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(Suggestion) Could we please get some new PVP maps


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@Talindra.4958 said:not just new map, but new game play. totally remove cap points.

Without points to cap all you'd accomplish is to force certain classes out of PvP. Like for example thief or rev. You'd only want to have firebrand+scourge op wombocombo, Holo and Warrior (maybe even Onetrick divider Berserker) for absolute ridiculous CC and AoE power dmg output and that's it. Better even stack 2 fb + 2 scourge and Holo together, ez win 10/10.There's no room for decap, +1, bruisers, basically any class that's relevant because of mobility or for strategic play alone. All you'd have left are the typical overly power- and healcrept node holder, because they are the only ones that can sustain in long, extended teamfights.

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@sephiroth.4217 said:

@"Talindra.4958" said:not just new map, but new game play. totally remove cap points.

Remove NPCs from Stronghold.Increase team size to 8.Match ends when a team reaches 25 kills.????

Booo no dont ruin a great map. If anything take one of the 50 circlequest maps and convert it to TDM. Maybe capricorn.

Heck if TDM and courtyard wasn't setup to fail and made to fail with no separate que. It would have been great! But new ideas are "made" just to let die in hotjoin lol.

Real pvp may come in guild wars 3. For now we have half butt non competitive pvp sadly.

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@DoomNexus.5324 said:

@Talindra.4958 said:not just new map, but new game play. totally remove cap points.

Without points to cap all you'd accomplish is to force certain classes out of PvP. Like for example thief or rev. You'd only want to have firebrand+scourge op wombocombo, Holo and Warrior (maybe even Onetrick divider Berserker) for absolute ridiculous CC and AoE power dmg output and that's it. Better even stack 2 fb + 2 scourge and Holo together, ez win 10/10.There's no room for decap, +1, bruisers, basically any class that's relevant because of mobility or for strategic play alone. All you'd have left are the typical overly power- and healcrept node holder, because they are the only ones that can sustain in long, extended teamfights.

I am sure they can have similar to HA in gw1.. somehow I am sure they can work out more interesting gameplay

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