2 necros in every game - why is no one talking about this? — Guild Wars 2 Forums

2 necros in every game - why is no one talking about this?

ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

Honestly if anything needs a nerf it’s necro. Scourge and to some extent reaper is much stronger than all other classes right now. There is a reason we see double necro in every kitten game right now and it’s getting annoying. Or bettet yet, bring all other classes up to the same level.

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Comments

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @ZeroTheCat.2684 said:
    Honestly if anything needs a nerf it’s necro. Scourge and to some extent reaper is much stronger than all other classes right now. There is a reason we see double necro in every kitten game right now and it’s getting annoying. Or bettet yet, bring all other classes up to the same level.

    https://imgur.com/a/Wa7lzai tell me something new...

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited July 7, 2019

    @mortrialus.3062 said:
    No one complains because unsupported necros are food. We want them on the enemy team.

    I was going to say something similar...
    Unsupported necro is next to useless against a team that can focus.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @viquing.8254 said:

    2 necros in every game - why is no one talking about this?

    Because necro gameplay contrary to mesmers and thief allow to facetank much damage so player can see high number on their screen so they are happy.
    Moreover it's a class who can be CCed easyli so player can lock them so they are happy.
    And nec aren't duellist so people can feel good 1v1 them, so they are happy.
    No matter that they were meta since launch an in every At, mAt and ladder.

    Some characters are better at certain things than others.
    Would you use boon corruption on scales and drakes? Or does it make more sense to use it on an enemy player that is dispensing boons for you to corrupt?

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    @sephiroth.4217 said:

    @mortrialus.3062 said:
    No one complains because unsupported necros are food. We want them on the enemy team.

    I was going to say something similar...
    Unsupported necro is next to useless against a team that can focus.

    Unsupported against the whole enemy team, yes! No class is supposed to take on the whole enemy team by themselves. 1v1 and 1v2 necro is really strong and has plenty of self sustain. No other class has the same amount of damage/tankiness/cc combined. All other classes have to give up something. I have stopped playing some classes all together because it's no point vs this "meta". You can't do kitten basically.. Try play, for instance a warrior, against double scourge and/or a reaper. I rather play solo against 5 mesmers kitten. Necro is the first thing they need to look at when swinging the nerf bat. This is just silly at this point.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited July 8, 2019

    @ZeroTheCat.2684 said:

    @sephiroth.4217 said:

    @mortrialus.3062 said:
    No one complains because unsupported necros are food. We want them on the enemy team.

    I was going to say something similar...
    Unsupported necro is next to useless against a team that can focus.

    Unsupported against the whole enemy team, yes! No class is supposed to take on the whole enemy team by themselves. 1v1 and 1v2 necro is really strong and has plenty of self sustain. No other class has the same amount of damage/tankiness/cc combined. All other classes have to give up something. I have stopped playing some classes all together because it's no point vs this "meta". You can't do kitten basically.. Try play, for instance a warrior, against double scourge and/or a reaper. I rather play solo against 5 mesmers kitten. Necro is the first thing they need to look at when swinging the nerf bat. This is just silly at this point.

    You shouldnt be trying to solo 2 scourges or 2 reapers on War unless you know you can spike 1 really quick. Usually with reapers too you gotta wait till they come out of shroud.

    End of the day it comes down to player skill, a skilled plat nec could probably easily kill 3 silver people on his own but my opinion is coming from players at the same skill level..

    I said this in the rev thread too but dying in a 2v1 is not a good reason to nerf anything.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • idk i kinda feel ranked needs like a 1 class per team aspect but make it so no more then 1 of class is there but i thought the double thing was better then the lets have 4-5 necros in a team thing while back when pof came out.

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    @sephiroth.4217 said:

    @ZeroTheCat.2684 said:

    @sephiroth.4217 said:

    @mortrialus.3062 said:
    No one complains because unsupported necros are food. We want them on the enemy team.

    I was going to say something similar...
    Unsupported necro is next to useless against a team that can focus.

    Unsupported against the whole enemy team, yes! No class is supposed to take on the whole enemy team by themselves. 1v1 and 1v2 necro is really strong and has plenty of self sustain. No other class has the same amount of damage/tankiness/cc combined. All other classes have to give up something. I have stopped playing some classes all together because it's no point vs this "meta". You can't do kitten basically.. Try play, for instance a warrior, against double scourge and/or a reaper. I rather play solo against 5 mesmers kitten. Necro is the first thing they need to look at when swinging the nerf bat. This is just silly at this point.

    You shouldnt be trying to solo 2 scourges or 2 reapers on War unless you know you can spike 1 really quick. Usually with reapers too you gotta wait till they come out of shroud.

    End of the day it comes down to player skill, a skilled plat nec could probably easily kill 3 silver people on his own but my opinion is coming from players at the same skill level..

    I said this in the rev thread too but dying in a 2v1 is not a good reason to nerf anything.

    You misunderstood. I don’t 1vs 2 against necros. What I meant was that against a team with double scourge + mesmer/reaper a warrior is pretty useless. I always pick another class if I face a team comp like that. Warrior is just one example of one of the classes that seems to be falling out of meta right now.

  • Vancho.8750Vancho.8750 Member ✭✭✭

    There is too much boons flying around and the best at removing boons is the necro, also both elites are easy to play cause they are straightforward, there is only one condition to win at their job in the teamfight Survive.
    Scourge is busted by design though little bit too passive in applying pressure in my press a button giant circles pulse to kill, you could be stunned but who cares still doing your job. Reaper might have big damage but is horribly slow on every other department and has trouble with being cced is not so strong at the same time is countered by Scourge. The only viable teamfight carry that i could think of has to be ranged aoe, so gs berserker, DH and holo are out leaving staff Ele???? meme build. So you are left with multiple scourge players since scourge is the best teamfight carry, because it removes boons with aoe has large soft and hard cc, has area denial cc and has pulsing area damage. If they redesign it to be the support that it was supposed to be, cool but till then you gona see multiple scourge mains and some weirdos playing reaper even though it is clearly the sub par elite, it is enjoyable to play.

  • Vancho.8750Vancho.8750 Member ✭✭✭

    @Zephoid.4263 said:
    Necro has the largest distinction between its professions. They share no weapons and very few similar traits. Lets make a distinction between reaper and scourge.

    Reaper are very popular because of the large hp pool. However, they are underpowered due to their numerous drawbacks. Almost any dps can out duel them, they have no invuln or evade, they have very few stun breaks or stab skills, and their attacks are very heavily choreographed. However, they are the best cleave profession, have great burst in shroud and are very good at punishing groups trying to focus another player. They can also be situational counters to memers as the cleave mitigates illusions and can hit invis.

    Scourge are one of the last remaining condi classes viable. Similar lack of stab and stun breaks to reaper, but they have some ability to pressure when cc'd due to the ability to use F skills when cc'd. Even less mobility than reaper, still no evades, invis, or invuln, and one of the fairer classes in the game. The only class in the game that relies on the non-damaging conditions in the game as much as the damaging ones. Huge glaring weaknesses and not that hard to counter, but more popular recently as the meta shifted to power classes. Less people bringing mass condi clear means scourge do well. Core guard used to be one of the best counters to scourge, but Anet completely killed any dps guard builds with the RI and Glacial Heart nerfs.

    The meta shift made scourge more popular, but reaper has always been a pet favorite of a lot of people. That being said, i would rather have almost ANY other meta class besides reapers on my team. Scourges at least provide some team support with barriers and boon strip. Reaper are completely selfish and don't perform roles that other classes don't already do as well or better.

    That is what makes scourge push off every other teamfighter it is multipurpose build that needs just little help, while the rest are like reaper selfish big damage cleave and have single purpose to do damage. Scourge is just better cause it can support , remove power and do damage at the same time. This is a problem i've seen in other games where you have the hybrid that can heal do as much damage as the damage dealers so they have no point in existing. Why would you pick something that does one thing while something else does it while doing multiple other things.

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    @Adamixos.6785 said:
    Scourge and Reaper being the strongest? lol?

    For starters, Scourge's big advantages are condi-pressure, team support, and... yeah, that's about it. It excels in those areas, and it's definitely a must-have for team fights, but other than that, it still lags behind the notorious over-tuned classes (you know, Holosmith, Scrapper, Spellbreaker, Herald, and hell, even Mirage). Take Scourge to a 1v1 and any of those classes will beat them to a pulp without much of a struggle. Why? Necro's overall self-sustain is rather poor, and its mobility is non-existent - no matter the e-spec. They easily die to any combo of condi-pressure / stun-lock / direct damage.

    If we want to be honest, Scourge (and Reaper too - which has similar weaknesses and strengths) are probably the best-balanced classes in the game right now. It's a beast in team-fights, but if they are alone, they can be taken down easily, and if the team is poorly composed or underperforming, there is little they can do to carry.

    Haha this is so biased I actually laughed while reading this. I can’t even tanke you seriously. Die easily.. hahaha nice one. Your main is a necro I presume?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited July 8, 2019

    Scourge is op or seems OP due to its synergy with fb, alone it is not OP. Scourge is also crazy effective in wvw due to those same synergies as well as how well its mechanic function within a game mode like wvw as it has the most presence along side fb in zergs. I can understand how newish players or lower rank players could view Reaper as OP due to its burst potential giving it the ability to annihilate players that are unaware of how to fight them but to experienced players reaper is not op but one of the more balanced classes. Their shroud doesnt last long under pressure, their shroud is usually easily baited and avoided. Reapers can be easily kited by most classes and outa shroud they have little defenses.
    I mean no disrespect but this seems like the perfect example of the common OP complaint noob stomp classes get often due to their ability to destroy new players easily.

  • Adamixos.6785Adamixos.6785 Member ✭✭

    @ZeroTheCat.2684 said:

    @Adamixos.6785 said:
    Scourge and Reaper being the strongest? lol?

    For starters, Scourge's big advantages are condi-pressure, team support, and... yeah, that's about it. It excels in those areas, and it's definitely a must-have for team fights, but other than that, it still lags behind the notorious over-tuned classes (you know, Holosmith, Scrapper, Spellbreaker, Herald, and hell, even Mirage). Take Scourge to a 1v1 and any of those classes will beat them to a pulp without much of a struggle. Why? Necro's overall self-sustain is rather poor, and its mobility is non-existent - no matter the e-spec. They easily die to any combo of condi-pressure / stun-lock / direct damage.

    If we want to be honest, Scourge (and Reaper too - which has similar weaknesses and strengths) are probably the best-balanced classes in the game right now. It's a beast in team-fights, but if they are alone, they can be taken down easily, and if the team is poorly composed or underperforming, there is little they can do to carry.

    Haha this is so biased I actually laughed while reading this. I can’t even tanke you seriously. Die easily.. hahaha nice one. Your main is a necro I presume?

    lol.

    Anyway, you are wrong on both counts.

    Ad1) I actually main Guardian.

    Ad2) There is nothing biased about it. If you take the class and actually play it yourself (in leagues above silver, too), you will see what I am talking about. You can laugh as much as you want, but fact is, Necro is one of the very few classes right now that functions exactly as intended, both conceptually and balance-wise. As I've said, it has very clearly defined up- and downsides, and that is something you can't tell about half of the professions as of the current meta. When I played Radiant GS core guard, I could take about 80% of the Scourges I've met in 1v1, and as a Scourge, I struggle most when I get in 1v1s with SpBs, Mirages, and Heralds. Frankly, the only time Scourge really feels all-powerful (perhaps OP, too) is when there is a decent Support or Hybrid FB to back me up.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    @Psycoprophet.8107 said:
    Scourge is op or seems OP due to its synergy with fb, alone it is not OP. Scourge is also crazy effective in wvw due to those same synergies as well as how well its mechanic function within a game mode like wvw as it has the most presence along side fb in zergs. I can understand how newish players or lower rank players could view Reaper as OP due to its burst potential giving it the ability to annihilate players that are unaware of how to fight them but to experienced players reaper is not op but one of the more balanced classes. Their shroud doesnt last long under pressure, their shroud is usually easily baited and avoided. Reapers can be easily kited by most classes and outa shroud they have little defenses.
    I mean no disrespect but this seems like the perfect example of the common OP complaint noob stomp classes get often due to their ability to destroy new players easily.

    Reaper mains are taking Rune of Speed so they can catch kiting classes lmao. They don't need to dip into a damage rune when all of it's is front-loaded in their shroud. So actually, Reaper is still not OP, but it is fairly strong when a single rune can replace one of their most notable weakness: being incredibly slow.

  • Zephoid.4263Zephoid.4263 Member ✭✭✭
    edited July 8, 2019

    That is what makes scourge push off every other teamfighter it is multipurpose build that needs just little help, while the rest are like reaper selfish big damage cleave and have single purpose to do damage. Scourge is just better cause it can support , remove power and do damage at the same time. This is a problem i've seen in other games where you have the hybrid that can heal do as much damage as the damage dealers so they have no point in existing. Why would you pick something that does one thing while something else does it while doing multiple other things.

    What other healer build has been viable in the history of this game? Druids and tempest healers have been awful in pvp forever. Its been fb and scourge. Who would actually fill the void of scourge if it wasn't there? Chrono? Boon thief? Alacrigade? What other support builds are there for this slot? None of them are viable even without scourge.

  • Vancho.8750Vancho.8750 Member ✭✭✭

    @Zephoid.4263 said:

    That is what makes scourge push off every other teamfighter it is multipurpose build that needs just little help, while the rest are like reaper selfish big damage cleave and have single purpose to do damage. Scourge is just better cause it can support , remove power and do damage at the same time. This is a problem i've seen in other games where you have the hybrid that can heal do as much damage as the damage dealers so they have no point in existing. Why would you pick something that does one thing while something else does it while doing multiple other things.

    What other healer build has been viable in the history of this game? Druids and tempest healers have been awful in pvp forever. Its been fb and scourge. Who would actually fill the void of scourge if it wasn't there? Chrono? Boon thief? Alacrigade? What other support builds are there for this slot? None of them are viable even without scourge.

    Tempest/Reaper was the default. Scrapper heals are the biggest in the game. Ventari Rev also heals for a lot. Scourge is the main reason a lot of builds are not played. Scourge should have been support from the get go with corrupt pressure and barrier/heals but no damage or damage but no access to the big corrupts and heals. Now it is the nightmare that ruins WvW and it is staple for spvp. Berserker, holo, staff ele even DH could be considered great team fight carry with the need of support.

  • ZhouX.8742ZhouX.8742 Member ✭✭✭

    because it's easy to out-rotate necros with a thief alone

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    @Adamixos.6785 said:

    @ZeroTheCat.2684 said:

    @Adamixos.6785 said:
    Scourge and Reaper being the strongest? lol?

    For starters, Scourge's big advantages are condi-pressure, team support, and... yeah, that's about it. It excels in those areas, and it's definitely a must-have for team fights, but other than that, it still lags behind the notorious over-tuned classes (you know, Holosmith, Scrapper, Spellbreaker, Herald, and hell, even Mirage). Take Scourge to a 1v1 and any of those classes will beat them to a pulp without much of a struggle. Why? Necro's overall self-sustain is rather poor, and its mobility is non-existent - no matter the e-spec. They easily die to any combo of condi-pressure / stun-lock / direct damage.

    If we want to be honest, Scourge (and Reaper too - which has similar weaknesses and strengths) are probably the best-balanced classes in the game right now. It's a beast in team-fights, but if they are alone, they can be taken down easily, and if the team is poorly composed or underperforming, there is little they can do to carry.

    Haha this is so biased I actually laughed while reading this. I can’t even tanke you seriously. Die easily.. hahaha nice one. Your main is a necro I presume?

    lol.

    Anyway, you are wrong on both counts.

    Ad1) I actually main Guardian.

    Ad2) There is nothing biased about it. If you take the class and actually play it yourself (in leagues above silver, too), you will see what I am talking about. You can laugh as much as you want, but fact is, Necro is one of the very few classes right now that functions exactly as intended, both conceptually and balance-wise. As I've said, it has very clearly defined up- and downsides, and that is something you can't tell about half of the professions as of the current meta. When I played Radiant GS core guard, I could take about 80% of the Scourges I've met in 1v1, and as a Scourge, I struggle most when I get in 1v1s with SpBs, Mirages, and Heralds. Frankly, the only time Scourge really feels all-powerful (perhaps OP, too) is when there is a decent Support or Hybrid FB to back me up.

    I do play it. Above silver even. It’s my third most played class but the one with the highest win rate. Whatever that has to do with anything. So you have one build that could beat scourge and that is your reasoning for it not being OP.. That logic is just flawed. If you struggle against SpBs as a scourge you are doing it wrong btw. You sure you are above silver?

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @ZeroTheCat.2684 said:

    @sephiroth.4217 said:

    @ZeroTheCat.2684 said:

    @sephiroth.4217 said:

    @mortrialus.3062 said:
    No one complains because unsupported necros are food. We want them on the enemy team.

    I was going to say something similar...
    Unsupported necro is next to useless against a team that can focus.

    Unsupported against the whole enemy team, yes! No class is supposed to take on the whole enemy team by themselves. 1v1 and 1v2 necro is really strong and has plenty of self sustain. No other class has the same amount of damage/tankiness/cc combined. All other classes have to give up something. I have stopped playing some classes all together because it's no point vs this "meta". You can't do kitten basically.. Try play, for instance a warrior, against double scourge and/or a reaper. I rather play solo against 5 mesmers kitten. Necro is the first thing they need to look at when swinging the nerf bat. This is just silly at this point.

    You shouldnt be trying to solo 2 scourges or 2 reapers on War unless you know you can spike 1 really quick. Usually with reapers too you gotta wait till they come out of shroud.

    End of the day it comes down to player skill, a skilled plat nec could probably easily kill 3 silver people on his own but my opinion is coming from players at the same skill level..

    I said this in the rev thread too but dying in a 2v1 is not a good reason to nerf anything.

    You misunderstood. I don’t 1vs 2 against necros. What I meant was that against a team with double scourge + mesmer/reaper a warrior is pretty useless. I always pick another class if I face a team comp like that. Warrior is just one example of one of the classes that seems to be falling out of meta right now.

    Yea I misunderstood... when you said you 1v2, I thought you meant you 1v2

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Daishi.6027Daishi.6027 Member ✭✭✭✭

    Game is about conquest and cap points, not 1v1s. What do you expect will happen when a build has decent sustain and can poop a point.
    If supported stuff like this is how you win team fights.

    For conquest I don't think that's overpowered though, it's meta defining but so long as it doesn't carry team fights alone(unsupported) it's fair.

  • Asum.4960Asum.4960 Member ✭✭✭✭

    Not sure what rating you are playing at to see two Necros in every match, because having two Necros is a pretty terrible idea as you are going to get out rotated all game for a pretty sure loss.

    If you actually see 2 Necros in enemy teams a lot, just avoid teamfights and go for decaps and rotate around them.
    If the Necros try to rotate at their snail pace, ambush them for an easy kill, cap and win. If they don't, cap and win.

  • Zephoid.4263Zephoid.4263 Member ✭✭✭

    Tempest/Reaper was the default. Scrapper heals are the biggest in the game. Ventari Rev also heals for a lot. Scourge is the main reason a lot of builds are not played. Scourge should have been support from the get go with corrupt pressure and barrier/heals but no damage or damage but no access to the big corrupts and heals. Now it is the nightmare that ruins WvW and it is staple for spvp. Berserker, holo, staff ele even DH could be considered great team fight carry with the need of support.

    Tempest never has or will be good in pvp. You don't compete against scourge, you compete against firebrand. Firebrand has better condi cleanse, every boon except alac, and a ton of stab share. And is heavy armor to boot.

    Ventari rev heals a lot, but has mobility problems and doesn't provide many boons. Quick>>>> alac in pvp, so again, firebrand is more desired.

    Heal scrapper gives almost no buffs. Again, competing with firebrand.

    Scourge isn't the problem. Firebrand is. However, nerfing firebrand just makes NO support better than any of the above choices. None of the classes you mentioned are at the level they need to be to be competitive choices.

    Capping points may be the goal of the game, but if you die, they get the point. You have 5 people, 3 caps. Therefore, there will be 1v1 and they will define a large portion of the game. So 1v1 is VERY important.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    again another post on 2 of the same class on ranked, doesn't look like Anet is even reading them

    same response as I had multiple times, https://en-forum.guildwars2.com/discussion/comment/962944
    i would very much prefer to see a hard cap on a single class per team (we have 9 classes to chose from) for ranked pvp
    unranked have no limit, and AT can have up to 2 of the same class (so there are room for other classes)

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  • Nilkemia.8507Nilkemia.8507 Member ✭✭✭
    edited July 9, 2019

    Because the only way necromancer is any threat at all is if they're using reaper and/or scourge and there are two of them and/or they have backup, or the rare instance of them having full lifeforce entering a fight. Otherwise, they're almost a free kill, since most that know about them know to focus them immediately, and because their flaws outweigh their strengths now, yet again, just like it was before the specializations even came out. Even compared to the other cloth armor wearers, they lose in almost every way. Mobility? Barely any. Stability and CC resist? Same thing. Sustain? Only with full lifeforce on base or reaper, and even that will melt when focused, as already mentioned. Only thing they have is conditions, and Mirage can outdo them there in some aspects, so...necromancers need some buffing, actually, so they're not useless without someone holding their hand.

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    @Nilkemia.8507 said:
    Because the only way necromancer is any threat at all is if they're using reaper and/or scourge and there are two of them and/or they have backup, or the rare instance of them having full lifeforce entering a fight. Otherwise, they're almost a free kill, since most that know about them know to focus them immediately, and because their flaws outweigh their strengths now, yet again, just like it was before the specializations even came out. Even compared to the other cloth armor wearers, they lose in almost every way. Mobility? Barely any. Stability and CC resist? Same thing. Sustain? Only with full lifeforce on base or reaper, and even that will melt when focused, as already mentioned. Only thing they have is conditions, and Mirage can outdo them there in some aspects, so...necromancers need some buffing, actually, so they're not useless without someone holding their hand.

    lol there are so many other classes that need buffing before necro. Basically all of them. Even mesmer need a buff before necro does.

  • Gamble.4580Gamble.4580 Member ✭✭✭
    edited July 9, 2019

    Reaper is like the teams guard dog u see the red and set the dog loose and it goes mental and attacks and chases everyone down. It gets u by the balls and kills u or u put it down before it does.
    But one thing is clear it helps the team because moment you show your face the whole red team have their tails up and you take their focus and that helps your team even if it’s for a little bit.u support your team by being very aggressive, focus smart and mobile! U get in a thf /rev mindset and run around like the lone stray attacking everyone. Reaper is bae

  • Adamixos.6785Adamixos.6785 Member ✭✭

    @ZeroTheCat.2684 said:

    @Adamixos.6785 said:

    @ZeroTheCat.2684 said:

    @Adamixos.6785 said:
    Scourge and Reaper being the strongest? lol?

    For starters, Scourge's big advantages are condi-pressure, team support, and... yeah, that's about it. It excels in those areas, and it's definitely a must-have for team fights, but other than that, it still lags behind the notorious over-tuned classes (you know, Holosmith, Scrapper, Spellbreaker, Herald, and hell, even Mirage). Take Scourge to a 1v1 and any of those classes will beat them to a pulp without much of a struggle. Why? Necro's overall self-sustain is rather poor, and its mobility is non-existent - no matter the e-spec. They easily die to any combo of condi-pressure / stun-lock / direct damage.

    If we want to be honest, Scourge (and Reaper too - which has similar weaknesses and strengths) are probably the best-balanced classes in the game right now. It's a beast in team-fights, but if they are alone, they can be taken down easily, and if the team is poorly composed or underperforming, there is little they can do to carry.

    Haha this is so biased I actually laughed while reading this. I can’t even tanke you seriously. Die easily.. hahaha nice one. Your main is a necro I presume?

    lol.

    Anyway, you are wrong on both counts.

    Ad1) I actually main Guardian.

    Ad2) There is nothing biased about it. If you take the class and actually play it yourself (in leagues above silver, too), you will see what I am talking about. You can laugh as much as you want, but fact is, Necro is one of the very few classes right now that functions exactly as intended, both conceptually and balance-wise. As I've said, it has very clearly defined up- and downsides, and that is something you can't tell about half of the professions as of the current meta. When I played Radiant GS core guard, I could take about 80% of the Scourges I've met in 1v1, and as a Scourge, I struggle most when I get in 1v1s with SpBs, Mirages, and Heralds. Frankly, the only time Scourge really feels all-powerful (perhaps OP, too) is when there is a decent Support or Hybrid FB to back me up.

    I do play it. Above silver even. It’s my third most played class but the one with the highest win rate. Whatever that has to do with anything. So you have one build that could beat scourge and that is your reasoning for it not being OP.. That logic is just flawed. If you struggle against SpBs as a scourge you are doing it wrong btw.

    A lot of builds can beat scourge in 1v1, that is my point, and the reason I've mentioned core guard is because it's considered to be on the weaker side of the spectrum. As for SpB's - they are specifically built for facetanking the hell out of their opponents. But of course, that could be because I have met some excellent SpBs in ranked.

    You sure you are above silver?

    Again, lol.

  • Adamixos.6785Adamixos.6785 Member ✭✭
    edited July 9, 2019

    Double post, pls delete.

  • gateless gate.8406gateless gate.8406 Member ✭✭✭

    Scourge has no invuln/block, very little mobility/blink, and very little stability (sometimes none). CC and murder. Or just murder.

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭
    edited July 9, 2019

    @gateless gate.8406 said:
    Scourge has no invuln/block, very little mobility/blink, and very little stability (sometimes none). CC and murder. Or just murder.

    CC? Doesn’t matter if a scourge is stunned or knocked down, they can still activate their circles of doom which melts everything in range. Not a valid argument..

  • gateless gate.8406gateless gate.8406 Member ✭✭✭
    edited July 9, 2019

    @ZeroTheCat.2684 said:

    @gateless gate.8406 said:
    Scourge has no invuln/block, very little mobility/blink, and very little stability (sometimes none). CC and murder. Or just murder.

    CC? Doesn’t matter if a scourge is stunned or knocked down, they can still activate their circles of doom which melts everything in range. Not a valid argument..

    Melts? That's a complete exaggeration. Scourges are dangerous, but they are arguably the most easily killed of the meta specs.

  • gateless gate.8406gateless gate.8406 Member ✭✭✭
    edited July 9, 2019

    ignore this comment, double post

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited July 9, 2019

    Not sure if Scourge is OP as per say, it is just the insane ease of its mechanics and braindead playstyle that allows it to be easily played to insane effectiveness even in the hands of a dishwasher.

    ~ I Aear cân ven na mar

  • Lala.8752Lala.8752 Member ✭✭✭

    if you have 2 necro against you without fb you have to be happy

  • Flumek.9043Flumek.9043 Member ✭✭✭
    edited July 9, 2019

    @Mikkel.8427 said:
    2) Long-time Necro mains have PTSD from not getting invited to dungeons 4+ years ago. So, even a whisper of a nerf sends them into panic.

    I still go to bed with a teddy bear.

  • James.1065James.1065 Member ✭✭✭

    @ZeroTheCat.2684 said:

    @sephiroth.4217 said:

    @mortrialus.3062 said:
    No one complains because unsupported necros are food. We want them on the enemy team.

    I was going to say something similar...
    Unsupported necro is next to useless against a team that can focus.

    Unsupported against the whole enemy team, yes! No class is supposed to take on the whole enemy team by themselves. 1v1 and 1v2 necro is really strong and has plenty of self sustain. No other class has the same amount of damage/tankiness/cc combined. All other classes have to give up something. I have stopped playing some classes all together because it's no point vs this "meta". You can't do kitten basically.. Try play, for instance a warrior, against double scourge and/or a reaper. I rather play solo against 5 mesmers kitten. Necro is the first thing they need to look at when swinging the nerf bat. This is just silly at this point.

    Do you even scrapper, FB or warrior bro?

  • @ZeroTheCat.2684 said:
    Honestly if anything needs a nerf it’s necro. Scourge and to some extent reaper is much stronger than all other classes right now. There is a reason we see double necro in every kitten game right now and it’s getting annoying. Or bettet yet, bring all other classes up to the same level.

    Maybe because necro is glorified kitten? :D you find fighting against necro to be problematic? :D Whenever i play my guardian, herald, daredevil or even CONDITION BOW SPELLBREAKER - i simply ignore necromancers, because reaper can't even touch me without shroud and scourge is just a joke.
    Every single time i was in a team with two necros - we lost the game. Every time i played against a team with two necros - we won with at least 2 times point difference.

    Are you serious complaining about the worst class in the game? :D please, confirm that you are serious. This is comedy gold.

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    @Regon Phoenix.8215 said:

    @ZeroTheCat.2684 said:
    Honestly if anything needs a nerf it’s necro. Scourge and to some extent reaper is much stronger than all other classes right now. There is a reason we see double necro in every kitten game right now and it’s getting annoying. Or bettet yet, bring all other classes up to the same level.

    Maybe because necro is glorified kitten? :D you find fighting against necro to be problematic? :D Whenever i play my guardian, herald, daredevil or even CONDITION BOW SPELLBREAKER - i simply ignore necromancers, because reaper can't even touch me without shroud and scourge is just a joke.
    Every single time i was in a team with two necros - we lost the game. Every time i played against a team with two necros - we won with at least 2 times point difference.

    Are you serious complaining about the worst class in the game? :D please, confirm that you are serious. This is comedy gold.

    Worst class.. that has been defining the meta for god knows how long and is appering x2 or x3 in basically every game right now. Dude, just stop trolling.

  • praqtos.9035praqtos.9035 Member ✭✭✭✭
    edited July 10, 2019

    @Mikkel.8427 said:
    You're not going to find any support here.

    1) Necro is an extremely popular profession. There is no end to the number of people that will defend Necro when its overperforming.
    2) Long-time Necro mains have PTSD from not getting invited to dungeons 4+ years ago. So, even a whisper of a nerf sends them into panic.
    3) Most people judge a class by its dueling potential. Since Necromancers almost never build for dueling, most people are left with the impression that Necro is a "free lunch".
    4) Necro is (and has almost always been) a meta-defining asset in PvP and WvW. The natural response is to endlessly nerf the professions that counter it (obviously).

    So much this

  • @ZeroTheCat.2684 said:
    Worst class.. that has been defining the meta for god knows how long and is appering x2 or x3 in basically every game right now. Dude, just stop trolling.

    Ok, lets review what other class and necro don't have:
    1) Self-boon application. Other classes like holosmith, scrapper, any mesmer, etc - can apply way more boons on themselves and their boon application is way more reliable;
    2) Support via boons. Only scourge have it, and then it can't barely add any boons on team. Now compare that to herald, firebrand or any other decent support;
    3) Self-healing. Almost all other classes have better self-healing than reaper. Even scourge pales in comparison to classes like scrapper, holosmith, spellbreaker, herald, etc;
    4) Team-healing. Only scourge have, but even at that tempest, firebrand and even druid are better than scourge;
    5) Single-target direct damage. Only repeat have that, but majority of other classes can do way more damage than reaper;
    6) Multi-target direct damage. Necro have none of that;
    7) Single-target condition damage. Necro fall behind meta condition builds in that. Mirage, condition thief, burn guardian - all of these do more single target condition damage;
    8) Multi-target condition damage. Reaper have nearly none of that. Scourge the best or second best in this area of the PVP;
    9) Evades. Even warrior have more of them. Neither scourge nor reaper have reliable evades (excluding basic dodge every other class have);
    10) Block. Necro have none, it just don't have any means to block any damage;
    11) CC. Very limited and mostly works around fear. Every single other class have better options for CC. Every. single. one;
    12) Boon removal - necro is the best one in the game. However, it works mostly for condition builds;
    13) HP - necro have the largest health-pool when you factor in life-force, but you need to charge life force and you need to enter shroud for both access extra health to survive and to deal damage, because both core necro and reaper deal nearly no damage outside of shroud;
    14) Mobility - every single other class have better mobility than necro. There is no class with worse mobility.

    Could please specify how necro is meta defining and " Scourge and to some extent reaper is much stronger than all other classes right now"? I can't stop laughing about those claims.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    Maybe once anet quits catering to these passive type players we can get our game back until then its just a huge collections of chat rooms with gambling.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Today on nerf arguement wars 2. Lol

  • ZeroTheCat.2684ZeroTheCat.2684 Member ✭✭✭

    @praqtos.9035 said:

    @Mikkel.8427 said:
    You're not going to find any support here.

    1) Necro is an extremely popular profession. There is no end to the number of people that will defend Necro when its overperforming.
    2) Long-time Necro mains have PTSD from not getting invited to dungeons 4+ years ago. So, even a whisper of a nerf sends them into panic.
    3) Most people judge a class by its dueling potential. Since Necromancers almost never build for dueling, most people are left with the impression that Necro is a "free lunch".
    4) Necro is (and has almost always been) a meta-defining asset in PvP and WvW. The natural response is to endlessly nerf the professions that counter it (obviously).

    So much this

    +1

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