(Suggestion) Could we please get some new PVP maps — Guild Wars 2 Forums

(Suggestion) Could we please get some new PVP maps

As a person who really loves pvp, gets really monotonous playing the same maps over and over again. Whatever happened to Raid on the Capricorn? Come on dont remove them add them!!

Comments

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    not just new map, but new game play. totally remove cap points.

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • imahich.8415imahich.8415 Member ✭✭

    Fix the broken classes also

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Talindra.4958 said:
    not just new map, but new game play. totally remove cap points.

    Remove NPCs from Stronghold.
    Increase team size to 8.
    Match ends when a team reaches 25 kills.
    😀😀😀😀

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • DoomNexus.5324DoomNexus.5324 Member ✭✭✭

    @Talindra.4958 said:
    not just new map, but new game play. totally remove cap points.

    Without points to cap all you'd accomplish is to force certain classes out of PvP. Like for example thief or rev. You'd only want to have firebrand+scourge op wombocombo, Holo and Warrior (maybe even Onetrick divider Berserker) for absolute ridiculous CC and AoE power dmg output and that's it. Better even stack 2 fb + 2 scourge and Holo together, ez win 10/10.
    There's no room for decap, +1, bruisers, basically any class that's relevant because of mobility or for strategic play alone. All you'd have left are the typical overly power- and healcrept node holder, because they are the only ones that can sustain in long, extended teamfights.

  • Ziggityzog.7389Ziggityzog.7389 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Talindra.4958 said:
    not just new map, but new game play. totally remove cap points.

    Remove NPCs from Stronghold.
    Increase team size to 8.
    Match ends when a team reaches 25 kills.
    😀😀😀😀

    Booo no dont ruin a great map. If anything take one of the 50 circlequest maps and convert it to TDM. Maybe capricorn.

    Heck if TDM and courtyard wasn't setup to fail and made to fail with no separate que. It would have been great! But new ideas are "made" just to let die in hotjoin lol.

    Real pvp may come in guild wars 3. For now we have half butt non competitive pvp sadly.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    shushhh , plz be quiet. If you mention new maps they will pull the flush & have the magical mystic toilet spit out 2 more conquest map.

    Winter Nerf is coming!

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    @DoomNexus.5324 said:

    @Talindra.4958 said:
    not just new map, but new game play. totally remove cap points.

    Without points to cap all you'd accomplish is to force certain classes out of PvP. Like for example thief or rev. You'd only want to have firebrand+scourge op wombocombo, Holo and Warrior (maybe even Onetrick divider Berserker) for absolute ridiculous CC and AoE power dmg output and that's it. Better even stack 2 fb + 2 scourge and Holo together, ez win 10/10.
    There's no room for decap, +1, bruisers, basically any class that's relevant because of mobility or for strategic play alone. All you'd have left are the typical overly power- and healcrept node holder, because they are the only ones that can sustain in long, extended teamfights.

    I am sure they can have similar to HA in gw1.. somehow I am sure they can work out more interesting gameplay

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

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