So for the past couple days i've been thinking about outlandish organized zerg compositions, and i had a rather interesting idea that I've been theory crafting, and i'd like input from everyone to see what they think.
So here is the idea; Ele Ball, inspired roughly from Eleball and Flare way from guild wars 1.
It works like this.
Imagine you have an organized zerg of 25 Tempest Ele's. Each Elementalist has Gale Song and Tempestuous Aura. When CC'd Gale Song will Trigger "Eye of the Storm" and break stun for up to 10 allies in a 600 radius.
Now, every elementalist would also use Rune of the Tempest. if every Elementalist had 1500 Healing Power + healing modifiers (75%+) , The heal from this rune would be 4000-6000 Healing, every time a stun is broken.
So what ends up happening is that whenever ANY elementalist gets CC'd a Heal will trigger (As well as granting Superspeed) for up to 10 allies, which has a potential of 60,000 healing to allies. If multiple people get CC'd at the same time, this should in theory only trigger one of the elementalists gale song traits. And so what ends up happening is an endless stream of healing whenever anyone get's stunned.
Continuing onward, i wanted to think about how the ele ball would do damage. Inspired roughly from Gw1 Flareway, i imagined using Fiery Great sword 1 spam. and perhaps Arcane Wave, and a few other Aoe Skills.
I've had other variations in mind for Ele ball as well, some of which include a mix of Gale Song Eles and Latent Stamina Aura share Eles to provide constant dodges.
So what are your thoughts? Would like to hear what you guys think, and perhaps if we could build together on the idea, eventually get it into a testing phase.