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@Obtena.7952 said:

@Obtena.7952 said:It's funny to see these 'issues'. I'm not going to tell anyone how to play but if you are camping an area to get an event, I seems to me you really aren't in the mode of 'playing' the game as it's intended.

So, what I mean is ... if you just play around the map, you get these events without going out of your way to do them. I only wish more achievements were like this one because it really enforces the idea you play that game, not just go through the motions of completing checklists.

no you do not, because not one event is near the bridges when playing the map.You have to camp or circle the map with the beetle to find die bridge events.

You didn't understand me .. that's OK.

i did. but only because it's your opinion doesnt mean thats good.

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@Ashantara.8731 said:Nah, this is even more vicious. People do one bridge event 75%, then immediately rush to the next and receive credit for both, counting on those who stay behind to finish it. And so on. Like their lives depended on it.Why is this bad? I tell people in map chat to only put in one piece of salvage and move on so the maximum number of people can get credit for the event. Would you prefer that the first person to arrive completes the event by themselves? That's what I did with my first bridge event on release day before I realized there was an achievement involved.

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@LucianDK.8615 said:

@LucianDK.8615 said:Its quite doable in a multimap group

No one on the EU server has been doing this, though. It's a shame. I am sitting at 9 of 25, and it's majorly annoying.

I am on EU and Ive seen a few of them.

Yes, me too by now. ;) All good. :) Used a guide.

@Shining One.1635 said:Why is this bad? I tell people in map chat to only put in one piece of salvage and move on so the maximum number of people can get credit for the event. Would you prefer that the first person to arrive completes the event by themselves?

Did I say that? I finished the achievement earlier today, but I still find it rude to steal when you have another option right next to it and you see another player already approaching this one. Why the need to speed up and snatch it away right under their nose? There is plenty for everyone.

It's like their lives depended on beating you to it, which I find childish and sad. That is my opinion and I am entitled to it.

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@"Maria Murtor.7253" said:It's not that bad. Every time a new map is created after the Meta, all Bridges have to be rebuild. So you can hop on your Mount and run to the Bridges. It's enough to give the NPC 1 metal scrap to participate on a event. So, I recommend that go to the bridge to the south (Jungle) first, give the NPC one piece, and then go to the northern bride (Burning Forest). Maybe you can make it to another bridge - I dont know. But you should be able to make progress every time a new map is created.

That is news to me. I've been through multiple map resets and have not seen un-built bridges consistently. I've done the escort for Logan and Rytlock several times, and every time they just walk up to the bridge and confusingly, Rytlock says, "breaks over" as the bridge is always already built.

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@PseudoNewb.5468 said:

@"Maria Murtor.7253" said:It's not that bad. Every time a new map is created after the Meta, all Bridges have to be rebuild. So you can hop on your Mount and run to the Bridges. It's enough to give the NPC 1 metal scrap to participate on a event. So, I recommend that go to the bridge to the south (Jungle) first, give the NPC one piece, and then go to the northern bride (Burning Forest). Maybe you can make it to another bridge - I dont know. But you should be able to make progress every time a new map is created.

That is news to me. I've been through multiple map resets and have not seen un-built bridges consistently. I've done the escort for Logan and Rytlock several times, and every time they just walk up to the bridge and confusingly, Rytlock says, "breaks over" as the bridge is always already built.

The bridge is already built because players ran ahead and built it.

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@Stalkingwolf.6035 said:

@Obtena.7952 said:It's funny to see these 'issues'. I'm not going to tell anyone how to play but if you are camping an area to get an event, I seems to me you really aren't in the mode of 'playing' the game as it's intended.

So, what I mean is ... if you just play around the map, you get these events without going out of your way to do them. I only wish more achievements were like this one because it really enforces the idea you play that game, not just go through the motions of completing checklists.

no you do not, because not one event is near the bridges when playing the map.You have to camp or circle the map with the beetle to find die bridge events.

You didn't understand me .. that's OK.

i did. but only because it's your opinion doesnt mean thats good.

Well, no you didn't because it's not an opinion that these events are not tailored to thinking of Achievements like a checklist.

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@Ashantara.8731 said:I finished the achievement earlier today, but I still find it rude to steal when you have another option right next to it and you see another player already approaching this one. Why the need to speed up and snatch it away right under their nose? There is plenty for everyone.

It's like their lives depended on beating you to it, which I find childish and sad. That is my opinion and I am entitled to it.How, in your opinion, should people be doing the bridge events?

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@"Ojimaru.8970" said:We are starting to see the real problem with the current "bridge meta."

Since these large groups of players are leaving just when the map enters the final pre-event, this often forces the map to close. Not only does this set a hard timer on the meta (including long pre-events) and bonus events, players cannot enter the map via LFG. This leaves players who want to complete the meta event stuck in an undermanned map. While sometimes doable, it makes the meta event much harder than it ought to be.

Maps don't instantly close even if only one person remains, there's always a 60 minute timer before a map closes.

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@Shining One.1635 said:

@Ashantara.8731 said:I finished the achievement earlier today, but I still find it rude to steal when you have another option right next to it and you see another player already approaching this one. Why the need to speed up and snatch it away right under their nose? There is plenty for everyone.

It's like their lives depended on beating you to it, which I find childish and sad. That is my opinion and I am entitled to it.How, in your opinion, should people be doing the bridge events?

Sorry, I thought we were now talking about the pylons/soul binder achievement. A misunderstanding, obviously. :)

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I must admit that at first (okay, second and third glance) at this event chain I was a bit bothered also. However There are at least 2 event's that provide credit for the achievement. One is the event for defending it from assault and another is collecting supplies for it if it is broken. I am not sure if the actual escort to the bridge counts as part of the achievement or not so that "might be" yet another chance for credit. Something else I've noticed I'm not sure anyone else has is that on the collection event (unless it is a bug) you get credit for each part you turn in. Making this achievement go much faster than just having to fight over or race other players to get it. I am 12/25 and I have only completed 2 defends and one rebuild! Just a thought...

P.S. I enjoyed both events, so far ALL the events on the new map. Though a bit more confusing than other LWS maps at first it sure has what we want! LOOT!!! <3

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@Rukario.1695 said:The question is, should a multi-map group even be a necessary requirement? Probably not.No, it isn't. Just as getting the achievement in the first week after release isn't a necessary requirement. It won't go anywhere, the armor box will still be there no matter if you finish the achievement today or four weeks from now. No need to multi-map unless you prefer gaming the system rather than just playing and enjoying the new map.

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@"Ashantara.8731" said:The problem with these achievements is: the other players become your opponents instead of your allies. They keep rushing collection events, boss kills (although with bosses, it's a 50/50 chance that someone won't stick to the squad rotation and prematurely kill a boss others need too for their collection), stealing soul binders literally right under your nose (why didn't the devs make those reusable for several players instead of just one?).

Everyone for themselves when it comes to such achievements. ANet should reconsider this approach.That's the main reason why I hate playing LS maps soon after release. A lot of players are so focussed on "efficient achievement completion" that they mess up the game not only for themselves but also for those of us who enjoy just playing the content and figuring things (event mechanics, achievements etc.) out for ourselves.

In the case of the new map, it actually is a lot better (as long as you turn off map chat ;) ) than some of the previous ls releases. Map and events are pretty clear and easy to figure out, and people are (mostly) spread-out enough to allow for playing at your own pace with just a few others around rather than being stuck with over-zerged events.

@Gop.8713 said:I agree with your sentiment but I'm not sure it applies here. I was at 0/25 during 'regular play', which I consider to be story, map completion, metas, boss events, mount collections, other cheeves, harvesting elder logs, etc. and I didn't get any bridge events until I specifically started looking for them to complete the cheeve . . .I actually did see one in the path of the Melandru chain while setting up camp the first time I arrived on the map. It took me a couple more maps to figure out that after that the bridge was already built each time the escort got there because of people running ahead, but seeing as it's only 25 bridges you need, those that prefer gaming the system and checklisting their achievements rather than just playing should be done with that specific achievement in the next couple of weeks. I won't be surprised if bridge events will happen naturally in the course of the escort then.

I did catch a couple more bridge events while playing the map during escort events for the dolyaks that go from the Crystal Bloom and Mist Warden camps to the Olmakhan camp. Both of these have a bridge in their path that happens to be under attack regularly, so the chance of a dolyak getting mixed up in a defense is considerable.

@Stalkingwolf.6035 said:no you do not, because not one event is near the bridges when playing the map.You have to camp or circle the map with the beetle to find die bridge events.Wrong. The east and north bridges are right in the path of the camp setup events, as well as in the middle of areas with additional events all over the place. The south and west bridges are in the path of the dolyak caravan events (and from my experience frequently under attack when the dolyak gets there).

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I have finished this achievement yesterday -whithout any guides or multi-maps or what-ever. It took like2 days but i must admit that i didnt have much time to play so maybe it can be done faster if someone has more time to spend half-afk I simply parked 3 chars at bridges and switched between them while beeing half afk (btw the NPC starts talking when an event start - so its usefull to have the ingame Sounds on)Also - the events occure only until the camps have reached lvl 4 - after that not anymore. They start after map reset and restart every 15 min. You have a def event and if that one fails, the rebuild event will start afterwards.This achivement sounds harder / more annoying to get than it is (imo).

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@Obtena.7952 said:It's funny to see these 'issues'. I'm not going to tell anyone how to play but if you are camping an area to get an event, I seems to me you really aren't in the mode of 'playing' the game as it's intended.

So, what I mean is ... if you just play around the map, you get these events without going out of your way to do them. I only wish more achievements were like this one because it really enforces the idea you play that game, not just go through the motions of completing checklists.

Really? It seems to me people are much more goal oriented than you and I.

And while you're right that you can get them quite easily if you ignore the achievement and play through the map and only just minorly pay attention to it, it sadly doesnt really enforce the idea to play the game by putting such a focal point on these specific events. Instead it obviously distracts, seeing how some people do these.

Actively ignoring might work for some, but Its better if it actively involves the player instead, without actually creating a unnescesary focus on an otherwise useless event.

So as a solution, I feel that camps should be unable to upgrade as long as their infrastructures is under attack or broken. That would be a much better reason to do these events rather than some random checklist that ArenaNet made.

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More than 3500 players have already done this achievement, according to gw2efficiency.

With a decent group you can do about 8 events per hour. You place people at every bridge as spotters. The rotation is usually N > S > E > W, the delay depends on how quickly the last event was done. It's quite possible to have more than one event at the same time. A group must be organized and disciplined. If the rotation is planned, no player must go do an event out of the rotation. If that leads to an event fail at a bridge, no problem. Your group arrives at the bridge and everybody picks up a scrap item to rebuild it. Rebuilding a bridge counts for the achievement.

Use the Roller Beetle and keep it charged while waiting. Only tag mobs until every dot of your group shows up at the event. If you tag one mob and get bronze participation, you still get your achievement. If you hit 5 or 6 mobs, it's gold already.

Maybe have fun by advertising a naked run, so people don't show up with meta builds and try to beat their dps record with perfect rotations in these events. The mobs are weak and not many.

The bridge events only appear while the camps are upgraded. Once all camps are at T4, there will be no attacks on bridges. If you have a group of 40 to 50 people, maybe announce in map chat what you are doing and that you'll switch instances as soon as the meta starts to get a fresh map. People who try to do the meta will not be surprised then when 50 people suddenly leave while their instance is locked.

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@FrizzFreston.5290 said:

@Obtena.7952 said:It's funny to see these 'issues'. I'm not going to tell anyone how to play but if you are camping an area to get an event, I seems to me you really aren't in the mode of 'playing' the game as it's intended.

So, what I mean is ... if you just play around the map, you get these events without going out of your way to do them. I only wish more achievements were like this one
because it really enforces the idea you play that game, not just go through the motions of completing checklists.

Really? It seems to me people are much more goal oriented than you and I.

And while you're right that you can get them quite easily if you ignore the achievement and play through the map and only just minorly pay attention to it, it sadly doesnt really enforce the idea to play the game by putting such a focal point on these specific events. Instead it obviously distracts, seeing how some people do these.

Well, that's the thing ... there ISN'T a focal point on these specific events if you don't camp them like a checklist. You do eventually encounter them as you naturally play the map.

Actively ignoring might work for some, but Its better if it actively involves the player instead, without actually creating a unnescesary focus on an otherwise useless event.

So as a solution, I feel that camps should be unable to upgrade as long as their infrastructures is under attack or broken. That would be a much better reason to do these events rather than some random checklist that ArenaNet made.

There might have been a better way to implement the event for sure but the idea that it's a stupid achievement because it needs to be camped to complete it ... well, no.

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@Obtena.7952 said:

@Obtena.7952 said:It's funny to see these 'issues'. I'm not going to tell anyone how to play but if you are camping an area to get an event, I seems to me you really aren't in the mode of 'playing' the game as it's intended.

So, what I mean is ... if you just play around the map, you get these events without going out of your way to do them. I only wish more achievements were like this one
because it really enforces the idea you play that game, not just go through the motions of completing checklists.

Really? It seems to me people are much more goal oriented than you and I.

And while you're right that you can get them quite easily if you ignore the achievement and play through the map and only just minorly pay attention to it, it sadly doesnt really enforce the idea to play the game by putting such a focal point on these specific events. Instead it obviously distracts, seeing how some people do these.

Well, that's the thing ... there ISN'T a focal point on these specific events if you don't camp them like a checklist. You do eventually encounter them as you naturally play the map.

Sadly, that's how it works for many players though. The achievement is part of the overarching meta achievement after all, and you get the last missing armor piece of the map from it (Gloves or boots was it I believe). And since the general mentality is to I need to finish this map!", it is a hurdle that's in the way.

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@Rukario.1695 said:The question is, should a multi-map group even be a necessary requirement? Probably not.

I do not believe that's what the achievement intended to cause.

It isn't necessary. I just did them if the map I happen to land in is an instance that was at the beginning or after I complete a meta. It did take the longest out of all the pieces but it didn't take long doing it that way.

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tl;drMaybe there's an issue, maybe not; the evidence isn't conclusive.Even if there is, it's a temporary issue appetite of a small subset is sated. Afterward, we'll find other, more complicated issues that impact the map/meta.


@Boogiepop Void.6473 said:People are leaving maps when the meta phase pops and bridges stop, causing maps to close down.

Then report that as the issue. That can be addressed by adjusting the rules for when a map opens/shuts, or by changing the way people get into new maps.

It's also not necessarily the main reason maps are shutting down: people would leave anyhow right after the meta completes, because (a) some people are only going to stay for one, clean loot, and leave or (b) those looking for more meta will use LFG to find a map closer to the end.


Those who are achievement hungry will soon have their 25 bridge events and will stop doing whatever it is that people think they are doing that has whatever downstream impact that people imagine might be going on. Change the bridge event spawning rules, and that affects everyone who will ever play the game in the future. That might turn out to be a good thing; it probably won't if the only thing ANet considers is this one achievement.

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I dislike this achievement not because I want it to be easier but because what it causes the people to do.

When the map reaches T4, everyone just leaves and the map becomes a dead map. It becomes a dead map because bridge events don't spawn when all camps reaches t4. When it becomes a dead map, squadmates can't join and help with the meta at my map.

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