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Which weapon should Necromancer get with their next Elite Spec?


Lahmia.2193

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Shield

I would like something like this:Shroud now only empower your weapon (LF don't block anymore damage done to you), 5% LF drain but at the same time you can continue to gain it from skills/deaths:

  • when active Dagger/axe/scepter #1,2,3 don't change but inherit shroud traits, and #4,5 become are the same from the core shroud
  • when active Staff inherit skills from reaper (the old weaker version)
  • Shield #4 is a parry: pulse stability, add a 5% LF drain and redirect all damage to LF for a few seconds (channeled skill, you can move, can't be healed),
    • Shield #4 when "shroud" is active get a cumulative LF drain (5 from "shroud" + 5 from the skill), the skill works the same but also get #4 core shroud effect and traits
  • Shield #5 create a moving gravity well like the portals of Legendary Stavemaster Adryn
    • Shield #5 when "shroud" is active is the same but also get #5 core shroud effect and traits (centered on the well)
  • Shadow skills and traits to help mobility and disengage... including a blink, creation of shadow clones, and a fade skill to gain immunuity to damage

Well, maybe this is too much :p

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@Ravezaar.4951 said:Going with Sword either for Main- or offhand or both, would maybe also say Shield but Anet hasnt given us Necros a block or invun skill in 7y so think Shield is out.

I think Anet would only give us blocks and invulnerability if a new spec doesn't use a lift force and shroud like reaper and core. If it's more like Scourge which offers a F bar then a shield makes a lot of sense. I designed a Minion master elite spec that used shield for this reason, because its shroud skill was designed to he relatively fickle, requiring some set up when comparing it to a normal shroud. So a shield would work well as a complimentary to a shroudless spec, like Scourge.

So here's how I look at it. We should have shroud specs and shroudless specs. Multiple each. So like a Vampiric spec having a shroud makes sense since one of the ideas of vampires in folklore is their ability to transform and turn to mist or animals. A plague Doctor would also work with a shroud because it has this idea that the shroud is protecting them from disease that they themselves are spreading and containing. Minion Master would work best without a shroud because it gives you the ability to better control the minions through your utility and your 5 skills which can offer a unique playstyle for Minion masters that we don't currently see in gw2. A Witch/Hex mage type elite spec would work better without a shroud to, having the ability to lay curses or their own unique condition which they can change the properties of using their F skills.

These are some ideas as to how they could be divided. I pick shield as my preferred because I'd rather have a minion master right now as opposed to a vampiric spec. Although I'd he happy with either. And a shield is just a better option for a shroudless spec.

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There can only be one weapon that every profession needs. A gun! You get a gun! You get a gun and YOU get a gun! ALL get a gun!Jokes aside, I think hammer could work pretty good as I already got some kind of idea for a specialisation called the "Punisher". Also I'd like to see more usage of hammers and I have hopes for hammer since it's pretty trash for all overall professions (just like longbow is trash for all professions except for condi ps berserker which isn't used anymore) which is sad because of the potential it has and some cool skins. Staff suffers from that issue as well beside lb and hammer and it makes me sad having crafted Nevermore and only using it as a heal druid or frontline guard in wvw when it could have so much potential for necromancers as well if these useless mark were removed.

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@Conqueror.3682 said:What kind of thread is this? its not about what weapon will be, its about what skills hammer will have.

Also Sharur.

I was interested to see which weapons people wanted or thought necro should have for its next spec. I was kinda surprised by shield's popularity but it makes sense, given so many people want a more defensive spec.

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I vote for longbow, mainly because i already designed-ish an elite spec for it.

BansheeThe banshee allows the necro to shoot dark arrows that damages and controls the enemies, some attacks do AoE control while others do single moderate DPS.The healing skill leaches from enemies while they attack and when they remove this condition it heals straight away, making sure the banshee can continue on plaguing the enemy.

The utility skills are based on minions, not the flesh kind but the spirit and bone kind:Summoned cursed screamer - attacks from the screamer lowers the overall damage from targets, there secondary attack allows them to copy an enemy's body and mimics the weapon it holds. (with a target that holds a non-player weapon it has a wand at default and turns necro)Army of the dead - raise 3-5 skeletons (depending on power) who wield a sword and a shield (based on warrior), the secondary attack puts them on a frenzy, giving them quickness.Blood of the master - sacrifice 25% of your health and fully restore your minions.

I wanted a new elite minion that allows a ranged necro to take full advantage of it's long range without invalidating the fleshgolem:elite plagued spirit horror - every attack of the horror immobilizes enemies in range (immune enemies are crippled or slowed, depending on how it's immune works), it's second attack allows the horror to cast fear and damages the enemies while they flee. (immune enemies are vulnerable)

i was thinking of a shroud that allows the banshee to target enemies like you see in some of the shooter games with target rockets, you target multiple enemies and when you let go they are attacked all at ones.

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