Do you believe SPvP has increased in popularity or declined? — Guild Wars 2 Forums

Do you believe SPvP has increased in popularity or declined?

Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

Generally speaking, do you believe SPvP has increased in popularity or declined? I remember in Vanilla GW2 it had a huge drop in popularity and numbers. HoT came and added a new rating system, for me that sealed the deal for me because lost became more of a punishment and would make SPvP more meta build rewarding, which I dont like. But curious what you all think about the state and direction SPvP is going in. Is it becoming more popular in your opinion or is it in decline in your opinion?

Do you believe SPvP has increased in popularity or declined? 165 votes

I believe its become more Popular
16%
saerni.2584Miasmus.2364Ajaxx.3157Pyroen.2086Sanity Obscure.6054maxwelgm.4315bOTEB.1573Fortus.6175Lumpy Forehead.2193Daniel Handler.4816zoopop.5630viquing.8254Interpretor.3091Strider.7849Stallic.2397dDuff.3860DoomNexus.5324Ovark.2514Thedot.6230Medvedovka.8523 27 votes
I believe it's in decline
83%
Kraljevo.2801Solori.6025dodgerrule.8739derd.6413Crypto.7609Trevor Boyer.6524witcher.3197Curunen.8729Lucentfir.7430StarDroid.1038Blockhead Magee.3092Susy.7529SteepledHat.1345Marxx.5021Ivantreil.3092Buran.3796Hot Boy.7138DaShi.1368Raknar.4735Xstein.2187 138 votes

Comments

  • Falan.1839Falan.1839 Member ✭✭✭
    edited May 17, 2019

    It depends on the timeframe you look at. Compared to Season 1, when the league system was new (however flawed it was back then) or Season 5 (the first one with an actual leaderboard) it has certainly declined, which is also generally in line with the population development in a 7 year old game. If you compare it to the seasons after that (let's say starting with season 8 or so) I'd say the recent seasons have been largely similar, possibly it has even had a slight revitilization over the last 2/3 seasons, with some community tournaments, decent activity around the monthlies, the comeback of some old ESL players. and usually ~3-4 high level teams for primetime daily ATs. Ranked has only occasional good matches, but it might pick up again more next season with new titles.

    Falásya / Caissech

    "When you say it's gonna happen "now"
    When exactly do you mean?
    See I've already waited too long
    And all my hope is gone"
    The Smiths about Balance and PvP changes

  • otto.5684otto.5684 Member ✭✭✭✭
    I believe it's in decline

    The entire game is in decline. Is sPvP less popular among active players? I dunno, but most likely it’s popularity among active players did not change.

  • Mbelch.9028Mbelch.9028 Member ✭✭✭✭

    No option for homeostasis? I love biased polls.

  • Undo.5091Undo.5091 Member ✭✭✭

    As @Falan.1839 pointed out, you really need to specify the time frame... and add an option for if they believe that the population remained relatively the same.

    If I were to consider the time frame to be since the launch or even HoT release, then obviously it has declined. However, I’d say it may have increased ever so slightly the past few months.

  • saerni.2584saerni.2584 Member ✭✭✭✭
    I believe its become more Popular

    I see plenty of new people and plenty of veterans.

    I’m inclined to think it’s not any more or less populated in comparison to the overall game. But “no change” wasn’t an option.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • LolLookAtMyAP.8394LolLookAtMyAP.8394 Member ✭✭✭
    I believe it's in decline

    @otto.5684 said:
    The entire game is in decline. Is sPvP less popular among active players? I dunno, but most likely it’s popularity among active players did not change.

    Actually, NCSoft earnings for the past quarter revealed Guild Wars 2 is selling more games compared to the previous quarter. So Guild Wars 2 is not declining. PvP is.

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭
    I believe it's in decline

    I think the core game (PVE) might be rising up again. PVP...nah. Just waves in for some ascended stuff. Maybe the rise in pve will bring in more "meat" that are their for the treats. Let's give them the "treats"...

    Soon™ ( ͡° ͜ʖ ͡°)

  • I believe it's in decline

    There's no drastic drops in population now, but that's because PvP is down to its most dedicated, and even there; it's always been at a decline. A slow bleed. There's a lot of reasons why that is, but neglect and an overall frustrating and unforgiving experience for players old and especially new i'd say are the biggest two.

    Remove Ranked DuoQ pls&ty

  • Terc.5736Terc.5736 Member ✭✭✭
    I believe it's in decline

    My first ranked season and the amount of idle players has forced this to be my last. I'll play the daily tourneys with friends but never another ranked season. I'd rather lose by learning and getting killed than quit on my team standing in re-spawn. Best of luck in the future!

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭
    I believe it's in decline

    @Terc.5736 said:
    My first ranked season and the amount of idle players has forced this to be my last. I'll play the daily tourneys with friends but never another ranked season. I'd rather lose by learning and getting killed than quit on my team standing in re-spawn. Best of luck in the future!

    Same here. Which is why I liked it better in vanilla Spvp, since there was no punishment system for losing. This created even more of a toxic element in the SpVp than it was already.

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭
    I believe it's in decline

    Ah, another one-sided poll of truth

    Soon™ ( ͡° ͜ʖ ͡°)

  • Marxx.5021Marxx.5021 Member ✭✭✭
    I believe it's in decline

    How could a game mode designed to discourage from playing increase its popularity?

  • witcher.3197witcher.3197 Member ✭✭✭✭
    I believe it's in decline

    I used to get decent games even in the morning just a year ago. Now it feels like there are 2-3 hours when it's worth playing, Qing during off hours is rating suicide and unbearable games in general.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited May 18, 2019
    I believe it's in decline

    Gw2 is known to be one of worse pvp mmos in other game communities(players that left the game) due how devs keep enforcing gimmick and class over player side skill.

  • Vague Memory.2817Vague Memory.2817 Member ✭✭✭

    It's been in decline for a long time now and is still in free-fall.

    They tried to make money through sponsorships from Esport. That didn't work so basically its kitten sPvP. I seriously think that is the attitude. Unfortunately a lot of the the things introduced for Esport were actually bad for for in-game sPvP, and players are left with a hangover from that with a broken system and philosophy. There are basics that have been overlooked from the start of the game, like too much map clutter (e.g. Eternal Colosseum new changes - I mean...what the hell is that all about) , atrocious FoV and camera view, and intentional imbalances between classes. But the worse elements have been badly implemented elites and throwing the rule book out the window for little to no counterplay to various skills/builds.

  • getalifeturd.8139getalifeturd.8139 Member ✭✭✭
    I believe it's in decline

    Extreme roles are bad because it becomes a counter vs counter battle. If somebody is running full zerker damage set then you need to either be zerker too or bunker up or condition them. The damage mitigation just isn’t enough to outlast the dps in this game. This means the fights don’t last very long unless you’re in a huge zerg (wvw) but even then pro guilds will wipe pugs every time.

    Also base stats like toughness and health are different across professions. Stability, condition removal, healing, crowd control and dps is unevenly spread across them too. This means that some professions are more suited to “tank” roles. While others are more suited to “condition spam”. Then there are others suited to “zerker” burst dps.

    This makes the game very difficult to balance because it is unbalanced to begin with. While yes it is true every profession can be any role some are more suited to it than others. The game can not be balanced except by numbers it seems.

    There is many lessons to be taken from gw1 such as all professions having the same base health. Also healing being much more effective than it currently is. Then the pvp in this game might be more than just spamming of conditions and dps. There would be a true counter rather than just damage avoidance.

    I think the biggest problem is balancing for different skill levels. Because some players have better reflexes or more experience playing a profession. This means that it is not even the professions that are unbalanced but the actual players themselves.

    So what I have seen Arenanet do is make very easy builds like condition bunkers that everyone can use. Then there’s zerker thieves, elementalists, bunker guards, etc, that take a bit more skill. The main problem as discussed in Sirlin’s book is balancing for skill.

    This is very difficult and he said that by giving easier options that can work, but don’t work as well as something which requires more skill. That is balance and I think Arenanet know this and what we have is a game balanced for different skill levels.

    That seems to be the logical way of thinking about the metas of this game in pvp and wvw. And to me it does seem balanced and if people complain they simply need to “learn to play”. But that does not mean that builds that require much more skill should faceroll everybody either.

    So in conclusion Balance is very subjective but if you balance for different skill levels it becomes much easier. And that is why a game can not ever be truly balanced. Because players and people have so many different skill levels.

    The way we experience competition is by winning or losing. But also I understand that by being too subjective in our opinions of balance is bad feedback. By making the pvp combat challenging but also not too hard to learn creates a diverse pvp community.

    The problem is when the game is objectively balanced completely without any player feedback then it becomes very unpopular quickly. This is why Balance is subjective because players who pvp want to have fun which is highly subjective. This is just my opinions of course because I’m sure that general balance is much harder than it seems.

    Let's use the conquest meta as an example. We fight each other on small circles. And we have to hold these circles to win the game.

    It’s not just the power creep that is the reason these 1-shot classes are the best. It’s simply the fact that everything else that could counter the Conquest Meta has been nerfed by Arenanet to make way for Esports.

    Instead of a power based twitch reaction time meta we have an abundance of 1-shot DPS and passive gameplay. We have area of effect skills ticking away on a point. We have Bunker Specs putting out enough damage to kill players.

    Why is this? Because Arenanet has removed tanky amulets and replaced active damage mitigation with passive invulnerabilities. Now instead of dodging power based attacks with well timed evades we have classes running max 1-shot DPS.

    These 1-shot DPS classes are dominating because other classes cannot bring enough sustain to compete with them. They are kings of DPS and 1-shots at the same time with the best ability to stack boons.

    You want to know why this game isn’t an ESport Arenanet? Because you catered too much to casuals and made this game too simple. If we had Monks they at least could heal the other classes without sustain directly instead of them slowly dying to AOE and conditions.

    I call this game Gank Wars 2 and there’s a simple reason why. Immobilise stacking, Stun/Daze chaining and CC spam is neverending and only certain classes have enough Stability or condition removals to escape.

    There is a general lack of sustain and too much dps (both conditions and power). What is the counter to DPS? Nothing…but in GuildWars 1 it was a Monk and that is why this game lacks depth. Dodge rolls aren’t a replacement for healing and protection that a monk class would offer.

    I find it funny when people assume GW1 was only theorycrafting builds and counters. The combat was just as if not more active than GW2. The fact is it had interrupts and hexes (based around punishing enemy for spamming). Proper protection and healing spells (able to almost full heal from a spike of dps). Along with Conditions, Melee and kiting, Aoes, block skills/spells and teleports. Also I probably need to mention you couldn’t just spam skills either. They were reliant on energy which you had a supply of and when you ran out it had to regenerate.

    ^ There’s an example of what is possible with monks. Also here’s a list of monk spells in gw1: “Monks…with their unparalleled gift for keeping their allies alive” http://wiki.guildwars.com/wiki/List_of_monk_skills

    Just some ideas and my opinion about the different builds. Since the meta seems to be either extreme conditions bunker or burst spike with not much room in the middle. I’m hoping healing support can be made more viable instead of people just seeing green numbers but not getting any loot.

    Bunker and support do very little damage unless they’re a hybrid to do conditions but you generally need some healing power to be a good support player.

    Arenanet are buffing support healing and I am glad for it. Problem is most of the full zerker burst spike damage just cannot be outhealed. There’s not much you can do to mitigate the damage either apart from your main heal, dodges, blocks, invulns and evades.

    A full zerker amulet player will die in a couple of hits yet can 1-shot other players, while a full on bunker such as a guardian can tank hits from multiple players. Also the condition guys in the middle cant really be blamed either since he needs to tank and do some dps through the toughness of the bunkers.

    Even Monks can die and be pressured from burst damage as seen in the video but most importantly it gives a real counter to spamming of dps (either conditions or power damage). Right now it’s just a race to see who can spam and avoid the most damage to win hence we have all these “passive” condition builds and burst spikes that rely on being invulnerable.

    Boons run out and can be stripped not to mention if the player isn’t in bunker gear they won’t be enough usually unless they have a good amount of toughness. Healing and condition removal is what keeps you alive in an actual fight and it seems to only work in wvw with lots of players running support.

    Evades/dodges, condition removal, block and invulnerable skills all have cooldowns meanwhile the damage just keeps coming from autoattacks and aoes. This is why I think this game would benefit from having a monk, to counter the insane burst damage.

    What I want simply is a game with monks like gw1 had where fights can actually last longer than a couple of minutes. But apparently Arenanet decided that healers are boring and everyone should just kill each other with dps. Healing and Damage Mitigation needs a real buff if this game wants to have any chance at being competitive and balanced.

    Fights lasting longer hones skills and teamwork with players. The best example I can use in gw2 is wvw where there is enough support and the aoe limit of 5 prevents players being bursted down instantly if they make a mistake. The stacking zerg meta is there for a reason and all zerker and condition damage does is make it even more needed.

    Remember gw1 we had so many skills and different builds and they could all be used because they countered each other. But that didn’t mean that some builds weren’t better than others for certain things. There is too many players complaining that 1 build is too powerful but in my opinion its all based on skill level. Burst can 1-shot bunker or condis but they have more defense making it harder.

    Do you guys want a game with no “Overpowered” skills and everything the same and boring? Half the fun of games is to have fun and in gw1 I sure had fun in pve with my shadow form tank lol. So in all honesty maybe try different classes more and try to learn all the different skills and how they can be countered. There is no reason for nerfs because you guys refuse to adapt to the meta.

    I played gw1 had fun but this combat system is more dynamic being able to actively dodge and every class having their own heals. I just get bored of the whole dps wins everything while damage mitigation and healing is not even considered. I think gw2 lacks depth and with a monk it could easily have it.

    Maybe I’m just the type of player that likes when I’m needed such as Shadow Form tanks in gw1. There are many other players that I think want to be able to feel like they can help the party and be useful instead of just another player. This is why I love healing and damage mitigation and tanking is so fun.

    I truly believe Thief's burst meta with bunker Guardian’s tankiness and Warrior’s Healing Signet and Revenant's invuln balance each other out. Also Engineer’s, Necromancer's and Elementalist’s Aoe damage controls conquest points. Meanwhile Ranger's pets and long distance damage can take out these targets from a distance. Mesmer’s spamming of clones also allows them to easily confuse an enemy long enough for them to burst them down. This is truly the best meta we can get and if you don’t like it experiment with builds and kill the passive no skill builds as you call them.

    If some builds don’t have a counter then reroll to them since they’re obviously so overpowered and never die. Maybe try playing as a team instead of trying to 1v1 everything. Burst/zerker will die quickly that’s a fact. Would you prefer the meta to be bunkers and conditions only?

    This is the state of the meta and Arenanet will not change it because it attracts the most players. Do you think that there is more skill to playing your build and everything else is cheese? This is called not playing to win and making excuses.

    Everybody plays for or against a profession and thinks it is Overpowered. Well I am simply going to say that is your opinion. There is no balance when everything is “overpowered”.

    Arenanet will not listen to your complaints obviously biased against certain professions. Because all you want is for them to be nerfed and your own profession buffed. I will link “Playing to win” by Sirlin now.

    http://www.sirlin.net/ptw-book/introducingthe-scrub

  • bladezero.9470bladezero.9470 Member ✭✭✭
    edited May 19, 2019

    @getalifeturd.8139 said:

    There is many lessons to be taken from gw1 such as all professions having the same base health. Also healing being much more effective than it currently is. Then the pvp in this game might be more than just spamming of conditions and dps. There would be a true counter rather than just damage avoidance.

    I think the biggest problem is balancing for different skill levels. Because some players have better reflexes or more experience playing a profession. This means that it is not even the professions that are unbalanced but the actual players themselves.

    So what I have seen Arenanet do is make very easy builds like condition bunkers that everyone can use. Then there’s zerker thieves, elementalists, bunker guards, etc, that take a bit more skill. The main problem as discussed in Sirlin’s book is balancing for skill.

    This is very difficult and he said that by giving easier options that can work, but don’t work as well as something which requires more skill. That is balance and I think Arenanet know this and what we have is a game balanced for different skill levels.

    So in conclusion Balance is very subjective but if you balance for different skill levels it becomes much easier. And that is why a game can not ever be truly balanced. Because players and people have so many different skill levels.

    The way we experience competition is by winning or losing. But also I understand that by being too subjective in our opinions of balance is bad feedback. By making the pvp combat challenging but also not too hard to learn creates a diverse pvp community.

    Let's use the conquest meta as an example. We fight each other on small circles. And we have to hold these circles to win the game.

    It’s not just the power creep that is the reason these 1-shot classes are the best. It’s simply the fact that everything else that could counter the Conquest Meta has been nerfed by Arenanet to make way for Esports.

    Instead of a power based twitch reaction time meta we have an abundance of 1-shot DPS and passive gameplay. We have area of effect skills ticking away on a point. We have Bunker Specs putting out enough damage to kill players.

    Why is this? Because Arenanet has removed tanky amulets and replaced active damage mitigation with passive invulnerabilities. Now instead of dodging power based attacks with well timed evades we have classes running max 1-shot DPS.

    These 1-shot DPS classes are dominating because other classes cannot bring enough sustain to compete with them. They are kings of DPS and 1-shots at the same time with the best ability to stack boons.

    You want to know why this game isn’t an ESport Arenanet? Because you catered too much to casuals and made this game too simple. If we had Monks they at least

    There is a general lack of sustain and too much dps (both conditions and power). What is the counter to DPS? Nothing…but in GuildWars 1 it was a Monk and that is why this game lacks depth. Dodge rolls aren’t a replacement for healing and protection that a monk class would offer.

    I find it funny when people assume GW1 was only theorycrafting builds and counters. The combat was just as if not more active than GW2. The fact is it had interrupts and hexes (based around punishing enemy for spamming). Proper protection and healing spells (able to almost full heal from a spike of dps). Along with Conditions, Melee and kiting, Aoes, block skills/spells and teleports. Also I probably need to mention you couldn’t just spam skills either. They were reliant on energy which you had a supply of and when you ran out it had to regenerate.

    ^ There’s an example of what is possible with monks. Also here’s a list of monk spells in gw1: “Monks…with their unparalleled gift for keeping their allies alive” http://wiki.guildwars.com/wiki/List_of_monk_skills

    Just some ideas and my opinion about the different builds. Since the meta seems to be either extreme conditions bunker or burst spike with not much room in the middle. I’m hoping healing support can be made more viable instead of people just seeing green numbers but not getting any loot.

    Bunker and support do very little damage unless they’re a hybrid to do conditions but you generally need some healing power to be a good support player.

    Arenanet are buffing support healing and I am glad for it. Problem is most of the full zerker burst spike damage just cannot be outhealed. There’s not much you can do to mitigate the damage either apart from your main heal, dodges, blocks, invulns and evades.

    A full zerker amulet player will die in a couple of hits yet can 1-shot other players, while a full on bunker such as a guardian can tank hits from multiple players. Also the condition guys in the middle cant really be blamed either since he needs to tank and do some dps through the toughness of the bunkers.

    Even Monks can die and be pressured from burst damage as seen in the video but most importantly it gives a real counter to spamming of dps (either conditions or power damage). Right now it’s just a race to see who can spam and avoid the most damage to win hence we have all these “passive” condition builds and burst spikes that rely on being invulnerable.

    Boons run out and can be stripped not to mention if the player isn’t in bunker gear they won’t be enough usually unless they have a good amount of toughness. Healing and condition removal is what keeps you alive in an actual fight and it seems to only work in wvw with lots of players running support.

    Evades/dodges, condition removal, block and invulnerable skills all have cooldowns meanwhile the damage just keeps coming from autoattacks and aoes. This is why I think this game would benefit from having a monk, to counter the insane burst damage.

    What I want simply is a game with monks like gw1 had where fights can actually last longer than a couple of minutes. But apparently Arenanet decided that healers are boring and everyone should just kill each other with dps. Healing and Damage Mitigation needs a real buff if this game wants to have any chance at being competitive and balanced.

    Fights lasting longer hones skills and teamwork with players. The best example I can use in gw2 is wvw where there is enough support and the aoe limit of 5 prevents players being bursted down instantly if they make a mistake. The stacking zerg meta is there for a reason and all zerker and condition damage does is make it even more needed.

    Remember gw1 we had so many skills and different builds and they could all be used because they countered each other. But that didn’t mean that some builds weren’t better than others for certain things. There is too many players complaining that 1 build is too powerful but in my opinion its all based on skill level. Burst can 1-shot bunker or condis but they have more defense making it harder.

    Do you guys want a game with no “Overpowered” skills and everything the same and boring? Half the fun of games is to have fun and in gw1 I sure had fun in pve with my shadow form tank lol. So in all honesty maybe try different classes more and try to learn all the different skills and how they can be countered. There is no reason for nerfs because you guys refuse to adapt to the meta.

    I played gw1 had fun but this combat system is more dynamic being able to actively dodge and every class having their own heals. I just get bored of the whole dps wins everything while damage mitigation and healing is not even considered. I think gw2 lacks depth and with a monk it could easily have it.

    Sorry, you're just low tier. None of your perspective on heals makes any sense in ranked play or ATs. Firebrands are a thing. We don't need monks.

    You are right on one point. The problem is players who can't grasp the depth of gw2 mechanics because their brains have been damaged by doing endless pve world bosses.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @bladezero.9470 said:
    snips

    please for the love of god if you're gonna quote someone and they have a wall of text, delete it or only keep the relevant parts.

    you don't know till you know, ya know.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited May 19, 2019
    I believe it's in decline

    Sustain is too high over all and the dps is too high on the high sustain classes in comparison to the squishy low sustain classes. U have classes/builds now in this game that have insane sustain potential while out putting insane high bursts dps etc. Then uve got classes that were given ways to sustain at a reasonable amount but no where near the amount of alot of the other classes/builds all while having similar and in some cases lower dps bursts. It's really is like the balance team plays the bare minimum of their game and of course some natural bias of prefered classes seem to fair better in the end.

  • getalifeturd.8139getalifeturd.8139 Member ✭✭✭
    I believe it's in decline

    @bladezero.9470 said:
    You are right on one point. The problem is players who can't grasp the depth of gw2 mechanics because their brains have been damaged by doing endless pve world bosses.

    Thanks for cherry picking my post and ignoring some of the points made while insulting me with ad hominem.

    @Stand The Wall.6987 said:

    @bladezero.9470 said:
    snips

    please for the love of god if you're gonna quote someone and they have a wall of text, delete it or only keep the relevant parts.

    This here is exactly the problem with these forums. People ignore what people have said and try to strawman their argument to suit themselves.

  • bladezero.9470bladezero.9470 Member ✭✭✭

    @getalifeturd.8139 said:

    @bladezero.9470 said:
    You are right on one point. The problem is players who can't grasp the depth of gw2 mechanics because their brains have been damaged by doing endless pve world bosses.

    Thanks for cherry picking my post and ignoring some of the points made while insulting me with ad hominem.

    @Stand The Wall.6987 said:

    @bladezero.9470 said:
    snips

    please for the love of god if you're gonna quote someone and they have a wall of text, delete it or only keep the relevant parts.

    This here is exactly the problem with these forums. People ignore what people have said and try to strawman their argument to suit themselves.

    Dude, you're a philosophy major. We get it.

  • Nilkemia.8507Nilkemia.8507 Member ✭✭✭
    I believe it's in decline

    At this point, it's only good for the reward tracks, the pip track from ranked, the occasional daily or two, and nothing else. If those weren't there, it'd be at death's door already.

  • I believe it's in decline

    Within the next 2 seasons all there will be are match manipulators because the core pvp community is sick of arena net doing nothing about them

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    I believe it's in decline

    The interesting thing is... I don't think we have lost nearly as much population as people seem to believe. However the game mode is in a decline of popularity for sure. Last year, posts in the pvp subforum were getting double the views that they are now. That's probably an indication that players are losing interest in the game mode. And I believe the reason why is mostly due to Ranked being a complete meme at this point. There is just too much match manipulation going on nowadays to take it seriously. Half of that match manipulation isn't even against the TOS. Example: Nothing prevents me from making several f2p accounts and smurfing my lower rated friends into plat range or even higher. And nothing prevents me from using those f2p accounts that I smurfed my friends up on, to later go and use its elevated rating to throw games against players who threaten my leaderboard position. How could Arenanet prove that I wasn't trying in the match?

    At any rate, it's just a clusterflux at this point. Solo/Duo que failed in the aspect that it allowed win trading to effect EVERYONE now, not just the players who refused to play in a 5 man team. Arenanet needs to once again enable 5 man ques in Ranked so smart players can block mole throws on their teams, and they need to block f2p accounts from being able to join Ranked at all. Both of those suggestions if implemented, would be a strong step towards eliminating match manipulation.

  • lare.5129lare.5129 Member ✭✭✭
    edited May 21, 2019
    I believe its become more Popular

    It come more Popular becuse this is the one of popular way make 2/3 dayli anyway.So no matter this is hot, pof, raid player, or roleplay the one spvp per day we have.

    @Trevor Boyer.6524 said:
    The interesting thing is... I don't think we have lost nearly as much population as people seem to believe. However the game mode is in a decline of popularity for sure. Last year, posts in the pvp subforum were getting double the views that they are now. That's probably an indication that players ...

    That's probably an indication that players know what and where. And only big issue can trigger view and post I think.

    And nothing prevents me from using those f2p accounts that I smurfed my friends up on, to later go and use its elevated rating to throw games against players who threaten my leaderboard position.

    Don't need. This is just the game. I take pica+juice and play ranked. Have platinum - ok, no have ? - not big problem.
    Get fun.

  • lare.5129lare.5129 Member ✭✭✭
    I believe its become more Popular

    And if we have match manipulation - this is also good news. So someone realy worry about rank. Why not? Get him that part too.

    The big issue will ne if lose we get -0, and depend from rank have more and more high reward.

  • lare.5129lare.5129 Member ✭✭✭
    I believe its become more Popular

    @Trevor Boyer.6524 said:
    Arenanet needs to once again enable 5 man ques

    They do that. This named tournament. And that have cool reward on top. All is done.

  • Darth.7623Darth.7623 Member ✭✭

    This game's pvp never even peaked. Almost none of the original guild wars 1 players stayed to play this mess of a game. At the very least it should be fun, and it's not even that. Pathetic.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited May 21, 2019
    I believe its become more Popular

    "If I lose, I lose because of my team and if I win, I win because of me alone. (and I always win)"
    This truth is valid only for good PvPers, like me.
    Because I am so good I made most players quit PvP - they just don't see any valid point to queue when they will lose 100%
    BUT
    The moment I stop PvP the popularity increases, for sure.
    In the end, we can state that I am kinda regulating and balancing the popularity.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Engal.6359Engal.6359 Member ✭✭
    I believe its become more Popular

    Unranked is where the majority of ppl play pvp. The ranked population doesn't really reflect it. As the game matures you have more ppl branching out of pve. WvW requires gear, so most go to pvp. They don't do AT's they just have some fun. But that doesn't mean they aren't there.

  • MrPhantasia.5924MrPhantasia.5924 Member ✭✭✭
    edited June 2, 2019
    I believe it's in decline

    @Engal.6359 said:
    Unranked is where the majority of ppl play pvp. The ranked population doesn't really reflect it. As the game matures you have more ppl branching out of pve. WvW requires gear, so most go to pvp. They don't do AT's they just have some fun. But that doesn't mean they aren't there.

    Ben has confirmed that ranked is more popular than unranked when the season is live.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @dodgerrule.8739 said:
    Within the next 2 seasons all there will be are match manipulators because the core pvp community is sick of arena net doing nothing about them

    it'll be like those custom arena servers where people do dailies.

    you don't know till you know, ya know.

  • Asuran.5469Asuran.5469 Member ✭✭
    I believe it's in decline

    Decline of hardcore fanbase. Increase in pvers.

  • BadMed.3846BadMed.3846 Member ✭✭✭
    I believe it's in decline

    A while back some people argued that allowing duo queue at high rank will help the game population. I laughed then as I knew what it would do and I'm laughing harder now as I was right.

  • Widmo.3186Widmo.3186 Member ✭✭✭
    I believe it's in decline

    Many of my friends that used to play during pre-HoT seasons and then in the first few of them already quitted PvP or even game completly (often also switched to WvW). Because of boredom, stupid meta-slavery, lack of proper balancing and blah blah blah.
    Yeah, I do hear that some people still begin their journey with PvP, but those are newbies. I rarely see that any of known to me people (lets call them veterans) return to this game mode after abandoning it X time ago.

    Dont mind me, I just randomly spam 35 skill-buttons

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited June 2, 2019
    I believe it's in decline

    I know its been in decline for a while now its not a believe its fact.
    Pvp lack games modes. After 7 years and no devolpment into new game modes why would people who've been playing it sonce day one find it fun exciting and entertaining? I know i dont. But there is no other game that i know of that has this kind of combat, dodge system, skill system, and pvp mechanic system like gw2. So here i am a slave to anet and there unreasonable lack of development in pvp.

  • Kraljevo.2801Kraljevo.2801 Member ✭✭✭
    I believe it's in decline

    ANet: Let's throw more rewards at the game. Nobody cares about fun gameplay and balance. 😜

    Also ANet: Why is our pvp population declining?! 🤷‍♂️

    This forum is boring as kitten

  • Strider.7849Strider.7849 Member ✭✭
    I believe its become more Popular

    I used to like PvP, before all the rewards they added. I would PvP to test builds (back then there was no split) so I could build towards WvW and not have to wait to engage in a fight with another player(s) who didn't flee from me.

    It was better back then in my opinion - players who pvp'd typically did so because they enjoyed PvP and not because of PvE rewards.

  • Engal.6359Engal.6359 Member ✭✭
    I believe its become more Popular

    @MrPhantasia.5924 said:

    @Engal.6359 said:
    Unranked is where the majority of ppl play pvp. The ranked population doesn't really reflect it. As the game matures you have more ppl branching out of pve. WvW requires gear, so most go to pvp. They don't do AT's they just have some fun. But that doesn't mean they aren't there.

    Ben has confirmed that ranked is more popular than unranked when the season is live.

    I stand corrected. That was just my impression from talking with friends who are fairly casual.

    Also - when is this Ben guy going to get a raise? It's like he does more communication with the playerbase and keeps people more engaged than the rest of the studio put together...

  • Zephyra.4709Zephyra.4709 Member ✭✭✭
    I believe it's in decline

    This is going way back when I noticed running into lots of people with titles such as Relentless, Merciless, Unyielding "Legend" from back in the day therefore, these players have made it onto the leaderboard (usually high plat for those titles) despite me landing gold 3. Also making it into plat 1 this season & the one prior only to be faced against God of PvP title a handful of times aka #1 guy on the leaderboard.

    Guess I'll just die.

    Idk I just see that as declined/tiny pvp playerbase if matchmaker can't even pit me up against people my division/skill level.

    Not only that but a lot of people disliked elite specs on release (power creep) and rendering core specs pretty useless (HoT particularly).

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited June 3, 2019
    I believe it's in decline

    It's become more casual and less competitive, a vast majority of people play for rewards; not because they particularly enjoy Conquest. Sure there is a dwindling group who do, but most are either doing it for the frankly empty prestige, or the farm.

    I'd happily willing to be proven wrong, but from the way it seems just talking and seeing players attitudes in game, to most a match just doesn't feel the same as when you jump into a round of another game. Where they play the game for the game, as opposed to a chore to be completed for loot.

    The only reason why I still even bother from time to time is because I solely enjoy killing players, and it's only slightly better balanced than WvW, and other games frankly sate that appetite better. Excluding the niche that this, being the MMO I decided long ago to invest such a significant amount into. (thankfully without a vertical stat progression)

    Being honest if WvW got the same "pvp build" system as sPvP I'd probably never come back.

  • Vithzerai.3291Vithzerai.3291 Member ✭✭
    edited June 3, 2019

    @Kraljevo.2801 said:
    ANet: Let's throw more rewards at the game. Nobody cares about fun gameplay and balance. 😜

    Also ANet: Why is our pvp population declining?! 🤷‍♂️

    Pretty sure they're not too fussed about a declining PvP population.

  • Gaberen.4325Gaberen.4325 Member ✭✭✭
    edited June 3, 2019
    I believe it's in decline

    I dont know how anyone can believe that the pvp game mode isnt in decline.

  • Ziggityzog.7389Ziggityzog.7389 Member ✭✭✭✭
    edited June 3, 2019
    I believe it's in decline

    Eh its all good , i have my fun in unranked while what's left of the community playes uncompetitive "ranked". Tho during the off season it sucks for me since I like unranked. With off season of ranked the trash players from ranked come to unranked. I'm talking afks, tryhards that lose then bring 4 man teams back lol, and just salty players.

    During the season ranked all the bots, wintraders, tryhards, pve reward afks, and majorly salty players go to ranked and unranked becomes awesome again. I'd love to never have a off season. Just wintrade war season after wintrade war season.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited June 3, 2019
    I believe it's in decline

    @Widmo.3186 said:
    Many of my friends that used to play during pre-HoT seasons and then in the first few of them already quitted PvP or even game completly (often also switched to WvW). Because of boredom, stupid meta-slavery, lack of proper balancing and blah blah blah.
    Yeah, I do hear that some people still begin their journey with PvP, but those are newbies. I rarely see that any of known to me people (lets call them veterans) return to this game mode after abandoning it X time ago.

    All it would take is a Cantha expansion and probably at least 50% of all players who have ever left this game, would come back to check it out.

    Of all the things anet chooses to invest time in, not sure why it hasn't been a Cantha expansion. It would be the single strongest move they could make, in terms of drawing back player base and propagating more money. People have been waiting for Cantha for 7 years now, very specifically Cantha.

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