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“Too much survivability” (Idk why but whenever I make a post it Creates Two, please ignore this one)


Kuulpb.5412

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I just want to get everyone’s opinion on something - Reaper 5% healing in shroud is “too much survivability” but Scrapper 15% barrier per hit (which i find fun) isn’t? Like - for engineer you dont need to be in range 300-360(i forget which), you “heal” for more and engineer already has stuff like automatic elixir S.

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