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Raiding as a 25 man squad?


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Your answer pretty much depends on what these raids would be meant to be:

  1. Something along the lines of simply allowing 25 players to enter the current raids to kind of turn them into easy modes / fun modes. Such raids would probably draw quite a few players at first but end up on a similar spot to an META farm... not too popular unless it provided the highest rewards.

Or

  1. Competitive raids on a similar difficulty of the current raids but on a (much) larger scale. Requiring a well organized large group which would be much harder and far more tedious to maintain than our current statics and with even less likelihood of successful PuG attempts on the hardest of bosses.

Both seem rather unlikely in a game that does not focus on raid content.Only the most hardcore of raiders would bother to maintain said 25-man statics in this game. Already hard enough to do so with 10 players, let alone 25. Most of us would probably prefer 5-man raids over anything larger than 10-man if given the choice.Anyone else (the majority of non-raiders) is far more likely to stick to Open World content for their farming needs unless those "easy modes" vastly outshone Open World content in terms of easy rewards.

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@"Henry.5713" said:Your answer pretty much depends on what these raids would be meant to be:

  1. Something along the lines of simply allowing 25 players to enter the current raids to kind of turn them into easy modes / fun modes. Such raids would probably draw quite a few players at first but end up on a similar spot to an META farm... not too popular unless it provided the highest rewards.

Or

  1. Competitive raids on a similar difficulty of the current raids but on a (much) larger scale. Requiring a well organized large group which would be much harder and far more tedious to maintain than our current statics and with even less likelihood of successful PuG attempts on the hardest of bosses.

Both seem rather unlikely in a game that does not focus on raid content.Only the most hardcore of raiders would bother to maintain said 25-man statics in this game. Already hard enough to do so with 10 players, let alone 25. Most of us would probably prefer 5-man raids over anything larger than 10-man if given the choice.Anyone else (the majority of non-raiders) is far more likely to stick to Open World content for their farming needs unless those "easy modes" vastly outshone Open World content in terms of easy rewards.

Getting a 25 man raid would be quite easy with a queue system, Just look at FFXIVSetting up the roles would be awkward at the beginning though because GW2 doesnt really do/have rolesBut once that hurdle has been tackled it would be easy thing to do

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@"Rico.6873" said:Getting a 25 man raid would be quite easy with a queue system, Just look at FFXIVSetting up the roles would be awkward at the beginning though because GW2 doesnt really do/have rolesBut once that hurdle has been tackled it would be easy thing to doWell, yes, because the whole difficulty lies in that "hurdle". And it's actually even more complex than that. Not only the whole class/traits/gear system is made in a way where there are no set roles, but also all the encounters are made in a way where there's no "right" group setup. There's simply no way to make a proper duty finder for a game like this. Not without completely revamping the whole class/traits/gear systems.

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