Do WvW players enjoy PvE? — Guild Wars 2 Forums

Do WvW players enjoy PvE?

TheBravery.9615TheBravery.9615 Member ✭✭✭

Do WvW players enjoy PvE? 144 votes

Yes
49% 71 votes
No
50% 73 votes
<1

Comments

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    Yes. Wvw is pve after all!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    yes, wvw is pve too in part.

    Not Even Coverage is the Only broken thing in WVW.

  • Tiny Doom.4380Tiny Doom.4380 Member ✭✭✭

    WvW is partly what many MMOs used to call PvPvE - PvE objectives in a PvP setting.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    Coming from as old a game as DAoC, I love WvW. That doesn't mean I have to hate PvE though.

  • Dayra.7405Dayra.7405 Member ✭✭✭
    edited July 22, 2019

    WvW is like PvE, just some "Mobs" are better scripted ;) at cost of fewer maps and more repetitive tasks.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    What is this PVE you speak of?

  • Dayra.7405Dayra.7405 Member ✭✭✭
    edited July 22, 2019

    @Dawdler.8521 said:
    Everyone is running around with legendary weapons.

    The only Precursor I ever got, I got from a slayed Kodashie in SM ;)

  • Widmo.3186Widmo.3186 Member ✭✭✭

    Excusme, whats PvE?

    Dont mind me, I just randomly spam 35 skill-buttons

  • zinkz.7045zinkz.7045 Member ✭✭✭
    edited July 22, 2019

    WvW is basically "PvP" for PvE players (even more so in 2019), people even get excited about topping the DPS as they spam their AOE on the raid boss opposing blob/guild like true PvE heroes.

    So yes, WvW players enjoy PvE, they spend most of their time playing it.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 22, 2019

    @Dayra.7405 said:

    @Dawdler.8521 said:
    Everyone is running around with legendary weapons.

    The only Precursor I ever got, I got from a slayed Kodashie in SM ;)

    Cant help but notice you didnt deny having a legendary... So I assume you already have at least one. Maybe two or three but thats for really big WvW fans.

    Then of course there is the true S tier WvWers - the plethora of thieves that made two legendary daggers before they where account bound, back in the day when thieves was just that cool. I mean like 95% of thieves today have the dagger, but I dont know if any of the original hardcore WvWers remain.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • enkidu.5937enkidu.5937 Member ✭✭✭
    edited July 22, 2019

    @Baldrick.8967 said:
    What is this PVE you speak of?

    Back in the old days, where every map in GW2 (aka WvW) had queues, ppl were sent to a waiting room, called PvE. Ppl were waiting for hours, and so some of them got lost into deeper PvE levels, which are called the "limbo". It is told, that some poor souls are still wandering there, maybe lost forever...

    Limbo
    "Limbo exists as a space that is not played by any one individual, but is a shared space where any mind can make drastic alterations of any kind without limits or obstacles. Because of the apparent lack of limitations, limbo is a dimension that can allow a player to manifest their deepest desires, but also unwittingly trap themselves in a world where they lose their awareness that the world created is not reality.

    Limbo can be entered by traveling deeper through the play levels."

    taken from:
    https://inception.fandom.com/wiki/Limbo

  • Dayra.7405Dayra.7405 Member ✭✭✭
    edited July 22, 2019

    @Dawdler.8521 said:

    @Dayra.7405 said:

    @Dawdler.8521 said:
    Everyone is running around with legendary weapons.

    The only Precursor I ever got, I got from a slayed Kodashie in SM ;)

    Cant help but notice you didnt deny having a legendary... So I assume you already have at least one. Maybe two or three but thats for really big WvW fans.

    I sold the legendaries (the dropped and 2 others where I bought the precursor in the AH) . I don't like legies for aesthetic reasons, I hate these Legendary special effects and several times I asked in the forum for an option to hide them on other players ;) (the 1000gold profit (at that time, now only 500g) per crafted and sold leggy, was of course very welcome :) )

    Btw.: Running around with Leggy doesn't require PvE, quite a lot are from TP ;)

    • the plethora of thieves that made two legendary daggers

    Really? Thought they made/bought only 1 and used the skin on an ascended 2nd dagger.

    EDIT:

    you combined two weapons, stats from one and the skin

    Ah, yes, now that you said it, I remember :)

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Dayra.7405 said:
    Really? Thought they made/bought only 1 and used the skin on an ascended 2nd dagger.

    There was a time in GW2s ancient history when each legendary was unique and soulbound. You couldnt "use the skin", there was no skin system - you combined two weapons, stats from one and the skin of another, destroying one of them. Ascended didnt exist.

    And yes, I knew a few that made two of the same legendary weapon just to be able to dual wield them.

    PvE is so simple nowadays and WvWers love it.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Oogabooga.3812Oogabooga.3812 Member ✭✭✭

    I do PvE to fund my WvW activities. Mainly fractals for the mats and gold.

  • nthmetal.9652nthmetal.9652 Member ✭✭✭
    edited July 22, 2019

    While PvE and WvW are clearly distinctive game modes, and require you to learn different things, I love both.
    For WvW, learning rotations is helpful, but learning how to react to enemy movements and actions is more important IMO. Likewise, investing into gear and traits that will help you survive is actually very useful. It can make your game a lot more relaxed. I enjoy the feeling of a tight community; you benefit greatly from cooperating with other people, adjusting to each other and thus creating synergies. Communication is a very important key skill. Commitment is very helpful.

    In PvE encounters follow (more or less) set patterns. Learn the patterns and you can deal with almost anyting. You can optimize on damage without worrying about survival. You can do a lot of stuff on your own; in fact some of the stuff you're forced to do on your own, while with a lot of other stuff, you can casually drop in and out without a long-term time consuming commitment.
    That said, certain aspects of PvE really benefit from adjusting to each other. E.g. since I switched to Spellbreaker as my main, fractals with my guildies have never been so easy.

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  • Ni In.6578Ni In.6578 Member ✭✭✭

    PvE can certainly be enjoyable. As someone who is rank 4600+ in WvW, I also complete all maps, for instance. But PvE is repetitive -- and granted, WvW is to some extent, as well, but with the human factor, every encounter is a bit different and potentially challenging in a way PvE simply cannot be.

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  • Grim West.3194Grim West.3194 Member ✭✭✭
    edited July 22, 2019

    Really like some of GW2's PvE content, but in limited doses. What I hate is being forced to do the PvE content so that I can compete in WvW.

    That isn't as much of a factor now, WvW doesn't need much PvE. But back when that video was made the PvE requirements for WvW sucked.

  • Doug.4930Doug.4930 Member ✭✭✭

    Only play this game for WvW. Just can't get into the PvE in this game in any shape or form. Wanted to attune my rings so that they can take 3 infusion slots, but after doing a single low level fractal I gave up. Wish I did like PvE however, I'd have a tonne more gold.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited July 22, 2019

    Not at all, all i do is for the living episodes once in a while, beisdes that ... WvW..

    Game as to much bon fart, just stack and dodge the most predictable aoe...., imo its ugly.

  • Magnuzone.8395Magnuzone.8395 Member ✭✭✭

    I used to like PVE, but now I really havent done any of it in the last 3 years or so.

    I used to like it more, but nowadays I feel it's time consuming and involves too many endless conversations. Not to mention those loooong story elements that goes on for ever. I guess I just don't have the patience anymore.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    Ofc. I'm a pve casual :)

    I just spend all my time in wvw . . .

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    Only JP's and dungeons, otherwise im in WvW

    Red = Dead...or someone runs away. Either way it's gone.
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    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
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  • Iozeph.5617Iozeph.5617 Member ✭✭✭

    No, but with qualifications. I used to love dungeons. Also enjoyed the open world PvE the game once offered before small but vocal segments of the community decided GW2 needed more "challenging" content and we were given HoT and PoF. Probably why I used to(still do when I have enough time) enjoy the whole roaming/small havoc thing til a while ago.

  • TheBravery.9615TheBravery.9615 Member ✭✭✭

    @nthmetal.9652 said:
    While PvE and WvW are clearly distinctive game modes, and require you to learn different things, I love both.
    For WvW, learning rotations is helpful, but learning how to react to enemy movements and actions is more important IMO. Likewise, investing into gear and traits that will help you survive is actually very useful. It can make your game a lot more relaxed. I enjoy the feeling of a tight community; you benefit greatly from cooperating with other people, adjusting to each other and thus creating synergies. Communication is a very important key skill. Commitment is very helpful.

    In PvE encounters follow (more or less) set patterns. Learn the patterns and you can deal with almost anyting. You can optimize on damage without worrying about survival. You can do a lot of stuff on your own; in fact some of the stuff you're forced to do on your own, while with a lot of other stuff, you can casually drop in and out without a long-term time consuming commitment.
    That said, certain aspects of PvE really benefit from adjusting to each other. E.g. since I switched to Spellbreaker as my main, fractals with my guildies have never been so easy.

    I dislike PvE, and you kinda explained why.

    PvE is mainly about learning patterns and rotations, so you can focus on dps. To me this makes the combat mundane unlike PvP or WvW, which is dynamic with each encounter.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited July 23, 2019

    not if its full of tryhards.

    edit
    lol everyone is trolling the poll imo.

    Te lazla otstra.
    nerf list

  • Yeah I am enjoying bunch of NPCs rushing to instarevive stuff.

  • SlateSloan.3654SlateSloan.3654 Member ✭✭✭

    this is all about gude laune leude

    And there is only one thing we say to Death: 'not today'.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    He sayed we go into pve so therefore we must like it. This must be true! Correlation IS causation in clown world 2019.

    D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    I like,

    GW2: WvW
    GW1: PvE

    Anet buff me :-(
    Make me good at game!

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    Depends whether the PvE is any good.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    all i do for pve is - use my full zerk warrior hehe

    Not Even Coverage is the Only broken thing in WVW.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Ben K.6238 said:
    Depends whether the PvE is any good.

    Well its WvW.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    I'm a torch away from completing the Chasing Tales achievements....

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    some hearts quests are fun. kinda figuring how they would make sense for the overall theme

    Not Even Coverage is the Only broken thing in WVW.

  • Today wvw feels like a meta zerk pve map ... and we have mounts

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @enkidu.5937 said:

    @Baldrick.8967 said:
    What is this PVE you speak of?

    Back in the old days, where every map in GW2 (aka WvW) had queues, ppl were sent to a waiting room, called PvE. Ppl were waiting for hours, and so some of them got lost into deeper PvE levels, which are called the "limbo". It is told, that some poor souls are still wandering there, maybe lost forever...

    Limbo
    "Limbo exists as a space that is not played by any one individual, but is a shared space where any mind can make drastic alterations of any kind without limits or obstacles. Because of the apparent lack of limitations, limbo is a dimension that can allow a player to manifest their deepest desires, but also unwittingly trap themselves in a world where they lose their awareness that the world created is not reality.

    Limbo can be entered by traveling deeper through the play levels."

    taken from:
    https://inception.fandom.com/wiki/Limbo

    Warframe has a frame called limbo, who can travel into another dimension...

    To op, i never rly enjoyed pve alot, the only thing i did was doing map exploration 2 or 3? Times, because it can be quite relaxing while watching something else on the second screen. But fractals, raids etc i despise, i havent even set food in an uncleared raid once.

    @Dawdler.8521 said:
    Everyone is running around with legendary weapons.

    That ends the discussion.

    Legendaries dont require loads of pve... Even someone who dont likes pve can overcome that small obstacle. Old legendaries atleast.

  • Optimator.3589Optimator.3589 Member ✭✭✭

    @RedShark.9548 said:

    @enkidu.5937 said:

    @Baldrick.8967 said:
    What is this PVE you speak of?

    Back in the old days, where every map in GW2 (aka WvW) had queues, ppl were sent to a waiting room, called PvE. Ppl were waiting for hours, and so some of them got lost into deeper PvE levels, which are called the "limbo". It is told, that some poor souls are still wandering there, maybe lost forever...

    Limbo
    "Limbo exists as a space that is not played by any one individual, but is a shared space where any mind can make drastic alterations of any kind without limits or obstacles. Because of the apparent lack of limitations, limbo is a dimension that can allow a player to manifest their deepest desires, but also unwittingly trap themselves in a world where they lose their awareness that the world created is not reality.

    Limbo can be entered by traveling deeper through the play levels."

    taken from:
    https://inception.fandom.com/wiki/Limbo

    Warframe has a frame called limbo, who can travel into another dimension...

    To op, i never rly enjoyed pve alot, the only thing i did was doing map exploration 2 or 3? Times, because it can be quite relaxing while watching something else on the second screen. But fractals, raids etc i despise, i havent even set food in an uncleared raid once.

    @Dawdler.8521 said:
    Everyone is running around with legendary weapons.

    That ends the discussion.

    Legendaries dont require loads of pve... Even someone who dont likes pve can overcome that small obstacle. Old legendaries atleast.

    Astralaria says hi.

    REDUCE NA TO 3 TIERS

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @Dawdler.8521 said:
    Everyone is running around with legendary weapons.

    That ends the discussion.

    I have 6 legendary weapons. I was bored to death for every moment I was grinding map completion in PvE.

    Fort Aspenwood
    Jekkies

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Optimator.3589 said:

    @RedShark.9548 said:

    @enkidu.5937 said:

    @Baldrick.8967 said:
    What is this PVE you speak of?

    Back in the old days, where every map in GW2 (aka WvW) had queues, ppl were sent to a waiting room, called PvE. Ppl were waiting for hours, and so some of them got lost into deeper PvE levels, which are called the "limbo". It is told, that some poor souls are still wandering there, maybe lost forever...

    Limbo
    "Limbo exists as a space that is not played by any one individual, but is a shared space where any mind can make drastic alterations of any kind without limits or obstacles. Because of the apparent lack of limitations, limbo is a dimension that can allow a player to manifest their deepest desires, but also unwittingly trap themselves in a world where they lose their awareness that the world created is not reality.

    Limbo can be entered by traveling deeper through the play levels."

    taken from:
    https://inception.fandom.com/wiki/Limbo

    Warframe has a frame called limbo, who can travel into another dimension...

    To op, i never rly enjoyed pve alot, the only thing i did was doing map exploration 2 or 3? Times, because it can be quite relaxing while watching something else on the second screen. But fractals, raids etc i despise, i havent even set food in an uncleared raid once.

    @Dawdler.8521 said:
    Everyone is running around with legendary weapons.

    That ends the discussion.

    Legendaries dont require loads of pve... Even someone who dont likes pve can overcome that small obstacle. Old legendaries atleast.

    Astralaria says hi.

    "Old legendaries atleast" - said hi.

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    I don’t enjoy PvE.
    Fighting NPCs don’t give the same thrill and satisfaction as fighting a player.
    The general direction of the story and the common hero tropes also feels boring to me.
    I will do PvE though, for the skins.

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  • Zeike.7469Zeike.7469 Member ✭✭

    If only there was time to do both mind. I find it hard to get time away to do my PVE stuff as well as keep up with my weekly WvW stuff. But I am strapped for time when it comes to work so might just be me. :3

  • I don't hate or dislike it, I just barely play it.
    The story - yes.
    Exploring maps - yes.
    Getting most of the Mastery Points - yes.
    But that's about it, I don't play fractals or raids or anything instanced.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    Needs a "sort of" option.

    For the longest time after cranking out new story the only reason I went to PvE was to get gold/materials to gear up.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • You don't have to worry about the npcs running or mapping out :P

  • Caedmon.6798Caedmon.6798 Member ✭✭✭
    edited July 26, 2019

    First time i ran it sure,there still was some sense of exploration. The second time thats gone,and mounts in pve completely destroyed the sense of exploration,you just go from a to b.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭
    edited July 26, 2019

    Pve:
    . + awesome maps/environments, artists at their best
    . + living story is fun
    . + mounts (eg roller beetle) fun to chill with

    . - boring predictable mob combat, no finishers (only those few lw1 enemies)
    . - bullet sponge boss hp forcing rotational repetitive combat gameplay, with stupidly contrived mechanics that have to be "learnt/memorised" (which I absolutely hate)

    Wvw:
    . + slightly more unpredictable combat in medium/small scale, more fun vs players.
    . + lower hp and finishers allow more stylish non-rotational play.

    . - seriously dull maps (would welcome new third bl)
    . - boring blob combat
    . - repetitive pve objectives

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • TheBravery.9615TheBravery.9615 Member ✭✭✭

    @Curunen.8729 said:
    Pve:
    . + awesome maps/environments, artists at their best
    . + living story is fun
    . + mounts (eg roller beetle) fun to chill with

    . - boring predictable mob combat, no finishers (only those few lw1 enemies)
    . - bullet sponge boss hp forcing rotational repetitive combat gameplay, with stupidly contrived mechanics that have to be "learnt/memorised" (which I absolutely hate)

    Wvw:
    . + slightly more unpredictable combat in medium/small scale, more fun vs players.
    . + lower hp and finishers allow more stylish non-rotational play.

    . - seriously dull maps (would welcome new third bl)
    . - boring blob combat
    . - repetitive pve objectives

    we should introduce player killing in open world pve

    then it'd be the best of both worlds!

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 26, 2019

    @TheBravery.9615 said:

    @Curunen.8729 said:
    Pve:
    . + awesome maps/environments, artists at their best
    . + living story is fun
    . + mounts (eg roller beetle) fun to chill with

    . - boring predictable mob combat, no finishers (only those few lw1 enemies)
    . - bullet sponge boss hp forcing rotational repetitive combat gameplay, with stupidly contrived mechanics that have to be "learnt/memorised" (which I absolutely hate)

    Wvw:
    . + slightly more unpredictable combat in medium/small scale, more fun vs players.
    . + lower hp and finishers allow more stylish non-rotational play.

    . - seriously dull maps (would welcome new third bl)
    . - boring blob combat
    . - repetitive pve objectives

    we should introduce player killing in open world pve

    then it'd be the best of both worlds!

    But by that same logic introducing more PvE to WvW would also be the best of both worlds?

    See, its obvious people love PvE.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @Curunen.8729 said:
    . + lower hp and finishers allow more stylish non-rotational play.

    Haha, Holosmith and Mirage are pretty much as rotational as they come. Dodge food and Energy Sigils only further lower the skill floor and turn dodge into a rotational ability rather than a reactionary ability. You'll notice that you can be not even attacking and many players will simply dodge because it's a part of their boring rotation. Those are the players that pretend to like WvW but actually prefer PvE, they're not fighting other players, they're fighting against their own cooldowns.

    Fort Aspenwood
    Jekkies

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