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Can't be rezzed for 10 seconds after entering the down state


Ryudnard.2587

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@spectrito.8513 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

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@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

You know that sPvP is about afking in a circle with limited gear, you can only play with one friend and have a 5 min queue ?

It isnt only about picking off a support on a 1v1, it also comes down to zerg vs zerg where the larger zerg on top of having more damage, health and healing also have more people to ress downed players.It makes skill and coordination less relevant.It punishes good players and rewards bad ones and this is just bad design.Downed state have no downsides, you just need to press f and with enough people its nearly instant.It needs a nerf, either by limiting how many players can ress a downed or decrease the ressing health rate, its just too forgiving as it is.

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@spectrito.8513 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

You know that sPvP is about afking in a circle with limited gear, you can only play with one friend and have a 5 min queue ?

It isnt only about picking off a support on a 1v1, it also comes down to zerg vs zerg where the larger zerg on top of having more damage, health and healing also have more people to ress downed players.It makes skill and coordination less relevant.It punishes good players and rewards bad ones and this is just bad design.Downed state have no downsides, you just need to press f and with enough people its nearly instant.It needs a nerf, either by limiting how many players can ress a downed or decrease the ressing health rate, its just too forgiving as it is.

The claim of "punishes good players and rewards bad ones" is a false dichotomy, and an over generalization. The reality is playing the mode correctly doesnt make someone a bad player. Playing the mode incorrectly doesnt make someone a good player.

Of course you made the claim of "punishes good players and rewards bad ones" right after attempting to deny that people make roaming builds specifically to catch and kill group support builds and group specialist builds heading back to their zerg. If they are such good players, why do they need to sandbag? Why not play PvP instead, where everyone else builds for PvP?

And they already do limit how many people can raise a downed.

As a player you can "nerf" the increase in health rate using poison.

The things you ask for, already exist.

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@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

You know that sPvP is about afking in a circle with limited gear, you can only play with one friend and have a 5 min queue ?

It isnt only about picking off a support on a 1v1, it also comes down to zerg vs zerg where the larger zerg on top of having more damage, health and healing also have more people to ress downed players.It makes skill and coordination less relevant.It punishes good players and rewards bad ones and this is just bad design.Downed state have no downsides, you just need to press f and with enough people its nearly instant.It needs a nerf, either by limiting how many players can ress a downed or decrease the ressing health rate, its just too forgiving as it is.

The claim of "punishes good players and rewards bad ones" is a false dichotomy, and an over generalization. The reality is playing the mode correctly doesnt make someone a bad player. Playing the mode incorrectly doesnt make someone a good player.

Of course you made the claim of "punishes good players and rewards bad ones" right after attempting to deny that people make roaming builds specifically to catch and kill group support builds and group specialist builds heading back to their zerg. If they are such good players, why do they need to sandbag? Why not play PvP instead, where everyone else builds for PvP?

And they already do limit how many people can raise a downed.

As a player you can "nerf" the increase in health rate using poison.

The things you ask for, already exist.

Not every class has access to poison at all times & it doesn't even matter when people ress rush.

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@Blocki.4931 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

You know that sPvP is about afking in a circle with limited gear, you can only play with one friend and have a 5 min queue ?

It isnt only about picking off a support on a 1v1, it also comes down to zerg vs zerg where the larger zerg on top of having more damage, health and healing also have more people to ress downed players.It makes skill and coordination less relevant.It punishes good players and rewards bad ones and this is just bad design.Downed state have no downsides, you just need to press f and with enough people its nearly instant.It needs a nerf, either by limiting how many players can ress a downed or decrease the ressing health rate, its just too forgiving as it is.

The claim of "punishes good players and rewards bad ones" is a false dichotomy, and an over generalization. The reality is playing the mode correctly doesnt make someone a bad player. Playing the mode incorrectly doesnt make someone a good player.

Of course you made the claim of "punishes good players and rewards bad ones" right after attempting to deny that people make roaming builds specifically to catch and kill group support builds and group specialist builds heading back to their zerg. If they are such good players, why do they need to sandbag? Why not play PvP instead, where everyone else builds for PvP?

And they already do limit how many people can raise a downed.

As a player you can "nerf" the increase in health rate using poison.

The things you ask for, already exist.

Not every class has access to poison at all times & it doesn't even matter when people ress rush.

The devs/balance team etc... should not cater to people who refuse to use the tools already available which gives them what they are asking for.

When I:Play the mode with 5 opponents maximumandHave one poison ability on my CD barI have no problem with people being raised super fast negating my "superior skill" (more like I got the drop) in having downed them.

On the converse, when I:Play the mode where there are two other teams of 80 players per map:andRefuse to have poison on my hotbarPeople who I downed get raised pretty quickly.

What should I do? I should play the correct mode which gives me what I want? Naaa Id rather come to the forums and demand the mode which does not play the way I want it be turned into the mode that plays by my rules, despite the fact that the game has a mode and game mechanics which allow me to play how I want.

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In zerg fights, in my opinion, 2 s is the maximum that makes sense.Some guilds can actually rez their players in a zerg fight without losing double the amount. But 3s of sustain is highly improbable.But in most cases (against competent enemies) a bomb will land in opposing downs when the zerg tries to rezz. In my opinion, this is punishing enough in zergplay.

For roaming/smallscale there is little sense for that.There are skills you can take especially for safestomping (stealth, invuln, ports, pulsing blinds, thief-elite, function-gyro) and making rezzing more difficult (CC, AoE-Dmg, poison).If you don't take any skill like that, then you allow other enemies to revive the enemy. In my opinion that's a fair counterplay to a weakness in your build.

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@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

You know that sPvP is about afking in a circle with limited gear, you can only play with one friend and have a 5 min queue ?

It isnt only about picking off a support on a 1v1, it also comes down to zerg vs zerg where the larger zerg on top of having more damage, health and healing also have more people to ress downed players.It makes skill and coordination less relevant.It punishes good players and rewards bad ones and this is just bad design.Downed state have no downsides, you just need to press f and with enough people its nearly instant.It needs a nerf, either by limiting how many players can ress a downed or decrease the ressing health rate, its just too forgiving as it is.

The claim of "punishes good players and rewards bad ones" is a false dichotomy, and an over generalization. The reality is playing the mode correctly doesnt make someone a bad player. Playing the mode incorrectly doesnt make someone a good player.

Of course you made the claim of "punishes good players and rewards bad ones" right after attempting to deny that people make roaming builds specifically to catch and kill group support builds and group specialist builds heading back to their zerg. If they are such good players, why do they need to sandbag? Why not play PvP instead, where everyone else builds for PvP?

And they already do limit how many people can raise a downed.

As a player you can "nerf" the increase in health rate using poison.

The things you ask for, already exist.

I already said it before but just to make sure you understand the difference between sPvP and WvWPeople prefer WvW over Spvp because Spvp has :

  • Gear restrictons
  • Queues
  • You can only join with ONE friend
  • Restrict builds (if you care to win)
  • You have to afk in a circleAmong many other things

    I'm not talking about a roamer vs zergerDowned state affects in roamer vs roamer and zerg vs zerg scenariosIt will ALWAYS benefits the group with more numbers which is enough due to how stupidly easy this game is nowFor example in a 3v1, the sole player manages to down a player, no matter what he does, if the other 2 simply press F, he will not be able to stomp the downed.It works the in a similar way in a 30v10 scenario, it benefits larger groups way too much on top of their numbers advantage and forgives people who played badly and died.It has nothing to do with a roamer ganking a zergling, if the zergling died in a gank downed state wont save him from dying.

In Wvw you can play whatever you want because win is MEANINGLESS

Also there's no such thing as "pvp build" everyone in WvW builds for PvP

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@spectrito.8513 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

You know that sPvP is about afking in a circle with limited gear, you can only play with one friend and have a 5 min queue ?

It isnt only about picking off a support on a 1v1, it also comes down to zerg vs zerg where the larger zerg on top of having more damage, health and healing also have more people to ress downed players.It makes skill and coordination less relevant.It punishes good players and rewards bad ones and this is just bad design.Downed state have no downsides, you just need to press f and with enough people its nearly instant.It needs a nerf, either by limiting how many players can ress a downed or decrease the ressing health rate, its just too forgiving as it is.

The claim of "punishes good players and rewards bad ones" is a false dichotomy, and an over generalization. The reality is playing the mode correctly doesnt make someone a bad player. Playing the mode incorrectly doesnt make someone a good player.

Of course you made the claim of "punishes good players and rewards bad ones" right after attempting to deny that people make roaming builds specifically to catch and kill group support builds and group specialist builds heading back to their zerg. If they are such good players, why do they need to sandbag? Why not play PvP instead, where everyone else builds for PvP?

And they already do limit how many people can raise a downed.

As a player you can "nerf" the increase in health rate using poison.

The things you ask for, already exist.

I already said it before but just to make sure you understand the difference between sPvP and WvWPeople prefer WvW over Spvp because Spvp has :
  • Gear restrictons
  • Queues
  • You can only join with ONE friend
  • Restrict builds (if you care to win)
  • You have to afk in a circleAmong many other things

    I'm not talking about a roamer vs zergerDowned state affects in roamer vs roamer and zerg vs zerg scenariosIt will ALWAYS benefits the group with more numbers which is enough due to how stupidly easy this game is nowFor example in a 3v1, the sole player manages to down a player, no matter what he does, if the other 2 simply press F, he will not be able to stomp the downed.It works the in a similar way in a 30v10 scenario, it benefits larger groups way too much on top of their numbers advantage and forgives people who played badly and died.It has nothing to do with a roamer ganking a zergling, if the zergling died in a gank downed state wont save him from dying.

In Wvw you can play whatever you want because win is MEANINGLESS

Also there's no such thing as "pvp build" everyone in WvW builds for PvP

Plot twist : you don't always die because you're bad, but because enemy knows how to cast 3 skills in a quick succession.

If you don't have enough people to fight larger group then get more people from team/guild chat/discord, simple as that.

If enemy can get people so can you.

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@steki.1478 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

You know that sPvP is about afking in a circle with limited gear, you can only play with one friend and have a 5 min queue ?

It isnt only about picking off a support on a 1v1, it also comes down to zerg vs zerg where the larger zerg on top of having more damage, health and healing also have more people to ress downed players.It makes skill and coordination less relevant.It punishes good players and rewards bad ones and this is just bad design.Downed state have no downsides, you just need to press f and with enough people its nearly instant.It needs a nerf, either by limiting how many players can ress a downed or decrease the ressing health rate, its just too forgiving as it is.

The claim of "punishes good players and rewards bad ones" is a false dichotomy, and an over generalization. The reality is playing the mode correctly doesnt make someone a bad player. Playing the mode incorrectly doesnt make someone a good player.

Of course you made the claim of "punishes good players and rewards bad ones" right after attempting to deny that people make roaming builds specifically to catch and kill group support builds and group specialist builds heading back to their zerg. If they are such good players, why do they need to sandbag? Why not play PvP instead, where everyone else builds for PvP?

And they already do limit how many people can raise a downed.

As a player you can "nerf" the increase in health rate using poison.

The things you ask for, already exist.

I already said it before but just to make sure you understand the difference between sPvP and WvWPeople prefer WvW over Spvp because Spvp has :
  • Gear restrictons
  • Queues
  • You can only join with ONE friend
  • Restrict builds (if you care to win)
  • You have to afk in a circleAmong many other things

    I'm not talking about a roamer vs zergerDowned state affects in roamer vs roamer and zerg vs zerg scenariosIt will ALWAYS benefits the group with more numbers which is enough due to how stupidly easy this game is nowFor example in a 3v1, the sole player manages to down a player, no matter what he does, if the other 2 simply press F, he will not be able to stomp the downed.It works the in a similar way in a 30v10 scenario, it benefits larger groups way too much on top of their numbers advantage and forgives people who played badly and died.It has nothing to do with a roamer ganking a zergling, if the zergling died in a gank downed state wont save him from dying.

In Wvw you can play whatever you want because win is MEANINGLESS

Also there's no such thing as "pvp build" everyone in WvW builds for PvP

Plot twist : you don't always die because you're bad, but because enemy knows how to cast 3 skills in a quick succession.

I never said you always die because you're badBut if you're within range of the enemy skills and you die, yes you died because bad positioning.

If you don't have enough people to fight larger group then get more people from team/guild chat/discord, simple as that.

If enemy can get people so can you.

Assuming servers have the same population i agree with you

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in gw1 there was no downstate , you could ress only if you had one of the ress skills with you and there where alot different ways how to ress someone.

signets who could be used only once, monk had skills like ress on distance and revive the person at your location, another skill was like fast ress skill but needed to touch the corpse, ress person with full health but lose health yourself, and so on and so on.

i vote for no downstate at all , no general ress ability. but need ress as skill with you so number of ress or persons who are able to ress are limited.

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@spectrito.8513 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:

@SoV.5139 said:The people who complain about higher numbers having an advantage because downed players can be raised are playing the mode wrong. They want to make it easier for PVP builds to pick off group support builds running back to their zerg, and munchkin-spam-while-invuln builds to grief groups of players by sending some back to spawn. What you guys
SHOULD BE
advocating for is a smaller version of WvW - 30v30v30 per map, or something like that.

How dare they play a PvP mode with PvP builds, ban them all Anet !!!!!1!1!1

Naaa just play PvP if they want 1v1s with character death as the penalty for loss. Instead they are trying to take the "strength in numbers" advantage away from folks who play WvW for specifically that reason.

If you dont like the fact that football isnt basketball, why are you on the football field? Go to the basketball court.

I think you just aswered yourself.Why are you complaining about people PvPing in a PvP build in a PvP mode ?

Im not. The people complaining they cant stomp 1v1 downs in WvW because of too many raisers, need to go to PvP. Instead, they come to the forums to lobby for changes to a different mode to be more like the mode they want, when the mode they want already exists.

They are on the football field complaining football is not like basketball. Theres a basketball court in the same park the football field is in.

Dont want to be zerg trained while stomping a 1v1 downed? If you play the 80vs80vs80 mode, youre gonna have a bad time. Play the 5vs5 mode instead.

You know that sPvP is about afking in a circle with limited gear, you can only play with one friend and have a 5 min queue ?

It isnt only about picking off a support on a 1v1, it also comes down to zerg vs zerg where the larger zerg on top of having more damage, health and healing also have more people to ress downed players.It makes skill and coordination less relevant.It punishes good players and rewards bad ones and this is just bad design.Downed state have no downsides, you just need to press f and with enough people its nearly instant.It needs a nerf, either by limiting how many players can ress a downed or decrease the ressing health rate, its just too forgiving as it is.

The claim of "punishes good players and rewards bad ones" is a false dichotomy, and an over generalization. The reality is playing the mode correctly doesnt make someone a bad player. Playing the mode incorrectly doesnt make someone a good player.

Of course you made the claim of "punishes good players and rewards bad ones" right after attempting to deny that people make roaming builds specifically to catch and kill group support builds and group specialist builds heading back to their zerg. If they are such good players, why do they need to sandbag? Why not play PvP instead, where everyone else builds for PvP?

And they already do limit how many people can raise a downed.

As a player you can "nerf" the increase in health rate using poison.

The things you ask for, already exist.

I already said it before but just to make sure you understand the difference between sPvP and WvWPeople prefer WvW over Spvp because Spvp has :
  • Gear restrictons
  • Queues
  • You can only join with ONE friend
  • Restrict builds (if you care to win)
  • You have to afk in a circleAmong many other things

    I'm not talking about a roamer vs zergerDowned state affects in roamer vs roamer and zerg vs zerg scenariosIt will ALWAYS benefits the group with more numbers which is enough due to how stupidly easy this game is nowFor example in a 3v1, the sole player manages to down a player, no matter what he does, if the other 2 simply press F, he will not be able to stomp the downed.It works the in a similar way in a 30v10 scenario, it benefits larger groups way too much on top of their numbers advantage and forgives people who played badly and died.It has nothing to do with a roamer ganking a zergling, if the zergling died in a gank downed state wont save him from dying.

In Wvw you can play whatever you want because win is MEANINGLESS

Also there's no such thing as "pvp build" everyone in WvW builds for PvP

Plot twist : you don't always die because you're bad, but because enemy knows how to cast 3 skills in a quick succession.

I never said you always die because you're badBut if you're within range of the enemy skills and you die, yes you died because bad positioning.

Both sides can use terrain to their own advantage, both teams can use builds that have good control over allied/enemy downs as well.

If you don't have enough people to fight larger group then get more people from team/guild chat/discord, simple as that.

If enemy can get people so can you.

Assuming servers have the same population i agree with you

Tiers exist for a reason. Idk what's situation in NA, but on EU you can only see t5 having problems with outnumbered fights. Everywhere else it's either balanced during prime time or balanced in sense that one side has a lot of people in the morning while other has during the night or similar (but overall it's whatever for the 3rd side).

Servers don't need to have same population in order to have balanced fights. Besides, you can always switch maps and I doubt that every map is outnumbered 24/7 on every tier.

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A better alternative would be to have no downstate. But here in the forums we have jackanape players that constancy die and that is the main reason they want their down state. Down state carries them over and gives them a second life, a third life, a fourth life, and so on. I have down players 3 times in a row, just to have their friends resurrect them again and again and again.

They feel entitled to have extra lives. They have no shame and they feel that WvW is a just another PvE map, when in fact WvW is a competitive game mode and down state handicapping BS should not even exist in WvW.

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10 seconds may be a tad extreme (although I won't deny if I had my way there would never be any downstate)

Seems the general consensus with most WvW players is that downstate always benefits the players with the numbers. Something needs to be done. Perhaps 10 seconds is too extreme but surely people don't actually believe that downstate as it exists now is a fair and competitive addition to WvW. It clearly gives an extreme advantage to the group with numbers on their side. I don't care if you disable rez for 1 second or 10. Perhaps have enemies that are downed start downstate with less health? But something needs to change.

The fact that 1 player rezzing a downed player is faster than the stomp animation is an extremely flawed concept.

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