Turk.5460 Posted July 30, 2019 Share Posted July 30, 2019 @Arheundel.6451 said:@"MithranArkanere.8957" said:1500 units plus correction for inflation.It would not be that bad if it other weapons could do the same.A thief rifle reaching further than it maximum targeting range makes more sense than an arrow doing it.What would make the most sense both for lore and balance, is having two ranges: The maximum range at which you can target, and the minimum range the projectiles can reach.Then making specially powerful ranged attacks 'easily interruptable in melee'. So getting hit with melee range attacks while trying to use them would interrupt them, or have a chance to interrupt them.But either way damage should decrease with distance, not increase like freaking Long Range Shot.Damage increase with speed which equals to distance covered..somebody must have skipped his physics class, also we're talking about a middle ages rifle...no a modern sniper rifle and during middle ages, an arcing arrow would have of course covered more distance than a flintlock limited to 75 yards compared to 200 yards of longbowLol the class of weapon is called RIFLE. Not Musket. And uhhh...I never took a physics class, but I'm pretty sure damage increasing with distance is incorrect. Distance slows the projectile which decreases the potential damage a whole bunch, right?But sure, lets entertain your idea about Longbow Vs. Muskets.English Longbow - ~180 FPS, "Effective" Range - 600Ft (takes a while to get there, doesn't it?)Flintlock Musket - ~1000 FPS, Effective Range - 225-300Ft (Doesn't take nearly as long to get there, right?)And here's one of the earliest rifles:Springfield 1861 - 1000-1300 FPS, Effective Range 300-1200Ft (Gets there really fast and maintains similar range, but more often much higher)So if you want to bring that logic to this discussion, would you care to comment on the FPS vs Range of these items?@"Turkeyspit.3965" said:There was a video floating around at one point of someone comparing the range of Ranger Longbow to Deadeye Rifle - both of which were supposed to 1500 according to tooltips - but the Ranger could hit the DE while the Ranger remained out of range of the DE's rifle. This was raised as yet another indication that the long bow is 'broken'.https://drive.google.com/file/d/1Y3PV577bSxRL_lw-Wxq41_3EbtTK87IU/view(copy/paste, hyperlink doesn't work from forum redirect) Link to comment Share on other sites More sharing options...
ChronoPinoyX.7923 Posted July 31, 2019 Share Posted July 31, 2019 @Sigmoid.7082 said:@ChronoPinoyX.7923 said:You'd think the name would indicate it can attack from quite a distance...I mean you know... cuz it's called a RANGEr. That's not what ranger means. Surprised at how many people get this wrong. By literal definition no. But in MMO definition, yes. Because most MMOs out there treat Rangers with Range weapons. It's called a class archtype, classic trope. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted August 1, 2019 Share Posted August 1, 2019 @"len.7809" said:I've been testing the longbow shooting range with a golem. Skills max range details are shown in the video. Shooting range is totally fine. No need for nerf.Players need 2 l2 dodge n block n reflect n los n gap close... Link to comment Share on other sites More sharing options...
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