RUNICBLACK.7630 Posted July 29, 2019 Share Posted July 29, 2019 I was just testing it out in the PvP lobby against the static golems (Light, Medium, and Heavy) and the damage increase is somewhat below the 30% , it varies somewhat between the different weight classes(I assume because the bounding or hit boxes of each of the golems)and accuracy may even be off below my numbers considering you can't disable Symbolic Exposure (5% damage increase against Vulnerable foes and that it is causing the Symbols to apply Vulnerability also) which is skewing the damage higher anytime have the Zeal Trait line involved but for Light the damage increase is 20 to 21%, Medium is 23 to 24% and Heavy 25 to 26% . Just pointing this out for those that might be interested, Link to comment Share on other sites More sharing options...
otto.5684 Posted July 30, 2019 Share Posted July 30, 2019 Remember it is used to be 10% before. The exact gain is 20/110 x 100%. Link to comment Share on other sites More sharing options...
RUNICBLACK.7630 Posted July 30, 2019 Author Share Posted July 30, 2019 I'm not being critical so much as just pointing it out to anyone that may not be aware of what % of damage increase is. Link to comment Share on other sites More sharing options...
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