Mar 5 - April 23 - Pvp patch coming soon? Preview? — Guild Wars 2 Forums

Mar 5 - April 23 - Pvp patch coming soon? Preview?

Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

It was nice that you showed us a glimpse on the last big patch. Maybe we can get it again?

Soon™ ( ͡° ͜ʖ ͡°)

Comments

  • witcher.3197witcher.3197 Member ✭✭✭✭

    Implying they even do balance patches anymore

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @otto.5684 said:
    First, I would not call last balance patch "big" by any stretch.

    Second, it does not seem that a balance patch is coming. And man I just realized last balance patch with 4/23/19. Anet taking it really slow.

    Third, would the preview really matter? It is not like Anet are soliciting feedback.

    Forth, would the patch really matter? Cuz outside of pushing core guardian and mirage out (of which neither was a top build to begin with) and introducing scrapper in a mega broken stat, Anet has done close to zero impactful changes in close to a year now. You think this would change with next patch?

    I dunno what changed with Anet balance team, but their performance, for close to a year now, has been abysmal.

    Yeah, the dates for the patches I was talking about are in the title.

    April put the last nail or 2 into druid's coffin.

    I feel like the same goes for daredevil.

    That whole tradeoff concept intrigues me and I just hoped to see what other specs were going to be put to death.

    Soon™ ( ͡° ͜ʖ ͡°)

  • Zenix.6198Zenix.6198 Member ✭✭✭

    last balance patch dropped exactly mid season last time. (= When "minimum match requirement" for the leaderbord went from 45 to 60).
    So I would assume the next one to drop quite soon as well....if not tomorrow already.

    I wouldn't count on future "previews" tho.
    Retrospectively I believe it was a one-off "PR-gag" to please the masses, since at the time people already started calling Anet out on their lack of communication.

    Like when people were complaining about lack of attention towards the competitive modes.
    Then they announced Swiss ATs and Alliances .....and that has been over a year ago.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    snips

    this has helped me.

    you don't know till you know, ya know.

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭✭
    edited July 2, 2019

    I got u fam:

    Warrior: Reduced GS auto attack damage by 1%, rampage auto attacks now daze their target
    Guardian: Randomly buffed DH skills, Firebrand axe condi duration increased by 10%
    Revenant: Increased Sword offhand damage by 10%, Staff 4 now only heals and doesn't remove conditions.
    Ranger: Dolyak stance now grants resistance in addition to its current effects
    Thief: No changes
    Engineer: Elixers now all grant 2s of stability upon use
    Necromancer: New passive adept in curses makes the class automatically cast shade/shroud skills while below 50% hp
    Elementalist: Reduced count recharge of twist of fate by 20%.
    Mesmer: Mind wack now has a 10% chance to reset the cooldown of distortion

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    @otto.5684 said:
    First, I would not call last balance patch "big" by any stretch.

    Second, it does not seem that a balance patch is coming. And man I just realized last balance patch with 4/23/19. Anet taking it really slow.

    Third, would the preview really matter? It is not like Anet are soliciting feedback.

    Forth, would the patch really matter? Cuz outside of pushing core guardian and mirage out (of which neither was a top build to begin with) and introducing scrapper in a mega broken stat, Anet has done close to zero impactful changes in close to a year now. You think this would change with next patch?

    I dunno what changed with Anet balance team, but their performance, for close to a year now, has been abysmal.

    Has anyone forgot that there was like a huge layoff recently at Anet? & you wonder why things are slow? Really?

    Winter Nerf is coming!

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited July 2, 2019

    @Master Ketsu.4569 said:
    I got u fam:

    Warrior: Reduced GS auto attack damage by 1%, rampage auto attacks now daze their target

    Excuse me, but Rampage auto-attack already does daze a target. T.T

    ~ I Aear cân ven na mar

  • LolLookAtMyAP.8394LolLookAtMyAP.8394 Member ✭✭✭

    Reminder that PoF specs will be given a more clear trade-off--last patch focused on HoT tradeoffs.

  • praqtos.9035praqtos.9035 Member ✭✭✭✭

    @LolLookAtMyAP.8394 said:
    Reminder that PoF specs will be given a more clear trade-off--last patch focused on HoT tradeoffs.

    Not all, they said rev doesnt need trade-offs

  • otto.5684otto.5684 Member ✭✭✭✭

    T> @Vieux P.1238 said:

    @otto.5684 said:
    First, I would not call last balance patch "big" by any stretch.

    Second, it does not seem that a balance patch is coming. And man I just realized last balance patch with 4/23/19. Anet taking it really slow.

    Third, would the preview really matter? It is not like Anet are soliciting feedback.

    Forth, would the patch really matter? Cuz outside of pushing core guardian and mirage out (of which neither was a top build to begin with) and introducing scrapper in a mega broken stat, Anet has done close to zero impactful changes in close to a year now. You think this would change with next patch?

    I dunno what changed with Anet balance team, but their performance, for close to a year now, has been abysmal.

    Has anyone forgot that there was like a huge layoff recently at Anet? & you wonder why things are slow? Really?

    As far as the information that was floating around, this did not impact the balance team (and most development teams). It happened 4 month ago. I am talking about a period of at least 12 month. Regardless, delays can be excused. There is no excuse for mediocrity.

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭✭

    @Alatar.7364 said:

    @Master Ketsu.4569 said:
    I got u fam:

    Warrior: Reduced GS auto attack damage by 1%, rampage auto attacks now daze their target

    Excuse me, but Rampage auto-attack already does daze a target. T.T

    But that's only on uppercut. Rampage is underpowered and clearly needs it on each hit.

  • Widmo.3186Widmo.3186 Member ✭✭✭

    Te hee .

    Dont mind me, I just randomly spam 35 skill-buttons

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @Master Ketsu.4569 said:

    @Alatar.7364 said:

    @Master Ketsu.4569 said:
    I got u fam:

    Warrior: Reduced GS auto attack damage by 1%, rampage auto attacks now daze their target

    Excuse me, but Rampage auto-attack already does daze a target. T.T

    But that's only on uppercut. Rampage is underpowered and clearly needs it on each hit.

    True. Could use more CC to make up for its low dmg.

    ~ I Aear cân ven na mar

  • DoomNexus.5324DoomNexus.5324 Member ✭✭✭
    edited July 2, 2019

    @Master Ketsu.4569 said:
    I got u fam:

    Warrior: Reduced GS auto attack damage by 1%, rampage auto attacks now daze their target
    Guardian: Randomly buffed DH skills, Firebrand axe condi duration increased by 10%
    Revenant: Increased Sword offhand damage by 10%, Staff 4 now only heals and doesn't remove conditions.
    Ranger: Dolyak stance now grants resistance in addition to its current effects
    Thief: No changes
    Engineer: Elixers now all grant 2s of stability upon use
    Necromancer: New passive adept in curses makes the class automatically cast shade/shroud skills while below 50% hp
    Elementalist: Reduced count recharge of twist of fate by 20%.
    Mesmer: Mind wack now has a 10% chance to reset the cooldown of distortion

    This must be fake news. No nerfs to thief is just too unlikely. More like:
    "S/D sees too much use in competitive game modes and we have even observed some S/P play recently. We've figured Infiltrator's Strike is overperforming in the current meta and adjusted some numbers. Mobility was also slightly overtuned which allowed thief to avoid fights at will.

    • Increased initiative cost of Infiltrator's Strike by 2 and Infiltrator's Return by 1. Added an (additional) cast time of 1/4 second and removed Swiftness and the condition removal respectively.
    • Removed evades on every weapon slot #3 attack since thief had too much access to evades.
    • Reduced the range of Infiltrator's Strike/Infiltrator's Return, Shadow Step/Shadow Return and Shadow Shot by 300 to be more inline with Swipe. Also reduced range of Infiltrator's Arrow to 600 and corrected the tooltip which now mentions the intended 50% rate of the "no valid path"-effect.
    • Removed unblockable from Swipe and reduced range further to 450, since we figured it wasn't enough of a tradeoff yet.
    • Slightly increased the passive initiative regeneration (roughly 5,999% repeating) but every autoattack now costs 1 initiative.
    • Reverted some changes to daggerstorm from 2017 and increased the duration from 4 to 8s again while keeping the projectile fire rate. While casting Dagger Storm thief is now fully susceptible to all CC instead of the inofficial 25% rate like previously and incoming condition damage, retaliation and hostile AoE field have an increased effectiveness of +50%.
    • Runes in competitive game modes are only stackable to the 5th effect, the 6th now gets ignored when playing thief.
    • To allow for more build diversity Twisting Fangs and Repeater now cost 1 initiative less and inflict 1 (additional) stack of bleeding.
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