Septhiroth.9758 Posted June 28, 2019 Share Posted June 28, 2019 As a person who really loves pvp, gets really monotonous playing the same maps over and over again. Whatever happened to Raid on the Capricorn? Come on dont remove them add them!! Link to comment Share on other sites More sharing options...
Talindra.4958 Posted June 29, 2019 Share Posted June 29, 2019 not just new map, but new game play. totally remove cap points. Link to comment Share on other sites More sharing options...
imahich.8415 Posted June 29, 2019 Share Posted June 29, 2019 Fix the broken classes also Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted June 29, 2019 Share Posted June 29, 2019 @Talindra.4958 said:not just new map, but new game play. totally remove cap points. Remove NPCs from Stronghold.Increase team size to 8.Match ends when a team reaches 25 kills.???? Link to comment Share on other sites More sharing options...
DoomNexus.5324 Posted June 29, 2019 Share Posted June 29, 2019 @Talindra.4958 said:not just new map, but new game play. totally remove cap points. Without points to cap all you'd accomplish is to force certain classes out of PvP. Like for example thief or rev. You'd only want to have firebrand+scourge op wombocombo, Holo and Warrior (maybe even Onetrick divider Berserker) for absolute ridiculous CC and AoE power dmg output and that's it. Better even stack 2 fb + 2 scourge and Holo together, ez win 10/10.There's no room for decap, +1, bruisers, basically any class that's relevant because of mobility or for strategic play alone. All you'd have left are the typical overly power- and healcrept node holder, because they are the only ones that can sustain in long, extended teamfights. Link to comment Share on other sites More sharing options...
Ziggityzog.7389 Posted June 29, 2019 Share Posted June 29, 2019 @sephiroth.4217 said:@"Talindra.4958" said:not just new map, but new game play. totally remove cap points. Remove NPCs from Stronghold.Increase team size to 8.Match ends when a team reaches 25 kills.????Booo no dont ruin a great map. If anything take one of the 50 circlequest maps and convert it to TDM. Maybe capricorn. Heck if TDM and courtyard wasn't setup to fail and made to fail with no separate que. It would have been great! But new ideas are "made" just to let die in hotjoin lol.Real pvp may come in guild wars 3. For now we have half butt non competitive pvp sadly. Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted June 29, 2019 Share Posted June 29, 2019 shushhh , plz be quiet. If you mention new maps they will pull the flush & have the magical mystic toilet spit out 2 more conquest map. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted June 30, 2019 Share Posted June 30, 2019 @DoomNexus.5324 said:@Talindra.4958 said:not just new map, but new game play. totally remove cap points. Without points to cap all you'd accomplish is to force certain classes out of PvP. Like for example thief or rev. You'd only want to have firebrand+scourge op wombocombo, Holo and Warrior (maybe even Onetrick divider Berserker) for absolute ridiculous CC and AoE power dmg output and that's it. Better even stack 2 fb + 2 scourge and Holo together, ez win 10/10.There's no room for decap, +1, bruisers, basically any class that's relevant because of mobility or for strategic play alone. All you'd have left are the typical overly power- and healcrept node holder, because they are the only ones that can sustain in long, extended teamfights.I am sure they can have similar to HA in gw1.. somehow I am sure they can work out more interesting gameplay Link to comment Share on other sites More sharing options...
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