Good Specs combo for Duo queue? — Guild Wars 2 Forums

Good Specs combo for Duo queue?

Hey guys!
Didn't play GW2 for a while, and pretty overwhelmed with changes related to PoF expansion. I lured my friend to GW2 and now we wanna climb in ranked. So I would appreciate any advices for good and preferably interesting combo for duoqueue.
My first thought was Herald and Firebrand support, but i'm not sure if it is worthy, since as support I will rely on my teammates a lot, and since I'm pretty sure we will be in bronze after placement, I guess it'll be pretty hard to climb out. Or should we just pick 2 warriors\engineers or whatever?

Also would really appreciate any advice on how to impact the game and actually win, not just slaying in the middle of the map.

Sorry for any possible typos, and thanks.


  • Engal.6359Engal.6359 Member ✭✭

    Firebrand/Scourge is the best reliable carry duo there is. However you can get to plat in solo q even if it's harder (I only solo q). But I diagress.

    Scrg/FB brings heavy support and team fight dmg. Try to rotate together so you can buff each other. To start, just run the Metabattle builds. Good luck in ranked!

  • kin korn karn.9023kin korn karn.9023 Member ✭✭✭

    Common YOLO DUO for high rank players is double Rev or double Holo, just run around map together and obliterate everything, stagger respawns and gg.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    A duelist + roamer is also decent as a duo.
    Something like Spellbreaker, Boonbeast, Prot Holo as duelist, and Core Thief, Power Chrono/Mirage or Herald as roamer.

  • Koen.1327Koen.1327 Member ✭✭✭

    2x high dmg specs, this is generally most efficient - added bonus is to have some node sustain, but you can always let your teammates cap (especially lower ranks are eager to cap nodes)

    herald, holosmith, scourge, spellbreaker - any combination of these i'd say is META for duo queue
    after that comes soulbeast, core thief, mirage, core guardian - these still do enough dmg

    firebrand, scrapper or any other sustainy specs are nice but in this meta you will run into a lot of scrappers
    if you fail to kill a scrapper or it takes longer than 20 seconds you risk losing map control so high dmg specs are prefered

    scourge+firebrand, while being the strongest 2v2, it is not such a good duo pick
    they are the two slowest specs, together can only cover one node and still die when outnumbered
    unless you're comfortable splitting up i wouldn't suggest running this (might as well run higher mobility specs then)

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    @Yannir.4132 said:
    A duelist + roamer is also decent as a duo.
    Something like Spellbreaker, Boonbeast, Prot Holo as duelist, and Core Thief, Power Chrono/Mirage or Herald as roamer.

    Yep. I've done this pairing with my fiancee, works really well when we coordinate.

    The great god Lagki demands sacrifice!

  • Falan.1839Falan.1839 Member ✭✭✭

    Rev + Rev, Rev + Spb, Rev + Holo.

    Falásya / Caissech

    "When you say it's gonna happen "now"
    When exactly do you mean?
    See I've already waited too long
    And all my hope is gone"
    The Smiths about Balance and PvP changes

  • melandru.3876melandru.3876 Member ✭✭✭

    scrapper + spellbreaker is just a tier on it's own
    add to that the classic fb+scourge
    and as roamer, the unavoidable rev and you have yourself one solid composition if everyone is on the same level.

    why scrapper + spellbreaker? because they are near immortal when used together.
    spellbreaker has all the offense, and is a direct counter to scrapper. you can't counter a scrapper, when there is another spellbreaker countering you.
    scrapper has all the support (prot, condi cleanse,healse,......) while still doing decent damage, and is capable of winning (or delaying) 1vs 2 on its own

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 24, 2019

    A friend and I duo all the time but we mix it up quite a bit...

    Ill post a little info based off our experiences.

    Firebrand / Scourge:
    Great at mid team fights but thats about it.. Sort of had to stay near each other all the time which was restricting to rotations.

    Our Mesmers have the same name (illusionary duelist), same race, same outfits and colors.
    We operate well when we roam from point to point, but we cant hold anything.

    Compliment eachother well for mid fight and has a little bit of wiggle room for rotating. Extremely fun too.

    Theres no structure so it can get messy in good and bad ways.

    Meditrapper DH / survivalist trapper sage druid:
    Worked out surprisingly well.. Both for team fights on mid and side noding for druid / ganking for medi trapper.

    2 x Full trap DH:
    Kills people, has no real usefulness outside of the laughter when one poor guy steps onto 8 traps.

    Bursty Rev / fire-water cleansing aura share Tempest with soldier runes:
    Working pretty well at the moment, Tempest keeps up the aoe condi cleansing for team fights and can roam/gank with the Rev pretty well. We cover each other's weakspots, our mobility is similar and our shared boons / traits bounce off each other nicely.

    We play for fun mostly, but if you guys aim to do the same then play the characters you find most fun and work out builds together that would compliment each other 😊

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

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