Sovereign.1093 Posted July 2, 2019 Share Posted July 2, 2019 5 multi instance borderlands. like eotm, then as you do this, instead of world rankings, guild rankings. scores are based on the guilds you represent.discuss.recruitment in pve land. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 2, 2019 Share Posted July 2, 2019 Would be bored out of my mind watching guilds that are just there for the fights with their 80 people squads. Link to comment Share on other sites More sharing options...
Duca di Ebonhawke.1045 Posted July 2, 2019 Share Posted July 2, 2019 No Community , No alliance , just large pvp . No Thanks Link to comment Share on other sites More sharing options...
RedShark.9548 Posted July 2, 2019 Share Posted July 2, 2019 @Duca di Ebonhawke.1045 said:No Community , No alliance , just large pvp . No Thanks@Dawdler.8521 said:Would be bored out of my mind watching guilds that are just there for the fights with their 80 people squads.Who says that there cant be ppt guilds?Thats basically what alliances will bring. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 2, 2019 Share Posted July 2, 2019 @RedShark.9548 said:@Duca di Ebonhawke.1045 said:No Community , No alliance , just large pvp . No Thanks@"Dawdler.8521" said:Would be bored out of my mind watching guilds that are just there for the fights with their 80 people squads.Who says that there cant be ppt guilds?Thats basically what alliances will bring." instead of world rankings, guild rankings. scores are based on the guilds you represent."But of course there will be PPT guilds. They will still say they're just there for the fights though. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted July 2, 2019 Share Posted July 2, 2019 @Dawdler.8521 said:@RedShark.9548 said:@Duca di Ebonhawke.1045 said:No Community , No alliance , just large pvp . No Thanks@Dawdler.8521 said:Would be bored out of my mind watching guilds that are just there for the fights with their 80 people squads.Who says that there cant be ppt guilds?Thats basically what alliances will bring." instead of world rankings, guild rankings. scores are based on the guilds you represent."But of course there will be PPT guilds. They will still say they're just there for the fights though.I dont get what exactly you are trying to say? Score will still be put together by who holds what, right? Link to comment Share on other sites More sharing options...
Offair.2563 Posted July 2, 2019 Share Posted July 2, 2019 So they all going to stack at one side to find the fights, like the vabbi heroes did? Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted July 2, 2019 Author Share Posted July 2, 2019 well you will always have a team since an eotm type play style matches are renewed.you will get a community because you have your guild. you get to fight or ppt as you wish. and hopefully get into the guild rankings. Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted July 2, 2019 Share Posted July 2, 2019 @Dawdler.8521 said:Would be bored out of my mind watching guilds that are just there for the fights with their 80 people squads.Fights? You mean running over pugs in ebg? Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted July 2, 2019 Share Posted July 2, 2019 @Duca di Ebonhawke.1045 said:No Community , No alliance , just large pvp Well that’s what wvw is, basically more just one sided large Pvp vs very small servers. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted July 2, 2019 Share Posted July 2, 2019 So scores based on max sized zerg guilds? Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted July 2, 2019 Author Share Posted July 2, 2019 score should be based in proportion to the size of your active no. of players. :) Link to comment Share on other sites More sharing options...
grouchybhaal.4275 Posted July 3, 2019 Share Posted July 3, 2019 Isnt this similar to the "alliance" update that anet are "working" on? Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted July 3, 2019 Author Share Posted July 3, 2019 @"grouchybhaal.4275" said:Isnt this similar to the "alliance" update that anet are "working" on?well i hope it's what they're working on. but they still have static worlds without reseting Link to comment Share on other sites More sharing options...
Cristalyan.5728 Posted July 5, 2019 Share Posted July 5, 2019 @Offair.2563 said:So they all going to stack at one side to find the fights, like the vabbi heroes did?What we have now in WvW? No meaning in winning a match. Nothing for the winner. Reward tracks running in the same way for all the players (not talking about boosters). Loot bags for the server killing lots of enemy.Faster skirmish reward tracks taking into account the position of the server in skirmish. So, the stacking of a server can have only 2 causes: The loot and, maybe, the skirmish reward track. Because winning or the reward tracks have no relevance. A way to prevent (or to eliminate) this tendency may be to: Remove any reward/drop from killing players, except XP/karma. Make the skirmish reward track run with the same speed regardless of the position of the server in the skirmish. With 1 and 2 ANet can eliminate the stacking behavior by giving no reason to do this. Let's see how it can still keep players to play WvW: Rework the reward tracks. Make them worth enough to replace the missing loot from the players. Worth enough - I mean something you can acquire in WvW, useful and have some value on the market, making the other game modes an option rather than something mandatory. Something the players liking WvW will appreciate. And the others, not liking the WvW to not feel frustration for being forced into this mode for obtaining them. I think - not weapons/armors/skins, but mostly materials. Not random chest drops, but something you can count from the start. I think that 2-3 candy and few chests for a grand total of 8 hours spent in WvW, although it has the right form, it has NOT the right value. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 5, 2019 Share Posted July 5, 2019 @Cristalyan.5728 said:@Offair.2563 said:So they all going to stack at one side to find the fights, like the vabbi heroes did?What we have now in WvW? No meaning in winning a match. Nothing for the winner. Reward tracks running in the same way for all the players (not talking about boosters). Loot bags for the server killing lots of enemy.Faster skirmish reward tracks taking into account the position of the server in skirmish. So, the stacking of a server can have only 2 causes: The loot and, maybe, the skirmish reward track. Because winning or the reward tracks have no relevance. A way to prevent (or to eliminate) this tendency may be to: Remove any reward/drop from killing players, except XP/karma. Make the skirmish reward track run with the same speed regardless of the position of the server in the skirmish. With 1 and 2 ANet can eliminate the stacking behavior by giving no reason to do this. Let's see how it can still keep players to play WvW: Rework the reward tracks. Make them worth enough to replace the missing loot from the players. Worth enough - I mean something you can acquire in WvW, useful and have some value on the market, making the other game modes an option rather than something mandatory. Something the players liking WvW will appreciate. And the others, not liking the WvW to not feel frustration for being forced into this mode for obtaining them. I think - not weapons/armors/skins, but mostly materials. Not random chest drops, but something you can count from the start. I think that 2-3 candy and few chests for a grand total of 8 hours spent in WvW, although it has the right form, it has NOT the right value.You are completely ignoring the psychology of players wanting to fight win. Link to comment Share on other sites More sharing options...
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