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What do we want the future elite specs to be? (We all know there coming)


MonkeyDo.6418

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Necromancer: Night terror

Mechanism: Entering shroud replace your weapon skills by a skillset and invoque a nightmare ( https://wiki.guildwars.com/wiki/Nightmare_(Kryta) ) instead of giving you a 2nd health bar. The LF bar is your nightmare health bar / the "shroud" is not a transformation and thus do not lock you out of your utilities / the nightmare disappear when you leave the shroud / if your nightmare die you leave the shroud. In shroud form you hold a short bow.

Shroud skills:

  • Life shot: Basically ranger's shortbow AA without the bleed.
  • Dark step: Your nightmare teleport next to the targeted foe.
  • Shadow of fear: Your nightmare fear and weaken foes around it.
  • Fetid aura: Channel life force into your nightmare dealing damage and poisoning foes near it with each tic.
  • Dark heart: transfert all damage taken onto your nightmare.

Utility skill: SpiritSpirits work like ranger's one except that their active will leave a mark instead of unloading it's effects directly. They trigger minion traits.

Weapon: Axe off-handAxe off-hand got 2 marks as well.

Traits:No weapon trait, GM mark traits that let the marks have a 2nd tic 1 second after the first tic. associated to the "nightmare traitline"Minors traits and upper traitline dedicated to the nightmare.Middle traitline dedicated to survivability through weakness. Another GM trait adding weakness to marks.Lower traitline dedicated to whatever fit with this.

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1h sword necro. Phantom spec. Emphasis on mobility and spike damage through shroud skills. Ghostly white spell effects. Or hammer with minions that you smash for big aoe (not my idea but wow sounds fun). More emphasis on fears.

Gs thief ninja. Or whip wielding spec. Or pirate!

Gs Rev balthazar stance.

Unarmed warrior or guardian speC.

Ranger with focus or hammer.

Engineer with Mace or staff. Golem builder with temporary golem suit.

Arcane elementalist.

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@MonkeyDo.6418 said:Personally I think we should get a dual warhorn thief called the Whistleblower, and the Whistleblower would focus mostly on self-preservation and giving the plain annoying conditions such as Blindness and Cripple. Oh, and the Whistleblower wouldn't have any actual attacks because skills 1 through 0 would either be boons and some healing galore or Blindness and Cripple galore. Yay, no damage dealt or received! ;)

I've aquired a heart attack by reading the first post then I have aquired a brain tumor by reading the rest. why did you do this to me.....

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@"Thornwolf.9721" said:

  1. Occultist: A necromancer elite spec focused around using demonic magic; and transforming into one's inner demon that changes based on the traits chosen by the player. (One would have wings and be more stero-typical, hyrbid builds?. One would be more bulky and be more tanky/group support and the final one would be more baal looking from diablo very spooky and full of condi.) New weapon, Sword. (Sends ranged slashes out at foes, think sephiroth.)
  2. Eldritch Harbinger: A messmer eliet spec focused on summoning eldritch horrors to the field, whom attack and then vanish causing nightmares and hysteria as the whispers from the depths drive those who face the Harbinger mad. New Condition, madness which causes the user to be driven mad and cause hysteria within their ranks causing them to attack one another. New weapon Trident on land. (A different long range weapon unlike staff, that can go either direction for builds.)
  3. The Corrupted: A revenant elite spec allowing the user to embrace the power of the norn bear; using the destructive nature of Svanir they battle foes and rush into battle with their mighty great-sword. They must balance between jora and Svanir in an never ending battle for supremacy within; And when they are overwhelmed they take the form of the norn-bear and become an unstoppable force of destruction through natures perversion.
  4. The Shaper: An elementalist elite spec focused on using the elemental power of our world infused with ley-line energy, call forth the elemental aspects and deal damage as a front line tank. New weapon Mace + Shield. (Primarily a group utility character, to rival the chrono)
  5. The wanderer: Ranger eliet spec focused on summoning wicker creatures to attack your foes; As well infuse your pet to be more powerful and become you're saving grace as you use nature energy to protect yourself. Sharing aggro between you and your pet you become a natural bastion, using nature magic in new and creatively destructive ways. Your wicker beasts roam in a back as your pet leads the charge; Together you face down the hordes of enemies who would see you dead. New weapon Scepter + Shield. (Another tanky character, as we only really have chrono who is "Designed" to be a tank atm.)
  6. Steam-mancer: Engineer eliet spec focused on maintaining steam creatures; They rush in and do damage only to self destruct once the time is up. New weapon Dual Daggers. Their focus would be hard burst damage, with overwhelming expendable odds.
  7. Lightbringer: A guardian eliet spec focused around smiting and going back to more their monk roots. Their weapon of choice would be Dagger + Warhorn, they buff and call forth the power of the light and life to heal and deal damage to enemies. Their healing is directly tied to the damage they deal; The more damage they inflict the more they will heal (A call back to perhaps the 55 builds of guild wars one.)
  8. The Dervish: A Warrior elite spec focused around calling forth the power of the dragons to fight fire with fire; Use the once ancient magics to endow yourself with the natural energies of the enemy. New weapon Scepter + Focus. The scepter would focus like a flail and would make you more of a blackguard like character; You would focus you're utilities on taking on the appearance to some extent of the dragons you call forth. Rather than the gods who have abandoned you, you call upon your hated foe and that hatred only makes the power you use from them all the more potent.

Dervish without a scythe? Hell no.And also dervish was a medium armor class in gw1, so imo it should stay that way, maybe give ranger a dervish theme

My warrior memespec would be shield mainhand

The serious warrior spec id like would be paragon, maybe give us staff with ranged attacks, as a spear. New support and damaging shouts would be fitting and would synergies well with the tactics traitline, making shoutwarrior a very viable option.

Finally an elite shout for warrior would be great too

Could also give us 3 f-burst skills, the first being for the weapon, second and third are shouts based on adrenalin, something around those lines

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@RedShark.9548 said:

@"Thornwolf.9721" said:
  1. Occultist: A necromancer elite spec focused around using demonic magic; and transforming into one's inner demon that changes based on the traits chosen by the player. (One would have wings and be more stero-typical, hyrbid builds?. One would be more bulky and be more tanky/group support and the final one would be more baal looking from diablo very spooky and full of condi.) New weapon, Sword. (Sends ranged slashes out at foes, think sephiroth.)
  2. Eldritch Harbinger: A messmer eliet spec focused on summoning eldritch horrors to the field, whom attack and then vanish causing nightmares and hysteria as the whispers from the depths drive those who face the Harbinger mad.
    New
    Condition, madness which causes the user to be driven mad and cause hysteria within their ranks causing them to attack one another. New weapon Trident on land. (A different long range weapon unlike staff, that can go either direction for builds.)
  3. The Corrupted: A revenant elite spec allowing the user to embrace the power of the norn bear; using the destructive nature of Svanir they battle foes and rush into battle with their mighty great-sword. They must balance between jora and Svanir in an never ending battle for supremacy within; And when they are overwhelmed they take the form of the norn-bear and become an unstoppable force of destruction through natures perversion.
  4. The Shaper: An elementalist elite spec focused on using the elemental power of our world infused with ley-line energy, call forth the elemental aspects and deal damage as a front line tank. New weapon Mace + Shield. (Primarily a group utility character, to rival the chrono)
  5. The wanderer: Ranger eliet spec focused on summoning wicker creatures to attack your foes; As well infuse your pet to be more powerful and become you're saving grace as you use nature energy to protect yourself. Sharing aggro between you and your pet you become a natural bastion, using nature magic in new and creatively destructive ways. Your wicker beasts roam in a back as your pet leads the charge; Together you face down the hordes of enemies who would see you dead. New weapon Scepter + Shield. (Another tanky character, as we only really have chrono who is "Designed" to be a tank atm.)
  6. Steam-mancer: Engineer eliet spec focused on maintaining steam creatures; They rush in and do damage only to self destruct once the time is up. New weapon Dual Daggers. Their focus would be hard burst damage, with overwhelming expendable odds.
  7. Lightbringer: A guardian eliet spec focused around smiting and going back to more their monk roots. Their weapon of choice would be Dagger + Warhorn, they buff and call forth the power of the light and life to heal and deal damage to enemies. Their healing is directly tied to the damage they deal; The more damage they inflict the more they will heal (A call back to perhaps the 55 builds of guild wars one.)
  8. The Dervish: A Warrior elite spec focused around calling forth the power of the dragons to fight fire with fire; Use the once ancient magics to endow yourself with the natural energies of the enemy. New weapon Scepter + Focus. The scepter would focus like a flail and would make you more of a blackguard like character; You would focus you're utilities on taking on the appearance to some extent of the dragons you call forth. Rather than the gods who have abandoned you, you call upon your hated foe and that hatred only makes the power you use from them all the more potent.

Dervish without a scythe? Hell no.And also dervish was a medium armor class in gw1, so imo it should stay that way, maybe give ranger a dervish theme

My warrior memespec would be shield mainhand

The serious warrior spec id like would be paragon, maybe give us staff with ranged attacks, as a spear. New support and damaging shouts would be fitting and would synergies well with the tactics traitline, making shoutwarrior a very viable option.

Finally an elite shout for warrior would be great too

Could also give us 3 f-burst skills, the first being for the weapon, second and third are shouts based on adrenalin, something around those lines

Dervish wouldn't channel god magic, dragon magic makes more sense. Melee staff works for them as there is already scythe skins for it and we all know A-net loves cutting corners as much as possible.

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@Thornwolf.9721 said:

  1. Occultist: A necromancer elite spec focused around using demonic magic; and transforming into one's inner demon that changes based on the traits chosen by the player. (One would have wings and be more stero-typical, hyrbid builds?. One would be more bulky and be more tanky/group support and the final one would be more baal looking from diablo very spooky and full of condi.) New weapon, Sword. (Sends ranged slashes out at foes, think sephiroth.)
  2. Eldritch Harbinger: A messmer eliet spec focused on summoning eldritch horrors to the field, whom attack and then vanish causing nightmares and hysteria as the whispers from the depths drive those who face the Harbinger mad.
    New
    Condition, madness which causes the user to be driven mad and cause hysteria within their ranks causing them to attack one another. New weapon Trident on land. (A different long range weapon unlike staff, that can go either direction for builds.)
  3. The Corrupted: A revenant elite spec allowing the user to embrace the power of the norn bear; using the destructive nature of Svanir they battle foes and rush into battle with their mighty great-sword. They must balance between jora and Svanir in an never ending battle for supremacy within; And when they are overwhelmed they take the form of the norn-bear and become an unstoppable force of destruction through natures perversion.
  4. The Shaper: An elementalist elite spec focused on using the elemental power of our world infused with ley-line energy, call forth the elemental aspects and deal damage as a front line tank. New weapon Mace + Shield. (Primarily a group utility character, to rival the chrono)
  5. The wanderer: Ranger eliet spec focused on summoning wicker creatures to attack your foes; As well infuse your pet to be more powerful and become you're saving grace as you use nature energy to protect yourself. Sharing aggro between you and your pet you become a natural bastion, using nature magic in new and creatively destructive ways. Your wicker beasts roam in a back as your pet leads the charge; Together you face down the hordes of enemies who would see you dead. New weapon Scepter + Shield. (Another tanky character, as we only really have chrono who is "Designed" to be a tank atm.)
  6. Steam-mancer: Engineer eliet spec focused on maintaining steam creatures; They rush in and do damage only to self destruct once the time is up. New weapon Dual Daggers. Their focus would be hard burst damage, with overwhelming expendable odds.
  7. Lightbringer: A guardian eliet spec focused around smiting and going back to more their monk roots. Their weapon of choice would be Dagger + Warhorn, they buff and call forth the power of the light and life to heal and deal damage to enemies. Their healing is directly tied to the damage they deal; The more damage they inflict the more they will heal (A call back to perhaps the 55 builds of guild wars one.)
  8. The Dervish: A Warrior elite spec focused around calling forth the power of the dragons to fight fire with fire; Use the once ancient magics to endow yourself with the natural energies of the enemy. New weapon Scepter + Focus. The scepter would focus like a flail and would make you more of a blackguard like character; You would focus you're utilities on taking on the appearance to some extent of the dragons you call forth. Rather than the gods who have abandoned you, you call upon your hated foe and that hatred only makes the power you use from them all the more potent.

Dervish without a scythe? Hell no.And also dervish was a medium armor class in gw1, so imo it should stay that way, maybe give ranger a dervish theme

My warrior memespec would be shield mainhand

The serious warrior spec id like would be paragon, maybe give us staff with ranged attacks, as a spear. New support and damaging shouts would be fitting and would synergies well with the tactics traitline, making shoutwarrior a very viable option.

Finally an elite shout for warrior would be great too

Could also give us 3 f-burst skills, the first being for the weapon, second and third are shouts based on adrenalin, something around those lines

Dervish wouldn't channel god magic, dragon magic makes more sense. Melee staff works for them as there is already scythe skins for it and we all know A-net loves cutting corners as much as possible.

You proposed scepter focus in your previous post, and warrior is still plated armor and dervish should be medium. I never said anything about god or dragon magic.... Did you read my post?

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