Are you willing to pay for better balance? And if so, how? — Guild Wars 2 Forums

Are you willing to pay for better balance? And if so, how?

Cardolan.9123Cardolan.9123 Member ✭✭
edited June 27, 2019 in PVP

As we know, game companies develop games to make money, thus they only consider how to make the most profit out of the least input as they should. In the case of GW2, it is unlikely for PVP balance to get the attention it needs if other aspects of this game (mainly PVE) promise better profit with less input required. Therefore to make it reasonable to spend resource on PVP balance, it needs to somehow yield a profit that's on par or better than the other aspects of this game.

Late edit: I think I fail to make the point of this thread clear, for which I apologize. Here I'll clarify that by saying "better balance" I mean the assumption of literally better balance, the ideal situation where our payment will guarantee a better balance in all terms than it is now.

Are you willing to pay for better balance? And if so, how? 35 votes

I'm willing to pay for better balance and here is how.
71%
witcher.3197Sorem.9157bigo.9037Thornwolf.9721InvaGir.9158Yannir.4132VPK.1796Brokensunday.4098Azure The Heartless.3261bravan.3876Gaberen.4325DoomNexus.5324ZeteCommander.4937Celestia.9128Fanta.8049Kaozkrayken.9570DeadlyVenoms.1638Neil.3825DigiQWill.6378Serenity.6304 25 votes
I'm fine with the current and future states of PVP balance.
8%
hellsqueen.3045Firebeard.1746PiecesOfEden.9064 3 votes
I don't play PVP but I just have to vote.
20%
Crypto.7609Vayne.8563choovanski.5462Teratus.2859Widmo.3186Xervite.5493aetemes.2603 7 votes

Comments

  • @choovanski.5462 said:
    what makes you think these morons could do it even if you gave them one billion pounds?

    You can simply hire better balance devs with way less than one billion pounds.

  • bravan.3876bravan.3876 Member ✭✭✭✭
    edited June 27, 2019
    I'm willing to pay for better balance and here is how.

    I would not even mind a monthly subscribtion payment when Anet finally see the high potential this game has in particular for competitive gamemodes. But Anet would need to prove they put the money into development of pvp/ wvw content and balance and not into weird side projects no one rly knows about or into pve.

    "playing revenant is borderline exploiting" - up condimirage 2k18

  • Cardolan.9123Cardolan.9123 Member ✭✭
    edited June 27, 2019

    @choovanski.5462 said:

    @Cardolan.9123 said:

    @choovanski.5462 said:
    what makes you think these morons could do it even if you gave them one billion pounds?

    You can simply hire better balance devs with way less than one billion pounds.

    they have had millions of pounds to spend on Devs for the last 7 or so years this game has been out, and look who they hired, and look what they have done. both HoT and PoF show a massive misunderstanding of what is good for a PvP game.

    anet don't know what they are doing. they don't care either. you can't throw money at them to make them understand how balance works for pvp, it will never happen.

    Millions of pounds spent on devs of the whole game, not necessarily on PVP. And the expansions did bring some revenue so not a bad call. As for PVP, maybe it was also because there's this consistency of low profit per input over the past 7 years so they just did't have the reason to share their immense resource on it. Can't care what can't be cared.

  • hellsqueen.3045hellsqueen.3045 Member ✭✭✭
    edited June 27, 2019
    I'm fine with the current and future states of PVP balance.

    @choovanski.5462 said:

    @Cardolan.9123 said:

    @choovanski.5462 said:

    @Cardolan.9123 said:

    @choovanski.5462 said:
    what makes you think these morons could do it even if you gave them one billion pounds?

    You can simply hire better balance devs with way less than one billion pounds.

    they have had millions of pounds to spend on Devs for the last 7 or so years this game has been out, and look who they hired, and look what they have done. both HoT and PoF show a massive misunderstanding of what is good for a PvP game.

    anet don't know what they are doing. they don't care either. you can't throw money at them to make them understand how balance works for pvp, it will never happen.

    Millions of pounds spent on devs of the whole game, not necessarily on PVP. And the expansions did bring some revenue so not a bad call. As for PVP, maybe it was also because there's this consistency of low profit per input over the past 7 years so they just did't have the reason to share their immense resource on it. Can't care what can't be cared.

    c'mon my dude. this company has been doing constantly bad balance patches for pvp for years. they don't decide to do bad patches because they don't think the gamemode makes enough money.

    don't be stupid.

    revenue effects the frequency of updates sure, but not the quality of the actual balance changes made. stupid balancing decisions arnt made to punish the community for not giving them enough money.

    no. stupid balancing decisions are made by incompetent devs who don't know what they are doing.

    paying them more won't magically teach them how to balance a PvP game. it's something they do not know, and over the last 7 years have not been able to learn.

    What makes you think you could do balance better or in a way that doesn't completely mess up other characters?

    In games like this, it isn't east to balance multiple classes to come up against each other and you can look at any MMO game to prove it. Heck, you can look at MOBA's to prove it.

    Balancing isn't easy.
    Balancing things that don't have some level of similarity between another makes balancing harder still.

    Look at WoW. Heck, even look at Overwatch. Look at League.

    Balancing things that are different isn't easy.
    This isn't like CSGO where you just tweak some numbers on bullets and maybe fire rate and w/e.
    Everything is different, things require more changes than just number tweaks to bring them in line.

    You are being arrogant and cruel to the Devs who aren't necessarily being faced with the easiest job especially when it comes to facing different classes against each other.

    PvE complains a tad less about the balance because they don't have to face each other, they get to work with each other.

    Founder of Affinitus Nemus [AFNM]
    "Join Us, We're Lonely" - Our Guild At Some Point

    JUST LIKE THE LORAX, WE SPEAK FOR THE TREES!

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭
    edited June 27, 2019

    Other: I will only pay for balance if this results in balance adjustments into my direction. ;)

    But really: Balance can be improved from where we are now, but I'm not willing to pay extra for it. (I miss this option in the poll)

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • @Lincolnbeard.1735 said:
    Where is the "no" option?

    I already paid for balance when I bought the game, expansions and gems.

    What's next? You buy the game and then a balance dlc?

    @TheQuickFox.3826 said:
    Other: I will only pay for balance if this results in balance adjustments into my direction. ;)

    But really: Balance can be improved from where we are now, but I'm not willing to pay extra for it. (I miss this option in the poll)

    @otto.5684 said:
    How about I already paid and devs should do what they are responsible for?

    @Vague Memory.2817 said:
    This is a ridiculous poll. The op hasn't even got an option for saying no. Dude do an internet search on how to construct a non-biased poll if you are attempting to be serious.

    Forgetting the poll absurdity. No I wouldn't pay for balance. Why would anyone want to pay someone that they know has zero competency in performing a desired service.

    Just one fact for this: unless you bring it to legal level of business, otherwise Anet CAN AND WILL do whatever they want to suit their best interest, including not doing what you think they should do, so customers in this scene really don't have the option to negotiate. And of course there's always the option to quit, but that's just common sense so I didn't list. Real quiters don't care to answer this poll.
    It's just like if Anet chose to not listen to the community's complaint, then the community's complaint of "Anet not listening to us" would be certainly also not listened to.

  • DoomNexus.5324DoomNexus.5324 Member ✭✭✭
    I'm willing to pay for better balance and here is how.

    I would pay. I'd even pay a monthly subscription only for pvp mode if this could help to actually fix the balance and make the game mode really enjoyable again, even tho I really hate subscription models in general. But I'm afraid that wouldn't help either. Anet just shows us patch after patch, year after year, that they have either absolutely no interest in actually putting any effort into competitive game modes or they have absolutely no clue.

    Just look at what happened to eSport, they had every incentive to actually improve while they still had the chance but decided to rather let ESL-GW2 and also the entire game mode die, because they couldn't care less about balance and only focused on PvE alone. I don't know whether this is just because of money or just lack of effort tbh. I guess it's just completely irrelevant how fast/slow or easy/hard you can kill a boss so they can do whatever they want and just listen to the player Q_Q with 0 braincells involved.

    Oh wow.. I've just seen the Core Swap Event announcment.. wow anet.. wow.. congratulations on making an event that will imbalance WvW even more! I didn't think that was actually possible unless breaking the game itself but you've proven me wrong once more :+1:
    Just imagine.. Revenants roaming with Withdraw instead of one of those useless easy-to-outplay rev heals or basically any mesmer skill..
    Don't get me wrong, I really love the idea tbh, my first thought was "WOW that is nice!" but when I'm thinking about that for just a bit it seems obvious.. My hope would be that GW2 gets a dual-class system just like GW1 had but then again.. balance is already meh so why even bother.

  • Flying.6509Flying.6509 Member ✭✭

    Where's the no option? I already payed the full price (and then some), and if they can't get their kitten together any time soon I'd rather just move on.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited June 27, 2019

    Being trreated more as cash cow... where are the results?

    Where did my values as a customer concerns are prioritized go?

    Until there is a need to transparency, collaboration and alignment, there will not be any will to spend money

  • otto.5684otto.5684 Member ✭✭✭✭

    @Cardolan.9123 said:

    @Lincolnbeard.1735 said:
    Where is the "no" option?

    I already paid for balance when I bought the game, expansions and gems.

    What's next? You buy the game and then a balance dlc?

    @TheQuickFox.3826 said:
    Other: I will only pay for balance if this results in balance adjustments into my direction. ;)

    But really: Balance can be improved from where we are now, but I'm not willing to pay extra for it. (I miss this option in the poll)

    @otto.5684 said:
    How about I already paid and devs should do what they are responsible for?

    @Vague Memory.2817 said:
    This is a ridiculous poll. The op hasn't even got an option for saying no. Dude do an internet search on how to construct a non-biased poll if you are attempting to be serious.

    Forgetting the poll absurdity. No I wouldn't pay for balance. Why would anyone want to pay someone that they know has zero competency in performing a desired service.

    Just one fact for this: unless you bring it to legal level of business, otherwise Anet CAN AND WILL do whatever they want to suit their best interest, including not doing what you think they should do, so customers in this scene really don't have the option to negotiate. And of course there's always the option to quit, but that's just common sense so I didn't list. Real quiters don't care to answer this poll.
    It's just like if Anet chose to not listen to the community's complaint, then the community's complaint of "Anet not listening to us" would be certainly also not listened to.

    I agree with you, the poll is poorly setup. But the sentiment that Anet performance in regards to class balance and sPvP support (and not only these areas btw) has been lacking as of late, is correct. Anet is bound to continuously support and update the game. The quality and the quantity of the effort they put determines how much income they can make. This is how MMOs operate. Anet can do and will do whatever they want. But if it is not what the customer is willing to buy/spend money on, it impacts their bottom line.

  • witcher.3197witcher.3197 Member ✭✭✭✭
    I'm willing to pay for better balance and here is how.

    I'd be willing to pay for a better balance team :)

    One that has nothing to do with the current one.

  • skillze.7689skillze.7689 Member ✭✭

    Absolutely not, this issue should of been dealt with. No money will change that incompetence. So i will not be voting as i do not see a NO option to giving them free money for old rope.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    Money isn't always the answer.

  • bravan.3876bravan.3876 Member ✭✭✭✭
    I'm willing to pay for better balance and here is how.

    @MyPuppy.8970 said:
    Money isn't always the answer.

    Yeah but no money also isn't a solution :thinking:

    "playing revenant is borderline exploiting" - up condimirage 2k18

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited June 27, 2019
    I'm willing to pay for better balance and here is how.

    Yeah. Sure. If it gets the balance in order, you can give me a sub or charge access to pvp.

    I'm willing to pitch in gem/moneywise if it gets us:

    *A transparent view as to what the devs currently consider balance and why they consider things balanced, as well as plans for balancing/adjusting in the near future
    *More frequent balance patches
    *Some kind of frequent discourse between developers and players as to why certain playstyles are the way they are (A pvp devstream would be nice.)
    *A team of devs actively playing with/against what they push into the game

    Thanks for the constructive post, even if its regarding helping Anet see more ways to take money from my wallet. Kinda needed a bit more eyes actively suggesting how to fix things .

    Make no mistake though. if the service to the game mode does not address at the very least the major issues with its current state, I'm leaving. I am willing to help motivate, not be exploited.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • There's no agreement among players as to what "balance" is, let alone "better balance." So it's hard to respond to the question at all. There's simply no way to guarantee that balance will be to anyone's liking.

    All ANet can really do is update more frequently, so that there's time to adjust whenever major problems or loopholes are discovered. It might also encourage ANet to experiment a bit more, if they know that the game won't be stuck for months with their decisions.


    A more fruitful line of discussion might be:

    • Would you be willing to pay to see balance changes made (at least for PvP) on a monthly basis, with something like four quarterly updates (3 big, one massive) and smaller rebalancing steps every month, to adjust|tweak as players adapt to the major changes.
    • How would you be willing to pay for that?

    I think, however, it's unlikely that ANet hasn't already considered this and decided that there's not enough demand to pay for the 3-4 extra staff positions this might require.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    i'm actually the runner up for balance president.

    you don't know till you know, ya know.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited June 27, 2019

    @bravan.3876 said:

    @MyPuppy.8970 said:
    Money isn't always the answer.

    Yeah but no money also isn't a solution :thinking:

    7 Years+alpha+beta, what has 'solution thinking' done to improve the game in a healthy competitive learning way?

  • bravan.3876bravan.3876 Member ✭✭✭✭
    I'm willing to pay for better balance and here is how.

    @Burnfall.9573 said:

    @bravan.3876 said:

    @MyPuppy.8970 said:
    Money isn't always the answer.

    Yeah but no money also isn't a solution :thinking:

    7 Years+alpha+beta, what has 'solution thinking' done to improve the game in a healthy competitive learning way?

    :thinking: (means the emote) not thinking as thinking.

    "playing revenant is borderline exploiting" - up condimirage 2k18

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited June 27, 2019

    @bravan.3876 said:

    @Burnfall.9573 said:

    @bravan.3876 said:

    @MyPuppy.8970 said:
    Money isn't always the answer.

    Yeah but no money also isn't a solution :thinking:

    7 Years+alpha+beta, what has 'solution thinking' done to improve the game in a healthy competitive learning way?

    :thinking: (means the emote) not thinking as thinking.

    (understood)
    either way, it still doesn't change anything

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited June 28, 2019

    PvP is not the factor alone, but I'm willing to pay for gems when I am satisfied with the game, and hold back when I find it lacking.

    After all the stuff with the skyscale and time gates being reduced from arguing and debating it, I will reward when that kind feedback is acted upon. Even thought it didn't affect me, it should not have been implemented that way and A-net seems to understand that, so they got my money. (Although they clearly goofed in other situations regarding that.) That was my exception since the march update, and the limit that good will bought. Right now, I'm at the point where I don't even want to give A-net money even if they build good will in other parts of the game. It's been a while since I spent anything as a "thanks" for PvP. I recall really being put off since December, but I'm pretty sure that decline started happening around late august 2018 (around the start of S13).

  • I'm willing to pay for better balance and here is how.

    @hellsqueen.3045 said:

    @choovanski.5462 said:

    @Cardolan.9123 said:

    @choovanski.5462 said:

    @Cardolan.9123 said:

    @choovanski.5462 said:
    what makes you think these morons could do it even if you gave them one billion pounds?

    You can simply hire better balance devs with way less than one billion pounds.

    they have had millions of pounds to spend on Devs for the last 7 or so years this game has been out, and look who they hired, and look what they have done. both HoT and PoF show a massive misunderstanding of what is good for a PvP game.

    anet don't know what they are doing. they don't care either. you can't throw money at them to make them understand how balance works for pvp, it will never happen.

    Millions of pounds spent on devs of the whole game, not necessarily on PVP. And the expansions did bring some revenue so not a bad call. As for PVP, maybe it was also because there's this consistency of low profit per input over the past 7 years so they just did't have the reason to share their immense resource on it. Can't care what can't be cared.

    c'mon my dude. this company has been doing constantly bad balance patches for pvp for years. they don't decide to do bad patches because they don't think the gamemode makes enough money.

    don't be stupid.

    revenue effects the frequency of updates sure, but not the quality of the actual balance changes made. stupid balancing decisions arnt made to punish the community for not giving them enough money.

    no. stupid balancing decisions are made by incompetent devs who don't know what they are doing.

    paying them more won't magically teach them how to balance a PvP game. it's something they do not know, and over the last 7 years have not been able to learn.

    What makes you think you could do balance better or in a way that doesn't completely mess up other characters?

    In games like this, it isn't east to balance multiple classes to come up against each other and you can look at any MMO game to prove it. Heck, you can look at MOBA's to prove it.

    Balancing isn't easy.
    Balancing things that don't have some level of similarity between another makes balancing harder still.

    Look at WoW. Heck, even look at Overwatch. Look at League.

    Balancing things that are different isn't easy.
    This isn't like CSGO where you just tweak some numbers on bullets and maybe fire rate and w/e.
    Everything is different, things require more changes than just number tweaks to bring them in line.

    You are being arrogant and cruel to the Devs who aren't necessarily being faced with the easiest job especially when it comes to facing different classes against each other.

    PvE complains a tad less about the balance because they don't have to face each other, they get to work with each other.

    I don't think the balance of Gw2 is much better than Wow.Ow is far more balanced than the Gw2.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    Current balance is intentional....brainless gameplay makes the game more alluring for the paying "whales"

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • No additional support from me at this time. That ship has sailed.

  • I'm willing to pay for better balance and here is how.

    Idk, this is the team that gutted GW1 while it still was massively successful in PvP...still I have this sliver of hope that if they have a more stable income in the form of subscription, it will give them more resources to do it better...hopefully

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    $$$ HeLL nO!

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited June 28, 2019

    @Sorem.9157 said:
    We need to remember we are customers. We payed for this game. We payed for this service. Like many players here, I have already spent almost 7000 hours in this game, because i have a passion for it, despite the constant disapointment that a few individuals have provided. I'd be willing to pay for a service that satisfies me, but i will not throw my money blindly out of faith that balance will be achieved and that PvP will no longer be the clown fiesta that it is now and that ArenaNet will no longer hide its plans for the future like its some kind of pentagon top secret.

    Honestly, the lack of transparency of this company and the way they refuse to listen to feedback or even comment on it is just purely disrespectful to every single player who has given their product time and hard earned money.

    /rant

    I mean, not saying that everything is fine...... but you've got 7000 hours of entertainment out of, what, $60? And you think you've been ripped off?

  • Interpretor.3091Interpretor.3091 Member ✭✭✭

    I know this has nothing to do with balance but with this game’s really good action combat in a moba style on a different client and game would be a lot of fun.
    Think Classic moba style, items, levels, jungle and minions like smite but with good GW2 action combat would be a great game. Would be easier to balance too. Single map, different classes with like 2 bans for classes. Mini jumping puzzles in jungle for buffs, lords and bosses for buffs. So good.

  • hellsqueen.3045hellsqueen.3045 Member ✭✭✭
    I'm fine with the current and future states of PVP balance.

    @ZeteCommander.4937 said:

    @hellsqueen.3045 said:

    @choovanski.5462 said:

    @Cardolan.9123 said:

    @choovanski.5462 said:

    @Cardolan.9123 said:

    @choovanski.5462 said:
    what makes you think these morons could do it even if you gave them one billion pounds?

    You can simply hire better balance devs with way less than one billion pounds.

    they have had millions of pounds to spend on Devs for the last 7 or so years this game has been out, and look who they hired, and look what they have done. both HoT and PoF show a massive misunderstanding of what is good for a PvP game.

    anet don't know what they are doing. they don't care either. you can't throw money at them to make them understand how balance works for pvp, it will never happen.

    Millions of pounds spent on devs of the whole game, not necessarily on PVP. And the expansions did bring some revenue so not a bad call. As for PVP, maybe it was also because there's this consistency of low profit per input over the past 7 years so they just did't have the reason to share their immense resource on it. Can't care what can't be cared.

    c'mon my dude. this company has been doing constantly bad balance patches for pvp for years. they don't decide to do bad patches because they don't think the gamemode makes enough money.

    don't be stupid.

    revenue effects the frequency of updates sure, but not the quality of the actual balance changes made. stupid balancing decisions arnt made to punish the community for not giving them enough money.

    no. stupid balancing decisions are made by incompetent devs who don't know what they are doing.

    paying them more won't magically teach them how to balance a PvP game. it's something they do not know, and over the last 7 years have not been able to learn.

    What makes you think you could do balance better or in a way that doesn't completely mess up other characters?

    In games like this, it isn't east to balance multiple classes to come up against each other and you can look at any MMO game to prove it. Heck, you can look at MOBA's to prove it.

    Balancing isn't easy.
    Balancing things that don't have some level of similarity between another makes balancing harder still.

    Look at WoW. Heck, even look at Overwatch. Look at League.

    Balancing things that are different isn't easy.
    This isn't like CSGO where you just tweak some numbers on bullets and maybe fire rate and w/e.
    Everything is different, things require more changes than just number tweaks to bring them in line.

    You are being arrogant and cruel to the Devs who aren't necessarily being faced with the easiest job especially when it comes to facing different classes against each other.

    PvE complains a tad less about the balance because they don't have to face each other, they get to work with each other.

    I don't think the balance of Gw2 is much better than Wow.Ow is far more balanced than the Gw2.

    Overwatch's balance is the biggest joke I have ever seen.
    There are characters who have been ruined in design because the core concept of what the character should be was ignored.

    Mercy, the already mechanically easy hero made brainlessly easier during ult with no concern that her having weaknesses is what made her balanced.

    D.va being turned into a big DPS and nerfing her DM in the wrong ways until finally doing the right one but not changing the other parts back. She is a tank. Shortening DM is good. Everything before it and the micro missiles was poor balance decisions.

    The fact that tanks have been made to do more damage and their tanking is punished is crazy ans the fact that unless you are a character who has high burst or OHK or Kill combo potential, you are a wasted slot. And healing was the buffed to ridiculous levels to counter this and yet only tanks could have time to recieve that healing.

    I've never had issues with Guild Wars balancing, the way I have had with Overwatch.

    Heck, Apex Legends and R6:Siege are better balanced than Overwatch. And even they failed in apsects.

    Point is, balancing isn't easy but at least Guild Wars doesn't have the worst balancing I have ever seen and I don't tend to judge it too harshly simply because Guild Wars to me was marketed as a PVE Or WVW experience. The fact that they have a PVP was just an extra bit of excitement for me.

    Sure, I would appreciate if they dropped more frequent balance patches for the PVP and WVW game modes. Even updated them in general more often as well, but I am not going to sit here and whine when it was supposed to just be an extra fun addition to the game.
    I also respect that balancing is hard, especially when any class has the potential to be whatever they want to be. You could build a god kitten support thief if you really wanted to, but you don't see them balancing for that, do you?

    You cannot have perfect balance in a game like Guild Wars. Mmo's are not MOBA's and therefore they are often harder to balance for PvP because there is no controled points to balance from.

    Every class has no defined role.
    Every class has a multitude of abilities that can change what they do.
    Every character has different stats that can change what they do.
    Every class has the potential to overlap in roles of another.
    Every class has things that can make enemy builds weaker.
    When removing possible builds if they are decided problematic by removing amulets and runes from play, it leaves room for other builds to be incredibly strong. EG. They removed Cleric's a long time ago, I used to run that on all my support/bunkers but they removed it and I was never able to play those characters with those builds ever again.

    Too much variation makes it impossible to have perfect balance. And often perfect balance is already impossible to achieve. The closest to perfect balance something has, the less variables there are. As I said, CS:GO is a good example, everyone has access to the same tools, therefore the weapons become easier to balance against each other. There are set ways they can change them as well.

    • Damage
    • Fire Rate
    • Firing Pattern
    • Recoil
    • Ammo Capacity
    • Reload Speed

    These are a lot of ways to balance a gun but they are much more easier to decide on.

    Founder of Affinitus Nemus [AFNM]
    "Join Us, We're Lonely" - Our Guild At Some Point

    JUST LIKE THE LORAX, WE SPEAK FOR THE TREES!

  • Firebeard.1746Firebeard.1746 Member ✭✭
    edited June 29, 2019
    I'm fine with the current and future states of PVP balance.

    How come you don't have a 3rd option of: they should fix the game without us having to pay for balance directly? This is a VERY biased poll by tying balance needed with extra money specifically for that.

    The problem i have with this is the same problem i have with paying for extra inventory space in f2p games: you're incentivizing them breaking the game now in return for more money on the "fix" later (most f2p games have inventory bloat with tons of filler items and item management is a nightmare). You all are kitten. Support anet with a steady trickle of gem purchases (but rarely use them) and demand a good game or just don't play. Please don't ask anet to turn this game into a f2p flaming garbage can.

  • Bazooka.3590Bazooka.3590 Member ✭✭✭

    Find your inner balance and you will find balance in GW2 PVP.
    Kidding. The balance in this game is a piece of kitten.
    And the saddest thing: the pvp community flood the forums with good balance and mm fix/workaround ideas but the devs don't give a kitten. Basically we are doing a part of their job for free and all they can do is delete the posts what they don't like.
    This behavior is outrageous and unacceptable.

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