Include Deaths as a Top Stat in PvP — Guild Wars 2 Forums

Include Deaths as a Top Stat in PvP

tacomex.8179tacomex.8179 Member ✭✭

Please include deaths as a top stat in PvP, so that players who're feeding actually feel bad and perhaps they'll want to play better or try to improve.

Thanks

Comments

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    yes! but refer to it as bantha fodder. star wars battlefront players will know what i'm talking about.

    you don't know till you know, ya know.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    yes! but refer to it as bantha fodder. star wars battlefront players will know what i'm talking about.

    I thought that game only had payers, and no players. :sunglasses:

  • Gamble.4580Gamble.4580 Member ✭✭✭

    Easy not to die. Others states better

  • Tayga.3192Tayga.3192 Member ✭✭✭

    @Trevor Boyer.6524 said:

    • Least Amount Of Healing

    I don't think this is really important, s/d thieves will probably get it all the time.

    • Most Time Spent Off Node

    Again, s/d thieves will get it if they play correctly.
    Fighting off-point is not always a bad thing, kiting a node as a scourge is better than dying on point.

  • SlateSloan.3654SlateSloan.3654 Member ✭✭✭

    most deaths in a match could lead to a penalty on the reward track

    And there is only one thing we say to Death: 'not today'.

  • We need more ppl playing pvp

    Here's an idea! Let's shame out any newcomers that might head our way.

    Sounds intuitive.

  • Mbelch.9028Mbelch.9028 Member ✭✭✭✭
    edited June 12, 2019

    @SpinDashMaster.5680 said:

    We need more ppl playing pvp

    Here's an idea! Let's shame out any newcomers that might head our way.

    Sounds intuitive.

    Nothing else helps new players learn. And they don't want to listen to more experienced people. They're disillusioned by top stats, and they're even confused by their "placement on the pedestals," because they "want to move closer to the middle which is the best spot but can't," as well as their spot on the team roster, thinking the "higher up on the list of players, the better I played."

    If we can't convince these people that they're not playing well AND that they don't know what they're talking about, maybe them getting all low-performance top stats would help.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    just make all stats invisible to everyone but you.

    you don't know till you know, ya know.

  • @Stand The Wall.6987 said:
    just make all stats invisible to everyone but you.

    But how else will everyone know I'm awesome.

  • otto.5684otto.5684 Member ✭✭✭✭

    I would really love that they list all stats for all players on the end screen.

  • phs.6089phs.6089 Member ✭✭✭✭

    I would rather to see the rank of players, somethings I wonder whom again I play but most of the time how on earth this people got into ranked

    "There is always a lighthouse, there's always a man, there's always a city."

  • Chilli.2976Chilli.2976 Member ✭✭✭✭

    Another top stat to consider would be "Chatterbox" most words typed while in a live game.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    I'd like all these added:
    Top chat spammer
    Top verbal abuse reports
    Top off-point player
    Top AFKer
    Least amount of dodges
    Most amount of dodges

  • Exedore.6320Exedore.6320 Member ✭✭✭

    @LaGranse.8652 said:
    You know what is going to happen when a system like this is implemented? New players see the top deaths stats and improve?

    They will get flamed by their teammates for losing them the match and say "screw this gamemode" instead of sticking around.

    This is the most likely outcome.

    Think about it this way: if you're playing a build which gets focused a lot (e.g. necro), it's expected that you'll die quite a bit. It relies on the team peeling for you. But most players only look at the surface - it's your fault for dying instead of their fault for bad support.

  • @tacomex.8179 said:
    Please include deaths as a top stat in PvP, so that players who're feeding actually feel bad and perhaps they'll want to play better or try to improve.

    Thanks

    Doing this means : Player will not take risks anymore => You see your friend holding 1vs3, you dont go to help (despite the fact that you can actually win a 2vs3) so you dont die...

    It can be a good idea, but people will all play survive, so they dont get blame at the end...

    Second, we all know a guardian mantra bunker will die less than a Thief, but the thief or another weak class, can do more good work than anyone even if he dies the most.
    When you hold 1vs3 for a lonnnnnnng time the enemy team, and you die, but your team is 4vs2 so they took all basses, its a bad idea ?

    how many times i died 5-6 times in a game, always winning time for my team so they can score a lot of points...

    ArenaNet, don't do this.

  • tacomex.8179tacomex.8179 Member ✭✭

    The true intention here is not to make people quit, but to actually get better. You will find players that say: "I had 3/6 top stats and you only had one" as a way to shelter from a loss. Not displaying any "negative" stat helps to create mediocre PvPers, because even though they lose they still feel good by getting a "positive" stat and they don't actually focus on what they could improve on.

  • Zexanima.7851Zexanima.7851 Member ✭✭✭

    @tacomex.8179 said:
    The true intention here is not to make people quit, but to actually get better. You will find players that say: "I had 3/6 top stats and you only had one" as a way to shelter from a loss. Not displaying any "negative" stat helps to create mediocre PvPers, because even though they lose they still feel good by getting a "positive" stat and they don't actually focus on what they could improve on.

    I don't think showing those people negative stats will change how they approach the game mode. They'll just find some other way to pass off the loss or just ignore their short comings all together. It would also paint a big target for toxic players as they would feel like they are valid in harassing worse players. All these stats are kind of irrelevant since a game can be decided when someone looses an important duel or rotates to the wrong place at the wrong time. There is much more to it than what can be derived from raw data.

    I think a better option might be to do away with stats all together and allow us to save replays. That way no one has any way to say "Look at my good stats/look at your bad stats". All you know is that the decisions you and your team made lost you the game. If you want to know why you need to go research the replay and learn what went wrong and why.

    No longer playing the game due to PvP being abandon.

  • @Trevor Boyer.6524 said:

    @tacomex.8179 said:
    Please include deaths as a top stat in PvP, so that players who're feeding actually feel bad and perhaps they'll want to play better or try to improve.

    Thanks

    It's actually a great idea.

    In fact, I'd like to see a complete 2nd page that pops up after the first page of top stats, that would show us something like this:

    • Most Damage Taken
    • Most Deaths
    • Least Amount Of Healing
    • Revived The Most By Other Players
    • Most Time Spent Off Node

    It's funny the more I think about it, these stats in conjunction with the original stats, would create a very strong indication for who was carrying, who was getting rolled, who was contributing in general, and if someone was throwing. Out of all the new stat suggestions, this would probably be the best implementation.

    IE: Someone on your team gets Top Damage, Top Kills, Most Revives, Most Offense. Then if he also gets Most Damage Taken, it would indicate that guy was baller stronk and constantly in the fray carrying team fights. However if someone had no top stats, but received Most Damage Taken, it would indicate he was a punching bag that match and really didn't contribute much at all.

    Most of those 2nd list stats would function like that. Depending on what top stats they get, it would indicate if something like "Least Amount Of Healing" meant that they were an indominable force to reckoned with, or if they were just dying too fast to use heals at all.

    That's exactly what we need for a better representation of individual contribution.. an alternative list of top stats to pair with the first, to better define the actions that the player took to get those stats.

    better a complete ranking of stats or at least gold silver bronze medals, sometimes you get 0 top stats but if you look at percentiles you see high percentile on each one, I know top stats often are meaningles butwhen you do a hard work get a high percentile on every one category 25% or more of team contribution but you get awarded for no one is a bit frustrating and you seem irrelevant when probably you are the true match carrier

  • I dont think negative top stats like amount of deaths will be effective, it will just discourage people from trying again and they will give up. Rather add a lot more positive stats to show how much people contributed and improve their moral a bit, ie: Cap assists, decaps, conditions cleansed, boons given, boons removed, stomps prevented, barriers given, conditions applied, map specific bonuses acquired (stillness, svanir etc), time spent in combat, steps taken (this might show afk'ers too).

    Maybe give players the option to vote for an mvp after the game finishes, you dont have to vote but it might encourage ppl to assist more with chat directions and to stop being such kittens to their own team while the game is in progress.

    I know in the end top stats dont mean everything but if it encourages people a bit then the population gets better and pvp gets better for it. More enjoyable for the players

  • NICENIKESHOE.7128NICENIKESHOE.7128 Member ✭✭✭

    If a player die frequently to warrant top stat like that, you don't need the icon to know

    [RED] Crimson Sunspears...your small family guild since 2015.

  • I thought least deaths badge would be good

  • James.1065James.1065 Member ✭✭✭

    @Trevor Boyer.6524 said:

    @tacomex.8179 said:
    Please include deaths as a top stat in PvP, so that players who're feeding actually feel bad and perhaps they'll want to play better or try to improve.

    Thanks

    It's actually a great idea.

    In fact, I'd like to see a complete 2nd page that pops up after the first page of top stats, that would show us something like this:

    • Most Damage Taken
    • Most Deaths
    • Least Amount Of Healing
    • Revived The Most By Other Players
    • Most Time Spent Off Node

    It's funny the more I think about it, these stats in conjunction with the original stats, would create a very strong indication for who was carrying, who was getting rolled, who was contributing in general, and if someone was throwing. Out of all the new stat suggestions, this would probably be the best implementation.

    IE: Someone on your team gets Top Damage, Top Kills, Most Revives, Most Offense. Then if he also gets Most Damage Taken, it would indicate that guy was baller stronk and constantly in the fray carrying team fights. However if someone had no top stats, but received Most Damage Taken, it would indicate he was a punching bag that match and really didn't contribute much at all.

    Most of those 2nd list stats would function like that. Depending on what top stats they get, it would indicate if something like "Least Amount Of Healing" meant that they were an indominable force to reckoned with, or if they were just dying too fast to use heals at all.

    That's exactly what we need for a better representation of individual contribution.. an alternative list of top stats to pair with the first, to better define the actions that the player took to get those stats.

    I like this idea, with enough info like this ANET could then start trying to award players personal rating based on performance weather your team wins or looses - the result would be even when match maker teams you up with a bunch of idiots if you play your best and loose you still get some kind of recognition and reward for not afking

  • DoomNexus.5324DoomNexus.5324 Member ✭✭✭

    Yea I actually thought about that a couple times myself, I'd really appreciate it. It would be extremely helpful to judge how well I performed in comparison to my mates especially if we lose and try to determine whether I was the weakest link in the chain or if there were one or two guys who got completely stomped.
    But I don't really see that feature coming tho, simply because it would probably increase toxicity towards specific players (I mean.. just look at all those discussions regarding dps meter in PvE) and Anet probably doesn't want that.. But I can actually see how this could improve the whole whining thing and reduce toxicity in general a bit since you can clearly make out the problem in a match. Whether it was a complete kitten on your team or a massively overpowered guy in the enemy team.
    And you could objectively keep track of certain class performances. It obviously doesn't reflect the actual performance of a class/player because if you are just standing in a 1v2 as a sidenoder all the time, deal and soak up massive amounts of damage over the course of the match, while your team mates are constantly dying on mid because they need you to be there for enabling the snowball you clearly didn't perform well in that match decision making wise, even tho you may be a beast mechanically/gameplay wise.

    @Trevor Boyer.6524 said:

    @tacomex.8179 said:
    Please include deaths as a top stat in PvP, so that players who're feeding actually feel bad and perhaps they'll want to play better or try to improve.

    Thanks

    However if someone had no top stats, but received Most Damage Taken, it would indicate he was a punching bag that match and really didn't contribute much at all.

    However if someone had Most Damage Taken but the least deaths or something he was clearly tanking a lot of damage that would have otherwise destroyed the rest of the team, so he would've contributed a lot actually. You always have to look at the whole. This would describe basically any bunker build and we all know how effective Scrapper is.

  • Getting rid of top stats and showing the stats table for everyone seems a better idea to me. If you don't have top stats, it doesn't mean you played badly. Sometimes i don't have top stats in kill and damage as a necro but still did a lot of damage and kill 20 people. If someone else kills one or two more player doesn't mean i played badly as i said.
    Top Stats are misleading, stats table is more important.

  • @otto.5684 said:
    I would really love that they list all stats for all players on the end screen.

    better a ranking with gold silver and bronze ranks for every stat, i know that top stats a lot of times mean nothing but is something frustrating when you take a look at top stats and you get none but you see all your numbers are percentually high like 25% on each

  • saerni.2584saerni.2584 Member ✭✭✭✭

    To make it easier:

    Hide the basic stats and generate new top stats that reflect combinations of top stats that also reflect negative top stats as suggested above.

    Examples:

    • Deadly (Top Damage and Kills)
    • Durable (Top Damage Received and Top Personal Healing)
    • Indomitable (Top Defense and Least Deaths)
    • Unstoppable (Top Offense and Most Kills)
    • Executioner (Most Finishers and Least Deaths)
    • Escape Artist (Most Damage Received and Least Deaths)
    • Paragon (Most Revives and Least Deaths)
    • Golden (Top Offense and Defense, with Least Deaths and Most Kills)

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

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