Eternal Battlegrounds would be much more interesting with more unique locations — Guild Wars 2 Forums

Eternal Battlegrounds would be much more interesting with more unique locations

I came back to the game recently and have been playing WvW, leading a tag and capping a lot in EBG especially.
And one thing I noticed is that I really appreciate the locations that are slightly more unique, whereas capping the same exact towers and supply camp designs all over the map really gets boring after awhile.
It would be nice if the devs could just mess with the towers and camps a little bit. Move a door from the front to the back of the building, change a tower from a square to a circular one, put a pond near a supply camp so you have to cross a bridge to cap it, etc.
Little changes would make the map a lot more flavorful and make each location more fun to participate in.

Comments

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    A casino in the dredge cave.

    You cant argue it wouldnt be unique.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    Any changes to the Maps would increase the wait time for alliances by about 1,5 years per map.

    Would be awesome thou.

  • XECOR.2814XECOR.2814 Member ✭✭✭

    Tbh ebg looks dated even if we consider gw2 style. Could use new assets.

  • Draygorn.7012Draygorn.7012 Member ✭✭

    Also, Kralky's been messing around in the Mists. What's to say there can't be a small patch of branded area somewhere?

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Draygorn.7012 said:
    Also, Kralky's been messing around in the Mists. What's to say there can't be a small patch of branded area somewhere?

    Branding spawns so that people AFK die there wouldnt actually be a bad idea.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • steki.1478steki.1478 Member ✭✭✭✭

    It's already the most popular map, there's no point of making it more attractive.

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    Map changes?! They went out with flares, mate.

    Necro. Never knowingly blasting combo fields since 2012.

  • rng.1024rng.1024 Member ✭✭✭✭

    Try out the Desert Borderland map introduced with HoT. It is designed with unique structures and defenders in mind. The reason ebg looks so much alike is because the map was meant for fights mostly.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @rng.1024 said:
    The reason ebg looks so much alike is because the map was meant for fights mostly.

    Lolwat?! Stop making me laugh.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Samuel.4812Samuel.4812 Member ✭✭✭

    Would love a seasonal scenery change.
    All the assets would stay put but would have a different aesthetic.

    The next big threat changing the a esthetic would be nice. I once hoped to see a branded ebg with pact assets and branded in the castle. Or make one team branded, one awakened etc with different siege to match etc. Kralk is dead now so that's not gonna happen

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Alpine arguably needs an update more, though at least the keeps are unique on both sides.

    Bite me.

  • rng.1024rng.1024 Member ✭✭✭✭
    edited May 23, 2019

    @Dawdler.8521 said:

    @rng.1024 said:
    The reason ebg looks so much alike is because the map was meant for fights mostly.

    Lolwat?! Stop making me laugh.

    Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;)

  • steki.1478steki.1478 Member ✭✭✭✭

    @rng.1024 said:

    @Dawdler.8521 said:

    @rng.1024 said:
    The reason ebg looks so much alike is because the map was meant for fights mostly.

    Lolwat?! Stop making me laugh.

    Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;)

    Eotm..duh

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Last time they "improved" EB they made the 2 places they modified unusable for most kind of blinks.
    I'd rather they went and fixed some other map next time tbh.

    [HUNT] the predatory instinct

  • Warkind.6745Warkind.6745 Member ✭✭✭

    While new/overhauled maps would be cool, I don't really have enough faith that it'd be done well.

    All is vain.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @rng.1024 said:

    @Dawdler.8521 said:

    @rng.1024 said:
    The reason ebg looks so much alike is because the map was meant for fights mostly.

    Lolwat?! Stop making me laugh.

    Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;)

    So... Better for objective training?

    The only reason EBG looks pretty much the same is because there are very few WvW specific assets, compared to PvE. It has nothing to do with fights.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • rng.1024rng.1024 Member ✭✭✭✭

    @steki.1478 said:

    @rng.1024 said:

    @Dawdler.8521 said:

    @rng.1024 said:
    The reason ebg looks so much alike is because the map was meant for fights mostly.

    Lolwat?! Stop making me laugh.

    Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;)

    Eotm..duh

    I humbly accept my defeat :p

  • rng.1024rng.1024 Member ✭✭✭✭

    @Dawdler.8521 said:

    @rng.1024 said:

    @Dawdler.8521 said:

    @rng.1024 said:
    The reason ebg looks so much alike is because the map was meant for fights mostly.

    Lolwat?! Stop making me laugh.

    Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;)

    So... Better for objective training?

    The only reason EBG looks pretty much the same is because there are very few WvW specific assets, compared to PvE. It has nothing to do with fights.

    What assets specifically? Are you saying centaurs in alpine and veteran creatures are a huge part of the zergfights going on there f.ex? Why does it have fewer WvW aspects than any other map? I'm genuinely curious now.

  • @Silverpoopoo.1476 said:
    It would be nice if the devs could just mess with the towers and camps a little bit.

    Don't you dare messing with ebg again!
    Still mad about ogrewatch...

  • coro.3176coro.3176 Member ✭✭✭✭

    Cycle the EBG map on a weekly basis!

    • Week 1: Eternal Battlegrounds (original)
    • Week 2: Edge of the Mists
    • Week 3: Lion's Arch
    • Week 4: Mad King's Clocktower
  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited June 3, 2019

    @volpenvieh.3201 said:

    @Silverpoopoo.1476 said:
    It would be nice if the devs could just mess with the towers and camps a little bit.

    Don't you dare messing with ebg again!
    Still mad about ogrewatch...

    Ended way easy to get it now lol.. working as intended.

    imo alpine and eb need to salvaged into improved maps.

    They are imo way to much low effort to manouver.

  • Optimator.3589Optimator.3589 Member ✭✭✭✭

    Replace EBG with Tangled Depths style map. Zergs wandering for days trying to get to the f*#^&ng OJs. Geometry holes everywhere for roamers to fall into. Random champion mushrooms to wreck newbies.

    On second thought, let's just keep EBG as-is.

    REDUCE NA TO 3 TIERS

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Optimator.3589 said:
    Replace EBG with Tangled Depths style map. Zergs wandering for days trying to get to the f*#^&ng OJs. Geometry holes everywhere for roamers to fall into. Random champion mushrooms to wreck newbies.

    On second thought, let's just keep EBG as-is.

    Take Auric Basin, add towers at the intersections and watchtowers. Supply camps at the Warcamps/waypoints. Make all the entries into Tarir doors, add a lords room all the way back down underground in that far last room. Can you say chokepoints/death hallway. Add shrines up in the trees. Kra-kra.

    Most of the HoT maps would make serious WvW maps. Granted we would be back to the discussions of verticality but to me, yeah they would work and well for all sizes of play.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • Brother.1504Brother.1504 Member ✭✭✭✭

    Whatever resources anet has for WvW please put it to work on alliances. IMO the maps are fine for now.

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