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Soulbeast Needs Some Genuine Nerf Bat Love in the Next Balance Update


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@Twilight Tempest.7584 said:

@ZhouX.8742 said:Soulbeast performs it's role like Holo/SB perform their roles, you nerf soulbeast because it's over performing without looking at Holo / SB then I'm not sure how you could even look at balancing as a whole.

A lot of people, myself included, believe all three are power-crept and overtuned. There are plenty of discussions about all three. This one happens to be focused on one of them, but that doesn't mean the others aren't an issue.

So just nerf duelist roles then across the board? Is your solution? Nothing to give them back? No other classes you feel could benefit buffs instead of nerfing an entire class role across the board instead of just flat nerfs?

I believe the solution to power creep issues is not to engage in further power creep. So yes, nerf before buff, if buff at all.

I mean for Holo it might even be fine because they have Scrapper btw , but do you really want to the meta to be back in the state of bunker with added barrier on top of it now?

I want neither a bunker meta nor a burst meta. Something in between please.

So, you nerf those duelist roles right.. Basically what happens is revenant will essentially become god tier even at side node capability on top of it's current capability since it doesn't have to worry about side node duelists and you will complain about revenant even more than it already is and thief will be even better since it doesn't have to worry about duelist's anymore and can freely rotate and outcap even much more now so you'll be complaining about thief more

Revenant can do with slight shaves too. These duelists will still be fine. Just not a tier or two above everything else as they are now. I'm not saying to gut them.

This is just a few things that would change essentially when you don't have to worry about duelists holding side node roles btw.

This is the issue when you just focus on one single thing. You don't understand those classes perform a role , if you nerf them you essentially allow power creep across the board from other classes because now they don't have to worry about them anymore.

You basically will just be complaining more about another X class because Y no longer exists to counter pressure them anymore.

Roles, not classes.

I'm personally pretty aware of the duelist's role considering that's pretty much all I play.

Everything else has already been significantly nerfed except the big three or four mentioned.

What would you suggest to nerf the duelist classes then between SB / Holo / Spellbreaker? Do you play holo or spellbreaker or what class do you play and what build? Because aside from the sic em nerf which really is sort of irrelevant you're asking to gut SB and make it useless.

I've already answered this here and elsewhere, but to summarize:

What those three have in common is they pretty much have everything: survivability, mobility, and damage. They're not mere "jacks of all trades" either. They're better in some departments than, or very close to, specs that actually specialize in those departments. They're one-stop shops for all the goodies with virtually no trade offs. Not only are they duelists/side-noders, they can adequately multi-role (and thus have the most carry potential) since they're so overloaded. Side-noder, team-fighter, roamer, plusser--they're good at all. The only thing they might lack is group support.

Almost everything else has to give up something. E.g. thieves are squishy, eles lack damage, necros lack mobility, etc.
Yes, I get that duelists need to be well-rounded, but they shouldn't rival specialists in any given department as they do now.
In exchange for being well-rounded their survivability, mobility, and damage should all be middling.

In short:

Soulbeast - Check the OP. Basically tone down the overabundant damage multipliers, including Sic 'Em, and unblockable. Make them actually have to "duel" and not just opportunistically instagib from left field, or strong-arm more balanced specs in 1v1.

Spellbreaker - Increase cool down on Rampage for starters.

Holosmith - Tone down healing. It shouldn't be able to full heal so often and so easily mid-fight with no investment in healing.

There have been more suggestions, but I'm sticking to the basic minimum so as not to overreach, derail, or overlap what has already been discussed extensively elsewhere. And again, I'm not in favor of gutting anything. Just reigning in outliers to be on par with the others.

Well a lot of classes are nerfed. And none of it was because of you.

I don't think it was either. Even though a lot of the nerfs coincide with what I've suggested. Rather, the more significant nerfs seem in direct response to what a lot of people have suggested. I do think Anet listens to us, to an extent.

As a matter of truthful fact, you don't pvp.

Seriously? Just because you're keeping tabs on me in game or something (creepy much?) and happened to see me doing Karka Queen a moment ago does not mean I don't PvP.

You didn't deny it.You don't pvp.And if I am so wrong, what's your rank?

I'm not going to indulge your strange personal vendetta. Sorry you're on the losing side of the nerf debate. Best get used to it or move on.He is so mad to stalk you in the game ? You probably hurt his feelings big time.Would be funny to see if they really disable pvp forum for you if your rating is less than 1700 :joy:
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@praqtos.9035 said:

@ZhouX.8742 said:Soulbeast performs it's role like Holo/SB perform their roles, you nerf soulbeast because it's over performing without looking at Holo / SB then I'm not sure how you could even look at balancing as a whole.

A lot of people, myself included, believe all three are power-crept and overtuned. There are plenty of discussions about all three. This one happens to be focused on one of them, but that doesn't mean the others aren't an issue.

So just nerf duelist roles then across the board? Is your solution? Nothing to give them back? No other classes you feel could benefit buffs instead of nerfing an entire class role across the board instead of just flat nerfs?

I believe the solution to power creep issues is not to engage in further power creep. So yes, nerf before buff, if buff at all.

I mean for Holo it might even be fine because they have Scrapper btw , but do you really want to the meta to be back in the state of bunker with added barrier on top of it now?

I want neither a bunker meta nor a burst meta. Something in between please.

So, you nerf those duelist roles right.. Basically what happens is revenant will essentially become god tier even at side node capability on top of it's current capability since it doesn't have to worry about side node duelists and you will complain about revenant even more than it already is and thief will be even better since it doesn't have to worry about duelist's anymore and can freely rotate and outcap even much more now so you'll be complaining about thief more

Revenant can do with slight shaves too. These duelists will still be fine. Just not a tier or two above everything else as they are now. I'm not saying to gut them.

This is just a few things that would change essentially when you don't have to worry about duelists holding side node roles btw.

This is the issue when you just focus on one single thing. You don't understand those classes perform a role , if you nerf them you essentially allow power creep across the board from other classes because now they don't have to worry about them anymore.

You basically will just be complaining more about another X class because Y no longer exists to counter pressure them anymore.

Roles, not classes.

I'm personally pretty aware of the duelist's role considering that's pretty much all I play.

Everything else has already been significantly nerfed except the big three or four mentioned.

What would you suggest to nerf the duelist classes then between SB / Holo / Spellbreaker? Do you play holo or spellbreaker or what class do you play and what build? Because aside from the sic em nerf which really is sort of irrelevant you're asking to gut SB and make it useless.

I've already answered this here and elsewhere, but to summarize:

What those three have in common is they pretty much have everything: survivability, mobility, and damage. They're not mere "jacks of all trades" either. They're better in some departments than, or very close to, specs that actually specialize in those departments. They're one-stop shops for all the goodies with virtually no trade offs. Not only are they duelists/side-noders, they can adequately multi-role (and thus have the most carry potential) since they're so overloaded. Side-noder, team-fighter, roamer, plusser--they're good at all. The only thing they might lack is group support.

Almost everything else has to give up something. E.g. thieves are squishy, eles lack damage, necros lack mobility, etc.
Yes, I get that duelists need to be well-rounded, but they shouldn't rival specialists in any given department as they do now.
In exchange for being well-rounded their survivability, mobility, and damage should all be middling.

In short:

Soulbeast - Check the OP. Basically tone down the overabundant damage multipliers, including Sic 'Em, and unblockable. Make them actually have to "duel" and not just opportunistically instagib from left field, or strong-arm more balanced specs in 1v1.

Spellbreaker - Increase cool down on Rampage for starters.

Holosmith - Tone down healing. It shouldn't be able to full heal so often and so easily mid-fight with no investment in healing.

There have been more suggestions, but I'm sticking to the basic minimum so as not to overreach, derail, or overlap what has already been discussed extensively elsewhere. And again, I'm not in favor of gutting anything. Just reigning in outliers to be on par with the others.

Well a lot of classes are nerfed. And none of it was because of you.

I don't think it was either. Even though a lot of the nerfs coincide with what I've suggested. Rather, the more significant nerfs seem in direct response to what a lot of people have suggested. I do think Anet listens to us, to an extent.

As a matter of truthful fact, you don't pvp.

Seriously? Just because you're keeping tabs on me in game or something (creepy much?) and happened to see me doing Karka Queen a moment ago does not mean I don't PvP.

You didn't deny it.You don't pvp.And if I am so wrong, what's your rank?

I'm not going to indulge your strange personal vendetta. Sorry you're on the losing side of the nerf debate. Best get used to it or move on.He is so mad to stalk you in the game ? You probably hurt his feelings big time.Would be funny to see if they really disable pvp forum for you if your rating is less than 1700 :joy:

stalk? You can add friends.

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@Twilight Tempest.7584 said:

@ZhouX.8742 said:Soulbeast performs it's role like Holo/SB perform their roles, you nerf soulbeast because it's over performing without looking at Holo / SB then I'm not sure how you could even look at balancing as a whole.

A lot of people, myself included, believe all three are power-crept and overtuned. There are plenty of discussions about all three. This one happens to be focused on one of them, but that doesn't mean the others aren't an issue.

So just nerf duelist roles then across the board? Is your solution? Nothing to give them back? No other classes you feel could benefit buffs instead of nerfing an entire class role across the board instead of just flat nerfs?

I believe the solution to power creep issues is not to engage in further power creep. So yes, nerf before buff, if buff at all.

I mean for Holo it might even be fine because they have Scrapper btw , but do you really want to the meta to be back in the state of bunker with added barrier on top of it now?

I want neither a bunker meta nor a burst meta. Something in between please.

So, you nerf those duelist roles right.. Basically what happens is revenant will essentially become god tier even at side node capability on top of it's current capability since it doesn't have to worry about side node duelists and you will complain about revenant even more than it already is and thief will be even better since it doesn't have to worry about duelist's anymore and can freely rotate and outcap even much more now so you'll be complaining about thief more

Revenant can do with slight shaves too. These duelists will still be fine. Just not a tier or two above everything else as they are now. I'm not saying to gut them.

This is just a few things that would change essentially when you don't have to worry about duelists holding side node roles btw.

This is the issue when you just focus on one single thing. You don't understand those classes perform a role , if you nerf them you essentially allow power creep across the board from other classes because now they don't have to worry about them anymore.

You basically will just be complaining more about another X class because Y no longer exists to counter pressure them anymore.

Roles, not classes.

I'm personally pretty aware of the duelist's role considering that's pretty much all I play.

Everything else has already been significantly nerfed except the big three or four mentioned.

What would you suggest to nerf the duelist classes then between SB / Holo / Spellbreaker? Do you play holo or spellbreaker or what class do you play and what build? Because aside from the sic em nerf which really is sort of irrelevant you're asking to gut SB and make it useless.

I've already answered this here and elsewhere, but to summarize:

What those three have in common is they pretty much have everything: survivability, mobility, and damage. They're not mere "jacks of all trades" either. They're better in some departments than, or very close to, specs that actually specialize in those departments. They're one-stop shops for all the goodies with virtually no trade offs. Not only are they duelists/side-noders, they can adequately multi-role (and thus have the most carry potential) since they're so overloaded. Side-noder, team-fighter, roamer, plusser--they're good at all. The only thing they might lack is group support.

Almost everything else has to give up something. E.g. thieves are squishy, eles lack damage, necros lack mobility, etc.
Yes, I get that duelists need to be well-rounded, but they shouldn't rival specialists in any given department as they do now.
In exchange for being well-rounded their survivability, mobility, and damage should all be middling.

In short:

Soulbeast - Check the OP. Basically tone down the overabundant damage multipliers, including Sic 'Em, and unblockable. Make them actually have to "duel" and not just opportunistically instagib from left field, or strong-arm more balanced specs in 1v1.

Spellbreaker - Increase cool down on Rampage for starters.

Holosmith - Tone down healing. It shouldn't be able to full heal so often and so easily mid-fight with no investment in healing.

There have been more suggestions, but I'm sticking to the basic minimum so as not to overreach, derail, or overlap what has already been discussed extensively elsewhere. And again, I'm not in favor of gutting anything. Just reigning in outliers to be on par with the others.

Well a lot of classes are nerfed. And none of it was because of you.

I don't think it was either. Even though a lot of the nerfs coincide with what I've suggested. Rather, the more significant nerfs seem in direct response to what a lot of people have suggested. I do think Anet listens to us, to an extent.

As a matter of truthful fact, you don't pvp.

Seriously? Just because you're keeping tabs on me in game or something (creepy much?) and happened to see me doing Karka Queen a moment ago does not mean I don't PvP.

You didn't deny it.You don't pvp.And if I am so wrong, what's your rank?

I'm not going to indulge your strange personal vendetta. Sorry you're on the losing side of the nerf debate. Best get used to it or move on.

:(

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