Q&A with the Narrative Team - Page 2 — Guild Wars 2 Forums

Q&A with the Narrative Team

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  • Ayalet.4970Ayalet.4970 Member ✭✭

    On the season 4 finale "War Eternal", Canach did not have a single word to say with everything that just happened or throughout all the episodes.

    Did Canach had anything on his scripts in this episodes? Why did he had no interactions or nothing to say?

    Also since Aurene can talk on her own now will Caithe's branding/connection with Aurene come to any use on the future in the story? ( you can be vague )

    Who is E.? I still wonder...

    ☆ Fear, not this night. You will not go astray. Though Shadows fall still the stars find their way. ☆

  • @Arden.7480 said:

    I really love your collaboration with VA team (and every other), but Eve Eschenbacher and you put together in one livestream is just the best thing ever.
    Just saying. :)

    I appreciate that. :-) Eve has sadly (for us) now moved on to Bethesda (as the world’s biggest Fallout fan, it’s pretty much like she’s gone to Valhalla) and we miss her terribly, even as we’re happy for her. Definitely a fun person to do Guild Chat with. :D

    Tom Abernathy
    Studio Narrative Director
    ArenaNet

  • Alakazarm.1847Alakazarm.1847 Member
    edited July 30, 2019

    What's going on with the mordrem commanders from HoT? Specifically Adryn with his seer-evocative design and Hareth with his decidedly norn sounding name/build? My impression has always been that they're not mordrem in the same way that sylvari were corrupted into mordrem guard, but are probably more similar to previously living species (Hareth perhaps being a plantified norn for instance) that got assimilated in the same way that those mordrem wolves with regular dog skulls did, whatever it may be. Alternatively, are they just big mordrem that happen to have maverick fashion sense?
    Also, what was actually going to happen to logan and zojja had they been left in blighting pods? would they have been turned into similar beings?

    It's understandable if nobody on hand can actually answer those questions considering how old that content is, but as an alternate: Have there ever been talks of updating old content where plot threads were dropped (ala dutchess chrysantha, the pre-PoF sidestory content, ALTAR OF GLAUST?) in some sort of current events-style release, or does most of your effort need to be focused on 'fresh' content to keep the narrative moving? It's somewhat hard to imagine guild wars 2 actually releasing purely narrative content in the game itself rather than on those dope sidestory posts you did leading into episode 6, but I think I can speak for pretty much everybody when I say an update to some of those old HoT story threads would be really cool.

  • Arden.7480Arden.7480 Member ✭✭✭✭
    edited July 30, 2019

    @juniterio.1245 said:
    What's your favorite Quaggan?

    Reddit pressing question ;)

    I'm not a dev, but mine is Poobadoo.

    The wound is the place where the Light enters you ~Stephane Lo Presti

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @Tom Abernathy.5893 said:

    @Arden.7480 said:

    I really love your collaboration with VA team (and every other), but Eve Eschenbacher and you put together in one livestream is just the best thing ever.
    Just saying. :)

    I appreciate that. :-) Eve has sadly (for us) now moved on to Bethesda (as the world’s biggest Fallout fan, it’s pretty much like she’s gone to Valhalla) and we miss her terribly, even as we’re happy for her. Definitely a fun person to do Guild Chat with. :D

    Oh, good for her!

    The wound is the place where the Light enters you ~Stephane Lo Presti

  • Do you guys ever think about returning Scarlet in any form (spirit, clone etc)? I kinda miss this character (mostly thanks to Tara Strong VA performance).

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @Ayalet.4970 said:
    On the season 4 finale "War Eternal", Canach did not have a single word to say with everything that just happened or throughout all the episodes.

    Did Canach had anything on his scripts in this episodes? Why did he had no interactions or nothing to say?

    Also since Aurene can talk on her own now will Caithe's branding/connection with Aurene come to any use on the future in the story? ( you can be vague )

    Who is E.? I still wonder...

    I think he was anxious... He probably gambled a lot on the Commander killing Kralk, and when Aurene died, and then suddenly resurrected --- "What will I do with all those money?"

    Maybe he even won the whole Crystal Desert and Elona? ;)

    The wound is the place where the Light enters you ~Stephane Lo Presti

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Tom Abernathy.5893 said:

    @Edelweiss.4261 said:
    I'm not sure if this can be answered, but here goes. Back toward the beginning of GW2's life, I remember reading that the Elder Dragons were supposed to be more along the lines of forces of nature(and thus incomprehensible to mortals). With Mordremoth and Kralk, it feels like there was a shift away from this concept as both have very human aspects(pride and fear/familial love respectively). Was this intended from the start or did the plan change somewhere along the way?

    The way we’re currently thinking of it is that, pre-Aurene, mortals understandably perceived Elder Dragons in the way you mention, thinking of them as forces of nature—but that our principal characters inevitably have seen Aurene as a person (if you follow the distinction I’m making), as well as Glint, Vlast, and even, most recently, Kralkatorrik. As a result, they’re re-examining some of their long-held assumptions. For example, all Tyrians used to refer to an Elder Dragon as “it”; as they get more visibility into the inner life of Elder Dragons, some Tyrians are coming to refer to them with gendered pronouns where appropriate.

    (In all candor, treating the EDs as people rather than impersonal forces also allows us to therefore use them as actual characters in our storytelling. A hurricane doesn’t have motivation or reason or emotion or a soul; a character does, and is thus a kitten of a lot more useful from a storytelling perspective.)

    I'm torn on that. Useful maybe, but over humanising them (as I felt Kralk was at the end) diminishes their presence and power significantly. I'm certainly a minority, but I preferred them as predominantly forces of nature to be overcome. Not everything needs to be layered

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Donari.5237Donari.5237 Member ✭✭✭✭

    @Ayalet.4970 said:
    Who is E.? I still wonder...

    I echo this but I know you can't tell us that answer in this context. However, would you be able to let us know that E is a plot thread you will one day address? And, reaching for even more all greedy like, do -you- know who E is. Even if you can't/won't reveal his identity for a long time, are you at least writing E-related stuff in the knowledge of who he is?

    I mean I know it's Lord Faren. That's my lore hill to die on. But is E going to have more story impact and maybe one day be outed?

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    Not wanting to dig up the past, but I personally love the style the original personal story with its branching storyline, the same as I used to love storybooks that let you pick your story as you read through it. And albeit that this obviously has its limitations, and unlikely to return in the shape of the vanilla personal story.. I would like to ask: Where can we expect some sort of storytelling, (or gameplay) where our characters take more control over their own narrative. In order to avoid the feeling that I occasionally felt where our character's are mostly along for the ride, rather than actually in leading, especially with the last episodes, where we really don't seem to be in control of Aurene and we just have to follow where she goes. And similarly the story of the Skyscales where Gorrik is just directing us around seemingly aimlessly.

    Basically, do you guys have any tricks up your sleeves, that could give us more of the impression that we're directing where the story goes, and that the commander is the one planning out his/her next few steps?

  • Naxos.2503Naxos.2503 Member ✭✭✭
    edited July 30, 2019

    Who is the absolute gem that is responsible for writing all those Rytlock and Canach dialogues ? :D

  • Perihen the Thawk.9527Perihen the Thawk.9527 Member ✭✭✭
    edited July 30, 2019

    It seems like it must be difficult to "world-build" and tell the story of the Commander hurtling from one confrontation to the next at the same time. How do you use the open world maps to advance the story, and how do you decide which maps are going to be a "battlefield" vs. more leisurely exploration/lore building maps?

    And to push that question further than I can probably get away with...

    We've had a lot of open world maps where nearly everything happening on the map was directly related to the current conflict. In contrast, the non-living world maps (core Tyria, especially) can do a lot of heavy world building because they aren't so focused on driving the plot forward. I think this is also part of the appeal behind expansions vs. Living world for some players, more, I don't know what to call it, "horizontal" storytelling? Is there any possibility of introducing new maps simply for the purpose of expanding the world, rather than centering each new map around the Commander's story?

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭

    Hi - I had a question about folding dungeons into story content. It seems to me that story-driven dungeons (similar to the classic ones but maybe not as large), rather than being a separate system maintained by a different team, would be something that were periodically created as part of the living world episodes. This was in fact done during LW1 with the Molten Facility and Aetherblade, which were unfortunately folded into FotM later, which I didn't see as the best solution (LW1 should really be edited and restored at some point, with these locations brought back into the world as instanced LW content).

    The story comes packaged with a lot of instanced content, but, after season 1, there's never been a proper dungeon created in this way to my knowledge. This seems like a wasted opportunity - especially since the original dungeons were sort of created as story content to supplement the Personal story. This could have added a lot of richness to both the HoT and PoF zones.

    Is this something that's ever discussed?

  • zealex.9410zealex.9410 Member ✭✭✭✭

    A couple of questions:

    1.What was the thought process behind having a "meaningful character deaths" panel after ep5 regarding the death aurene only to have her back in action in the first 5 minutes of ep6? Doesnt that kinda devalue the whole "meaningful" part? (not trying to be a kitten, just curious on the thought process)

    2.Looking back at it would you have done smth regarding her death and revival differently?

    And finally, the concept of her resurection for many ppl ended up not being quite the surprise some (maybe you guys and gals too) whould've hoped for. Alot of us found the implications of her eating Joko so clear that were expecting her to die past that point.

    3.Do you believe it was the right call to make her imminent revival thanks to eating joko so clear for tho who paid attention to the story? Do you think that could've been handled differently? Maybe in a less apparent way?

  • @Naxos.2503 said:
    Who is the absolute gem that is responsible for writing all those Rytlock and Canach dialogues ? :D

    It generally depends on which episode you're looking at, but everything goes through the writers' room and table reads--so the truth is it could be anybody, or multiple people if a line has been iterated on (and they often are).

    Julia Nardin
    Narrative Lead

  • Agrios.1957Agrios.1957 Member ✭✭
    edited July 30, 2019

    Some questions to whoever may answer:

    1) Had you full creativity freedom, what would you do story wise? Would you bring another unseen menace? Would you bring back something from the original game? Introduce a deuteragonist?

    2) About the process. Could you give us an overall glance on how the magic works? Are you guys given a strong guideline/ hook ( for example: The dwarves are back) and then build upon it or the team just brainstorm until something gets greenlit?

    3) I personally believe story is always the first step, then the rest of the team (art and tech guys) work together to "translate" the story into content. Is something like that?

    4) Who are your favorite writers?

    5) How difficult/different is to write for games compared to write other stuff (to say novels, short stories, etc..)

  • Ebax.1320Ebax.1320 Member
    edited July 30, 2019

    Man oh man have I been waiting for a thread like this! I've got a mess of questions on a single subject that I've been itching to get an answer for since "All or Nothing."

    What's goin' on in the (after)lives of all the new ghosts that fled from The Mists and are now hanging around Tyria? Do they all go back to The Mists now that things have (presumably) settled down over there? Do they have to go back, or could some make the choice to hang around on Tyria proper? If they can stay, are they bound to wherever they are in Tyria, or can they travel around the realm as they please? Are The Mist Wardens here in the realm to stay, or are they going to go back to The Mists now that their work here is done?

    Obviously, if these are things we are going to explore in-game the future, it can be left until then, but I'm rather curious to see how these "refugees" from The Mists might find their way into Tyrian society.

  • @Randulf.7614 said:
    Has there been any seeds towards the new content in either the open world, cities or festivals (incl the current one)? I'm not asking for what they are, but seeding clues used to be a fun thing players used to look for before an episode, but that seems to have dried up. Is there anything added that we can go and hunt for that might give us some early in game clues? Ambient dialogue, map changes and so forth

    We plan pretty far out and, because we can only fit so much into any given release, we have to make very deliberate choices about what we include. In an earlier GuildChat I think we said something to the effect of: "Everything is intentional." That still holds true. We don't want to send anybody spinning down a rabbit hole, but...

    Julia Nardin
    Narrative Lead

  • Ebax.1320Ebax.1320 Member
    edited July 30, 2019

    @Ayalet.4970 said:
    Also since Aurene can talk on her own now will Caithe's branding/connection with Aurene come to any use on the future in the story? ( you can be vague )

    They've actually talked about this on the GChat spoiler show for War Eternal! If memory serves, they said that her connection is still preset with Aurene even though Aurene can speak for herself, and that we may not have seen the last of this connection being used just yet.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Julia Nardin.9824 said:

    @Randulf.7614 said:
    Has there been any seeds towards the new content in either the open world, cities or festivals (incl the current one)? I'm not asking for what they are, but seeding clues used to be a fun thing players used to look for before an episode, but that seems to have dried up. Is there anything added that we can go and hunt for that might give us some early in game clues? Ambient dialogue, map changes and so forth

    We plan pretty far out and, because we can only fit so much into any given release, we have to make very deliberate choices about what we include. In an earlier GuildChat I think we said something to the effect of: "Everything is intentional." That still holds true. We don't want to send anybody spinning down a rabbit hole, but...

    Soo...there are.....some....clues.........somewhere?

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    Will Season 5 be free of an Elder Dragons themed main story?

  • Did you originally plan something for Almorra in the final instance of war eternal? While she is on the map, it seemed odd for her to be missing after Kralks death. She dedicated her whole life to kill Kralkatorik, I somehow expected some kind of dialogue from her how she is feeling now.

  • Tarlonniel.6534Tarlonniel.6534 Member ✭✭✭

    Canach's strange silence in S4E6 has already been brought up, so... hmm...

    • What's your favorite plot point that never made it into the game?
    • Are there any characters you just don't "get" and how do you overcome that if you need to write them?
    • If you could bring home any ranger pet from the game, which one would it be?
    • Where on Tyria did Faren get that ridiculous - but magnificent - armor?
  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    How much time is spent thinking of ways to nod back at prior stories or even easter eggs in certain situations? Also things like a certain cow with teleporter sickness, that clearly come from a place only the deepest of lore can begin comprehend?

    Bite me.

  • @Randulf.7614 said:

    @Julia Nardin.9824 said:

    @Randulf.7614 said:
    Has there been any seeds towards the new content in either the open world, cities or festivals (incl the current one)? I'm not asking for what they are, but seeding clues used to be a fun thing players used to look for before an episode, but that seems to have dried up. Is there anything added that we can go and hunt for that might give us some early in game clues? Ambient dialogue, map changes and so forth

    We plan pretty far out and, because we can only fit so much into any given release, we have to make very deliberate choices about what we include. In an earlier GuildChat I think we said something to the effect of: "Everything is intentional." That still holds true. We don't want to send anybody spinning down a rabbit hole, but...

    Soo...there are.....some....clues.........somewhere?

    It's gotta be the Commandos from Jahai. Mark my words, they're up to no good...

  • Edge.8724Edge.8724 Member ✭✭✭

    Will there be more race specific diogue in the future story? For exemple, if you play as an Asura, characters will react and speak to you knowing you're one.

  • Edge.8724Edge.8724 Member ✭✭✭

    @Julia Nardin.9824 said:

    @Edge.8724 said:
    Will there be more race specific diogue in the future story? For exemple, if you play as an Asura, characters will react and speak to you knowing you're one.

    Thank you for noticing we do that! In regards to future story: We've been trying to identify more situations where these sorts of variants have the biggest impact, so we can write alternate lines when it makes the most sense to do so. You may notice an uptick depending on what race you play.

    Thank you for your answer!

  • I'm not a writer by any means, but I'm under the impression that the story of the expansions and personal story appear to follow classical narrative structures similar to such that you can also spot in Hollywood movies (Starts with setup -> development -> resolution/climax).

    How did the sequential nature of the living world influence the storytelling and how does it differ from the narrative approach of television series aside from the interactive element? Could you imagine the episodes completely replacing the classical personal story lines we've been introduced to in HoT and PoF or are you planning to keep both in the Canthan expansion?

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭
    edited July 31, 2019
    1. Will we see livia again/ go into the scepter of orrs sister at some point? (Or is it at least in the minds of the devs.)
    2. Now that you seem to have a handle on things, can we get norn and charr stories?
    3. What happened to razah?
    4. Where did the gods go?
    5. Why haven't the spirits of the wild gotten involved, especially with balth doing what he did.
    6. WHEN WILL BUBBLES/STEVE LET US SEE HIS ELDRITCH GOODNESS!?!?!
    7. Can we expect the story to lead into more cosmetics racially?
    8. will we get more about asgeir, and potentially the fate of jora at some point?
    9. are all the dwarves really dead?
    10. Is jormag based on Jörmungandr ?
    11. Can we maybe have more viking/celtic themes added into the plot, lore and game ?
  • @Arden.7480 said:
    Caithe's Branding was quite an interesting thing to see, and I wonder how the Pale Tree and other Sylvari will react to her being... different.

    I wish to ask if there will be any consequences of this situation in the future, but I will impatiently wait for Season 5 :)

    What actually made you to put Caithe in such a big spotlight?
    Was it because you wanted to let her leave her shadows? Or maybe connect the Sylvari (the Dream) with Aurene?

    I thought about the Pale Tree vision from Season 2 instantly when I witnessed the Crystal Bloom cinematic. And I thought that it was the Pale Tree that made us realize how important the Egg aka Aurene was...

    When Kralkatorrik said "Mother"... Did he call the Mother Tree?

    Gosh Season 4 made me ask so many questions, and I thank you for that.

    I also like how Aurene talked to Kralk and the Commander - She calls them by who they are, she is so transparent, so... prismatic.

    Grandfather. Look at me!

    I cannot explain what's about to happen, Champion...

    Champion...

    So much empathy... I always knew Kralkatorrik was different.

    The Forgotten's ritual worked, but only on his Heart, Glint was too blind to notice, and Aurene noticed that instantly.

    There are things about the Ascension that can only be expressed between Dragons... She said.

    Heart to Heart.

    I want to share it with you. All of you.

    Gosh... every word you choose for Aurene to say was spot on, no other words would be more perfect.

    Thank you for tears and laughs this Season, Guys.

    First, thank you for the very kind words. We’re very touched that those Aurene lines moved you.

    Taking your two big questions (for which we have answers we can share):

    RE Kralkatorrik, we confirmed in our Guild Chat in May that he does indeed say the word “Mother...” as he’s dying. Whom he’s referring to is as yet unclear.

    RE Caithe and why we put a spotlight on her, we made a decision as we were planning Season 4 that, given our approach is highly character-based, we wanted to pick a character or two who, there seemed to be a player consensus, had been last left in a place, arc-wise, that people weren’t particularly satisfied with. (Or, in one case, that WE weren’t satisfied with.) We felt Braham and Caithe were great examples and so set about figuring out how to move their arcs forward. In Caithe’s case, she didn’t really fit easily into the first three episodes (the Joko arc), but, as Aurene and her role as Glint’s Scion moved center-stage in “A Star to Guide Us,” that seemed a perfect moment to bring Caithe back into the story. As we discussed her long history with Aurene, even in the egg stage, it occurred to us that Caithe and the Commander were, in a sense, like Aurene’s foster mother and father (regardless of gender), and that Caithe would feel drawn to help Aurene confront the legacy Glint had left her. (We also kind of loved the idea that, at some point after eating Joko in “Long Live the Lich,” teen Aurene might have gotten mad at the Commander and flown off to cool off with Caithe, like a teenager whose parents are divorced might get mad at one parent and take off for the other’s house for the weekend. :D ) It also gave us the opportunity in “All or Nothing” to have Aurene repay that maternal love by choosing Caithe to bind with her even more intimately, be Branded by her and be the voice Aurene did not yet possess. And, of course, that led to the Crystal Bloom and all that came with it, as you noted.

    Tom Abernathy
    Studio Narrative Director
    ArenaNet

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭
    edited July 31, 2019

    My questions go way back, and require a little background. I ran 30 characters through the main storyline, to get a chance at all the branches. When I did so, I was flabbergasted by how much the early storyline missions were weaved together. Like, a passing reference in Asuraland to the Floating Grizwhirl, which figures heavily in the human storyline and dungeons. I wasn't expecting so many tie-ins.

    So, my first question is how much work did you guys have to do in order to make all those tie-ins happen? Or, was it that the teams just worked together often enough that it just "clicked"?

    The second question has to do with the storyline noble human friend Faren. How come he doesn't recognize your character later in the story (if you started as a noble)?

  • @Windrider.3718 said:
    when did you all know you were going to go for the "dragons are also victims of magic" bombshell plot point? the writing has been on the wall since S3Ep1 (the bloodstone crazed white mantle and Pact soldiers), so what made you all decide that S4Ep6 was the right time? was it back in S3, or in S4 and you all decided to pay off on the other stuff?

    Actually, Bobby is the only non-Editing/VO person on the team who was around during S3 planning, so I can’t say what the folks who worked on that season had in mind. What I can say is that, in the earliest discussions for what we’ll be introducing at the event at the Moore Theater on August 30—and, when I say earliest discussions, this is over a year ago—we realized that, before we could decide where the story was going, we had to answer a whole category of questions that I refer to as “cosmology” questions. Things like, what exactly is magic in our universe? What’s the relationship of Elder Dragons (and of other creatures) to that magic? Etc. Like you, when we looked at what the player-facing lore on those topics was, it suggested that, assuming one wasn’t prepared to simply accept Elder Dragons as naturally evil and destructive beings (which we weren’t; as I’ve mentioned in my answer to someone else’s question, we were pivoting to seeing them as people so we could make use of them as characters, and characters need to be emotionally comprehensible)...it suggested that something might be making them act as if they were. Like you said, dragons eat magic, so...the answer seemed pretty obviously to lie in that direction.

    At this point in the story (meaning following the events of “War Eternal”), we know that Kralkatorrik had been driven mad, to the point of his mind fracturing into two warring personalities, and the implication is obviously that that was at least one factor in his long history of destructive fury. We also know that he had absorbed the magics of Zhaitan and Mordremoth upon their deaths and the death of Balthazar, and we also know that Aurene had absorbed much of the same, both in the egg and after she hatched. What exactly the effect of all those magics was on Kralkatorrik, and what it, plus his own magic, will be on Aurene, especially now that she has Ascended, are questions yet to be answered.

    I think it’s safe to speculate, though, that Aurene herself, and those who love her, are probably going to want to find those answers. ;-)

    Tom Abernathy
    Studio Narrative Director
    ArenaNet

  • @MakubeC.3026 said:
    Regarding a bit of the future:
    With the Dragon menace mostly controlled by the end of last season, should we expect the narrative moving away from Elder Dragons or is that something you still want to pursue in other ways?

    When we were beginning Season 4 planning just as I joined the company in February of 2017, I asked Mo what, in his opinion, the story of Guil Wars 2 was about, in as few words as possible. His response: “Dragons.”

    By my count there are still four Elder Dragons on Tyria. Draw your own conclusions. ;-)

    Tom Abernathy
    Studio Narrative Director
    ArenaNet

  • @Shadowmoon.7986 said:
    Will Blish be gone for good? It seems his remains could be recovered, he is attached to tracking device. We also saw that Snarf's golem was only partially branded in glints lair. He could also be revived as shown in episode 3, where he was disconnected and reconnected to the golem network. This seems like the only loose end not resolved at the end of LS4. It seems there were a ton of clues showing he could be brought back, similar to how lich magic was used with another character.

    I don’t see a flaw in any of that reasoning, FWIW.

    Tom Abernathy
    Studio Narrative Director
    ArenaNet

  • monkcrabswamp.9315monkcrabswamp.9315 Member ✭✭
    edited July 31, 2019

    First, I have to say that I'm one of those maybe 3 people on the internet who really, really love the Commander's character and what you've been doing with it. Even if it could be smokes and mirrors and you intend for us to see them as blank slates, what I perceive to be their personality (disconnected from the personality I had for 'my mc' at the onset) and their character development arc combine to make one of the most engaging main characters I've seen in RPGs, singleplayer or no. They have such realistic flaws. Realistic despair. Whatever it is that you're doing on sculpting them as a character, it's working for me and my friends!

    I commented mostly just to say that to you lol. But are there a few questions!

    1) On a scale of 1-10, with 1 being skale and 10 being Kralkatorrik, how much fun did you have writing Joko's.....questionable dialogues and did Mr. North laugh when he read them the first time?
    2) In The Departing (PoF) there's this Norn/human couple who state that they're staying there together because if they go into the Mists, they have to separate to different afterlife realms according to their religions. Yet, in LS4, we see Eir and Snaff appearing together. How do the Mists work in this regard? Did the couple misunderstand the issue, did things change after the human gods left, or were Eir and Snaff a special case?
    3) Speaking of that couple: nearly all the interracial couples and interracial attractions I've seen in the game are Norn/something. Will we ever see the consummation of Rytlock/Logan B)
    4) The environmental storytelling for Joko's reign was one of the best things about PoF and early LS4. It was truly oppressive and horrifying in how insidious it is, but it IS insidious enough that it appears many people did not understand just how much Joko's rule has warped Elona (I recall some talking that he was OOC in Twilight Oasis because he's too funny and incompetent to do that, but.....when you look at his realm, ahhhh). If you could go back in time and redo that again, would you have decided to make things more clear-cut and put more of it in the main story of PoF itself, instead of focusing everything on Balthazar?
    5) Speaking of turning back time: I recall some of the staff saying that you didn't anticipate that players would be so affected by Aurene's death and want to see their characters mourn her. If you can go back in time and give the Commander a chance to mourn, what would you have written to show the Commander's grief over her loss in a lengthier way than what we got in LS4-6? Or would you not have changed anything?

    (In a separate paragraph because this isn't a question.....this was probably the only gripe I had with the episode. Actually, this is probably one of the weaker points for the story overall. The Commander's life is studded with important losses, from their mentor to Trahearne to Eir to Aurene......but the only ones we got to see them having a real reaction for are Aurene and Blish, the latter they only knew for a short while and mostly as Taimi's friend/potential boyfriend. The rest we had to infer. I do think you did very well to give us clues about many of their feelings----the shellshockedness over Vlast, for example, but there are so few direct reactions to death, even if you take in consideration the Commander being generally stoic. Heck, there are few reactions to the Commander's death. I don't think dramatic deaths ala other MMOs are a good fit for GW2, but I'd love it if you can trust us players a little bit more and let the characters react to the devastation around them.)

    6) I know you pretty much figure out the details of each arc as you get there, but how long did you have the broad strokes of the story set in place? Some character arcs finished while dovetailing nicely with what you did going back as far as LS1. (Braham, mostly.) Did you simply go back to examine what you wrote there, or did you already have an idea of where you needed to go with the characters arcs and just needed to figure out how to get there?
    7) Lastly, the Commander's journal tends to be wildly at odds with the tone of the episode itself. Is that just them being cheeky and/or having a habit of writing everything in grocery list format and not recording any of their feelings/epicness of the thing, or was that convention so players can go back and look at quest details quickly and just get the meat of what happened?

    Thank you so much for the great story over the years! It had its weak spots, but I greatly enjoyed it and am really, really looking forward to the next installment! There are so many other questions I'd like to ask, but they'd probably fall into 'asking for spoilers' territory so.......that's all I can think of right now. Thank you reading lengthy post!

  • @Ayalet.4970 said:
    On the season 4 finale "War Eternal", Canach did not have a single word to say with everything that just happened or throughout all the episodes.

    Did Canach had anything on his scripts in this episodes? Why did he had no interactions or nothing to say?

    It was a very crowded episode, and we wanted to have as many characters involved in the battle, but inevitably had to focus on fewer than we might have liked. Epics are unwieldy beasts from a writing perspective.

    Also since Aurene can talk on her own now will Caithe's branding/connection with Aurene come to any use on the future in the story? ( you can be vague )

    That connection isn’t going away anytime soon (or maybe ever).

    Tom Abernathy
    Studio Narrative Director
    ArenaNet

  • @Incognito.3529 said:
    Do you guys ever think about returning Scarlet in any form (spirit, clone etc)? I kinda miss this character (mostly thanks to Tara Strong VA performance).

    Speaking only for myself, I’ve thought about it. Haven’t come up with anything I really like yet, and, anyway, that whole area isn’t where we’re focused at the moment. But never say never.

    Tom Abernathy
    Studio Narrative Director
    ArenaNet

  • @zealex.9410 said:
    A couple of questions:

    1.What was the thought process behind having a "meaningful character deaths" panel after ep5 regarding the death aurene only to have her back in action in the first 5 minutes of ep6? Doesnt that kinda devalue the whole "meaningful" part? (not trying to be a kitten, just curious on the thought process)

    2.Looking back at it would you have done smth regarding her death and revival differently?

    And finally, the concept of her resurection for many ppl ended up not being quite the surprise some (maybe you guys and gals too) whould've hoped for. Alot of us found the implications of her eating Joko so clear that were expecting her to die past that point.

    3.Do you believe it was the right call to make her imminent revival thanks to eating joko so clear for tho who paid attention to the story? Do you think that could've been handled differently? Maybe in a less apparent way?

    Legitimate questions. I recommend you watch the Guild Chat Julia and I did in May after “War Eternal” was released. I addressed a lot of that in our discussion.

    Tom Abernathy
    Studio Narrative Director
    ArenaNet

  • Diovid.9506Diovid.9506 Member
    edited July 31, 2019
    1. Shouldn't there have been more fallout in the world after the Commander and the Pact killed two Elder Dragons and then suddenly the commander changed his opinion on the Elder Dragon killing? Shouldn't at least the Norn and the Vigil have objected more? And why are not large groups of people questioning the fact that we gave Aurene a huge amount of magic, making her the most powerful Elder Dragon to date? Why would people in the world accept that she is benevolent? Most people don't know her. Do you not think that these questions should be explored in a real sense, through more than a throw-away line from Rytlock for example?

    2. Now that 3 Elder Dragons are dead, 2 are asleep and 1 does not affect the continent of Tyria directly, what are some of the challenges you face in writing the story going forward? To what extent do you think the game world of GW2 depend on the Elder Dragon threat? A lot of the status quo depends on the Elder Dragons being an active force. The forming of the Vigil, the forming of the Pact, the Human-Charr treaty, the withdrawel of the Tengu and so on. Shouldn't this status quo change now that the Elder Dragon threat is so much more distant?

  • Arden.7480Arden.7480 Member ✭✭✭✭

    People are still asking about who is "E".

    It's obviously Anise:

    1) She wasn't there during the White Mantle attack on Divinity's Reach, because she was busy with her letters.
    2) In one of the letters E said that Kasmeer is very important and should not step in. Only Anise and Jennah would be powerful enough to say that, it was like a royal decree.
    3) In One Path Ends, Anise said that she has watched us... FOR YEARS.
    4) Livia said that "The Razor of Fate is precocious" to which the Commander responded: "Fate's Razor? Nevermind"

    A little girl during Eir's memorial was talking about a sword, that she wants to join us too. And shouted: Fate's Razor on how we should call Dragon's Watch.

    Sword - the Shining Blade?

    I mean it must be Anise who is the mysterious E...

    The wound is the place where the Light enters you ~Stephane Lo Presti

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited July 31, 2019

    Any cut-content while making LWS4 E6/E1?

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • Tuchanka.5148Tuchanka.5148 Member ✭✭
    edited July 31, 2019

    Can we have some more information about the Order of the Crystal Bloom?

    What are some difficulties you had to overcome in the final episode?

    Can we have a new (not-rigged) election between Ellen Kiel and Evon Gnashblade?

    In the seasons finale. In which direction did Aurene fly after becoming an ED?(over the endless ocean?)

    Some part of the mists are now a part of Tyria are the mist shadow creatures bound to their domain? Or could they possibly roam around Tyria?

    Taimi was drunk, what's the legal age for Asura to drink?

    And final question:
    Where is Zojja? Can't you bring her back as a mute character, because of the Mordrem Pod stuff?

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Tom Abernathy.5893 said:

    @zealex.9410 said:
    A couple of questions:

    1.What was the thought process behind having a "meaningful character deaths" panel after ep5 regarding the death aurene only to have her back in action in the first 5 minutes of ep6? Doesnt that kinda devalue the whole "meaningful" part? (not trying to be a kitten, just curious on the thought process)

    2.Looking back at it would you have done smth regarding her death and revival differently?

    And finally, the concept of her resurection for many ppl ended up not being quite the surprise some (maybe you guys and gals too) whould've hoped for. Alot of us found the implications of her eating Joko so clear that were expecting her to die past that point.

    3.Do you believe it was the right call to make her imminent revival thanks to eating joko so clear for tho who paid attention to the story? Do you think that could've been handled differently? Maybe in a less apparent way?

    Legitimate questions. I recommend you watch the Guild Chat Julia and I did in May after “War Eternal” was released. I addressed a lot of that in our discussion.

    I did watch that yes, it does go into some good detail about aurene's resurection andnwhy u choose to bring her back that fast.

    I dont recall it going into joko's death how that set her revival in motion. Thanks regardless.

  • Traveller.7496Traveller.7496 Member ✭✭✭

    I'm incredibly tired of the Commander character. It's just too big, too grandeur. It feels incredibly distant from you, the player, like going through the story beats without much personality, especially when no one can refer to you by name. I wish for a fresh start for the player character in the next living world, new places, new NPC's, a chance to play without being a world-saving hero.

    Also, regarding Kasmeer & Marjory: I think a lot of people disliked their writing when they originally were introduced because we had to listen to their relationship talks during our missions and it literally felt like their main gimmick was being a gay couple. Later on this got a bit better with Kasmeer, but Marjory still doesn't have much of a personality to mention. Maybe it would've been better in hindsight if you guys did kill her off on the Breachmaker like the plan was originally?

  • What makes the narrative team wanna backtrack on all the popular places of GW1 instead of exploring completely new lore, races and things like that? Is there something that makes you re tell stories in the same places ? Also not sure if it was answered but ever considered telling the story from the perspective of the heroes in stead of the player character ?

This discussion has been closed.
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