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Preparations could have been zerg busters


Straegen.2938

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To me the current preparations are mostly awkward traps with longer setup intervals and ultimately a gimmick. What they could have been though is a series of skills centered around counter zerg abilities. It even makes sense in the context of the class in the game.

Imagine stealthing up, dropping a preparation in the path of a zerg, then popping a massive boon strip preparation. Stealthing into the backlines to drop a knockdown prep that ignores stab or is a big damager with a large player cap. A few thieves could disrupt large zergs for some very interesting counter play.

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The utility is fine and my success rate with them is fine, it's not even a bad cooldown or anything. My trajectory in a fight to set things up doesn't just isn't working out with how I need to move. I'll find reasons to use them here and there but right now their sitting there with a lot of other unused utilities.

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The problem with Preparations are the fact that they require pinpoint execution in order to function.

It is possible to miss them entirely if yu aren't around to gauge them.

I still think Preps should have a active trigger radius for more area, less effect, and trap trigger area for more effect and less area.

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