Jump to content
  • Sign Up

They nerfed staff in wvw saying it was doing too much dmg....


Arheundel.6451

Recommended Posts

Ha the hypocrisy of the GW2 playerbase

@DeadlySynz.3471 said:» show previous quotesRev's are also bound by energy; they can't simply just spam like every other class. Because of this, damage must increase. Decrease their damage and/or increase their cool >downs, then we must remove the energy cost, and their skills essentially become spammable.

Even worse, do you really want heralds running around perma-buffing people with protection, fury, might, regeneration, and swiftness because of no energy cost? Seems >something like this would be exponentially worse. So, the alternative to what we have now; energy cost and thus damage on skills increase, because they cannot be >spammed, but more calculated attacks.

What bothers me is that many players who bunker up seem to assume because they are bunkering up, they feel they should essentially be immortal. They feel like they >should be taking very little damage. These same people also feel like they shouldn't be taking any damage from conditions, because conditions essentially ignore armor. So >then we also get complaints that conditions do too much damage. End result, players basically want to run around in bunker builds completely unabated to what the >enemies can throw at them. This is not how this works.

You say you run Nomads, which is Toughness, Vitality, and healing as a tempest, so the goal is to be the group healer, aka, sustain. Problem; Sustain has got completely and >utterly out of control to the point Anet needs to bring a heavy handed hammer down on it. Under no circumstance should a group ever be able to sit under a barrage of >arrowcart fire, with both catapults and trebs being fired at the group in succession and live. But alas, that is exactly what we see because the sustain is out of control. Mass amounts of barrier, protection, permanent stab/resistance, and healing.

Is a CoR going to be the difference maker against a high sustain group like mentioned above? Hardly. Is a Sic'em ranger going to be the difference maker against a high >sustain group like mentioned above? Hardly. What exactly is going to combat that? Because apparently a ton of arrowcarts, catapults, and trebs, combined with a >calculated hit don't work either.

https://en-forum.guildwars2.com/discussion/47642/meteor-wars/p1

Heralds hitting nomad tanks for 14k+ dmg is fine...ele doing that is not fine and should be nerfed...

Link to comment
Share on other sites

If you compare a staff weaver to hammer herald.

Staff weaver needs to run some HP and it still gets oneshot sometimes. It relies heavily on the squad; ever heard someone saying "can you please put the weaver in my sub-squad?", it's rather the opposite. It can't duel because it can't swap weapons, can't heal because no healing power as the only class that needs this stat, easily interruptable - the only duel a necro would feel for once they can face-roll and win. It has a 24s skill that if missed/dodged, around 50% or even more of the damage will suffer. And have fun with the only class that makes retaliation look broken.

Herald on the other hand already has high HP so it can go full berserk. It provides perma swiftness and fury, and it is highly sought after by squad members. It already can duel to an extent because the difference between the roaming build and the zerg build almost doesn't exist. It has 6 chances to hit CoR vs the one chance of MS. Oh... and CoR has both higher base value and co-efficient than MS, but you see CoR is instant while MS needs a burning retreat + Lightning Flash, and maybe a twist of fate + 4s of your time standing like a glorified road sign, all that survivability is a must burn if you want to land a skill that only deals damage if an enemy makes mistakes, try playing weaver vs organized guilds, good luck! I even saw staff daredevil recruitment, yet no weaver's.

How dare the class with no weapon swap, heavy stat reliance, lowest hp and lowest armor - how dare it deal higher damage?!

Link to comment
Share on other sites

I love when mains of braindead classes start complaining about something they can't even comprehend. Guy literally linked the thread about meteors being bugged and doing a lot more damage than they usually do. Same damage like these 1-shot builds.

@Arheundel.6451 said:Ha the hypocrisy of the GW2 playerbase

@DeadlySynz.3471 said:» show previous quotesRev's are also bound by energy; they can't simply just spam like every other class. Because of this, damage must increase. Decrease their damage and/or increase their cool >downs, then we must remove the energy cost, and their skills essentially become spammable.

Even worse, do you really want heralds running around perma-buffing people with protection, fury, might, regeneration, and swiftness because of no energy cost? Seems >something like this would be exponentially worse. So, the alternative to what we have now; energy cost and thus damage on skills increase, because they cannot be >spammed, but more calculated attacks.

What bothers me is that many players who bunker up seem to assume because they are bunkering up, they feel they should essentially be immortal. They feel like they >should be taking very little damage. These same people also feel like they shouldn't be taking any damage from conditions, because conditions essentially ignore armor. So >then we also get complaints that conditions do too much damage. End result, players basically want to run around in bunker builds completely unabated to what the >enemies can throw at them. This is not how this works.

You say you run Nomads, which is Toughness, Vitality, and healing as a tempest, so the goal is to be the group healer, aka, sustain. Problem; Sustain has got completely and >utterly out of control to the point Anet needs to bring a heavy handed hammer down on it. Under no circumstance should a group ever be able to sit under a barrage of >arrowcart fire, with both catapults and trebs being fired at the group in succession and live. But alas, that is exactly what we see because the sustain is out of control. Mass amounts of barrier, protection, permanent stab/resistance, and healing.

Is a CoR going to be the difference maker against a high sustain group like mentioned above? Hardly. Is a Sic'em ranger going to be the difference maker against a high >sustain group like mentioned above? Hardly. What exactly is going to combat that? Because apparently a ton of arrowcarts, catapults, and trebs, combined with a >calculated hit don't work either.

Heralds hitting nomad tanks for 14k+ dmg is fine...ele doing that is not fine and should be nerfed...

Let me burst your bubble again because I love doing that to ignorant people.

This was never fine and that's why it's not a thing. It was a bug, an oversight that lasted 2 weeks and got fixed.

Got any more arguments to defend damage output of a soulbeast? They've all been amazing so far.

Link to comment
Share on other sites

@"Auburner.6945" said:If you compare a staff weaver to hammer herald.

Staff weaver needs to run some HP and it still gets oneshot sometimes. It relies heavily on the squad; ever heard someone saying "can you please put the weaver in my sub-squad?", it's rather the opposite. It can't duel because it can't swap weapons, can't heal because no healing power as the only class that needs this stat, easily interruptable - the only duel a necro would feel for once they can face-roll and win. It has a 24s skill that if missed/dodged, around 50% or even more of the damage will suffer. And have fun with the only class that makes retaliation look broken.

Herald on the other hand already has high HP so it can go full berserk. It provides perma swiftness and fury, and it is highly sought after by squad members. It already can duel to an extent because the difference between the roaming build and the zerg build almost doesn't exist. It has 6 chances to hit CoR vs the one chance of MS. Oh... and CoR has both higher base value and co-efficient than MS, but you see CoR is instant while MS needs a burning retreat + Lightning Flash, and maybe a twist of fate + 4s of your time standing like a glorified road sign, all that survivability is a must burn if you want to land a skill that only deals damage if an enemy makes mistakes, try playing weaver vs organized guilds, good luck! I even saw staff daredevil recruitment, yet no weaver's.

How dare the class with no weapon swap, heavy stat reliance, lowest hp and lowest armor - how dare it deal higher damage?!

Free stats will do that for a class its why they need to give low hp class more power or your just going to have classes getting a free 200 to 400 vit for just being a class.

Dont forget that hearald gives out strong support boons and it can give it self quickness to push it dmg as well as a type of stab strip with boon strip to boot.

Link to comment
Share on other sites

@"DarkEmiLupus.2876" said:I also want better healing support skills in staff so I can make a "white mage" healer

That can be blocked by body and counter projectile. Eng med kit is way more "whm" at best ele is more of an "rdm" (red mages).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...