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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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i think it would be cool to be able to mix and match store bought outfits together with each other,, and even mix with regular armor,, i also find it really rewarding while playing an mmo to get drops on the ground,, instead of the same old big chest u get from bosses and fracts,, i think it would be awesome to see an ascended weapon shining on the ground glowing pinkish and exotics glowing orange on the ground,, also would be kinda nice to see quest requirements kinda like how u needed the next mount to do part of ls or the regular story quest cant remember,, when u finish a quest u should feel rewarded,, but u should also feel great about just being able to start the quest,, like ohh i wanna do this quest but i need more achieve points to start it or i need to finish 2 quests in a diff part of the map to start this one,,

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race change in gem store.. i promise u would see plenty money the second its in the shop.. even from people with 436734673 toons,, also plz plz plz add capes and GVG.. 10v10 or 15v15.. more pcs can handle 10v10 gvg.. giving people with high end and low end pcs more options on pvp styles

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Portals:

  • Item that allows you to bind all the passes (like for example Royal Terrace Pass andd Mistlock Sanctuary Passkey) into a single item like the Season 3 and 4 Portal Tomes do
  • Extendable item that allows you to create your own places that you can portal to. You'd first have to visit the spot and then you can commit it to the item and give the spot a name. Then you can travel to them like you would with the Season 3/4 Portal Tomes
  • Extension of Home Portal Stone to allow selection of which Home Instance you go to

Home Instance:

  • 3rd home instance Black Lion Gardening Spot (there's 3 spots in every Home Instance and you are only giving us 2? Why?)
  • Item that allows you to upgrade all your Home Instance nodes to Rich versions (including trees, plants, map currency, etc)
  • Access pass that I can give out to friends that allows them to enter my home instance (great idea by phs.6089)
  • More Black Lion Hunters Board teams

Storage:

  • New Shared Inventory cap of 40
  • New Bank Tab cap of 25
  • New Material Storage cap of 10000
  • Bauble Bubbles and Baubles should get their own Material Storage spots
  • Material Storage for Gem Store Boosters (Heroic Boosters for example), the Expresses (like Merchant Express) and Experience Scrolls

Gathering Tools:

  • Shared Gathering Tool Slot so you dont constantly have to go through the hassle of swapping them over
  • Allowing for multiple glyphs to be used on gathering tools
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For Deadeye. Can kneel skill #4 "Death's Retreat" become a normal skill instead of targetted?1~ I struggle a lot of targetting the bar around my character.2~ When 2 enemies or more, I don't have the time of clicking 5 then 4 then looking at ennemy shooting at me then retargeting the other one and continue shooting.3~ That skill and "Shadow flare" are the only targetting skills for rifle deadeye and it's annoying whereas it could simply spawn a barrier following our character facing/summoning the flare on ennemy.

I feel like those skills are clunky. Autotargetting in my case just doesn't work, it isn't automatically jumping on target... and I don't have the time of targetting plus even more when ennemies are on me, irony for a sniper...

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@Warlord.9082 said:

Home Instance:

  • 3rd home instance Black Lion Gardening Spot (there's 3 spots in every Home Instance and you are only giving us 2? Why?)
  • Item that allows you to upgrade all your Home Instance nodes to Rich versions (including trees, plants, map currency, etc)

Gathering Tools:

  • Shared Gathering Tool Slot so you dont constantly have to go through the hassle of swapping them over
  • Allowing for multiple glyphs to be used on gathering tools

Totally agree on the garden plots! I want a third for aesthetics as much as for crafting more primers! :lol:Regarding making home instance nodes rich... considering how much each costs on its own, I think any upgrade would have to be very expensive for each one.

I would LOVE shared gathering tool slots! Multiple glyphs on gathering tools could potentially be OP, no? Bounty combined with Reaping or any glyph that grants extra materials?

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I'd like to see some dye channels opened up on certain outfits. Anything that has 3 dye channels should be bumped up to 4. One of my favorite coats is only a 3 channel and two separate materials on it share the same dye slot so they always end up looking really goofy. The materials are already completely separate from each other, it would just be a matter of making them dye independently of each other.

I'd also appreciate a on/off setting or even a slider for players glow effects/skyscales that doesnt affect AoEs or any ability signals, just disabling trinkets and things like that. It is getting harder and harder to focus on mobs and their ability queues now that everybody and their mother looks like a dying star. My PC would also be really thankful for the frame rate boost.

I would also love to see a return of personality traits, at least as far as them being mildly relevant to gameplay. (I.e: unique walk/idle animations, voicelines, maybe impliment an optional SUBTLE glow effect/filter to reflect this kind of alignment) As it is now, choosing any of the brutish, honorable, or charming dialogue options feels really hollow for a game that centers around playing how you want. It's like giving me the option to choose what color a knife is before I'm stabbed with it. Yeah I get to "choose" the knife but it doesn't matter cuz I'm still being stabbed, that doesn't change at all.

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It's sad tha WvW map completion was removed. Sure I took time, but when used to finish them I was the happier player like I achieved something extraordinary, and no gift of explo is okay. Shouldn't be gave away. If they do that, they would have to give plenty of GoE to players which have already completed 100%.

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Personally, the largest and most beneficial QoL update would be to fix the 2-year old Mastery Point Notification 'bug'.Whether it's a bug, a feature, or something else entirely is outside the scope of this post, but I can safely say that it has come to the point that I no longer want to play GW2 despite specifically coming to this game with friends because of the design, style and lore of the game.For anyone unaware of what this bug is;If you have unspent Mastery Points but a maxed out EXP bar, you will be constantly reminded by a pop-up box larger than your default chat window (that also overlays everything) to spend them. While spending them might make sense, a lot of players will be trying to save them for the abilities they specifically want. Since they get more expensive the further down a single tree you go, the problem gets worse and worse the longer you invest as you will be forced to deal with this pop up for longer periods of time. Closing the pop-up only disables it for that specific "exp waste", so the next time you gain any exp for any reason, you will have the pop up reappear.

I can guarantee this would not be a difficult fix. Either by creating a boolean variable that is set in the settings menu to permanently disable the pop-up so that every time the pop up would want to trigger, it checks the boolean, and if true/false it proceeds/halts the instruction. Alternatively, adjust the current behaviour such that it only activates a single time per character, which again a simple boolean could do.

TL:DRA problem that has been reported and ticketed by at least hundreds of players since October 2017 has still not been fixed, and has caused many players to abandon the game out of pure frustration. Myself included for over 6 months.

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I've got a request concerning black dyes. None of them really look black. I would like to see a black dye similar to permafrost (call it permabyss or permablack for all i care) which is black as night no matter on what material it is appled to and so powerful it diminishes the details of armor, much like permafrost does. would be really nice to see. i've tried all shades of black i could find including shadow abyss and tar on the new skyscale skin, and lo and behold, shades of grey instead of the advertised black color. i know lizard scales should be reflective a bit, but someone over did it imho. shadow abyss is supposed to be the darkest black, and it really doesnt act like it on the skyscale skin. I mean sure, it would be nice if u fixed the reflection and alpha maps on the skyscale skin, but a new permabyss dye i really wouldnt mind at all ;)

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Unbind 24/28 Slot bags...let them still be craftable by other characters on the account. Can't believe I've just ran into this problem yesterday and seen forum posts mentioning it from 2 years ago but no mention of changing it. There's literally no reason to restrict them from being craftable once they're bound

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Easy way to bring a lot of players back.

Everything that is instanced, add the option to chose, easy mode, normal mode, hard mode and yes... Inferno mode ( near impossible to win)

How to do this with limited time and resources?

Use the player base, use veterans to beta test this changes and validate the difuculty.

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Something that made me and many people love gw1 is that the best way to move forward in story mode was by grouping with humans, and sometimes the only way.

Forcing people to group to do something is not a bad thing, teaching people they need others to achieve is a very good life lesson.

I will not just say reward grouping, I will say next time you add content, force people to group, literally you can't get in alone, you need 5 people to go in. Ohhh the beauty.

And then reward those who already win that challenge when they bring new players in, but big rewards, so you have a constant flow of groups. So rewarding that people would have the LFG tab always open waiting for a noob to help.

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@BlueJin.4127 said:Instead of world completion for Gift of Exploration, I think map completing any 25 maps would be better. Core Tyria is a snooze fest for level 80’s to map complete and there are too many hearts.

I really disagree. I find it fun going back through core maps that I haven't hung around in for quite a while. Especially with mounts, this is a fairly quick task.

Edit: I need to state that this is merely my opinion on getting the GoE and central Tyria map complete. I also want to state that I hate HOT maps and love most of the POF maps. I wouldn't be against allowing you to have random map completes count, but I do think that the ones that count should be similar in size or challenge. Tangled depths alone would be all of Orr.

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@Warlord.9082 said:Portals:

  • Item that allows you to bind all the passes (like for example Royal Terrace Pass andd Mistlock Sanctuary Passkey) into a single item like the Season 3 and 4 Portal Tomes do
  • Extendable item that allows you to create your own places that you can portal to. You'd first have to visit the spot and then you can commit it to the item and give the spot a name. Then you can travel to them like you would with the Season 3/4 Portal Tomes
  • Extension of Home Portal Stone to allow selection of which Home Instance you go to

This would be a really awesome change and I think it would encourage more players to collect the devices. I would also love to see the world bosses portal device, renewable portal to friend, and HOT portal device be included in a bulk portal storage utility.

Home Instance:

  • 3rd home instance Black Lion Gardening Spot (there's 3 spots in every Home Instance and you are only giving us 2? Why?)
  • Item that allows you to upgrade all your Home Instance nodes to Rich versions (including trees, plants, map currency, etc)
  • Access pass that I can give out to friends that allows them to enter my home instance (great idea by phs.6089)
  • More Black Lion Hunters Board teams

Third garden plot really should happen. There should also be an expansion of seeds for growing items. There would have to be a rich version of trees, the garden plots act as rich versions for the plants. It would be really great to be able to do garden plots or expanded nodes for the other dedicated harvesting nodes.

The access pass would also be really great and something I would gladly purchase.

Storage:

  • New Shared Inventory cap of 40
  • New Bank Tab cap of 25
  • New Material Storage cap of 10000
  • Bauble Bubbles and Baubles should get their own Material Storage spots
  • Material Storage for Gem Store Boosters (Heroic Boosters for example), the Expresses (like Merchant Express) and Experience Scrolls

Definitely agree on needing more than 2000 for material storage. I think upping straight to 10000 would be excessive though. Also definitely need storage for bubbles and baubles.Personally, I want to see boosters go into an item like a combination of the novelties tab and the finisher tab of the hero window. I also want to see foods and utilities go into that panel and allow for the player to select which ones are used.

Gathering Tools:

  • Shared Gathering Tool Slot so you dont constantly have to go through the hassle of swapping them over
  • Allowing for multiple glyphs to be used on gathering tools

I would love to see multiple glyphs per tool but follow the same idea as weapon sigils in limiting stacking of types.

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@DragonSlayer.1087 said:Ability to drag character boxes in character selection screen. So we can group certain characters next to each other.

100% agree. A lot of people have posted about sort, view, and filter options on the log in screen as well.

ANET has done a really good job of listening to the community and posts on this forum to make changes that are heavily requested or easily made. The more people that post or thumbs up these suggestions the better. :)

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@BlueIce.6951 said:

@DragonSlayer.1087 said:Ability to drag character boxes in character selection screen. So we can group certain characters next to each other.

100% agree. A lot of people have posted about sort, view, and filter options on the log in screen as well.

ANET has done a really good job of listening to the community and posts on this forum to make changes that are heavily requested or easily made. The more people that post or thumbs up these suggestions the better. :)

I am thirding the crap out of this.

Also, add baubles and bauble bubbles to either the wallet or the material storage.

Edit: Can we make candy corn have a consume all option?

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@VDAC.2137 said:

Home Instance:
  • 3rd home instance Black Lion Gardening Spot (there's 3 spots in every Home Instance and you are only giving us 2? Why?)
  • Item that allows you to upgrade all your Home Instance nodes to Rich versions (including trees, plants, map currency, etc)

Gathering Tools:
  • Shared Gathering Tool Slot so you dont constantly have to go through the hassle of swapping them over
  • Allowing for multiple glyphs to be used on gathering tools

Totally agree on the garden plots! I want a third for aesthetics as much as for crafting more primers! :lol:Regarding making home instance nodes rich... considering how much each costs on its own, I think any upgrade would have to be very expensive for each one.

Hahaha, same here, more an aesthetics thing than anything else, my BLGPs are currerntly not even producing primer mats hahaha. I don't think it would have to be expensive. It could just be a gem store item that you can purchase that allows you to upgrade one particular node in your home instance to a rich version. Could be a nice way for ANet to generate some extra income :) Obviously, you would have to be able to purchase enough of them to

I would LOVE shared gathering tool slots! Multiple glyphs on gathering tools could potentially be OP, no? Bounty combined with Reaping or any glyph that grants extra materials?

I just would like to be able to use all the glyphs that I have collected at the same time. I don't see how it could be OP as overpowered indicates that it would be too powerful compared to something else and I don't really see what that something else would be. In case you mean compared to other players, I don't think that would count as they can put in the effort to collect them as well. Equality is found in possibilities, not in outcome. So I don't really see how this would be unfair in any way, shape or form.

@BlueIce.6951 said:

SNIP!
Storage:
  • New Shared Inventory cap of 40
  • New Bank Tab cap of 25
  • New Material Storage cap of 10000
  • Bauble Bubbles and Baubles should get their own Material Storage spots
  • Material Storage for Gem Store Boosters (Heroic Boosters for example), the Expresses (like Merchant Express) and Experience Scrolls

Definitely agree on needing more than 2000 for material storage. I think upping straight to 10000 would be excessive though. Also definitely need storage for bubbles and baubles.Personally, I want to see boosters go into an item like a combination of the novelties tab and the finisher tab of the hero window. I also want to see foods and utilities go into that panel and allow for the player to select which ones are used.

Yes, that is an even better idea!

Gathering Tools:
  • Shared Gathering Tool Slot so you dont constantly have to go through the hassle of swapping them over
  • Allowing for multiple glyphs to be used on gathering tools

I would love to see multiple glyphs per tool but follow the same idea as weapon sigils in limiting stacking of types.

Oh yeah, obviously limit it to 1 or perhaps 2 of every type of glyph at most!

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