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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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New achievements/titles for players who have been collecting legendary weapons and possibly an exclusive reward. (e.g. New title for each 5 legendary skins you obtain)Exclusive reward somewhere along the lines of an account wide stat buffs would be nice or something along those lines so there would actually be a reasonable reason to go out and do it. By these I mean something along the lines of the frac god damage buff, not the gold find/magic find percentages (maybe 0.5-1% per tier of collection)Right now collecting legendaries doesn't even feel like a luxury when everyone can make one.While the legendaries in itself are supposed to be their own reward it would be nice to get some recognition for going through all that time and mats for them.

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@RAZOR.7246 said:New achievements/titles for players who have been collecting legendary weapons and possibly an exclusive reward. (e.g. New title for each 5 legendary skins you obtain)Exclusive reward somewhere along the lines of an account wide stat buffs would be nice or something along those lines so there would actually be a reasonable reason to go out and do it. By these I mean something along the lines of the frac god damage buff, not the gold find/magic find percentages (maybe 0.5-1% per tier of collection)Right now collecting legendaries doesn't even feel like a luxury when everyone can make one.While the legendaries in itself are supposed to be their own reward it would be nice to get some recognition for going through all that time and mats for them.

Titles, achievement points and recognition are fine, although presumably you already have the most worthwhile reward in the form of the weapon itself and unlocking the skin! Vertical progression is not okay— else they could have simply given the legendaries higher stat points. I am glad this game is still free of the unending gear/level grind.

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I said this before in various threads but here's the QoL things I want to see pls:

  • Rather than have us scroll endlessly on minimap to find an event is all the way on the other side also show events happening on current map when we press M.

  • For PvE Stow minions UI buton like Ranger has stow pet. Stows active minions but does not kill them. Minions on a timer like "rise" minions can still die off when stowed if timer runs out. Using minion skill in utility bar when minions stowed should bring those minions out of stow state so skills like Taste of Death should still heal you at the cost of the minion and combat effects like Charge/Rigormortis etc will still happen after the minion comes out. For this all minions should stow as a group but for the sake of healing on the run bloodfiend saccrifice should not un-stow the others and only-unstow itself as heal skills should be able to act independntly of the other utility and elite skills like any other prof/class.

  • Resource node icons should have an option to be made larger in UI settings for those with detail sight issues (we can already set text size this should be no different).

  • Charr and Norn mounts should have extra scaling of +1/3 of what the scaling already is because current scaling for mounts is aesthetically off-putting for those races. And I have the feeling this is why I'm seeing less Charr and Norn players.

  • Add option in settings to turn off flashing effects to make the game more epilepsy friendly. (Options to turn them off or make them static for duration or make the flash smaller and more ignorable.)

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Fists.

That's right, just fists. I wanna punch people with barehands and no weapons. You could make a set of profession-specific skills when unequipped or just give a universal set like uppercut, or a chained punching skill. If it's a profession that already has physical skills you can replace it with something more unique like say, "Warrior's Charge" that burns enemies or something.

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Please give us the option to skin legendary gear according to the stats we have selected.

I am currently running with 3 ascended armor sets + weapons, each of them has a special kind of stats and a separate skin-set. So I can easily see if I am wearing all pieces correctly or mistook the gloves of set A with those of set B. With different stats, you play a character differently, so it would only make sense (to me) if you are also able to bind a certain skin to that stats. This would be interesting for both weapons and armor. Different build = different look.

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@"Madja.1369" said:Please let karma items and trade contracts auto consume.Also it would be awesome if "Use all" on unidentified gear would leave one slot open in your inventory to make managing the salvage easier.

Opening Unidentified Gear stacks

Make sure you have one invisible bag, with a few empty slots to store all your stacks of Unidentified Gear.

  1. Open about 3-4 of them and salvage them.
  2. Activate "use all" with Unidentified Gear and wait for the error-box to appear (inventory is full, please make room).
  3. Ignore the box, go to the sprocket icon and click on "Deposit all". Of the 3-4 items you salvaged at first, the materials will now go to your vault making 2-3 new inventory slots empty.
  4. Go to the error box, click OK.
  5. Salvage everything.(repeat with 2.-5. until you are done with all stacks)

Note: The error-box can be moved. If you want to save time, move it close to your salvage-kit slot, so you only have to move the mouse left & right. The method is quite fast, but depends on your free inventory slots. The more you have, the quicker you are done.

 

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I want to contribute to the QOL thread. My ideal would be very simple, yet reduce work for your support staff.

It is about the tf authentication. When someone somehow loses access to the app, you have to wait until someone from support takes care about it. It would be a convenient method to include a recovery code via SMS, so that te person can recover his/her account without the support.There is already such a system which works very well, when you look at the steam tf authentification. There you only need support when you do nt have any access to the phone number anymore.

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Being able to test out stacking sigils in the Special Forces Training Area would be pretty helpful. It would be nice if we had one equipped (Bloodlust) there was a way to adjust it's settings to 25 stacks, either by selecting it through one of the bots or providing a way to kill trash mobs.

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I would love if the legendary weapons' footfall and draw animation effects were attached to the item, not its skin. I like to reskin most legendaries because I don't like their looks, but in most cases I enjoy the footfalls and draw animation. So keeping those while being able to reskin the weapon would be great IMO.

Just like with Rime-Rimmed Mariner's Rebreather: "The particle effect is not attached to the skin, but to the base item. Transmuting another skin over the item will not remove the effect."

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Give casino coins a menu option to convert to casino coin case (eg name) of 250 coins (or change the double click to this, and make the Exp option into a menu option)

Double clicking the case will deconvert it to 250 coins

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Necro minion control - change it to something like the pof story step in vabbi of attacking the foundry. F5 command to direct minions

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Change applyable skins so that you can unlock them in wardrobe without consuming them, acc bound - more for blc weapon skins and their collections

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Reduce the trigger range of bounties, to around 600. There have been times when, Without knowing the real trigger range, i err on the side of caution and wait further away while gathering people... Then when we go in, we find that it has been spawned... Or make it so someone who takes a bounty off the board can see if it has been triggered, preferably with timer too

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Pls, allow mentor tags to exist in tagless 10squads (so that we can mark locations on maps, for stuff like bounties)

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  1. Locking items. I know Safe/Invisible bags serve that purpose, but that just feels so clunky, and like it was made as a stop-gap to avoid actually implementing a way to lock items. Especially bad when it come to equipping a 2-hander over two 1-handers, and suddenly your off-hand is in your first free inventory slot?

  2. As for that, would be nice if the off-hand item would stay equipped, but greyed out/inactive when you equipped a 2-hander, thus preventing the above-mentioned issue

  3. Restoring the (at least as I perceive it) purpose of HoT elite spec weapon collections as a "beginner ascended". The PoF ones work great as that, seeing as the cost for the weapons end up being 10-15g.But the HoT ones are closer to 60g in cost, thanks to the Mystic weapon requirement (each costing 30 Mystic Coins). Can you please do something to rectify this? Examples would be "making Mystic Weapons only cost 10 Mystic Coins" or "removing Mystic Weapons from the requirement, potentially replacing it with something cheaper such as Auric weapons".Because as it stands, I cannot in good conscience tell my Reaper/Dragonhunter friends who came back to the game "Oh, just go for the elite spec collection to get a neat weapon!"

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A way to get legendary armor through fractals! We can get it through Raids, PvP, and WvW. Why not add a 4th path to get it through fractals? Or even the more general 'dungeons', with fractals playing a large part of it but including the 8 other dungeons as well.Not asking for a fancy animated/unique skin, just a way to upgrade ascended to legendary like with PvP and Wvw legendary armor.

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I think a great small QOL change would be to add the Karmic Retribution and Empowerment effect to the POF and HOT using their respective currency. I like getting the extra karma drops because it makes me feel like I'm being rewarded generously when I kill mobs. With that, I think it would be a great way to subtly promote doing more events to kill mobs for people who need karma or also appreciate the karma drops. Anybody who needs experience for their mastery would also appreciate it too.

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Selectable Recipes -- Show only Unknown

Can you make these a "short-list" to show only the Unknown ones or a popup like "You already know all these -- (1) Destroy (2) Open full list anyway" . At the bottom of the short-list, you could add a "Open full list" for those players who don't account bind but go straight to the TP.

At the very least, this could be extremely useful for the account-bound ones like "Recipe: Ascended Warhorn". The QoL would save mindless scrolling, looking for your next unknown. I'd like to believe most players try to account-bind unknowns first, so this would greatly help

thx,icy`

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