The scrapper has the ability to revive allies from a distance, having this ability would make you think they would be popular in training runs
But no the Necro/scourge who has the ability to teleport downed allies to himself and mass revive them gets picked instead.
(scourge is slowly becoming popular bit by bit I know, I dont mind that, I just mind the shadow the scrapper is in at the moment )
Outside of niece builds and certain raids like sloth for the heavy condi heal, the scrapper never sees the living daylight in the raiding community
Reason why I come with the question what would have if the scrapper was given the power to supply quickness/alicrity to his allies (either 5 or 10 man)
Would it make the class too op? The answer is yes.
It would make the class op in PVP/WvW yes but those modes could simply not receive those scrapper alicrity or quickness buffs
Its my believe training runs would have more success if the scrapper was made a popular choice for raiding
Having a scourge/scrapper and maybe even a tempest if they made that class popular for raiding too would give people more time to learn certain mechanics before their eventually demise because they aren't doing enough damage to the bosses yet.
To any people who say people should be masochists and be prepared to die over and over again to a raid boss without improving much can feel the wrath of my Balthazar hounds who I've temporary loaned from their master!!! (mehehehehe, this can be ignored if you desire)
Now I'm curios to know why the Scrapper shouldn't be changed for raiding because they're fine as they are and no changes are needed at all.
Or what can be done instead to make the scrapper more viable to the raiding community