Grimwolf.7163 Posted May 30, 2019 Share Posted May 30, 2019 Since the last patch, I've noticed an improvement to stealth. Previously, I would only stop attacking if the stealth was granted directly by an ability. If stealth was gained from something like a trait, the player would keep auto-attacking and immediately lose it. I had this happen frequently as a Deadeye with the various stealth on steal or on stolen skill use type traits.Since the last patch though, my character has been properly stopping auto-attacks when a trait grants stealth.Has anyone else noticed this? Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted May 30, 2019 Share Posted May 30, 2019 I can check later, but I usually have aa disabled by default cos it's always a bad idea when you are using some type of stealth in build Link to comment Share on other sites More sharing options...
Kageseigi.2150 Posted May 31, 2019 Share Posted May 31, 2019 @DemonSeed.3528 said:I can check later, but I usually have aa disabled by default cos it's always a bad idea when you are using some type of stealth in build^ ThisThief 101: Turn off auto-attack and minis. Link to comment Share on other sites More sharing options...
Carnifex.3275 Posted May 31, 2019 Share Posted May 31, 2019 @Grimwolf.7163 said:Since the last patch, I've noticed an improvement to stealth. Previously, I would only stop attacking if the stealth was granted directly by an ability. If stealth was gained from something like a trait, the player would keep auto-attacking and immediately lose it. I had this happen frequently as a Deadeye with the various stealth on steal or on stolen skill use type traits.Since the last patch though, my character has been properly stopping auto-attacks when a trait grants stealth.Has anyone else noticed this?I think u mean auto-attack. Maybe u just disabled auto-attack (and u should). It surely sounds to me its not a patch its just AA. ^^ Link to comment Share on other sites More sharing options...
Grimwolf.7163 Posted June 4, 2019 Author Share Posted June 4, 2019 I do have auto-attack active. It's easy to test. Go to some training golems as a dead-eye, and start auto-attacking. Build 5 malice, then use your stolen skill. The auto-attacks stop.The same thing happens with the stealth on dodge-roll trait while using a rifle.This definitely wasn't the case before. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted June 4, 2019 Share Posted June 4, 2019 If this is true, then it's hardly a buff. Rather is a long requested QoL and those who held their breath probably long dead by now. Link to comment Share on other sites More sharing options...
Grimwolf.7163 Posted June 4, 2019 Author Share Posted June 4, 2019 @Sir Vincent III.1286 said:If this is true, then it's hardly a buff. Rather is a long requested QoL and those who held their breath probably long dead by now.Yeah, it's been a problem since the game first came out. I'm surprised it took this long, but I'm really glad for it. Link to comment Share on other sites More sharing options...
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