In addition to crowd-control trait reworks, this update also addresses traits that deal instant damage and how they affect the game. The large majority of these traits have had their base damage increased while removing their ability to critically hit in order to improve pacing and reduce time-to-kill in competitive game modes. Certain traits that serve as the main source of a build's damage in both PvE and competitive modes have been modified so that they require critical hits in order to deal maximum damage, giving conditions like weakness more value.
Guardian - Shattered Aegis: The damage of this trait has been increased by 20% in PvE only. This trait can no longer critically hit.
Mesmer - Lost Time: This trait now delivers its slowing strike when the mesmer disables their target instead of after the mesmer has built charges. Its base strike damage has been reduced by 50%, but its critical-hit damage has been increased by 100%.
Why did Guardian's have their trait nerfed and not compensated in any way. The only damage buff was in PvE only. It was a trait that was really only used in gimmick builds and wasn't really competitive. You make it unable to crit, okay fine...adjust the base damage. Nope you don't do that. You just gut it and leave it where it is.
But then you front-load the slow and move the damage to on-crit for Mesmers. Why did this trait not get nerfed like almost every other "passive" trait. A passive trait that can chain crit for 2k+ that also happens to slow the person???? Weren't you supposed to nerf passives?
Please explain your logic behind this and how are you guys so out of touch with reality? I see this time and time again, you buff things in patches designed to nerf them. You nerf things in patches designed to buff things. Are you just throwing darts at a paper and that's how you make changes?
The most recent example I can think of is when you nerfed the range on lightning whip in a patch where you stated you took a pass at the daggers for Elementalist to give it an identiy and buff some weaker skills. Like, what? In a patch designed to buff a class you nerf it? And who the hell complained about lightning whip anyways, that was such a random nerf. "We noticed an Elementalist was able to hit a player with lightning whip, this has been fixed, enjoy getting nerfed every patch." Other classes get complete reworks and yet you slap some random kitten changes like +100 more base healing on a few water skills so now instead of dying in one hit, you die in....wait for it, you guessed it, one hit! It's baffling to me.
Someone enlighten me please because I don't get it.