bad, I've even enjoyed revisiting some areas I haven't been to in a while. It's not that bad to be honest. Haven't used to guide since the eggs and it's been pretty fun

  • Not sure if this would fall under Skyscale design or not, but might as well ask. During the Skyscale Collection, you have various ways to interact with your Skyscale. Feeding it, soothing it with music, playing little mini games like fetch or hide-n-seek, and so on. By chance have you given any consideration into maybe adding all your character's mounts to their Home Instance (or maybe whatever the current mount you have slotted is at the time of entering the instance) and giving players similar way's to interact with them if they wanted to?

  • 1: Any chance that the activities you did with your young Skyscale could make a return?
    (i.e. playing hide-and-seek, fetch, and perhaps some kind of care similar to the infant stage. All optional.)

    Just as a neat way to continue interacting with it if you're bored or something, and to kinda give it a little more "life" than it has, if that makes sense. It's be really cool if you could do this in the open world somehow as well (like an out-of-combat item to call it, and it takes off if you get into combat perhaps.). Probably could only do a game of fetch, but it's still kind of a fun way to interact with it in my opinion.

    2: I saw this earlier, but I can't resist mentioning it again. Any chance for an Aurene skin? It'd be neat if, while using the skin, there was like some kind of conversations that happen when idle or travelling for an extended period of time without dismounting between Aurene and the player character (I'm not sure if that'd work lore wise, but still, be neat in my opinion.), and/or alternate idle animations.

    3: This one is kind of "out there" and I highly doubt it'll ever be a thing... but.... any chance that Rangers can get new pets based off of mounts that they have unlocked? That way the mounts feel like they're part of your journey more than just a mode of transportation.

    4: Also saw this earlier, and also cannot resist mentioning it again. Flight meter increase?

    ...and finally, thanks for the work on this mount. Yes, I had my own gripes with the timegate and the resource collection, but still an interesting little adventure here and I appreciate it.

  • Nemezijus.6851Nemezijus.6851 Member ✭✭✭

    What was the reasoning behind this specific maximum canopy height? Was it to prevent breaking out of maps or is it some technical limitations?

  • Game of Bones.8975Game of Bones.8975 Member ✭✭✭✭

    I'm adding my voice to the many who are talking about the number of currencies you must collect. As much as I would like to see things change from this point forward, it wouldn't be fair to those who are already past that point. BUT .... I wouldn't mind if the number of each you could buy each day were increased from 5 to 10 (or even 25) or even a special harvesting tool that doubles the number gathered.

    Why is the acquisition of this mount so different than the others? Does this mean we should expect all other mounts going forward to be massive collection hunts?

    "That's what" -- She

  • lare.5129lare.5129 Member ✭✭✭

    @Aerlen.5326 said:
    About skins - since the Skyscale dyes so nicely with only one channel (which is nice), will skins not be a priority? Will we get a pack like the Warclaw? I really don't think it's a great idea to toss them into the Mount Adoption contracts.

    if this is can be real legendary, so I belive NO any additional skin is needed.
    This like craft twilight and serch skin for that item))

  • Larynkir.6130Larynkir.6130 Member ✭✭

    I see Suns Refuge is empty once again after completing the skyscale.

    Do you think you guys would ever consider adding some type of mini-games, like the ones in the collection?
    After all of that work, It sure would be nice to keep up that sorta good feeling and bond of raising a species from the start/playing with your own skyscale

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @VAHNeunzehnsechundsiebzig.3618 said:
    who thought that turning ascquisition into pure hell was a good idea?

    I mean 500 contracts? 250 of all map currencies? Timegating? JUMPING PUZZLES?

    WHO did it? Really? Who things that this kind of content is 'fun' or 'rewarding', instead of 'boring grind nobody wants to do'?

    PoF is over a year old, people should have tons of contracts as there are no good sinks for them.
    Map currencies is simply on the level of Aurora.
    Time gate I can agree on.
    JPs can be skipped with the exceptions of Griffonrook and the quaggan cave. You don't have to do them, you just use mounts and jump to the chest.

    Bite me.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭
    edited May 23, 2019

    @Blocki.4931 said:

    @VAHNeunzehnsechundsiebzig.3618 said:
    who thought that turning ascquisition into pure hell was a good idea?

    I mean 500 contracts? 250 of all map currencies? Timegating? JUMPING PUZZLES?

    WHO did it? Really? Who things that this kind of content is 'fun' or 'rewarding', instead of 'boring grind nobody wants to do'?

    PoF is over a year old, people should have tons of contracts as there are no good sinks for them.
    Map currencies is simply on the level of Aurora.
    Time gate I can agree on.
    JPs can be skipped with the exceptions of Griffonrook and the quaggan cave. You don't have to do them, you just use mounts and jump to the chest.

    Like me, I think he spends most of his time in WvW (where I see most of his posts), but I imagine likes to have Xpac stuff unlocked for the brief time he spends with new story content before going back to WAAAAAAGH!

    To be fair, most of this collection seems easy to primarily PvE players. Those of us that consider the PvP modes endgame (people are the only real challenge you find in this game) however will be way behind on material requirements.

    This is the reverse of the complaints the PvE side logged in the WvW forums about how hard it was for them to get Warclaw because they don't play the mode and, well, were easy targets. Except now we're behind for not grinding PvE in the 4 months that we waited for 2 hours of new story before going back to the game modes we play.

    Play how you want.

    Yes, that is what we do, in the WvW/PvP endgame. Skygate should have been no harder to get than Warclaw or Beetle. Even the griffon was loads easier to get.

    So, I guess my question is; can we get a PvP / WvW reward track that lets us work towards the Skyclaw collection?

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Kidel.2057Kidel.2057 Member ✭✭✭
    edited May 23, 2019

    Hi. Thank you for your hard work and thanks for Dragonfall, it's a very cool map. And congratulations for ending season 4.

    My question is:

    Why does the skyscale start with negative (red) flight meter when using Air Rescue from an upward Ley Line or a Branded Tornado?
    An empty flight meter would be ok, I don't understand why it can go full red and go down faster than gliding and Griffon.

    And, if I may, I bring this from another thread:

    Is it me or fire attack is very hard to target if you're not on the ground? Is this mount supposed to be used from the ground? Or land before attacking? A target indicator while pressing 1 would be great.

    In general, giving the difficulty of its acquisition, the Skyscale should feel almost legendary. At the moment some things are great, others not so much.

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