Jump to content
  • Sign Up

[Elite Suggestion] Legendkeeper


Regon Phoenix.8215

Recommended Posts

Previous version.



Adept Minor TraitAllow you to use Artifact abilities.Your Burst will now be replaced by God-arms ability. These abilities allow you to equip an unique main-hand weapon with new abilities based on your current main-hand weapon and maintain it until you switch weapons, get downed, pick conjured weapon or deactivate this ability (similar like how necromancer's shroud works). God-arms cost 50 adrenaline to equip.

Adept Major Trait LineMajor Trait 1Remove 1 condition from yourself whenever you equip God-arms Weapon.Major Trait 2Regeneration you apply now increase all healing all affected allies take by 15%.Major Trait 3Your critical hit have 20% chance to inflict 1 stack of torment for 8 sec. Torment you inflict will deal 10% damage.

-

Master Minor TraitGain vigor for 6 sec, regeneration for 4 sec and fury for 3 sec when you equip God-arms weapon.

Master Major Trait LineMajor Trait 4Move 33% faster while you have equipped God-arms weapon.Major Trait 5Vigor you apply now decrease condition damage all affected allies take by 10%.Major Trait 6Whenever you inflict a damaging condition on an enemy, then also inflict 2 stacks of torment for 8 sec. Cooldown: 8 sec.

-

Grandmaster Minor TraitEvery 10 sec copy 1 of your boons and apply it to nearby ally. Every 10 sec copy 1 condition from your target and apply it to nearby enemy. Radius: 450.

Grandmaster Major Trait LineMajor Trait 7Gain 1 stack of might for 5 sec every 2 sec while you have equipped God-arms.Major Trait 8Fury you apply now increase precision for all affected allies by 100. Remove 1 non-damaging condition from all affected allies when you use Artifact ability.Major Trait 9Equipping God-arms now inflict 3 stacks of torment for 5 sec on all nearby enemies (Radius: 450). Whenever you inflict 6 or more stacks of torment on an enemy, then summon a demonic spirit to to haunt that enemy inflicting 3 stacks of confusion for 6 sec on it (Range: 900; Cooldown: 14 sec).



Greatsword God-arms

1First hit of three hit chain. Impale your target dealing damage to it and inflict vulnerability.

  • Casting time: 1/2 sec
  • Range: 170
  • Damage: 400 (scales with power)
  • Vulnerability: 1 stack for 8 sec

-

1Second hit of three hit chain. Slash horizontally and wind up for a massive attack.

  • Casting time: 3/4 sec
  • Range: 200
  • Damage (2x): 650 (scale with power)
  • Enemies hit: up to 3

-

1Jump over your head and release an explosive slash against enemies in front of you.

  • Casting time: 1 sec
  • Range: 300
  • Radius: 180
  • Evade: 1/4 sec
  • Damage: 700 (scale with power)
  • Enemies hit: up to 3
  • Blast combo finisher: 20%

-

2Enter into mists becoming untargetable and charge forward towards your target. At the end of you charge yo exist the mists and damage nearby enemies chilling them.

  • Casting time: 3/4 sec
  • Cooldown: 9 sec
  • Range: 600
  • Evade: 3/4 sec
  • Damage: 800 (scale with power)
  • Chill: 3 sec

-

3Crease a sphere of collapsing energy. After some delay or when you reactive this ability it will pull all nearby enemies towards it and damage them.

  • Casting time: 1/2 sec
  • Cooldown: 14 sec
  • Radius: 400
  • Pull: 240
  • Damage: 550 (scale with power)

-

4Become a vortex of divine energies damaging nearby enemies while channeling.

  • Channel time: 2 sec
  • Cooldown: 20 sec
  • Radius: 300
  • Damage (8x): 1600 (scale with power)

-

5Throw your God-arms at your target. If it hits an enemy, then it will chatter, damage nearby enemies, stun them and disarm this God-arm form yourself. If it doesn't hit any enemy, then it will return to you.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Range: 1200
  • Radius: 240
  • Damage: 1800 (scale with power)
  • Stun: 2 sec


Hammer God-arms

1First hit of two hit chain. Smash the ground and create an unstable crater. It will collapse after a delay and damage enemies within it. Enemies within this crater are crippled.

  • Casting time: 3/4 sec
  • Range: 170
  • Radius: 100
  • Damage: 400 (scale with power)
  • Delay: 2 sec
  • Crater damage: 250 (scale with power)

-

1Second hit of two hit chain. Slam your hammer and cause all nearby craters to collapse instantly.

  • Casting time: 1/2 sec
  • Range: 170
  • Damage: 600 (scale with power)

-

2Jump towards your target. Deal damage and daze nearby enemies when you land.

  • Casting time: 3/4 sec
  • Cooldown: 10 sec
  • Range: 450
  • Damage: 750 (scale with power)
  • Daze: 1/4 sec
  • Leap combo finisher

-

3Thunderclap causing damage to nearby enemies, cripple and weaken them.

  • Casting time: 1/2 sec
  • Cooldown: 12 sec
  • Radius: 600
  • Damage: 300 (scale with power)
  • Cripple: 5 sec
  • Weakness: 5 sec
  • Blast combo finisher

-

4Cause lightning to strike your target and stun it.

  • Casting time: 1 sec
  • Cooldown: 20 sec
  • Range: 1200
  • Damage: 800 (scale with power)
  • Stun: 3 sec

-

5Crush your target. Cause lightning strike your target, if it is controlled. Lightning strike is always critical.

  • Casting time: 1/2 sec
  • Cooldown: 25 sec
  • Range: 170
  • Damage: 800 (scale with power)
  • Lightning damage: 1000 (scale with power)


Longbow God-arms

1Shoot an arrow of chaotic energy at your target. It will deal damage and inflict torment on hit.

  • Casting time: 3/4
  • Range: 1200
  • Damage: 500 (scale with power)
  • Torment: 1 stack for 2 sec

-

2Release several chaotic orbs to float around you. When enemies comes too close, then these orbs will launch themselves at those dealing damage to them and inflict torment.

  • Casting time: 1 sec
  • Cooldown: 8 sec
  • Range: 1200
  • Number of orbs: 3
  • Damage per orb: 300 (scale with power)
  • Torment per orb: 1 stack for 4 sec

-

3Shoot a chaotic vortex arrow at targeted area. When this arrow lands it will deal damage to nearby enemies, inflict torment on them and create ethereal field for 3 sec.

  • Casting time: 1/2 sec
  • Cooldown: 12 sec
  • Range: 1200
  • Radius: 180
  • Damage: 350 (scale with power)
  • Torment: 1 stack for 5 sec

-

4Release demonic arrow at your target. When it hit, then it will release chaotic explosion inflicting torment on nearby enemies. If this ability scores a critical hit, then the cooldown of this ability gets reduced.

  • Casting time: 1/2 sec
  • Cooldown: 18 sec
  • Range: 1200
  • Radius: 240
  • Damage: 850 (scale with power)
  • Torment: 2 stacks for 10 sec
  • Cooldown reduction: 12 sec
  • Blast combo finisher

-

5Release several chaotic arrows at your target while channeling. First arrow will immobilize your target, second arrow will inflict torment, third arrow inflict confusion, fourth arrow will daze.

  • Channel time: 2 sec
  • Cooldown: 20 sec
  • Range: 1200
  • Damage (4x): 800 (scale with power)
  • Immobilize: 3 sec
  • Torment: 3 stacks for 5 sec
  • Confusion: 2 stacks for 4 sec
  • Daze: 1 sec


Rifle God-arms

1Shoot a miniature start at your target to deal damage and inflict vulnerability.

  • Casting time: 3/4 sec
  • Range: 1200
  • Damage: 450 (scale with power)
  • Vulnerability: 2 stacks for 10 sec

-

2Release a gama-ray burst as a wave in front of you dealing damage to enemies and burn them.

  • Casting time: 1/2 sec (can't move while casting)
  • Cooldown: 10 sec
  • Range: 1200
  • Damage: 950 (scale with power)
  • Burn: 2 stacks for 3 sec

-

3Release a barrage of miniature stars at your target dealing damage to your target. Each hit inflict vulnerability.

  • Channel time: 2 sec
  • Cooldown: 14
  • Range: 1200
  • Damage (4x): 1400 (scale with power)
  • Vulnerability per hit: 2 stacks for 10 sec

-

4Create a defensive nebula around yourself for few seconds. This nebula destroy projectiles and gran fury.

  • Casting time: 1/4 sec
  • Cooldown: 16 sec
  • Duration: 4 sec
  • Fury: 8 sec

-

5Shoot a miniature black hole at your target. When it hits your target, then it will damage all nearby enemies and pull them towards your original target.

  • Casting time: 3/4 sec
  • Cooldown: 20 sec
  • Range: 1200
  • Radius: 400
  • Damage: 1200 (scale with power)


Axe God-arms

1First hit of three hit chain. Chop your target dealing damage and grant might to yourself.

  • Casting time: 3/4 sec
  • Range: 130
  • Damage: 400 (scale with power)
  • Might: 1 stack for 3 sec

-

1Second hit of three hit chain. Chow your target and gain fury.

  • Casting time: 3/4 sec
  • Range: 130
  • Damage: 450 (scale with power)
  • Fury: 4 sec

-

1Third hit of three hit chain. Chop your target and gain quickness.

  • Casting time: 3/4 sec
  • Range: 130
  • Damage: 500 (scale with power)
  • Quickness: 1.5 sec

-

2Release a spinning slash dealing damage to nearby enemies and gain quickness for every enemy hit.

  • Casting time: 1/2 sec
  • Cooldown: 6 sec
  • Radius: 300
  • Damage: 400 (scale with power)
  • Quickness: 1 sec
  • Enemies hit: up to 5

-

3Jump high and fall on your enemy with a powerful chop dealing damage to your target. Deal bonus damage for every unique boon on you.

  • Casting time: 3/4 sec
  • Cooldown: 12 sec
  • Range: 600
  • Evasion: 3/4 sec
  • Damage: 600 (scale with power)
  • Bonus damage per unique boon: 150 (scale with power)


Mace God-arms

1First hit of two hit chain. Strike your target and energies yourself removing weakness from yourself.

  • Casting time: 1/2 sec
  • Range: 130
  • Damage: 350 (scale with power)

-

1Second hit of two hit chain. Strike your target and weaken it.

  • Casting time: 1/2 sec
  • Range: 130
  • Damage: 450 (scale with power)
  • Weakness: 3 sec

-

2Strike your target and create an enemy shield which will block the next attack done against you.

  • Casting time: 3/4 sec
  • Cooldown: 8 sec
  • Range: 130
  • Damage: 550 (scale with power)
  • Block duration: 5 sec

-

3Cause an energy wave to erupt form your mace to deal damage to nearby enemies and daze them.

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • Range: 450
  • Damage: 800 (scale with power)
  • Daze: 3/4 sec


Sword God-arms

1Slash your target, inflict bleeding and cause 1 charge of chaotic energy to build withing your sword. This chaotic energy builds up to 10 charges.

  • Casting time: 1/2 sec
  • Range: 130
  • Damage: 300 (scale with power)
  • Bleed: 1 stack for 4 sec

-

2Teleport forward to your target and deal damage to it. Build 2 charges of chaotic energy within your sword. This chaotic energy builds up to 10 charges.

  • Casting time: 1/2 sec
  • Cooldown: 10 sec
  • Range: 900
  • Damage: 750 (scale with power)

-

3Release all chaotic energy stacked up within your sword inflict damage and torment to nearby enemies. Inflict bonus torment for every stack of chaotic energy your other abilities have built up.

  • Casting time: 1 sec
  • Cooldown: 12 sec
  • Radius: 300
  • Damage: 900 (scale with power)
  • Torment: 2 stacks for 6 sec
  • Torment per stack of chaotic energy: 1 stack for 3 sec


Healing ArtifactHeal yourself instantly. Also, grant regeneration for yourself and nearby allies.

  • Casting time: instant
  • Cooldown: 30 sec
  • Radius: 450
  • Instant heal: 2500 (scale with healing power)
  • Regeneration: 10 sec

-

Utility Artifact 1Stunbreak yourself. Also, grant protection for yourself and nearby allies.

  • Casting time: instant
  • Cooldown: 15 sec
  • Radius: 450
  • Protection: 10 sec

-

Utility Artifact 2Remove chill/cripple/slow/immobilize from yourself and remove up to 1 damaging condition from yourself. Also, grant swiftness for yourself and nearby allies.

  • Casting time: instant
  • Cooldown: 30 sec
  • Radius: 450
  • Swiftness: 10 sec

-

Utility Artifact 3Gain quickness. Also, grant fury for yourself and nearby allies.

  • Casting time: instant
  • Cooldown: 30 sec
  • Radius: 450
  • Quickness: 5 sec
  • Fury: 10 sec

-

Utility Artifact 4Inflict torment to nearby enemies. Also, grant might for yourself and nearby allies.

  • Casting time: instant
  • Cooldown: 40 sec
  • Radius: 450
  • Torment: 1 stack for 10 sec
  • Might: 5 stacks for 10 sec

-

Elite ArtifactStunbreak yourself, remove up to 3 damaging condition from yourself. Also, share all boons on you with all nearby allies.

  • Casting time: instant
  • Cooldown: 90 sec
  • Radius: 450


How existing traits change when you take this elite

Sundering Burst (arms trait) - it now only inflict vulnerability on a critical hit while you have God-arms equipped (cooldown: 5 sec).Burst Precision (arms trait) - you gain 10% bonus critical strike chance while you have God-arms equipped.Versatile Power (discipline trait) - now reduce God-arms weapon skill cooldowns by 5%.Burst Mastery (discipline trait) - now only grants swiftness and adrenaline when you equip or unequip your God-arms.

Link to comment
Share on other sites

Nice theme. I like the idea of a new e-spec being used to revamp all the MH weapons (for any class).That also means there is a lot to pick through...

A few points to consider:

Too much evade on GS, remove one of them. GS5 seemed to be the only one that disarms the weapon so unless the last skill is supposed to do that for all of them then get rid of it from GS, or add it to the skill 3 or 5 of the other weapons.Cast times on some of the Auto Attacks are a little slow (axe and rifle in particular)Sword should have at least one more hit to the AA chain. Same dmg, cast time, targets and range but with burn(3s) added to it.Mace 3 should be a cone AoE (if you meant that by the flavor text it wasn't clear in the rest of the skill).For clarity: The healing artifact is 600 (scaling) per second heal over time not 6000?Utility artifact 1 would need 20-30 second CD for that benefit+duration not 15s CD.

You would lose Burst attacks, and gain 2 bars of adrenaline with 5 bars being required to change your weapon to a God-Arms correct? Losing bursts itself is enough of a drawback. Make it so that you lose bursts and turning your MH weapon into a God-Arms cost 30 adrenaline. All weapon specific traits should work with the God-Arms.

Would each attack from a God-Arms be considered using a burst skill, or just equipping one? This is important to consider with Berserker's Power and Adrenal Health. Would you be able to perma maintain 3 stacks of each so long as you kept attacking with a God-Arms weapon (hint: Anet will not let that happen)? So let equipping a God-Arms be the burst. Give it a 10s CD, each God-Arms weapon has its own CD, and it counts as a Tier 3 burst.

Let equipping a God-Arms emit a burst of celestial energy in a 420 radius, 5 targets, inflicts torment for 5s, deals 4000 (scales with power) dmg (PvE), 1000 dmg (PvP/WvW).

Sundering Burst would remain as core trait.Burst Precision would remain as core trait.Versatile Power would remain as core trait, reduces CD on equipping a God-ArmsBurst Precision remains as core trait, refunds 10 adrenaline upon equipping a God-Arms.

Major Trait 1: Brawler's recovery would should be made to work with equipping a God-Arms. Instead move Master Minor Trait here, and replace the Master Minor trait with "Reduce God-arms weapon skill cooldowns by 10%"

You have traits that work off of regeneration and protection, but no source of either in the weapons or skills. I suggest working them into some traits/artifacts somewhere. Maybe artifact 1 should be a stunbreak that grants protection (10s) to yourself and all allies within a radius. Let the Healing Artifact instead of the Heal Over Time, pulse regeneration (2s) over 10s to you and allies nearby you. Let Artifact 2 and 3 also grant their boons to nearby allies. This would give it some party support which is something that people have been wanting from any new warrior e-spec.

Link to comment
Share on other sites

@Lan Deathrider.5910 said:Too much evade on GS, remove one of them.

This point i think will repeat itself many times, so i will put it here: F1 get replaced by something like a conjured weapon where you equip an improved version of the normal version of the weapons.Because GS already have some evade frames, so improved version adds more evade frames.But yeah, i get your point. Gonna remove evade from 4th ability.

@Lan Deathrider.5910 said:GS5 seemed to be the only one that disarms the weapon so unless the last skill is supposed to do that for all of them then get rid of it from GS, or add it to the skill 3 or 5 of the other weapons.

Each God-arms offer some unique things, not only improve existing abilities. And each of them are quite different and work differently.Now, regarding only GS having auto-unequip. Basic GS already have ability where you throw your GS, and this is just more flashy version of it: high risk - high reward. Other weapons have other special abilities to offer.

@Lan Deathrider.5910 said:Cast times on some of the Auto Attacks are a little slow (axe and rifle in particular)

I modeled them after existing ones. Except for axe, because first two are fast and weak, but the last one is long and strong. God-arms rifle have the same attacks speed as normal rifle....

@Lan Deathrider.5910 said:Sword should have at least one more hit to the AA chain. Same dmg, cast time, targets and range but with burn(3s) added to it.

Yeah, it could. But i wanted to make it a bit more unique. Currently sword relies on AA to apply condition and other sword skills acts more like support for AA. Well, God-arms AA works as support for 3rd ability. So, sword still keeps its theme, but who support who got reversed.

@Lan Deathrider.5910 said:Mace 3 should be a cone AoE (if you meant that by the flavor text it wasn't clear in the rest of the skill).

Yeah, it should. I made a mistake in putting "radius" instead of "range". Will fix that.

@Lan Deathrider.5910 said:For clarity: The healing artifact is 600 (scaling) per second heal over time not 6000?

Well, total healing is 6000, but because it is over 10 sec, so yes, it is 600 HP per 1 sec over 10 sec.

@Lan Deathrider.5910 said:Utility artifact 1 would need 20-30 second CD for that benefit+duration not 15s CD.

Outrage (berserker utility) - 10 sec cooldown, stunbreaker, increase berserker duration, cause burning if traited. Looks quite similar.

@Lan Deathrider.5910 said:You would lose Burst attacks, and gain 2 bars of adrenaline with 5 bars being required to change your weapon to a God-Arms correct?

Yes.

@Lan Deathrider.5910 said:Losing bursts itself is enough of a drawback.

God-arms counts as separate weapons. Traits and other effect, who occur when you switch weapons trigger themselves. Also, instead of having 2 different weapon sets (lets ignore off-hand weapons for a bit), you will have 4 weapon sets. I think that compensate the lost of burst skills.

@Lan Deathrider.5910 said:All weapon specific traits should work with the God-Arms.

They do. Greatsword God-arms is still a greatsword. Same with bow, rifle and other weapons.

@Lan Deathrider.5910 said:Would each attack from a God-Arms be considered using a burst skill, or just equipping one?

Just equipping. That's why i added how other traits would change in regards to this elite.

@Lan Deathrider.5910 said:Let equipping a God-Arms emit a burst of celestial energy in a 420 radius, 5 targets, inflicts torment for 5s, deals 4000 (scales with power) dmg (PvE), 1000 dmg (PvP/WvW).

Yeah, i forgot to add a little bit of lore.God-arms are mean to be very special kind of celestial weapons with more celestial power then normal celestial weapons. Weapons of gods in the most extreme. And this elite would be able to call them for help (just like in movies/anime/games main hero gets legendary weapon out of nowhere just because that character is the main one). However, some of these weapons are purely celestial (lawful good) and easy to handle, while other would be chaotic and maybe even more demonic in nature. That's why some are able to inflict torment, while other aren't.

@Lan Deathrider.5910 said:You have traits that work off of regeneration and protection, but no source of either in the weapons or skills. I suggest working them into some traits/artifacts somewhere. Maybe artifact 1 should be a stunbreak that grants protection (10s) to yourself and all allies within a radius. Let the Healing Artifact instead of the Heal Over Time, pulse regeneration (2s) over 10s to you and allies nearby you. Let Artifact 2 and 3 also grant their boons to nearby allies. This would give it some party support which is something that people have been wanting from any new warrior e-spec.

Yeah, that was a mistake on my part as well. Those traits should have worked a bit differently, but i forgot to change them before posting. Gonna change them now.

Link to comment
Share on other sites

@Regon Phoenix.8215 said:I modeled them after existing ones. Except for axe, because first two are fast and weak, but the last one is long and strong. God-arms rifle have the same attacks speed as normal rifle....

I get the proposed Axe AA then, but rifle AA sucks now so why not make this version a little better?

@Regon Phoenix.8215 said:

@"Lan Deathrider.5910" said:Utility artifact 1 would need 20-30 second CD for that benefit+duration not 15s CD.

Outrage (berserker utility) - 10 sec cooldown, stunbreaker, increase berserker duration, cause burning if traited. Looks quite similar.

But Outrage is mostly just a stunbreak that extends BMode some. The artifact you proposed also adds a large amount of toughness on a relatively short CD in comparison to the duration, which is what I was trying to call out. I think making it a source of party protection instead would be better with something like a 1/3 to 1/2 upkeep rate.

I like the utility changes to boon sharing. I do not know if it is possible to have the various boons do extra stuff when you give them to OTHER people. I know several classes have traits that alter the boons THEY receive, but I do not know if it can work this way or not unless an Anet employee chimes in here to help guide such discussion.

Things like "Every 10 sec copy 1 condition from your target and apply it to nearby enemy. Radius: 450" will require some action to perform other than targeting someone. Like every 10th attack transfers 1 condition (ooooo I like that).

I hope you don't feel like I'm picking too much, I do like this concept, there are just some things that I notice that I am not sure Anet can do and some things that require more active use than passive.

Link to comment
Share on other sites

@Lan Deathrider.5910 said:I get the proposed Axe AA then, but rifle AA sucks now so why not make this version a little better?

Rifle AA does 247 damage before scaling and doesn't inflict vulnerability. So, mine already is an improvement.But yeah, i get where you are going. Both base and new rifle AA aren't the most fun in the game. Gotta to think about it.

@Lan Deathrider.5910 said:But Outrage is mostly just a stunbreak that extends BMode some. The artifact you proposed also adds a large amount of toughness on a relatively short CD in comparison to the duration, which is what I was trying to call out. I think making it a source of party protection instead would be better with something like a 1/3 to 1/2 upkeep rate.

Already changed that. Now, they add boons instead of just stats. Also, they add boons to nearby allies for a support build.

@Lan Deathrider.5910 said:I like the utility changes to boon sharing. I do not know if it is possible to have the various boons do extra stuff when you give them to OTHER people. I know several classes have traits that alter the boons THEY receive, but I do not know if it can work this way or not unless an Anet employee chimes in here to help guide such discussion.

Well, i don't know either. But maybe they can.

@Lan Deathrider.5910 said:Things like "Every 10 sec copy 1 condition from your target and apply it to nearby enemy. Radius: 450" will require some action to perform other than targeting someone. Like every 10th attack transfers 1 condition (ooooo I like that).

Well, maybe.

@Lan Deathrider.5910 said:I hope you don't feel like I'm picking too much, I do like this concept, there are just some things that I notice that I am not sure Anet can do and some things that require more active use than passive.

Well, that aren't many passive withing this one.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...