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[Elite Suggestion] Overkill


Regon Phoenix.8215

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Theme: imagine Dante from Devil May Cry.



Adept Minor TraitYou now can use pistol in your off-hand and allow you to use Devastation abilities.Your Burst will now use your off-hand weapon while you are dual-wielding. Axe, sword and mace bursts remain the same as when used from main-hand weapon.

Adept Major Trait LineMajor Trait 1Your Devastation abilities now will bonus damage against enemies bellow 50% of their maximum health. (Your healing devastation will last 1 sec longer when used while you are bellow 25% of your maximum health)Major Trait 2Bleeds you apply deal 15% more damage and heal you for 10% of damage they cause.Major Trait 3Increase damage dealt and decrease damage taken by 1% for every 10% of your missing health.

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Master Minor TraitCritically hitting an enemy bellow 15% of their maximum health counts as Overkill - it will ignore toughness, remove protection and cause 3 stacks of bleeding for 6 sec.

Master Major Trait LineMajor Trait 4Gain 100 bonus ferocity. Your Pistol 5 now will always score critical hit when used within range threshold. Range: 300.Major Trait 5Gain quickness for 5 sec when you inflict an enemy with 10 stacks of bleed or more. Cooldown: 20 sec.Major Trait 6Instantly restore 50% of you missing health whenever you kill an enemy. Cooldown: 20 sec.

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Grandmaster Minor TraitGain 100 bonus ferocity and 80 bonus condition damage. Every 6th of your attacks will have 33% bonus critical strike chance.

Grandmaster Major Trait LineMajor Trait 7Your Overkill will now trigger against enemies who are bellow 25% of their maximum health and cause 2 more stacks of bleeding for 6 sec.Major Trait 8Quickness on you will last 25% longer. Gain 2 sec of quickness whenever you gain fury. Cooldown: 6 sec.Major Trait 9Your F1 will always use pistol burst regardless of current weapons equipped and reduce your F1 cooldown by 1 sec.



Pistol 4Rapidly unload barrage of bullets dealing damage to enemies in target area, bleed them and knock them down. You can't move while casting this ability.

  • Casting time: 3/4 sec
  • Cooldown: 14 sec
  • Range: 900
  • Radius: 240
  • Damage (6x): 900 (scale with power)
  • Bleed: 3 stacks for 5 sec
  • Knockdown: 1 sec

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Pistol 5Evade all attacks for a short duration and release a powerful shot at your opponent. This ability will deal bonus damage and inflict bleeding on a critical strike.

  • Casting time: 1/2 sec
  • Cooldown: 16 sec
  • Range: 900
  • Evade: 1/2 sec
  • Damage: 500 (scale with power)
  • Bonus damage: 600 (scale with power)
  • Bleeding: 4 stacks for 8 sec


Shield burstRelease powerful wave of compressed air. As this wave travels it will knock down and drag along all enemies it hits. It also will reflect all projectiles. Increase damage done and travel distance with greater adrenaline.

  • Casting time: 3/4 sec
  • Cooldown: 8 sec
  • Level 1 range: 400
  • Level 2 range: 500
  • Level 3 range: 600
  • Level 1 damage: 300 (scale with power)
  • Level 2 damage: 600 (scale with power)
  • Level 3 damage: 900 (scale with power)

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Warhorn burstRelease blast of extreme noise dealing damage to enemies around you and inflict confusion on them. Increase radius and damage with greater adrenaline.

  • Casting time: 1/2 sec
  • Cooldown: 8 sec
  • Level 1 radius: 300
  • Level 2 radius: 450
  • Level 3 radius: 600
  • Level 1 damage: 200 (scale with power)
  • Level 2 damage: 300 (scale with power)
  • Level 3 damage: 400 (scale with power)
  • Confusion: 2 stacks for 8 sec

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Pistol burstUnload powerful barrage of bullets while evading all enemy attacks. Each hit cause bleeding on critical hit. Increase damage with greater adrenaline.

  • Channel time: 1 sec
  • Cooldown: 8 sec
  • Range: 900
  • Level 1 damage (4x): 600 (scale with power)
  • Level 2 damage (4x): 800 (scale with power)
  • Level 3 damage (4x): 1000 (scale with power)
  • Bleeding: 1 stack for 8 sec


Healing DevastationGain temporal immunity to all damage and heal yourself for a percentage of damage you cause for the duration of this ability.

  • Casting time: 1/4 sec
  • Cooldown: 60 sec
  • Duration: 3 sec
  • Damage to healing: 60%

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Utility Devastation 1Impale you target with a chain dealing damage to it and inflict bleeding. Reactivate this ability within 5 sec to pull your target to you. Deal 30% more damage to your target if it is bellow 33% of its maximum health.

  • Casting time: 3/4 sec
  • Cooldown: 40 sec
  • Range: 900
  • Damage: 600 (scale with power)
  • Bleeding: 3 stacks for 10 sec
  • Tether brake range: 900

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Utility Devastation 2Jump to targeted location dealing damage and crippling all enemies in targeted area. Then, jump back at your original location dealing damage and crippling all enemies at your original location. Deal 25% more damage to any enemy who is bellow 33% of its maximum health.

  • Casting time: 3 sec (time between start of the first jump and the end of second jump)
  • Cooldown: 50 sec
  • Range: 900
  • Radius: 240
  • Damage (2x): 1800 (scale with power)
  • Cripple: 5 sec
  • Leap combo finisher

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Utility Devastation 3Roll forward and perform devastating crush in front of you dealing damage to enemies and knock them down. Deal 50% more damage to any enemy who is bellow 33% of its maximum health.

  • Casting time: 3/4 sec
  • Cooldown: 50 sec
  • Range: 300
  • Evade: 1/2 sec
  • Damage: 750 (scale with power)
  • Knockdown: 1 sec
  • Blast combo finisher

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Utility Devastation 4Stunbreak yourself, stun nearby enemies and inflict bleeding on them. Deal 100% more damage to any enemy who is bellow 33% of its maximum health.

  • Casting time: instant
  • Cooldown: 45 sec
  • Radius: 240
  • Stun: 1.5 sec
  • Damage: 300 (scale with power)
  • Bleeding: 2 stacks for 14 sec

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Elite DevastationPerform massive upwards attack knocking enemies in front of you into air and float them. Reactivate this ability within 3 sec to jump up and slam enemies in front of you into the ground knocking them down. Deal 25% more damage against enemies who are already disabled. Deal 75% more damage to any enemy who is bellow 33% of its maximum health.

  • Casting time: 3/4 sec
  • Cooldown: 140 sec
  • Range: 240
  • Damage of first hit: 700 (scale with power)
  • Damage of second hit: 800 (scale with power)
  • Float: 1.5 sec
  • Knockdown: 1.5 sec
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If you want Dante, just make it dual wield pistols and instead of 'Devastations' have tricks like thieves have, like extreme leaps, evades, and teleports.

Granted I like breathing new life into offhands. Maybe, give it a F1 burst and a F2 burst where F2 uses the offhand, or some other burst if using a two hander and each burst only uses 1 bar of adrenaline but does not consume all adrenaline. That way you can also five the primary weapons new bursts, and losing T2 and T3 bursts would count as the trade off that Anet now wants each Espec to have.

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@Regon Phoenix.8215 said:

@Lan Deathrider.5910 said:If you want Dante, just make it dual wield pistols

Dante use 2H sword together with pistols.The closes we can get is an 1H sword and a pistol.

He also uses dual swords depending on the game. He swaps from the firearms to melee and, unless they changed this in the newer games, doesn't use them at the same time. So GS + dual pistols is as meta as you can get for a Dante Cosplay, unfortunately there is no class with greatsword and dual pistols.

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@Lan Deathrider.5910 said:He also uses dual swords depending on the game.

Yeah, but we already can have two swords equipped (and know no build which would use two swords, because that's simply not optimal), so there would be no point to try to bank on that.

@Lan Deathrider.5910 said:He swaps from the firearms to melee and, unless they changed this in the newer games, doesn't use them at the same time.

That's why Major Trait 9 exists. You could go around with GS and still use pistol as a burst skill.

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@Regon Phoenix.8215 said:

@Lan Deathrider.5910 said:He swaps from the firearms to melee and, unless they changed this in the newer games, doesn't use them at the same time.

That's why Major Trait 9 exists. You could go around with GS and still use pistol as a burst skill.

But he dual wields pistols. If you want Dante, then dual wield pistols.

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@Lan Deathrider.5910 said:

@Lan Deathrider.5910 said:He swaps from the firearms to melee and, unless they changed this in the newer games, doesn't use them at the same time.

That's why Major Trait 9 exists. You could go around with GS and still use pistol as a burst skill.

But he dual wields pistols. If you want Dante, then dual wield pistols.

Too bad that won't happen. Spellbreaker got two weapons from a single elite, so next elite will not get two weapons. Next elite most likely get main-hand weapon or two handed weapon, though.

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@Regon Phoenix.8215 said:

@Lan Deathrider.5910 said:He swaps from the firearms to melee and, unless they changed this in the newer games, doesn't use them at the same time.

That's why Major Trait 9 exists. You could go around with GS and still use pistol as a burst skill.

But he dual wields pistols. If you want Dante, then dual wield pistols.

Too bad that won't happen. Spellbreaker got two weapons from a single elite, so next elite will not get two weapons. Next elite most likely get main-hand weapon or two handed weapon, though.

Spellbreaker getting double daggers does not preclude any future elite from getting double pistols. Anet themselves present the warrior as the master of weapons. Pistols and scepters are the last one handed main weapons that they currently do not, and scepters have never been an offhand weapon. If warrior gets pistols, then it will be in both hands. Other weapons warriors may get are staff (melee most likely), shortbow (which would be interesting), focus, and scepter. I do not see warrior ever wielding a scepter or focus, so dual pistols, shortbow, or staff. An e-spec with dual pistols with an actual power dps focus (rifle is meh outside of volley and gunflame) and tricks, deceptions, or traps is something that would be great for the warrior to have.

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