No more language specific servers — Guild Wars 2 Forums

No more language specific servers

DamiVlad.2689DamiVlad.2689 Member ✭✭

What are your thoughts on this announcement ?
https://www.guildwars2.com/en/news/removing-language-restrictions-for-eu-world-linking/

I don't thing it's a so great idea, just imagine the mess in /t when people try to communicate in their own language

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  • Yey, lets everyone get on discord and not understand a single word everyone says, everyone will enjoy it much more!

  • wanya.1697wanya.1697 Member ✭✭✭

    as long as the chat language filter continues to work everything is fine

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited June 15, 2019

    Let's see if some national pre-alliances form :) .

  • Ana.2415Ana.2415 Member ✭✭✭

    @Gaberen.4325 said:
    Looking forward to the map chats in EU, the baguette jokes and inappropriate german jokes.

    Don't forget about the "mexican" jokes even if the spaniards have nothing to do with that. I play on a international server and not the 1st time I see this kind of jokes that in my opinion are just racist.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I actually see a lot more cohesion and well mannered people on one SP server [I'm surprised I've not really seen any trolling in chat] compared to international eu server and na servers, I hope they [as well as other national servers] can deal with this new change. Language and communication are going to get messy, and a lot of people will be out of their comfort zones. It's going to be a mess for sure. With regards to alliances, this would become an eventuality, provided it actually happens.

  • aspirine.6852aspirine.6852 Member ✭✭✭

    Wait that seems to be wrong, the title suggest that the language servers will be gone. From the Anet text it seems they are considering removeing the restrictions for linking. That is quite different.

  • wanya.1697wanya.1697 Member ✭✭✭

    as groups of different languages will be in future matchups with the allianz system anyway as more as one allianz will fill a server
    its a good start for them to get better metrics on populations I guess?

  • @wanya.1697 said:
    as groups of different languages will be in future matchups with the allianz system anyway as more as one allianz will fill a server
    its a good start for them to get better metrics on populations I guess?

    As i understand it you can decide which alliance you/your guild joins, so there could be single language ones or multi language ones. The difference would be that you can decide if you want to play with people speaking another language.

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited June 16, 2019

    It's already bad enough as it is, with some links.
    So what happens with the five tiers in the EU? You have 3 German servers without a link, currently in T5, two are apparently full.

    There are some national servers that are to be avoided too, as their playstyles can be generally different too, apart from a few international ones.

    Maybe they should have relinks, every 4 weeks instead too.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited June 15, 2019

    @Crystal Black.8190 said:

    @wanya.1697 said:
    as groups of different languages will be in future matchups with the allianz system anyway as more as one allianz will fill a server
    its a good start for them to get better metrics on populations I guess?

    As i understand it you can decide which alliance you/your guild joins, so there could be single language ones or multi language ones. The difference would be that you can decide if you want to play with people speaking another language.

    Well not really, your alliance of choice will be about 500 players. Even if there may be some choice of who to play with in that it's not really that different from joining a national guild today (300). Also, this initial change will also only make sure the national servers can be paired with international servers so you will likely have your groups that socialize with the paired servers and the groups that stick more to themselves much like any guild already behaves in terms of private and public play.

    The battlegroup (server, world) it gets rotated into will be ... 2500 (?) players, so your alliance of choice will only make up about 1/5 of the "server".

    See: https://en-forum.guildwars2.com/discussion/26547/world-restructuring/p1

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited June 15, 2019

    Time to brush up on my French and learn some Spanish, Dutch etc. ;)

    Oh well, we will see how it's going to work out. In case of chaos, they can still change their setup for server formation again. ;)

    @Sekai.2987 said:
    i was playing for 4 years on elona and i can tell you that even if 40+ people were on TS only 10 were actualy talking , rest was muted all the time anyway, so these people can still sit muted on ts and follow and listen to a com speaking english and if you are not braindead you could think what the com means if he says "bomb,dodge,waterfield,fakepush" after seeing/hearing it a few times

    ofc there could also be coms that talk only in german/french/spanish/whatever but you could still follow them without ts (like many do today anyway) or join just to listen to the few keywords that are actualy needed to know what to do

    Of course, but I will miss the smalltalk that people are having in between fights.

  • It's sure going to be a great experience to be paired with people you can't communicate effectively with for WEEKS with no choice in the matter.

    Whoever dreamed this up is completely out of his or her depth when it comes to user experience.

    Absolutely dreadful.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    The basics of communication aren't really that complicated; in the eastern Pacific timezones we've worked with a lot of Korean commanders who had fairly limited knowledge of English (and a few with better written English than the people who complained about non-English languages in chat, of course...)

    In fact, the worst communication problems I've seen were due to a few American commanders who understood English but never actually read or listened to anything.

  • I wonder how this is helping to prepare the alliance system. When the alliance system was presented it was announced that the new worlds would honor the language preference of the alliance, guild or individual player (depending on whether you have an alliance or guild).

    If this is now moot, you might as well drop non-english language support all together. If I cannot reliably talk German in PvE map chat nor WvW map chat, it makes it actually more difficult to always see German labels for PoIs, waypoints and now towers, keeps etc. When I get joined with an international or FR/ES server I'm probably finally going to switch my client to English.

    PS: apparently there is supposed to be an official thread. There is a link in the blog post, but I get an permission error.

  • Lack of communication has nothing to do with language barrier. Going to be very entertaining, that is for sure. And anyone that is feeling kitten hurt over this is acting like a change in the game is a forever thing that impacts real life. Grow up. If it's intolerable they'll change it or you'll leave. Either way the game is made better.

  • I'm not completely sure that the language barrier will be an issue. As long as you keep it short and simple the language barrier shouldn't be too much of a problem.
    "Blue Home: 5 reds @ WT, 1 cata" should be understandable by almost everyone whereas "Hey laddies, there are a handfull of red-coats at our left Spire and they build one 'Let me in'-device so assistance wouldn't go amiss" might cause at least for the average non-native english speaker a challenge (besides being a rather useless and convoluted announcement anyway ^^).

    The thing what will drive me nuts is the absolute terrible english some germans will speak. Don't get the wrong idea here. I am german. I also understand that practice makes perfect. So those without much practice might speak not that good. But still... this terrible pronounciation makes, even only thinking about it, very uncomfortable.

    Well... Let's see how this all plays out.

  • As we prepare for world restructuring in World vs. World, we’ll be removing language restrictions in the upcoming EU world links. This will help us create fairer links and gather data on the impact of grouping together players who speak different languages.

    What I see is ANet admitting that they need more information to make WvW Restructuring successful. Like anyone posting in this thread, they can guess how people will behave; they can't be sure. For example, they might be interested in how many people who chose English for the game spend gems to find an English link versus how many who don't or how many play less for the 2 months (And we can imagine similar questions for those who chose French or German or Spanish).

    The good news is: this means they are close enough to the actual restructuring that they are starting to focus on player choices/behavior, not just on the technical hurdles of "can we pull it off."
    The bad news means: lots of cranky people who don't want to adjust to a polyglot 21st Century. I consider this minor since, on any given day, WvWarriors are cranky about something. This has the silver lining of giving us something new to discuss.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭
    edited June 16, 2019

    Idk if you've been playing the game long enough language isn't really a problem when 90% of the time you're just following tag and push when they push etc. Same with pinging objectives on map. If it's got swords then you know ppl trying to tell you stuff is being attacked. Nevertheless the language barrier does suck if you're not in the loop, that much is sure. Experience; ran with spanish + korean comms. Easy to follow + understand what it is that they're trying to get done.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭

    This will drop the population on non international servers even more, but why not. Keep the competent work!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    bigger picture, i can respect this

    Not Even Coverage is the Only broken thing in WVW.

  • Auburner.6945Auburner.6945 Member ✭✭✭

    More map/team chat drama cho cho

    Pull the strings. Watch them dance.

  • Korgov.7645Korgov.7645 Member ✭✭✭

    Gliding, Warclaw, Repair Hammers, Portable Cannons, Haybales, Jump Pads, Shield Generators, Golem Rush Event, Pips… and now tinkering with the World Linking. You have a more important thing to do: World Restructuring!

  • Adzekul.3104Adzekul.3104 Member ✭✭✭
    edited June 16, 2019

    I think this is long overdue. I have posted in the past, asking for this to be done. Reddit doesn't seem so happy about it, but when is that sub-community right about anything, especially anything WvW-related? Almost never.

    @Illconceived Was Na.9781 said:

    As we prepare for world restructuring in World vs. World, we’ll be removing language restrictions in the upcoming EU world links. This will help us create fairer links and gather data on the impact of grouping together players who speak different languages.

    What I see is ANet admitting that they need more information to make WvW Restructuring successful. Like anyone posting in this thread, they can guess how people will behave; they can't be sure. For example, they might be interested in how many people who chose English for the game spend gems to find an English link versus how many who don't or how many play less for the 2 months (And we can imagine similar questions for those who chose French or German or Spanish).

    The good news is: this means they are close enough to the actual restructuring that they are starting to focus on player choices/behavior, not just on the technical hurdles of "can we pull it off."
    The bad news means: lots of cranky people who don't want to adjust to a polyglot 21st Century. I consider this minor since, on any given day, WvWarriors are cranky about something. This has the silver lining of giving us something new to discuss.

    You and I seem to disagree on a lot in these forums, but I agree with what you have said here. Globalization is a problem for some people in the real world; people who cannot or will not adapt. Those who adapt, succeed. Those who cannot, do not.

    Language-restricted linkings were never available for any other language community in GW2; note especially all the French, Portugese and Spanish-speakers on the NA servers. Note also the Dutch, Polish, Russian, Hungarian, Greek, Swedish and other communities that play on EU servers. They still play the game without the problems people are writing about here and on Reddit. Because they are superficial problems. Take a page from their playbook. Change =! bad.

    The language restrictions for WvW linkages were always artificial limitations on linking strength and flexibility. As we move towards Alliances, this change is a good change.

  • I really like the idea. I'm from elona and yes, there will be some people not comfortable with english teamchat AT THE BEGINNING, but im sure they will realize it's for their own good. We have very good TS activity and im sure there will be enough people being interested in international leads. Maybe not all of them, but for sure the majority.

    When it comes to coordination in teamchat, everyone understands english calls about enemies / structures.

    I'm looking forward to it, since they can balance out some balance kitten for stuck in t5 servers. Maybe some international servers will have bad linking periods if they will fight without link, but to be honest, elona, kodasch and riverside had to play like this for years now. So why not them aswell.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Adzekul.3104 said:
    The language restrictions for WvW linkages were always artificial limitations on linking strength and flexibility. As we move towards Alliances, this change is a good change.

    True, I dont think it matter if its good or not, I believe Anet realized it was necessary because a "language preference" limitation under alliances wouldnt work in practice. Too many would choose not use it.

    Think about it. International players probably outweigh national 10 to 1, which means that national guilds will think they can "hide" among the masses - just like they can and will do now on random EU servers. Its nothing strange. When everyone can do this at will with no transfers... that little "language preference" checkbox would literally be a please-put-my-guild-on-the-loosing-server-cause-we-want-to-be-kitten checkbox. And that not even counting loose players which definetly wouldnt use it out of fear of being randomized toward a smaller subsection of servers, pretty sure they would take the hit of getting on a regular EU server despite possible language barrier. Plus the fact that once you have a national alliance going, that national alliance wont care whether it end up on a national or international server since it would be its own contained unit with its own discord and structure etc, hell it can even recruit more of the same nationality on any server and watch them join the next reshuffle.

    Language preferences would be pointless, because most people arent idiots.

  • bluberblasen.9684bluberblasen.9684 Member ✭✭✭

    finally a welcome change ;)

  • Fish.2769Fish.2769 Member ✭✭✭

    People complaining about different languages and leads, get over it. This is simply a test run for Alliances because they need to work out how to 'balance' populations via different time-zones/play times. Example: The ONE and ONLY Spanish server has NEVER had a link since launch because they're the ONLY Spanish server in EU. They play at a different 'prime time' to most of the other EU servers due to having Mexicans, etc...

    People also seem to quickly forget about the 'Invisible squad mode' tag that was 'accidentally' added a week ago or so that wasn't ready for release yet. This in itself will make running 'language specific' groups if people want to be that 'butt-hurt' about being linked to International servers when they play on X server so they can speak their own native language. This also helps ANet with upcoming links that would cause issues, example: 7 German servers, 2 full, 3 Very high, 2 High - the 'population balance' would unbalance/overstack/under populate a server unintentionally without ANet doing this.

  • Arctisavange.7261Arctisavange.7261 Member ✭✭✭

    @Fish.2769 said:
    People complaining about different languages and leads, get over it. This is simply a test run for Alliances because they need to work out how to 'balance' populations via different time-zones/play times. Example: The ONE and ONLY Spanish server has NEVER had a link since launch because they're the ONLY Spanish server in EU. They play at a different 'prime time' to most of the other EU servers due to having Mexicans, etc...

    People also seem to quickly forget about the 'Invisible squad mode' tag that was 'accidentally' added a week ago or so that wasn't ready for release yet. This in itself will make running 'language specific' groups if people want to be that 'butt-hurt' about being linked to International servers when they play on X server so they can speak their own native language. This also helps ANet with upcoming links that would cause issues, example: 7 German servers, 2 full, 3 Very high, 2 High - the 'population balance' would unbalance/overstack/under populate a server unintentionally without ANet doing this.

    Anet hasnt given any update about alliances in ages. The test run youre talking about is nothing but your speculation. God knows when alliances come out, i for certain cant wait another 1-2 years before anything (with a big maybe) information wise will be released regarding alliances.

    At this point talking about alliances is like talking about Half-life 3 release.

    To me it simply seems like anet wants to stop national servers from getting steamrolled (in fights) by international servers.

    Furthermore server population doesnt describe the quality of the server. These days nobody cares about winning tiers and climbing, they care about winning and having tons of fights.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Adzekul.3104 said:
    The language restrictions for WvW linkages were always artificial limitations on linking strength and flexibility. As we move towards Alliances, this change is a good change.

    True, I dont think it matter if its good or not, I believe Anet realized it was necessary because a "language preference" limitation under alliances wouldnt work in practice. Too many would choose not use it.

    Think about it. International players probably outweigh national 10 to 1, which means that national guilds will think they can "hide" among the masses - just like they can and will do now on random EU servers. Its nothing strange. When everyone can do this at will with no transfers... that little "language preference" checkbox would literally be a please-put-my-guild-on-the-loosing-server-cause-we-want-to-be-kitten checkbox. And that not even counting loose players which definetly wouldnt use it out of fear of being randomized toward a smaller subsection of servers, pretty sure they would take the hit of getting on a regular EU server despite possible language barrier. Plus the fact that once you have a national alliance going, that national alliance wont care whether it end up on a national or international server since it would be its own contained unit with its own discord and structure etc, hell it can even recruit more of the same nationality on any server and watch them join the next reshuffle.

    Language preferences would be pointless, because most people arent idiots.

    I wish i could thumbs up, vote helpful 10 times.

  • Widmo.3186Widmo.3186 Member ✭✭✭

    So far all nations (except for Spanish, German and French) could work together and speak universal (English) language. Why would those big three not adapt and open their written language to others? What, is it too hard to speak not native one or just shameful using any other language? Lmao.
    Like for real, if u want to cooperate with homies, use TS/Discord/Guild chat, without language restrictions you can meet more people, get more allies to fight with and improve your english language if u have problems with it. Or just dont care about this change, stay in hermetic community, keep talking in native in teamchat and receive some fromage, frog, baguette, military and mexican wall jokes. Both sides will probably still be amused.

    Btw, Alliances coming, Summer 2022 is closer than you think!

    Dont mind me, I just randomly spam 35 skill-buttons

  • Fenella.2634Fenella.2634 Member ✭✭✭

    So what? In PvE and PvP English is already the default language for chat Are there that many people who play WvW exclusively and only in their language?
    It's not like you need high level language skills for chatting in game.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Arctisavange.7261 said:
    Anet hasnt given any update about alliances in ages. The test run youre talking about is nothing but your speculation.

    ANet themselves have said so in their announcement:

    As we prepare for world restructuring in World vs. World

    World restructuring is the official name for the proposed alliance system.

  • bluberblasen.9684bluberblasen.9684 Member ✭✭✭

    @Widmo.3186 said:
    So far all nations (except for Spanish, German and French) could work together and speak universal (English) language. Why would those big three not adapt and open their written language to others? What, is it too hard to speak not native one or just shameful using any other language? Lmao.

    its very easy - they DONT WANT TO.
    source: i'm german

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  • Iam pretty sure everyone who say "Come on the language barrier is not so bad" have limit experience with other games. xD The language won't be the problem, but the players who refuse to speak english. Heck, a friend of mine was working for a University as a chemist, they had 2 cooperations: one with a french workgroup and anotherone with the Language department of the University to translate french into - english. xD

  • enkidu.5937enkidu.5937 Member ✭✭✭
    edited June 16, 2019

    "As we prepare for world restructuring in World vs. World, we’ll be removing language restrictions in the upcoming EU world links. This will help us create fairer links and gather data on the impact of grouping together players who speak different languages. "

    Why should alliances / guilds / randoms with different language settings be merged in the same world after alliances have kicked in? Alliances are made to get smaller population entities that are easier to handle to create balanced worlds. So, building balanced worlds of the same language should be no problem at all.

    Or does Anet plan to add more language choices like Russian, Swedish, Croatian etc.?

    @Widmo.3186 said:
    So far all nations (except for Spanish, German and French) could work together and speak universal (English) language. Why would those big three not adapt and open their written language to others? What, is it too hard to speak not native one or just shameful using any other language? Lmao.

    Doesnt make sense at all. There are players from all languages that play on english-speaking servers. And there are players from all languages that dont (for whatever reasons). To keep the latter ones play the game, servers for the more popular languages were created. The less popular languages cant fill a full server, and consequently these ppl might not play WvW at all.

  • SlateSloan.3654SlateSloan.3654 Member ✭✭✭

    there has even been a poll lately in german forum asking arenanet to merge the german servers together and close T5 completely

    the german scene has melted alot over the years when it comes to numbers. Most of the servers with high population status have been carried by people with much online time lately. Specially Riverside has been closed but only managed to get out of T5 for like 1 or 2 times in the last 6 month. Low amount of players but high online time in that community. But when you have a server with 1 public commander on prime time at reset and he got like 26-30 people only on tag you cant do anything anymore.
    if people dont react on defence calls in teamchat but rather post "so what? let it fall we cant defend it anyway we are only 3 people vs. 50" it has come to an end of era.

    instead of closing T5 arenanet has choosen to drop the language barrier, maybe its the solution with the lowest cost on their side than to assign a programmer to change anything on the tier system now when they plan to change everything anyways.

    "go left, dodge right, bomb here, go back", "bubble", "gravi well" "shades", "5 blue inc danelon", "25 red inc keep" is what everyone should understand or learn fast as alot commanders in germany already use that, specially the english version of the skills as they are often in battle easier to pronounce and faster to speak. when it comes to personal communication in motherlanguage people do that in their guilds or communities anyway there wont be much of a change for some regarding friendships and exchange etc. who is playing lonesome got much likely other interest than to chat around anyway.

  • It will be really toxic the first weeks, but slowly, depending on how pairing will be, i see the english language taking over the entire wvw scene.
    It may be a nono to some player some player not wanting to speak english.

    Eh, wait and see.

  • please-put-my-guild-on-the-loosing-server-cause-we-want-to-be-kitten checkbox

    I disagree. After world restructuring / alliance system all worlds will be nearly the same size. We are probably going to have fewer [DE] and [FR] worlds, but those worlds will have a comparable size to the international ones. I, personally, have chosen to play on a server of my mother tongue when I created my GW2 account and don't see why I should change that.

    "Blue Home: 5 reds @ WT, 1 cata" should be understandable by almost everyone

    /me goes looking for a dictionary.

    Blue home, reds and cata yes, sure. I need to guess what WT means. West tower, the tower west of spawn on the home lands? But I couldn't even announce an attack on MF (Mittelfeste, central keep? Earth on red borderlands...) because I don't know international server lingo for that. Sure I'll know them after a few days or at most weeks, but it is not immediately understandable by everyone.

    What, is it too hard to speak not native one or just shameful using any other language?

    I can only speak for myself, but for me it is wearying (not sure if correct word) to use a foreign language. After a hard, annoying work day I'm not sure if I have the energy. Reading and studio quality audio (e.g. voice in story) are fine. Writing is ok. Listening to many people speaking English at the same time, probably with bad mic quality and accents - and that is what I expect for a public WvW TS (or Discord or whatever) - will be too much for me. The choice between headache and PvE is clear.

    For guilds probably not much will change. They stick together in their own TS or channel anyway. But for publics this could become very annoying.

    Oh, and not to forget: most players speak English as first or second language. But there are players who don't. They will be mostly locked out from WvW, if they are not in a guild.

    Note: I'm not looking as this change as a temporary test. We'll survive that. But I am very afraid that this is a test run for world restructuring without language separation.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Killerassel.2197 said:
    Blue home, reds and cata yes, sure. I need to guess what WT means. West tower, the tower west of spawn on the home lands? But I couldn't even announce an attack on MF (Mittelfeste, central keep? Earth on red borderlands...) because I don't know international server lingo for that. Sure I'll know them after a few days or at most weeks, but it is not immediately understandable by everyone.

    It's always been Garni (Garnison) on all other DE servers but ours, and Garrison on the international ones. You'll quickly get used to it (and I'm sure there'll be nice people willing to translate for the first couple of times ;) ). Additionally there's a poi in each WvW objective that you can link into chat via shift+leftclick that will display in each player's client language rather than the language of the poster, so linking objectives is an easy way to avoid confusion.

    Note: I'm not looking as this change as a temporary test. We'll survive that. But I am very afraid that this is a test run for world restructuring without language separation.

    It is, they said as much in their post, and watching the linking and performance of the different language servers on EU, I'm afraid it really is necessary to balance out the language groups. So far nobody knows what influence mixing will ultimately have on server/alliance performance, and personally I prefer them giving it an 8-week test run instead of just coming up with a theoretical "solution" that we'd be stuck with no matter if it practically worked out or not.

  • @Rasimir.6239 said:
    Additionally there's a poi in each WvW objective that you can link into chat via shift+leftclick that will display in each player's client language rather than the language of the poster, so linking objectives is an easy way to avoid confusion.

    Sure. That'll help announce incoming attacks. But if someone posted "garri 10 inc" in chat I'd be searching the map until it is too late. ^^'

    But yes, learning the new names will only take little time. I just disagreed with the notion that map chat shorthand would already be universally understandable. Especially shorthand.

    Note: I'm not looking as this change as a temporary test. We'll survive that. But I am very afraid that this is a test run for world restructuring without language separation.

    It is, they said as much in their post, and watching the linking and performance of the different language servers on EU, I'm afraid it really is necessary to balance out the language groups. So far nobody knows what influence mixing will ultimately have on server/alliance performance, and personally I prefer them giving it an 8-week test run instead of just coming up with a theoretical "solution" that we'd be stuck with no matter if it practically worked out or not.

    Well, the blog post said:

    This will help us create fairer links and gather data on the impact of grouping together players who speak different languages.

    Gathering more information about more equally sized links: great. Temporary inconvenience by ignoring the server language for one or more linking periods: ok, if it helps. But the highlighted part worries me that this is supposed to be permanent. And that the part about world restructuring respecting the selected language might be dropped.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited June 16, 2019

    @Killerassel.2197 said:

    please-put-my-guild-on-the-loosing-server-cause-we-want-to-be-kitten checkbox

    I disagree. After world restructuring / alliance system all worlds will be nearly the same size. We are probably going to have fewer [DE] and [FR] worlds, but those worlds will have a comparable size to the international ones. I, personally, have chosen to play on a server of my mother tongue when I created my GW2 account and don't see why I should change that.

    You are not representative of the community as a whole which will take every opportunity at an advantage it can get.

    Even if just a portion of the top guilds on any random current national server decide to "leave" (ie not go national) or form their own, smaller national alliance that choose go to any international server for competetivness/fights/wins whatever you want to call it... that's the death knell of said national server. There's no way it's going to keep itself afloat by restrictions to player counts. And the more that leave, one by one all the others will choose to leave. If it's in T5? Ha! Everyone will uncheck that little checkbox within months just to get away and have a chance at getting somewhere else, somewhere competetive. Somewhere they can win. And those that remain will have no option but to do the same thing.

    We're talking cascade failure over time. The "nationality checked" population will erode. It doesnt matter if the first restructure work just fine and create equal servers. Or the second. Touting "for my country!" is irrelevant on the internet. The majority of people will leave a deadlock where they cant win.

    TL;DR loot > language

  • Don't be afraid most of french com use english word when they are leading .

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